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How much damage or whatever bonus does having extra...


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#1
Black Mambo

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(contd from Title) Dexterity, Strength and Magic give?
I have this common bow which is pretty decent for a common bow, it has a +11 Dexterity modifier and I added a Bow Grip to get the dexterity to 17, so how much more damage or whatever will it do if it has a base dmg of let's just assume 100?
Or is it worth crafting only "Offense" based mods?



#2
gay_wardens

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Not sure how % attack correlates with DPS, but it's definitely the most important stat.

 

However, a point of Dexterity only gives 0.5% attack to rogues. It is still important because it will give any class 1% critical damage bonus.

 

Magic and Strength are the same except they grant barrier damage and guard damage, respectively.

 

Dexterity is crucial with Rogues because they CONSTANTLY land critical hits, so you're better off boosting their crit damage instead of crit chance. I would definitely prioritize dexterity over anything else on a Rogue.


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#3
Rhaine

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This question has been answered a hundred times and I'm pretty sure it's 0.5% bonus damage per 1 primary stat.

And to above poster 1% attack = +1% damage.
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#4
Black Mambo

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Right thanks a lot.
This is the bow btw.
IfxsZJt.jpg



#5
gay_wardens

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Just wait until you get the Longbow of the Griffon. I reccommend saving up 60K gold and spending it all at once. That way you exploit the random number generator (RNG) by using it in rapid succession instead of after every match or two.


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#6
Trickshaw

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Why the **** is there an asterisk in the name?



#7
russ4ua16

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Why the **** is there an asterisk in the name?


So people will know that bow was crafted during the steroid era
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#8
Credit2team

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strength on a bow? toss it



#9
Black Mambo

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Why the **** is there an asterisk in the name?

Coz I missed out on the Bow name while cropping it. :D

 

strength on a bow? toss it

O.o So I should toss off a bow because you don't like a certain stat on it? Who were you again?



#10
III Poison III

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Oh Lord.

#11
Nitestick7

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Well, if the strength comes from the grip, you can just replace the grip with a beneficial stat, like willpower or constitution, depending on which grip you craft, the one that uses cloth or metal along with the leather.  So if you are making the tier 1 grip, take metals that give constitution, if you make the tier 2 grip, use the cloth that gives willpower.  Since the other choices would be strength and magic which do practically nothing for Rogues.

 

 

http://forum.bioware...-and-mechanics/

 

 

That thread has the numbers on what the stats actually do.