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Things From the previous two games I would have liked to have seen in DA:I


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#1
Sinophile

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Hai Guyz,

 

Before anyone thinks I am being overly critical, I would like to point out that I have spent over 200 hours on this game, and this is by far the second Best Game I have played all year(the first one being Windforge, but it's hard to compare the two since Windforge is an INdie Game). However, there are some things from previous games that I do miss.

 

1.) More options with dual-wielding-  In DA:O, I could pretty much use whatever I wanted. However, in DAII and DA:I, Dual-wielding is limited to rogues using Daggers. I would have liked to have had a Warrior with a double-sword, or a rogue with an axe in one hand.

 

2.) Making it easier to switch between two weapons- In DA:O, you could switch between a ranged weapon and melee simply by pressing a single key, this added more tactical versatility to the game.

 

3.) Not having to cast barrier every 30 seconds- I find Barrier especially irritating and tedious. Oftentimes, my party scatters before I get a chance to cast it, and they rarely stay in one place long enough. If I let the AI control the mage, the buff is rarely given at an opportune time. The first two games generally didn't have this problem with buffs.


  • cheydancer aime ceci

#2
JCFR

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"Things from the last two games", huh? Yeah, maybe it's better to limit the list this way... if you would include every game, Bioware made in the past, this list would become hilariously long.

 

But, ok, let's see...

 

1.) Combinable mage-spells-  This was one of the most innovative things, DAO included. I loved experimenting with all the spells and find out all the badass-combos.

And i really hoped, Bioware would expand on that, but no, they cut it out.

 

2.) Weightful plot-choices - This was the strongest aspect of Origins, making choices, that actual have influence. In that manner DA2 and DAI are quite streamlined, which is really a shame. i never felt really powerful as  a Champion, nor like the leader of a mighty organisation like the  inquisition (and especially in inquisition, there was so much potential for this).

 

3.)Rpg-system with more deepness - Let's be frank, are you doing any more than choosing skills from different skilltrees in Inquisition? No. You don't add attribute-points, nor passive, non-combat-skills like in Origin. So no character feels really that different. Where are things like persuasion, alchemy, finding tracks, lockpicking etc. ? Gone altogether.

 

4.)Tactical-combat- Discussed many times already, but still i wish to express: Inquisition has nothing -NOTHING- to do with tactics. It's 3rd-person-action with a tiny touch of party-combat. Even DA2 did better in that aspect. And since DAI was promised to orient itself closer to Origins, this is more than just disappointing.

 

5.) Maturity - Yeah, i know what some may be thinking now, but no, i'm not talking about T&A everywhere... but those childhood-friend-like romances in Inquisition (like Josephine f.e.) just seemed silly to me. And yes, i can understand if Bioware doesn't wish to close their game off to fans and consumers below 18, but ain't there a way somewhere inbetween? Like an M-rated version and a T-rated version of the game or something? I mean, there are TV-series out there which are more daring. 


  • Tayah, Sinophile et cheydancer aiment ceci

#3
Tayah

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Okay let's see,

 

1.) More than 8 ability slots/usable skills at once - seriously I want more options not less and restricting me to 8 and being unable to change the 8 once in a fight is annoying. Having to figure out where a fight is brewing or change it up the instant you see a different enemy coming your way is incredibly tedious and not fun.

 

2.) More mage spells including a spirit healer track - it was there before and with the cooldown system and limited mana reserves anyway can be used just as tactically as barrier anyway, also I would be happy to use it to heal between fights rather than having to retreat to my camp at low levels or grind or leave at higher levels.

 

3.) More skills and other ways to deal with situations besides kill everything - I like making diplomatic characters from time to time so a chance to make more varied characters please. Ties in with deeper RPG system.

 

Just noticed most of mine are from DAO... funny that. Also these should actually be 7,8 & 9 since I totally agree with the six posted before me I'm just sticking to the existing formula. I can't agree enough with more RPG system depth.


  • Sinophile et cheydancer aiment ceci

#4
Emu8207

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Duel Wield Warrior, Why this isn't a thing is beyond me.

 

Tactics menu because the AI is dumb. Solas and Varric always get killed while fighting dragons because the AI is dumb enough to run into Fire, Smh.

 

Storage Chest, I never had an issue with item capacity until I got near the end of the game but this was something that was absent from Origins, was put back in with Warden's Keep, was in Awakening and then in DAII. Really don't understand the mindset with this decision. It's like Bioware wanted to punish you for finding high level stuff out in the wild.


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#5
Feranel

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5.) Maturity - Yeah, i know what some may be thinking now, but no, i'm not talking about T&A everywhere... but those childhood-friend-like romances in Inquisition (like Josephine f.e.) just seemed silly to me. And yes, i can understand if Bioware doesn't wish to close their game off to fans and consumers below 18, but ain't there a way somewhere inbetween? Like an M-rated version and a T-rated version of the game or something? I mean, there are TV-series out there which are more daring. 

 

One of your companions/love interests is an identity thief and traitor who murdered children and is seeking forgiveness through atonement.  One of your companions/Love interests is a brainwashed communist struggling with his own personal identity.  One of your companions/love interests is a political refuge who desperately wants to reform his corrupt homeland.  One of your companions/love interests may have to choose between personal happiness and being the person her order needs her to be, which means a decision between love and duty.  Your chief military adviser/love interest is struggling with a drug addiction that was forced upon him by his religious institution.  Another chief adviser is struggling with maintaining her conscience against the atrocities she has committed, and may commit, for her faith.

 

Seems plenty mature enough for me.

 

Or if you are just talking about nudity, afaik only Josephine and Solas don't have nude romance scenes, the rest do. But I don't consider nudity synonymous with maturity.


  • Andraste_Reborn aime ceci

#6
JCFR

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One of your companions/love interests is an identity thief who murdered children and is seeking forgiveness through atonement.  One of your companions/Love interests is a brainwashed communist struggling with his own personal identity.  One of your companions/love interests is a political refuge who desperately wants to reform his corrupt homeland.  One of your companions/love interests may have to choose between personal happiness and being the person her order needs her to be, which means a decision between love and duty.  Your chief military adviser/love interest is struggling with a drug addiction that was forced upon him by his religious institution.  Another chief adviser is struggling with maintaining her conscience against the atrocities she has committed, and may commit, for her faith.
 
Seems plenty mature enough for me.
 
Or if you are just talking about nudity, afaik only Josephine and Solas don't have nude romance scenes, the rest do. But I don't consider nudity synonymous with "maturity."


Yes, but it's one thing saying "No! You don't know me! I got a dark past." and actual presenting this in a way to make it believable. And in terms of believability, inquisition fails (maybe because NPC-sidemissions are so shallow and unepic).
All those "dark, mature" things are swept under the carpet, only presented by Npcs mentioning them or presented in text-windows (like when i unintentionally wiped out my whole Dalish-clan through strategy-table-missions).

And - no offense - gay-romances are not my kind of thing (and i might mention, that i prefer playing as male character). So no Iron-bull, Dorrian, Blackwall or Cullen for me, leaving me with cassandra and Josephine (since Sera's not into men and Vivienne is unavailable).
Cassandra's romance was ok, but Josphine's felt... lackluster, to say the least.

And no, its not necessary "nudity" eventhough Origins was also way more daring in that aspect. It's the way, people talk, it'S the way, consequences are shown. I guess the best example (nudity included) is the Witcher 2.
  • cheydancer aime ceci

#7
Feranel

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I don't really thing any of the side missions were any more mature in previous games.  Sten killed a child but he's really only sorry that he lost his sword.  Fenris was tortured by his former master, there's that.  Isabella is just a theif, Merrill has blood magic, where canon Hawke is a blood mage themselves anyways, whoopie.  Alistair is hidden prince, so tragic.

 

So, yeah, Josephine isn't tragic, she's the one non-tragic romance. She's also the only non-tragic romance option for female inquisitors. 



#8
Liveshiptrader

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On point 3 the removal of sustainable's was to make it easier for the game to it to work with online multiplayer.

 

ME was a shooter so changes if any would be far less notable for it's multiplayer



#9
scrutinizer

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Faranel

 

If you are to present companions from the previous DA games, do it in the same manner you presented DA:I companions.

Sten comes from an entirely different culture and fails to graps Ferelden customs; he's alien and isolated - in a tight situation he loses his usual cool and slaughters innocents, he then acknowledges it and awaits death. Morrigan is brought up by a centuries old witch who plots to steal her body; she is a child of the wild with little knowledge of society, but is somehow drawn to its comforts. She's both raw and sensual, powerful and fragile, transcendent and vain. But above all, she conceals her goal behind a veil of lies. But are they really lies?

 

Do not try to dismiss what they have accomplished. As much as I criticize Bioware, they create most memorable characters and there's no denying that. 

It's all about the presentation, and I feel that the companions from DA:I indeed have potential and backstories, but their delivery (through dialogue, opinions, interaction) is somewhat lacking, and moreover, decreases their overall value through mostly silly/childish dialogues. 

 

Peace.



#10
JCFR

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I don't really thing any of the side missions were any more mature in previous games.  Sten killed a child but he's really only sorry that he lost his sword.  Fenris was tortured by his former master, there's that.  Isabella is just a theif, Merrill has blood magic, where canon Hawke is a blood mage themselves anyways, whoopie.  Alistair is hidden prince, so tragic.
 
So, yeah, Josephine isn't tragic, she's the one non-tragic romance. She's also the only non-tragic romance option for female inquisitors.


The sidemision maybe not, but the mainstory missions.
And it's not the fact that Josephine ain't tragic, she just seems to act like a 13-year-old schoolgirl in love... at least that's the way i feel.

#11
Feranel

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The sidemision maybe not, but the mainstory missions.
And it's not the fact that Josephine ain't tragic, she just seems to act like a 13-year-old schoolgirl in love... at least that's the way i feel.

 

So, there's one like that.  There really aren't any others.  I'd argue that they are all at least as deep (if not deeper) than the LI's in the previous games.  ME3 is hard to compare because aside from LI's introduced solely in ME3, you've had 3 games worth of interactions with the characters, you don't have that luxury with Dragon Age because it's a new protagonist and largely new party every time.



#12
JCFR

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So, there's one like that.  There really aren't any others.  I'd argue that they are all at least as deep (if not deeper) than the LI's in the previous games.  ME3 is hard to compare because aside from LI's introduced solely in ME3, you've had 3 games worth of interactions with the characters, you don't have that luxury with Dragon Age because it's a new protagonist and largely new party every time.


Wrong. First time, LI were introduced to Rpg was with Baldur's Gate 2 (with it's best written characters). Eventhough presentation wasn't the best back then.
Anyways, for the DA-series, it's true that romances were never handled in the best way. DAO? Just give your LI presents until he/she gives in to your charms (well, at least you got some soft scenes). In DA2 Npcs were handled a bit better (and in my opinion, their personal quests were a tiny bit better too than in inquisition and everyone got one per act, not just one in the whole game).
It's hard to measure Inquisition. It's somewhere inbetween. Not better than DA2 but not much weaker either.

The biggest problem i got with the NPCs of the DA-series is their passive nature. Every personal thing about their background and character has to be asked for, they never come at you, start a diskussion. They never take the initative. It sometimes feels stalkerish for me, having to ask for every detail.
And through this, all the NPC-characters thoughout the wholse series feel a bit charmless and lifeless. But since this hasn't anything to do with the Topic, i originally did not intend to include it.

Anyway i still stay with my opinion, that Inquisiiton lacks mature-content - not just within Npc-relationships, but within the whole plotline and presentation.
Show us the suppressed elves in Val Royeaux, show us in detail the intrigues between noble-famalies (not only in text-windows) and show us the growing menace of the venatori. In my mind, everything stays vague and clean.

#13
Sinophile

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Tactics menu because the AI is dumb. Solas and Varric always get killed while fighting dragons because the AI is dumb enough to run into Fire, Smh.

It seems that the trend over the past few years is to favor fast pace over depth. Case in Point, Final Fantasy XIII. I never enjoyed having to practically program the AI myself. However, I do to some extent miss the slower, more focused turn-based rpgs. Even in NWN, you can ask your henchmen to be more aggressive or to stay back a bit.

 

And - no offense - gay-romances are not my kind of thing (and i might mention, that i prefer playing as male character). So no Iron-bull, Dorrian, Blackwall or Cullen for me, leaving me with cassandra and Josephine (since Sera's not into men and Vivienne is unavailable).
Cassandra's romance was ok, but Josphine's felt... lackluster, to say the least.

I quite liked the Hawke-sexual romances from DAII. To some extent, DA is your fantasy world.