So I recently finished my playthrough with an Archer Artificer Inquisitor, and turn out, it's a lot fun to play and I want to share the build ![]()
Here's my build:
Artificer (9)
- Spiked Trap + Watch Your Step - 300% weapon damage and it's fun to watch enemy flying
- Opportunity Knocks - 0.5 second CD reduction every critical hits and most important passive along with Looked Like It Hurts
- Set Them Up - not really necessary , but requirement. +25% bonus damage on traps
- Elemental Mines - throw out elemental mines at 50% weapon damage
- And Take Them Down - +5% critical chance to the whole party
- Fallback Plan - not really necessary , but requirement. great for evading enemies
- Trick of the Trades - +10% damage and +10% status duration to the whole party
- Hails of Arrows - 3x Leaping Shot for ~40 seconds
Archery: (5+2)
- Death from Above - Abilities that encourage archer to climb, +25% damage max if 2 m height
- Leaping Shot + Rolling Draw - your main abilities, 12 hit at 50% weapon damage, great combo with Looked Like It Hurts and Opportunity Knocks
- Long Shot - in case some enemy needs to be triggered
- Strafing Shot - requirement to full draw
- Full Draw - excellent battle starter, +1600% weapon damage if enemy at full health
- First Blood - +15% if enemy health is more than 80%
Sabotage (2+1)
- Caltrops - not really necessary , but requirement.
- Looked Like It Hurts - +10 stamina every critical hit, which is almost everytime you shot
- Cheap Shot - since your critical chance is high, why not sundered? 6 seconds of sundered everytime critical hit
Subterfuge (4+1)
- Stealth - pretty much mandatory abilities for a rogue
- Evasion - 5% of chance to dodge enemy's attack
- Evade - not really necessary , but requirement.
- Ambush - +50 armor penetration for 6 seconds after get out of stealth
- Easy to Miss - since you would want enemy to chase you, this is optional. 25% threat reduction, 100% if flank
Gear
- +Critical Chance - I manage to create a 80% critical chance from all gears
- +Cunning - Focus on Cunning instead of Dexterity
- +Leaping Shot Ring
- +Armor penetration ring
- +Cunning Amulet
- +Focus Belt/Magic Defense
- Fade-Touch that has a chance to cast Hidden Blades and/or Pull of the Abyss
Notes
- So basically if you face crowd of enemy you want to get their attention, set Spiked Trap, throw Elemental Mines, and do Leaping Shot. Most of the time, by doing these, you already have all you cooldown and stamina back and you'll ready for another strike. (it's fun in my opinion watching enemy enemy flying and Elemental mines explode)
- If you fight a boss that cant be trapped by Spiked Trap, go to Stealth + Leaping Shot, since most bosses are a big target, so all of your Leaping Shot will hit. Use Hails of Arrows if necessary.
- Bringing Varric will aid you and your whole party even (+10% critical Chance, +20% damage, +20% status duration)
- Bolded abilities is essential ones, while italic abilities is optional ones





Retour en haut







