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Everything wrong with Dragon Age Inquisition


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#1
Celsius

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Now just to be clear - I'm creating this thread not for discussion, but for people to list all the flaws in the game. If you do not agree with some of the points made by me or other people - cool, but this isn't really the place to discuss them (please). I'd like this thread to be a bulletpoint list for the devs where they can see what was wrong in their game (according to the players) - most of the thread I've seen are focused on one or two issues at most, or are simple reviews. So, without further ado, I am starting the list (EXPECT SPOILERS):

 

1. Moving over obstacles - characters have too much trouble going over small piles of rocks or debree, especially when going uphill - this requires constant jumping and is simply unacceptable. Same problem while being mounted (see 2).

 

2. Mounts - basically useless. While mounted you cannot interact with anything, nor people nor objects, nor do you auto-dismount when try to. Also, you lose party members and party banter, which are the bigger features of the game. Another thing is that galloping is a pain on a more challenging terrain - when running into a bigger-but-still-small rock, the mount instantly goes into trot, which requires you re-press the shift button, since the game does not detect that you have it pressed all the time. When there are lots of rocks in your path, it becomes unbearable. Also, no mounted combat is not exactly a flaw, but a minus for sure.

 

3. The undeniable flaw - filler content. The sheer amount of boring things to do is astounding, making this game a completionists' hell. The argument that you don't have to do it all is not valid, either, since I *paid* for this content and I expect it to be of high quality. If I receive less or even much less, I have to right to complain. It is not OK to create several bigger and more interesting quests (which aren't all that interesting, either) and just throw around random things to do, hoping nobody will notice the utter lack of creativity behind them. If someone defends this approach to creating content, they're simple doing themselves a disservice. Bioware has the money, time and means to achieve much more, but they didn't. Hence, they need to be criticized.

 

4. Lack of respect for the players' time. For example - you need tons of herbs and minerals for crafting, which you may acquire in two different ways - either gather them yourself, or send your lackeys on a mission to do it. Both options are bad - first one gets in the way of actually enjoying the game's content, since you spend too much time on picking flowers instead of exploring or completing quests, and the other is too irritating to do. Why? Because you can't simply send your advisors a message from one of the camps and order them to gather the materials, you need to gather a war council for that. I may be wrong, but you're not suppose to gather a war council to send people for flowers and rocks. Semantics aside, they take too much time (around 10 to 15 minutes) for you to stand around and wait for them to complete (there isn't always stuff to do in your keep), but not nearly long enough for you to journey outside of your keep and manage to do anything before they finished. That way you either walk around Haven / Skyhold for 10 minutes trying to pass time or you have to constantly go back and forth from mission area to the war room. And for what? It usually yields a couple of crafting components, which is not nearly enough for your needs. And yes, I know you can grow plants in the garden, but it is also too time-consuming.

 

Crafting is just one example of the aforementioned lack of respect for our time. I could go on, but I think I've made my point.

 

5. Combat balance. When the menacing Red Templar, which is supposedly able to wave around a 2-meter tower shield without breaking a sweat can take less of a beating than a hyiena, you know something is off. When a barefooted chick clad in leather armour requires a combined effort of 4 highly skilled combatants to kill her in 15 minutes, you know something is wrong. Lastly, when an enemy archer on normal difficulty level needs to be hammered for a minute by at least two people to be killed and you archer dies in 4 hits, you know the balance in the game is simply broken.

 

Also, killing even the weaker enemies on normal / hard difficulties takes too much time. On hard, I was able to keep my party unscathed for most encounters, but killing the dozens of random nameless mobs was simply a chore. Halfway through the game I turned the difficulty down to easy and I was finally able to get through the boring skirmishes at a reasonable time. You can't just turn the health and damage up for enemies on higher difficulties and call it a day.

 

6. Respawning enemies. Especially apparent in the Hinterlands - you clear a path to a cave, clear out the cave and return outside, only to be greeted by the same enemies you killed 5 minutes ago. I know you need to destroy their "nest" in order to stop the respawns, but the enemies should spawn at least after you rest, not by some indiscernable time interval.

 

Also, there are places where you can't stop the respawns, like the caves on the Storm Coast. There the enemies reappear basically after you reenter the same cave.

 

Once I had a time where this issue was extremely annoying - a quest to kill dire bears (or however they were called in english) in the Hinterlands. The bears were extremely tough and respawned before I was able to kill one. Also, they were travelling around the map, leading to a situation where I had to fight (or run away from, to be precise) three of them, while also fighting Lyrium smugglers and Mabari hounds. All at the same time, since they all came to the same spot where I was currently fighting. Problem was that they did not stop chasing me even after running through half the map.

 

7. Male gay people oppression (Dorian's quest). Even though I support the idea of making homosexual and transgender people a significant part of the cast, I was irritated by how suddenly the game threw the "gay people are rejected by their family" issue (I know and acknowledge that they are) at me. Thedas isn't exactly the most homophobic of places and creating a special case where one's sexuality is an issue felt forced. I am talking of course about Dorian's story with his father. It felt weird, since for example Sera is lesbian and basically nobody cares, but Dorian is ostricized for being gay. I understand how it was justified in-game, but really, that's like the only situation where it mattered.

 

In my opininion If you want to emancipate people with different sexuality, then you already are doing it the right way - by making them a natural part of the world, not by creating artificial scenarios where you show them as victims of the society.

 

8. Companions are all good people. Really, they are. Even if they have some flaws, at core they are helpful, brave and noble. There are no characters like Zevhran, that will stab you in the back if you don't manage to get on their good side, no characters like Sten, which murder a family of innocent people in a burst of rage and don't feel no remorse (well, shame for losing control maybe), no characters like Loghain, which are despicable but still understandable. It's just .... boring.

 

Also, why would I even care about them if there's no way to make them leave out of their own will? In Origins, I had to make tough choices - do I sacrifice my companions and make a decision that will turn them on me, or do I choose a path that will keep them with me, but resolve a quest in a way I don't want it to? Inquisition has none of these, thus making the world feel shallow.

 

9. Illusion of choice, and little amount of it. There are really just a couple of choices that are acknowledged by the game's world. I'm not talking about minor stuff that will yield you a remark or two from some NPCs, I'm talking about the big choices. It is especially apparent on the ending slideshow just how little impact you have on the outcome of the story. There was no summary of what my companions did after the game's end. No acknowledgement of me doing 98 percent of content. Nothing, just the most basic things like which group you supported, who did you put on Orlais' throne and who on the Sunburst throne.

 

10. NPC in camps don't do a thing to help you out. I was fighting a tough fight next to an inquisition's camp, but to my surprise the soldiers did nothing to help me. They just stood there and watched. What's the point of them being there if they're just manequins?

 

11. Power resource quickly becomes redundant. I finished the game with over 300 points of power, with which I couldn't do anything. Need I say more?

 

@Shadowstriker

 

12. In multiplayer, it would be nice to have a separate menu (possibly under Prestige) for unlocked Titles, Banners, etc. Having to scroll through all of the challenges just to find something that suits your taste is unacceptable.

13. Audio drops constantly, both in single player and multiplayer. This needs addressed.

14. Server stability (multiplayer) : Too often do I find myself either lagging due to poor host connection, or just not being able to connect at all. This may have something to do with the recent DDoS attacks on both playstation and Xbox, but regardless, still needs addressed.

15. (Multiplayer) Votekicking a player should be a majority vote of players present in the lobby and not require a full three votes. (I.e. 3 players in lobby would require only 2 of 3 to Votekick) too many times have I been in a lobby where the host is simply idle whilst everyone else is ready to play.

16. Loot drops in multiplayer are beyond crappy. Though it IS possible to unlock rare weapons and armor from treasure rooms, the chance for it is even more rare than the item. While I understand that it would not be appropriate for a Massive rarity increase, I WOULD like to see an improvement. At the moment I have only really acquired a few items worth saving out of 100s of multiplayer playthroughs.

 

@Me

17. Lack of auto attack option. Having to constantly press a button to attack is simply tiresome, I'd like an option to toggle it.

 

@ThuumMaster

18. this would only be for old consoles and PC but: the ability to actually offline import the saves from DA:O and DA2. They could even make it as a DLC!

 

@Me

19. Too much text exposition. Although I enjoy a good read, Inquisition has tons of redundant notes, books etc. which serve as a cheap replacement for actual content. Too often had I wandered through a big area with only story in them being some random notes. I want to see more dialogues, cutsenes, perhaps scripted events, not read 2 - 3 sentences of something that could easily be converted into an interesting conversation.

 

Example - in Emprise Du Lion there's an abandoned mansion overrun by undead. You learn that the mansion's owners daughter was a mage, who got possessed by a demon (or so did I understand), that killed everyone inside. How is the story presented to you? You need to run around the house and read notes. And then fight some undead. And a bigger demon. That's it, no dialogues, no cutscenes, nothing. Imagine how interesting it would be if you'd found the family hostage, with each of them having different views on how to deal with the situation. You could try to save the girl (and be able to fail, too!), kill her, kill everyone for leading to this situation ... the choices could be many.

 

Now don't get me wrong, I do enjoy a good read in games - but - it cannot replace actual content, and in DAI it very often does.

 

20. You can't really fail at anything. This game is designed in a way that no matter what choice you make, it benefits you in one way or another. I'm really struggling to remember a situation where I thought "Damn, I really did mess up that previous situation and now I will have a hard time for it". Have some guts Bioware and punish the player from time to time.

 

EDIT added some points from discussion. If you'd like to contribute to the list, please formulate your points in a way similar to mine so I can easily copy&paste it to the original post.


Modifié par Celsius, 31 décembre 2014 - 01:06 .

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#2
Darkly Tranquil

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I'd agree with most of your criticisms, but regarding point 7, Dorian's father ostracising him is consistent with the values of the upper echelon of Tevinter society. The magisters are very concerned with their Mage bloodlines, and for the Mage son of a high ranking magister not to sire children (who will be likely to also be mages) is a big deal. Tevinters (or it's upper class, at least) are one of the few cultural groups in Thedas that strongly object to same sex relationship, so that storyline with Dorian was lore consistent.
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#3
Celsius

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I'd agree with most of your criticisms, but regarding point 7, Dorian's father ostracising him is consistent with the values of the upper echelon of Tevinter society. The magisters are very concerned with their Mage bloodlines, and for the Mage son of a high ranking magister not to sire children (who will be likely to also be mages) is a big deal. Tevinters (or it's upper class, at least) are one of the few cultural groups in Thedas that strongly object to same sex relationship, so that storyline with Dorian was lore consistent.

I *understand*, but this is exactly my point - they really had to go out of their way to create a scenario like this, to a point where it felt artificial. Really, this is the third game in the series and it's the first time this is an issue. What's more, the dialogue options were pretty bad, too ("You don't like women...AT ALL?" - like the Inquisitor had no idea gay people even exist, even if you had romanced half of same sex characters in the game).


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#4
ShadowStrider 7

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I agree with your points, but would also like to add a few.
(Please note that I am referring to the Xbox One edition here and I'm not sure if the versions differ from one another)

12. In multiplayer, it would be nice to have a separate menu (possibly under Prestige) for unlocked Titles, Banners, etc. Having to scroll through all of the challenges just to find something that suits your taste is unacceptable.

13. Audio drops constantly, both in single player and multiplayer. This needs addressed.

14. Server stability (multiplayer) : Too often do I find myself either lagging due to poor host connection, or just not being able to connect at all. This may have something to do with the recent DDoS attacks on both playstation and Xbox, but regardless, still needs addressed.

15. (Multiplayer) Votekicking a player should be a majority vote of players present in the lobby and not require a full three votes. (I.e. 3 players in lobby would require only 2 of 3 to Votekick) too many times have I been in a lobby where the host is simply idle whilst everyone else is ready to play.

16. Loot drops in multiplayer are beyond crappy. Though it IS possible to unlock rare weapons and armor from treasure rooms, the chance for it is even more rare than the item. While I understand that it would not be appropriate for a Massive rarity increase, I WOULD like to see an improvement. At the moment I have only really acquired a few items worth saving out of 100s of multiplayer playthroughs.

Other than these few suggestions, I commend BioWare and EA for yet another amazing game in the lore of the dragon age series. Job well done.

(If something has already been brought to attention, I do sincerely apologize!)

On a side note, I do appreciate the fact that the multiplayer is not catered to "noobs" in that it actually requires thought and planning in order to not only build a successful character, but a successful party. Thank you for this.

#5
Eddison

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I agree with most of the points listed so far. Don't know much about multiplayer though. With regard to story https://www.google.c... ending writinghas a great list of suggestions. While the twist at the end is awesome, there is still a lot that can improve for the expansion / DA4.

 

Regarding Dorian's story, it's his story. The fact that his family has carefully selected "breeding pairs" to almost genetically engineer a son. Now that son is not going to give them a child. The pure family line will not be propagated. It did not feel artificial to me at all. It's a unique story although some of the other character stories are better for me. It's subjective really. Cole and Iron Bull's stories were awesome. They had really difficult choices involved.

 

And read that link I posted. The guy makes really good points.



#6
Maverick827

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Dorian's story didn't feel artificial to me, but the Inquisitor is made out to be an idiot in both this and Krem's scene in all but the most supportive of scenarios. Ask a simple question, and not only is the non-paraphrased version the garbagiest garbage that has ever garbaged out of a person's mouth, but the character then gets to chastise you and you don't get to respond, even to apologise.
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#7
Abyss108

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Dorian's story didn't feel artificial to me, but the Inquisitor is made out to be an idiot in both this and Krem's scene in all but the most supportive of scenarios. Ask a simple question, and not only is the non-paraphrased version the garbagiest garbage that has ever garbaged out of a person's mouth, but the character then gets to chastise you and you don't get to respond, even to apologise.

 

Agreeing with this. Both stories were fine for me, but I didn't like the options I had to choose for my inquisitor to say. I always click the ? options as they give extra dialogue/information but picking them here made my character sound like a sheltered insensitive moron. If I didn't click them, I felt I was missing out on content...  

 

If these options have to be included I would like them not to be ? options.


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#8
Celsius

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I understand y'all points about Dorian's quest being sensible in regard to the lore and being well written mostly, but what I don't like is that breaking off from the previous tone of the Dragon Age's world where gay people didn't really bother anyone. They were just ... people, no different from anyone and that was really cool in my opinion, since it really helps folks in accepting them as a normal part of society. This change of tone again made me think of them as some sort of seperate group that needs some kind of a special treatment (which they don't, only thing they need is to be left alone to live their lives). Perhaps it's only me, but I really think that they should steer away from teaching people moral lessons like that and instead go with the previous approach to the matter.

 

Anyway, I would propose to drop the subject, since nobody really disagrees with anyone and it's steering the topic from it's original purpose. So, I will ad another point to the list:

 

17. Lack of auto attack option. Having to constantly press a button to attack is simply tiresome, I'd like an option to toggle it.



#9
AlanC9

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Now just to be clear - I'm creating this thread not for discussion, but for people to list all the flaws in the game. If you do not agree with some of the points made by me or other people - cool, but this isn't really the place to discuss them (please). I'd like this thread to be a bulletpoint list for the devs where they can see what was wrong in their game (according to the players)


This doesn't strike me as a sensible approach. If a player doesn't think that something on your list is something that the devs should fix, surely he should oppose its presence on the bulletpoint list. For instance, I don't see a way to address point 3 without cutting back the open-world approach, unless we start living in a fantasy world where Bio had a lot more development time. I'm not opposed to point 3 myself, though, since I'm not really sold on open-world in the first place; this is just theoretical. Anyway, the Dorian debate looks like we're going ahead and disagreeing.

#10
QueenOfTheDales

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I completely agree with your points. The Dorian story didn't feel forced or out of place, but I kinda agree with you on that. I understand they wanted to do something with the LGBT community, but we've never heard of this before in the game. It makes sense though, the reason why Tevinter doesn't approve. It doesn't bother me much, and I actually liked how they added some LGBT background to the game. A world where everyone is accepted is just to good to be true. I don't think anyone caerd about Sera being a lesbian because A)it's Fereldan, B) She doesn't care about other peoples opinions so why bother, C) A lot of people are accepting of Lesbians more they Gay men, I don't know why but it's just how the world is?



#11
ShadowStrider 7

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@QueenOfTheDales, I love how point B in your post was auto corrected Into a "cool smiley" haha.
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#12
ThuumMaster

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18) this would only be for old consoles and PC but: the ability to actually offline import the saves from DA:O and DA2. They could even make it as a DLC!

#13
Guest_simfamUP_*

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@7

 

JGLymPc.gif



#14
Gambit458

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I understand y'all points about Dorian's quest being sensible in regard to the lore and being well written mostly, but what I don't like is that breaking off from the previous tone of the Dragon Age's world where gay people didn't really bother anyone. They were just ... people, no different from anyone and that was really cool in my opinion, since it really helps folks in accepting them as a normal part of society. This change of tone again made me think of them as some sort of seperate group that needs some kind of a special treatment (which they don't, only thing they need is to be left alone to live their lives). Perhaps it's only me, but I really think that they should steer away from teaching people moral lessons like that and instead go with the previous approach to the matter.

 

Anyway, I would propose to drop the subject, since nobody really disagrees with anyone and it's steering the topic from it's original purpose. So, I will ad another point to the list:

 

17. Lack of auto attack option. Having to constantly press a button to attack is simply tiresome, I'd like an option to toggle it.

There was no reason for them to appear differently, just don't know what Bioware was thinking. I for one don't care for homosexuality so I like it because it doesn't feel like it's being forced or whatever just to promote that diversity. They're just there and you are only involved with it if you choose to be. 

 

I have to strongly disagree with number 8 though. They weren't all good. For ex, Sera would resort to some bad ways to resolve her problems, like how she could deal with that noble in her mission, and was pretty close minded. Blackwall was a murderer and a liar. Solas was..Well, can't really tell people who he actually is if they haven't finished the game as that would be a spoiler. Point being, our companions weren't all good. In comparison to the other games, they usually didn't do such things unless you purposely made them angry towards you. I have to be willing to be rude or hateful to my companions in the previous games in order for them to want to leave me. For ex, if you decided to defile the Urn of Sacred Ashes..Why would Leliana not turn on you? She was a devout sister and you just pretty much committed one of the worst forms of blasphemy in front of her so yeah I would expect her to turn on me because of it.  The thing about Sten was that he was veryyyyyyyyyyyyyy strict about the Qun which is why he did some of the things he did.  If you recall, the Quanari didn't seem all that remorseful in Dragon Age 2 either.  The Arisok seemed to have no problem with killing many innocents. The older games just made it to where the approval system meant something. If I do things that my companions agree with, then they will approve and become more trusting of me. If I do things that rub them wrong or insult them, then they start to dislike me and may want to abandon me. In Inquisition, I never really felt like the approval system meant anything.  They approved or disapproved but it never felt like it really effected anything about them.  Don't really know what you're talking about the tough choices though. I've played Origins many times and only times they'd turn on you is if you did things like agreed to the right of annulment and Wynne turns on you or, as I mentioned, defiling the ashes with Wynne or Leliana present. Another would be if you decided to side with Branka which would cause Shale to turn on you if she were in your party. Those choices were usually the more "evil" ones or more harsh resolves so don't see how that's you solving them in a way you didn't want too other than you wanted to cause pain.  Not only that but they depended on who was actually with you at the time

 

The only companion I can think of off of the top of my head where a choice agrees more with what you said though is Anders. Do I kill him because it may be the right thing to do because of what he just did or do I let him live because I could agree with where he's coming from? Not only that but if I let him live then can I deal with the consequences of Sebastian's threat against Kirkwall?



#15
Maverick_One

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There was instance where you had to pick which group you had to save and I agree with those who felt like you could of saved both groups. Next time make it where the player feels a bit hopeless when he is forced to choose between whom to save.

 

I am sure I can come up with more. While I like the game it was not a perfect game.

 

 

Edit: The Inquisitor's Skyhold attire. At least give me something that similar to what Cassandra or Cullen gets to wear around Skyhold.

 

Why not get attacked by random things at Skyhold. Mindless Darkspawn coming out of an opening in the Deep Roads, A Ferelden Frostback happens to fly by. Hey you are in the Frostbacks after all.  Shoot some version of a Yeti would work for me. Something to make me think "As if I am not dealing with enough as it is and this happens oh come on."



#16
Sartoz

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I *understand*, but this is exactly my point - they really had to go out of their way to create a scenario like this, to a point where it felt artificial. Really, this is the third game in the series and it's the first time this is an issue. What's more, the dialogue options were pretty bad, too ("You don't like women...AT ALL?" - like the Inquisitor had no idea gay people even exist, even if you had romanced half of same sex characters in the game).

Darkly Tranquil said it.... Lore consistent.

 

Think about it. The lead writer is, as you say, GAY.  He had no problem writing this....



#17
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DA:I biggest flaw seems to be the ppl on the BSN that play it



#18
Celsius

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I have to strongly disagree with number 8 though. They weren't all good (..).

 

Yes, you are correct - they sometimes do bad things (or in case of Blackwall, they did in the past), but they all have some kind of a noble goal. Sera is all for helping opressed people, even if she is too close-minded and uneducated to understand that she does a lot of damage in the process. Blackwall betrayed his men and stole the identity of another, but when you meet him he is a changed man, ready to accept responsibility for his actions and undergo dangerous missions to redeem himself.

 

What I'd like to see is a character or two which have ulterior motivations, who are with you mainly to benefit themselves, or are simple double agents sent to undermine your operation (or even assassinate you). Someone who has some really good skills, is useful in conversations etc. but in the end is simply a bad person, with which you may choose to put up with or not.

 

Hell, even the Iron Bull comes clean with you the moment you meet him and it could be so interesting to deal with the fact that he is a spy sent to oversee your actions. There's just so much stuff missing here.



#19
Moirnelithe

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What I'd like to see is a character or two which have ulterior motivations, who are with you mainly to benefit themselves, or are simple double agents sent to undermine your operation (or even assassinate you). Someone who has some really good skills, is useful in conversations etc. but in the end is simply a bad person, with which you may choose to put up with or not.

 

I was really expecting Vivienne to be a traitor but nothing happened. Clearly she joined you just for attaining more power. Would have been fun to deal with her since I don't like her at all. There is Solas though...although I don't see him being a bad person, not really. Instead of making Alexius an agent it might have been fun to have him join as a companion, as someone to watch but still useful. 

 

Back on topic:

- Not enough quests to define your inquisitor's personality. 

- Areas are only loosely tied to the main quest and don't have a compelling plot in themselves.

- The antagonist was a minor threat and was never actively opposing you. You're whittling his power and forces down slowly and he just lets you.

- No personal stake for your inquisitor in fighting the threat, it would have been nicer if Cory had actively kept persuing you to get the mark back instead of just saying "oh it's permanent, going to kill you now" only to fail at it and give up. He could have gone for your companions, your family...something. Even actively manipulating the chantry to tear you down would have been good.

- Main quest was too short.

- Horrible tactical camera

- Inventory screens that requires you to cycle through everyone.

- Save limit and inability to name saves

- Cosmetic stuff like hairstyles, pj's, gorilla animations for women in cutscenes, slouching on the throne, elven bug limbs. It's all been mentioned elsewhere.

- 8 slot skill bar



#20
Gambit458

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Yes, you are correct - they sometimes do bad things (or in case of Blackwall, they did in the past), but they all have some kind of a noble goal. Sera is all for helping opressed people, even if she is too close-minded and uneducated to understand that she does a lot of damage in the process. Blackwall betrayed his men and stole the identity of another, but when you meet him he is a changed man, ready to accept responsibility for his actions and undergo dangerous missions to redeem himself.

 

What I'd like to see is a character or two which have ulterior motivations, who are with you mainly to benefit themselves, or are simple double agents sent to undermine your operation (or even assassinate you). Someone who has some really good skills, is useful in conversations etc. but in the end is simply a bad person, with which you may choose to put up with or not.

 

Hell, even the Iron Bull comes clean with you the moment you meet him and it could be so interesting to deal with the fact that he is a spy sent to oversee your actions. There's just so much stuff missing here.

They had noble goals in the previous games too. Sera is pretty much there to benefit herself..Sure she's helping the oppressed but she makes it obvious what kind of person she is when you talk to her. There's no reason for them to include any characters that had ulterior motives. In Origins it was understandable, like with how Zevan was hired by Loghain. In Inquisition however there's not really a way for anyone to be like that unless they were working for Corypheus.  I could see someone being from the Quanari again but that would be repetitive since we already had Sten once and now we've got Iron Bull. Actually come to think of it, it'd be repetitive in general since we've already had characters that did that. Unless they could come up with something different then I don't see how anyone could've been shady like that. As someone mentioned, Solas pretty much screams ulterior motive. Thing is you don't know it until the end. 



#21
QueenOfTheDales

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@QueenOfTheDales, I love how point B in your post was auto corrected Into a "cool smiley" haha.

Oh haha xD lol 



#22
Celsius

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They had noble goals in the previous games too. Sera is pretty much there to benefit herself..Sure she's helping the oppressed but she makes it obvious what kind of person she is when you talk to her. There's no reason for them to include any characters that had ulterior motives. In Origins it was understandable, like with how Zevan was hired by Loghain. In Inquisition however there's not really a way for anyone to be like that unless they were working for Corypheus.  I could see someone being from the Quanari again but that would be repetitive since we already had Sten once and now we've got Iron Bull. Actually come to think of it, it'd be repetitive in general since we've already had characters that did that. Unless they could come up with something different then I don't see how anyone could've been shady like that. As someone mentioned, Solas pretty much screams ulterior motive. Thing is you don't know it until the end. 

 

Why wouldn't they include people with ulterior motives? A fresh movement like the Inquisition is a perfect place for opportunitists, since a lot of shady activities could be hidden amongst the overall chaos.

 

Look, even if some of the characters do bad stuff, you know they were going to stand by you at the end. Sera will be around unless you kick her out (funny that she is like the only companion you can send away at any given time, by the way), if you bail out Blackwood he is the knight in shining armor again and Solas leaves at the very end, after Corypheus is defeated. So not much drama here, makes me feel that the companions are just different kind of shoes you put on when going on the mission.

 

As for Solas himself...well the twist at the end got me surprised, but it's more because of how little it was established until that point. Sure it was obvious he was keeping something back from you, but hell, the sheer magnitude of that secret was way off. I exhausted all the dialogue options with him and none of it even pointed me in the direction of who he really is.



#23
Teddie Sage

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Mounts aren't pointless for me, they're HP savers whenever I need a shortcut down a hill.  :wub:



#24
Kantr

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Dorian's story didn't feel artificial to me, but the Inquisitor is made out to be an idiot in both this and Krem's scene in all but the most supportive of scenarios. Ask a simple question, and not only is the non-paraphrased version the garbagiest garbage that has ever garbaged out of a person's mouth, but the character then gets to chastise you and you don't get to respond, even to apologise.

I hated how insensitive the questions were. What is the point if they aren't going to react angrily to you either.

 

 

Mounts aren't pointless for me, they're HP savers whenever I need a shortcut down a hill.  :wub:

:P