Combat Adept
The destruction of the Normandy did not leave Lee Shepard unscathed. Exposure to eezo from Normandy's engine activated dormant biotic nodes in his body and Lazarus project did not leave those unattended. In the six months following the Alpha Relay explosion his newfound biotic potential was honed and increased. The Reapers didn't know what they were getting in to...
The Build
Aggressiveness is the key with this build. Destroy enemies in quick and brutal outbursts. Highly damaging biotic combos with Warp, followed with a Cluster Grenade for tough enemies and suppressing fire from Mattock will keep enemies at bay. If they somehow manage to come close, Eviscerator lives up to its name.
Warp: Detonate, Expose, Pierce
Warp is one of your two "casted" powers. With the equipment and skills you have it takes about 9-10 seconds to recharge but when it's cast it grants a large boost to your combat effectiveness. It can detonate fire, tech and biotic explosions which destroy large enemy groups. If used as a primer, it increases damage taken by the target and staggers weaker enemies.
Cluster Grenade: Force & Damage, Max Grenades, Force & Damage
Cluster Grenades are for groups and boss encounters. The grenades do a tremendous amount of damage, especially when paired with Warp. They also don't suffer from slow power recharge speed this character has and are a great tool to have.
Biotic Mastery: Damage & Force, Damage & Capacity, Power Mastery
Focus is on power damage for more damaging Warp and grenades as well as capacity to offset Adept's pathetic starting carry weight limit.
Fitness: Durability, Barrier Recharge, Fitness Expert
Survivability. You need to be able to spend quite some time exposed while firing your weapon and the more you can do it, the faster you'll clear the area.
Barrier: Barrier Strength, Shield Recharge, Barrier Strength
Barrier again focuses on durability. Along with Fitness, equipment, Javik and Kaidan it allows to achieve the fastest possible shield recharge speed in the game.
Squadmates
As in my
Melee Infiltrator, Javik and Kaidan are an ideal team for this character. Not only both their class powers improve shield recharge but they also work well together. Dark Channel, Warp and Reave all specced for barrier damage clear Banshee barriers in no time. I leveled Javik's Pull instead of Lift Grenades this time and used it as a replacement for Liara's Singularity.
Javik
Dark Channel: Damage, Recharge Speed, Pierce
Pull: Radius, Expose, Recharge Speed
Vengeful Ancient: Power Damage, Power Damage, Squad Bonus (Shield Recharge)
Kaidan
Reave: Radius, Recharge Speed, Barriers & Armor
Overload: Damage, Recharge Speed, Shield Damage
Alliance Officer: Durability, Biotic Damage, Squad Bonus (Shield Recharge)
Liara's Singularity is great early-on and is a decent way to stop Centurions in their tracks exposing them to your gunfire. Her second power was Warp Ammo, extra damage for Mattock never hurts.
Liara
Singularity: Duration, Recharge Speed, Detonate
Warp Ammo: Squad Bonus, Headshots, Damage
Pure Biotic: Recharge Speed, Duration & Force, Singularity Recharge
I did not use others much in this playthrough but a thing to remember is that Warp detonates all types of power combos (except Cryo) so squadmates with tech powers will work as well with yourself as biotics.
Equipment
Weapons:
Assault Rifle: M-96 Mattock (Thermal Scope + Piercing Mod)
Shotgun: M-22 Eviscerator (Shredder Mod + High Caliber Barrel)
Two guns from Grissom Academy, Mattock with Eviscerator, were the two guns I used through the entire game. Mattock was modded with Thermal Scope to counteract Cerberus smoke bombs and Piercing mod to deal with shields. Eviscerator got Heavy Barrel and Shredder mods.
Armor:
Helmet: Capacitor Helmet
Chest: Kassa Fabrication
Shoulders: Armax Arsenal
Arms: Armax Arsenal
Legs: Hahne-Kedar
Together this set gave me +20% shield regeneration speed, +20% weapon and +10% headshot damage.
Gameplay videos
(full playthrough of the vanilla game starting from level 1)
Priority: Mars
Priority: Palaven
Grissom Academy: Emergency Evacuation
Priority: Eden Prime
Priority: Sur'Kesh
Attican Traverse: Krogan Team
N7: Cerberus Attack
N7: Cerberus Abductions
N7: Cerberus Lab
Tuchanka: Turian Platoon
Tuchanka: Bomb
Priority: Tuchanka
Priority: Citadel II
Priority: Geth Dreadnought
Rannoch: Admiral Koris
Priority: Rannoch
Arrae: Ex-Cerberus Scientists
Kallini: Ardat-Yakshi Monastery
N7: Fuel Reactors
Priority: Thessia
N7: Communications Hub
Priority: Horizon
N7: Cerberus Fighter Base
Priority: Cerberus Headquarters
Priority: Earth