Just get out!
#1
Posté 30 décembre 2014 - 05:46
- Shandyr aime ceci
#3
Posté 30 décembre 2014 - 05:57
#4
Posté 30 décembre 2014 - 05:57
Agreed we use it on the dc especially put your ranged on the lions he cant jump to them. Also penguin take a look at my new thread for me i should let you know i have put your name in there as well under helpful threads if you dont mind otherwise i can remove it for you.Yeah it is.
http://forum.bioware.../#entry18229960
#5
Posté 30 décembre 2014 - 06:08
If I get motivated enough I may post a thread (for ranged kits) about the "hiding spots" to stand where you can avoid DC uppercut for each map. Some players have seen me use them before
#6
Posté 30 décembre 2014 - 06:19
I've seen FAR more groups die to the Demon Commander when they turtle up in the entry room than standing out in the courtyard. Hiding in there can work sure enough, but you have less room to spread out and avoid the telerapes and the AOE fear. The groups that survive while holding in the entry room are probably just better at dealing with the DC in general. Your average group of four random people? IMO, better off going outside for the extra space. The Demon army archer equivalent isn't that dangerous and is easily killed by range, so there really is no reason not to take advantage of the extra space.
Against the other 2, it's a solid strategy because enemy archers are OP.
#7
Posté 30 décembre 2014 - 06:37
Agreed we use it on the dc especially put your ranged on the lions he cant jump to them. Also penguin take a look at my new thread for me i should let you know i have put your name in there as well under helpful threads if you dont mind otherwise i can remove it for you.
http://forum.bioware.../#entry18229960
Oh thanks, yeah sure, thats cool with me
You forgot to tell people to like, favourite, comment, subscribe and send me there first born though
- stysiaq aime ceci
#8
Posté 30 décembre 2014 - 06:43
Oh thanks, yeah sure, thats cool with me
You forgot to tell people to like, favourite, comment, subscribe and send me there first born though
Lol yeah dam i knew i forgot something lol but yeah ive watched your videos and they helped alot. Im doing my best to make the thread stay near top so i can help bioware with as much info as possible. If you have any ideas or thoughts let me know or just let a post with your support would go a long way from you.
#9
Posté 30 décembre 2014 - 06:53
But I like to stay in the Room of Shame! You are wrong, I'm right!
#10
Posté 30 décembre 2014 - 07:08
There is only one solution for zone 5 and that is hiding in the room of shame.
No matter what levels the chars are, no matter which classes, no matter which boss fight, no matter anything.
The all-around solution for beating zone 5 is hiding in the room of shame.
Anything else would be dumb. There cannot be another possibility. Ever.
- wertysy aime ceci
#11
Posté 30 décembre 2014 - 07:44
WTF is up with everyone whining about staying in that room?
It works fine. One dude stays by the entrance and nukes everything that tries to get inside while the rest of the team kites / tanks the DC at the back (even on Perilous). The only issue is when the team decides to go full retard and bunch up together.
What's the alternative? Running around while getting sniped to death by those pesky wraiths?
- Cette aime ceci
#12
Posté 30 décembre 2014 - 07:47
Nope
#13
Posté 30 décembre 2014 - 07:53
NOU!
#14
Posté 30 décembre 2014 - 07:57
going outside the box of shame is suicide for pugs.
going outside requires coordination and cooperation, pugs have neither
- Cette aime ceci
#15
Posté 30 décembre 2014 - 08:10
going outside the box of shame is suicide for pugs.
going outside requires coordination and cooperation, pugs have neither
Coordination and cooperation are for you elitists! We pugs are proud to be uncoordinated and uncooperated!
- Cette aime ceci
#16
Posté 30 décembre 2014 - 08:13
#17
Posté 30 décembre 2014 - 08:27
why not room of shame...
Well, because it renders all 5/5 maps redundant - there does not need to be any 5/5 map, just entrance. This does not need to concern players, but rather game designers who created redundant environment.
#18
Posté 30 décembre 2014 - 08:33
If it's red templars I ask the party (if Pugging) to stay in the room until the commander gets in after which they are asked to leave since I will, inevitably, have aggro and will take care of him while they clear trash outside. Most Try-Hards are happy about that since they can inflate their kill count while I kill the commander.
If it's Demons and I'm pugging, I let the group do whatever it is they want and stay as far away from them as I can.
If it's Venatori and i'm pugging, I position myself in the back of the room, point myself at the door, put something heavy on the L.Mouse button then proceed to lul and go afk.
- Shandyr, Bestyj669, wertysy et 1 autre aiment ceci
#19
Posté 30 décembre 2014 - 08:36
If it's Venatory and i'm pugging, I position myself in the back of the room, point myself at the door, put something heavy on the L.Mouse button then proceed to lul and go afk.
Hah, made me laugh a lot
10/10 strategy.
#20
Posté 30 décembre 2014 - 08:56
Because it's the best strategy until the Commanders waltz in there. Then, it's time to get the **** out. Anywhere else is just too open and you'll get hit from at least 2 sides. Ideally, at least 1 player can draw the commander's aggro somewhere else, while the rest of the group concentrates on the adds.
Also, I don't think there's another bottleneck anywhere else.
#21
Posté 31 décembre 2014 - 04:58
Considering how open the 5/5 areas are and how stupidly OP ranged enemies are it is the best strategy.
- Credit2team aime ceci
#22
Posté 31 décembre 2014 - 05:15
Agreed we use it on the dc especially put your ranged on the lions he cant jump to them.
That's true. (well, mostly, I have been one-shotted by the DC up there a couple times). But if the guy up there doesn't know when to leave he'll just get slaughtered by wraiths because they can all see him there from a mile away.
If ME3 MP taught me anything about this though, BW will boot us out of the room eventually (remember FB White/Glacier?). It would be easy enough to do. Just put the fountain outside the door and remove the room altogether, or simply teleport us out when someone opens the door. I'd rather start teaching pugs how to survive outside now, rather than get the mass amount of people who are going to panic when it happens. Plus, it's boring.
- Rolenka et Cette aiment ceci
#23
Posté 31 décembre 2014 - 04:43
I think in Pugs the worst case scenario is splitting the team up. If everyone else wants to stay in there, stick with them even if you think its a bad idea.
If ME3 MP taught me anything about this though, BW will boot us out of the room eventually (remember FB White/Glacier?).
I'd prefer that actually. It doesn't really fit the idea of putting down the banner only to turtle up back at the start, but the rest of the map is hard to defend when enemies spawn in that room themselves if you don't stay there. In fact I'd much prefer the banner to be something you defend (maybe being near it could give a defense bonus).
#24
Posté 31 décembre 2014 - 05:07
Yeah, nerf the archers and then we can talk about me sticking out my horny ass out in the open.
- Credit2team aime ceci
#25
Posté 31 décembre 2014 - 05:18
That's true. (well, mostly, I have been one-shotted by the DC up there a couple times). But if the guy up there doesn't know when to leave he'll just get slaughtered by wraiths because they can all see him there from a mile away.
If ME3 MP taught me anything about this though, BW will boot us out of the room eventually (remember FB White/Glacier?). It would be easy enough to do. Just put the fountain outside the door and remove the room altogether, or simply teleport us out when someone opens the door. I'd rather start teaching pugs how to survive outside now, rather than get the mass amount of people who are going to panic when it happens. Plus, it's boring.
Glacier and White were patched because they broke fundamental game mechanics (enemies not being able to walk through a door for sync kill and blocking each other/Geth AI not knowing how to go around the back of that room or that counters were their enemy). By the time Rio and the stair glitch were widely known, BioWare didn't care about ME3MP that much anymore.
Demon Commander can still teleport, nuke for huge damage that is all but guaranteed on anything more than minimal lag, slow everyone to a crawl in a huge radius and then fear them for a geological epoch, all uninhibited by the existence of the starting room. Red Templar can still spin to win and spam his nuke damage and knockdown, all uninhibited by the existence of the starting room. Venatori Commander can still continue to be useless to her troops, uninhibited by the starting room.
Oh, and a small detail: the combat, enemy balance, spawn mechanics and more are completely different between the two games.





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