I don't object to them being available, as long as using them isn't necessary.Sylv is the OP.
And some people don't want to have to dig all around a large map looking for the two trees the amulet was left by. Some of us don't find that fun.
That said quest markers being toggable is fine. But gone completely? No thank you.
In the DAO quest Crosscut Drifters, you find a bunch of clues that supposedly reveal the location of a hidden cache. But they don't actually tell the player where the cache is. They do, however, activate a quest marker.
And that's what I'm trying to avoid. It's not that players who like quest markers are lazy, but that they offer a shortcut in quest design that developers shouldn't take. As it is in DAI, Memories of the Grey consists of "go to these specific places, and maybe have the Deft Hands perk when you get there". That's not much of a quest. I understand that the Inquisitor is simply understood to have received the clues and interpreted them correctly, but that doesn't really leave much for the player to do other than walk from place to place.
This issue makes me nostalgic for Ultima VII.





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