Hey! Here is my feedback list from my playthrough. These issues are relatively uncontroversial and fixable with patches:
· Mounts are incredibly slow: I repeat, incredibly slow! And if there is the slightest bump in the road the mount slows down to a crawl!
· Only 8 hotkeys on PC: It might have been a cumbersome system in previous games but several pages for the action bar worked!
· No way to store items: A storage chest in Haven/Skyhold would be wonderful.
· Better ways to micromanage: With the current controls and commands, managing and positioning the team is very time-consuming.
· Let me loot grenades: Grenades add a lot of tactical options. Instead of solely farming herbs, let me find 1-2 grenades in supply boxes.
· New ways to color armor: It’s terrible if I have to go stick with pink just because pink material is the best one available at the time.
· Absence of music: Probably due to bugsI My playthrough was plagued by silence, killing great moments like exploring Valammar.
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Here is my feedback for future content and games and I welcome debate on these:
· Approval system makes you a yes man
Please reexamine the Rivalry system from DA2. It was not perfect but it meant players could argue and disagree with their companions without it being considered a penalty to the relationship.
· Unlock all weapons for all classes
I should be allowed to dual wield daggers as a mage, or shoot bows as a warrior. It adds tons of tactical options. The argument that it lessens the classes doesn’t hold water.
· Don’t delay the player’s ability to get a class specialization
The whole first act would have been much more tactically interesting if points could have been spent on specializations.
· Enormous amount of fetchquests and bloated x of y, with little narrative rewards
The sheer scope of Dragon Age Inquisition was amazing. But the missions and quests were all artificially bloated to match this scope, with tons of fetch quests and finding X of Y. It severely slowed the pace of the game. Worst of all, the biggest fetch quests, like getting all the shards in all the areas, paid off with almost zero story content, cut scenes or decisions.
· Increased difficulty = sponge enemies
The reason I switched to normal was not because of the difficulty, but because I won’t tolerate having to hit a simple highwayman with a great axe 15 times before he dies. A pride demon being unnaturally resilient is okay, but if you look at Dark Souls, the time commitment and difficulty doesn’t come from dispatching a single shambling corpse.
· Make the codex an encyclopedia again, instead of walls of anecdotal text
If I take the time to read about Lyrium in game, I should get objective facts straight away instead of having to read through a bunch of flavor text. There should still be flavor text of course, but not in my in game encyclopedia.
Thanks for reading!





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