Now just to be clear - I'm creating this thread not for discussion, but for people to list all the flaws in the game. If you do not agree with some of the points made by me or other people - cool, but this isn't really the place to discuss them (please). I'd like this thread to be a bulletpoint list for the devs where they can see what was wrong in their game (according to the players) - most of the thread I've seen are focused on one or two issues at most, or are simple reviews. So, without further ado, I am starting the list (EXPECT SPOILERS):
1. Moving over obstacles - characters have too much trouble going over small piles of rocks or debree, especially when going uphill - this requires constant jumping and is simply unacceptable. Same problem while being mounted (see 2).
2. Mounts - basically useless. While mounted you cannot interact with anything, nor people nor objects, nor do you auto-dismount when try to. Also, you lose party members and party banter, which are the bigger features of the game. Another thing is that galloping is a pain on a more challenging terrain - when running into a bigger-but-still-small rock, the mount instantly goes into trot, which requires you re-press the shift button, since the game does not detect that you have it pressed all the time. When there are lots of rocks in your path, it becomes unbearable. Also, no mounted combat is not exactly a flaw, but a minus for sure.
3. The undeniable flaw - filler content. The sheer amount of boring things to do is astounding, making this game a completionists' hell. The argument that you don't have to do it all is not valid, either, since I *paid* for this content and I expect it to be of high quality. If I receive less or even much less, I have to right to complain. It is not OK to create several bigger and more interesting quests (which aren't all that interesting, either) and just throw around random things to do, hoping nobody will notice the utter lack of creativity behind them. If someone defends this approach to creating content, they're simple doing themselves a disservice. Bioware has the money, time and means to achieve much more, but they didn't. Hence, they need to be criticized.
4. Lack of respect for the players' time. For example - you need tons of herbs and minerals for crafting, which you may acquire in two different ways - either gather them yourself, or send your lackeys on a mission to do it. Both options are bad - first one gets in the way of actually enjoying the game's content, since you spend too much time on picking flowers instead of exploring or completing quests, and the other is too irritating to do. Why? Because you can't simply send your advisors a message from one of the camps and order them to gather the materials, you need to gather a war council for that. I may be wrong, but you're not suppose to gather a war council to send people for flowers and rocks. Semantics aside, they take too much time (around 10 to 15 minutes) for you to stand around and wait for them to complete (there isn't always stuff to do in your keep), but not nearly long enough for you to journey outside of your keep and manage to do anything before they finished. That way you either walk around Haven / Skyhold for 10 minutes trying to pass time or you have to constantly go back and forth from mission area to the war room. And for what? It usually yields a couple of crafting components, which is not nearly enough for your needs. And yes, I know you can grow plants in the garden, but it is also too time-consuming.
Crafting is just one example of the aforementioned lack of respect for our time. I could go on, but I think I've made my point.
5. Combat balance. When the menacing Red Templar, which is supposedly able to wave around a 2-meter tower shield without breaking a sweat can take less of a beating than a hyiena, you know something is off. When a barefooted chick clad in leather armour requires a combined effort of 4 highly skilled combatants to kill her in 15 minutes, you know something is wrong. Lastly, when an enemy archer on normal difficulty level needs to be hammered for a minute by at least two people to be killed and you archer dies in 4 hits, you know the balance in the game is simply broken.
Also, killing even the weaker enemies on normal / hard difficulties takes too much time. On hard, I was able to keep my party unscathed for most encounters, but killing the dozens of random nameless mobs was simply a chore. Halfway through the game I turned the difficulty down to easy and I was finally able to get through the boring skirmishes at a reasonable time. You can't just turn the health and damage up for enemies on higher difficulties and call it a day.
6. Respawning enemies. Especially apparent in the Hinterlands - you clear a path to a cave, clear out the cave and return outside, only to be greeted by the same enemies you killed 5 minutes ago. I know you need to destroy their "nest" in order to stop the respawns, but the enemies should spawn at least after you rest, not by some indiscernable time interval.
Also, there are places where you can't stop the respawns, like the caves on the Storm Coast. There the enemies reappear basically after you reenter the same cave.
Once I had a time where this issue was extremely annoying - a quest to kill dire bears (or however they were called in english) in the Hinterlands. The bears were extremely tough and respawned before I was able to kill one. Also, they were travelling around the map, leading to a situation where I had to fight (or run away from, to be precise) three of them, while also fighting Lyrium smugglers and Mabari hounds. All at the same time, since they all came to the same spot where I was currently fighting. Problem was that they did not stop chasing me even after running through half the map.
7. Male gay people oppression (Dorian's quest). Even though I support the idea of making homosexual and transgender people a significant part of the cast, I was irritated by how suddenly the game threw the "gay people are rejected by their family" issue (I know and acknowledge that they are) at me. Thedas isn't exactly the most homophobic of places and creating a special case where one's sexuality is an issue felt forced. I am talking of course about Dorian's story with his father. It felt weird, since for example Sera is lesbian and basically nobody cares, but Dorian is ostricized for being gay. I understand how it was justified in-game, but really, that's like the only situation where it mattered.
In my opininion If you want to emancipate people with different sexuality, then you already are doing it the right way - by making them a natural part of the world, not by creating artificial scenarios where you show them as victims of the society.
8. Companions are all good people. Really, they are. Even if they have some flaws, at core they are helpful, brave and noble. There are no characters like Zevhran, that will stab you in the back if you don't manage to get on their good side, no characters like Sten, which murder a family of innocent people in a burst of rage and don't feel no remorse (well, shame for losing control maybe), no characters like Loghain, which are despicable but still understandable. It's just .... boring.
Also, why would I even care about them if there's no way to make them leave out of their own will? In Origins, I had to make tough choices - do I sacrifice my companions and make a decision that will turn them on me, or do I choose a path that will keep them with me, but resolve a quest in a way I don't want it to? Inquisition has none of these, thus making the world feel shallow.
9. Illusion of choice, and little amount of it. There are really just a couple of choices that are acknowledged by the game's world. I'm not talking about minor stuff that will yield you a remark or two from some NPCs, I'm talking about the big choices. It is especially apparent on the ending slideshow just how little impact you have on the outcome of the story. There was no summary of what my companions did after the game's end. No acknowledgement of me doing 98 percent of content. Nothing, just the most basic things like which group you supported, who did you put on Orlais' throne and who on the Sunburst throne.
10. NPC in camps don't do a thing to help you out. I was fighting a tough fight next to an inquisition's camp, but to my surprise the soldiers did nothing to help me. They just stood there and watched. What's the point of them being there if they're just manequins?
11. Power resource quickly becomes redundant. I finished the game with over 300 points of power, with which I couldn't do anything. Need I say more?
@Shadowstriker
12. In multiplayer, it would be nice to have a separate menu (possibly under Prestige) for unlocked Titles, Banners, etc. Having to scroll through all of the challenges just to find something that suits your taste is unacceptable.
13. Audio drops constantly, both in single player and multiplayer. This needs addressed.
14. Server stability (multiplayer) : Too often do I find myself either lagging due to poor host connection, or just not being able to connect at all. This may have something to do with the recent DDoS attacks on both playstation and Xbox, but regardless, still needs addressed.
15. (Multiplayer) Votekicking a player should be a majority vote of players present in the lobby and not require a full three votes. (I.e. 3 players in lobby would require only 2 of 3 to Votekick) too many times have I been in a lobby where the host is simply idle whilst everyone else is ready to play.
16. Loot drops in multiplayer are beyond crappy. Though it IS possible to unlock rare weapons and armor from treasure rooms, the chance for it is even more rare than the item. While I understand that it would not be appropriate for a Massive rarity increase, I WOULD like to see an improvement. At the moment I have only really acquired a few items worth saving out of 100s of multiplayer playthroughs.
@Me
17. Lack of auto attack option. Having to constantly press a button to attack is simply tiresome, I'd like an option to toggle it.
@ThuumMaster
18. this would only be for old consoles and PC but: the ability to actually offline import the saves from DA:O and DA2. They could even make it as a DLC!
@Me
19. Too much text exposition. Although I enjoy a good read, Inquisition has tons of redundant notes, books etc. which serve as a cheap replacement for actual content. Too often had I wandered through a big area with only story in them being some random notes. I want to see more dialogues, cutsenes, perhaps scripted events, not read 2 - 3 sentences of something that could easily be converted into an interesting conversation.
Example - in Emprise Du Lion there's an abandoned mansion overrun by undead. You learn that the mansion's owners daughter was a mage, who got possessed by a demon (or so did I understand), that killed everyone inside. How is the story presented to you? You need to run around the house and read notes. And then fight some undead. And a bigger demon. That's it, no dialogues, no cutscenes, nothing. Imagine how interesting it would be if you'd found the family hostage, with each of them having different views on how to deal with the situation. You could try to save the girl (and be able to fail, too!), kill her, kill everyone for leading to this situation ... the choices could be many.
Now don't get me wrong, I do enjoy a good read in games - but - it cannot replace actual content, and in DAI it very often does.
20. You can't really fail at anything. This game is designed in a way that no matter what choice you make, it benefits you in one way or another. I'm really struggling to remember a situation where I thought "Damn, I really did mess up that previous situation and now I will have a hard time for it". Have some guts Bioware and punish the player from time to time.
EDIT added some points from discussion. If you'd like to contribute to the list, please formulate your points in a way similar to mine so I can easily copy&paste it to the original post.
Modifié par Celsius, 31 décembre 2014 - 01:06 .





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