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Combat Adept


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#26
Abraham_uk

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I'm adding a bookmark to this thread.

 

Do you have other threads like this?

I'm still cataloguing any thread I consider to be worth while.


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#27
Vazgen

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I'm adding a bookmark to this thread.

 

Do you have other threads like this?

I'm still cataloguing any thread I consider to be worth while.

There is this post - Mass Effect Trilogy Engineer. It's for my future trilogy run but I'll probably swap Combat Drone for Overload. 

I also have a YouTube playlist with different build tests here: Link

I've finished ME3 with both the Immersion Engineer and Combat Flare builds from that playlist but had not recorded those. :) Thanks for linking Melee Infiltrator and Combat Adept in your thread! ;)


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#28
Arkalezth

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Not to be a downer, but as usual, it looks to me like a gimped sentinel. I was hoping for something more unique to the adept class.

Good videos, anyway.

#29
Vazgen

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Not to be a downer, but as usual, it looks to me like a gimped sentinel. I was hoping for something more unique to the adept class.

Good videos, anyway.

Well, technically any build can be considered a gimped version of some class. Playing very optimal builds is not fun to me at this point. It all comes to what one wants to get from the game. If you like to completely annihilate enemies without giving them any chance this build won't work well for you. But if you want to have a more or less equal power with enemies, this build can suit your needs. And with that, this character also has a trick up his sleeve in form of limited Cluster Grenades which can instantly shift the odds in your favor.

Glad you liked the videos. I have a Test Builds playlist on my YouTube channel with a few non-standard build showcases, you might find them interesting :)



#30
Arkalezth

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Well, technically any build can be considered a gimped version of some class.

Not to the extreme of keeping literally every ability at your disposal while getting other things on top. Which is the game's fault and not yours, but still.

I'll admit I have barely any experience with cluster grenades, so I'm not sure if they're much better than lift ones.

#31
Vazgen

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Not to the extreme of keeping literally every ability at your disposal while getting other things on top. Which is the game's fault and not yours, but still.

I'll admit I have barely any experience with cluster grenades, so I'm not sure if they're much better than lift ones.

What's important to remember about Cluster Grenades is that unlike Lift Grenades they can detonate biotic explosions on protected targets. And with this build you use them almost exclusively against protected targets. 

There are also some minor bonuses that Adept has, like +10% damage and force from their class power and Warp being available right from level 1 but the main difference is the grenade power. 

I'll say that Sentinel will be less effective with the same gear and powers than Adept.



#32
capn233

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Not to the extreme of keeping literally every ability at your disposal while getting other things on top. Which is the game's fault and not yours, but still.

I'll admit I have barely any experience with cluster grenades, so I'm not sure if they're much better than lift ones.

 

Yes I would say this has to do with the game design.  I don't know of any way to create an Adept that would be completely unique from Sentinel due to shared powers, unless you simply took Singularity and nothing else, except maybe Shockwave.  The skillsets will always overlap since they are both biotic and there is really only one real unique power per class.

 

Clusters are a lot better than Lift grenades.  Although they did buff lift grenade's damage significantly in MP since it doesn't detonate any combos on protected targets.  But that change didn't make it into SP IIRC.

 

Also, 14,000th post. :)


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#33
Alfonsedode

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Sorry if i derail the thread, but i have a few questions

 

-I saw a bit of your mars gameplay, Vazgen. And i m also willing to unbind or dont use the pause button. How do U do it ? It even seems you have few unused "quick slots". I cant use more than 3-4 quickslots properly (thanks to mp), and we always have 6-9 powers which come in handy at some points. So i wonder how do u deal with that ?

- are the CD bonus wking like in the multiplayer ? 150%-200% being almost useless ?

- How do U guys reload cancel in SP ?

-maybe i should read, but indulge my laziness, how do U refill grenade in SP ? I dont remember. Seems i start a priority with full stock ?



#34
RedCaesar97

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Sorry if i derail the thread, but i have a few questions


I can provide some answers.

 

 

-I saw a bit of your mars gameplay, Vazgen. And i m also willing to unbind or dont use the pause button. How do U do it ? It even seems you have few unused "quick slots". I cant use more than 3-4 quickslots properly (thanks to mp), and we always have 6-9 powers which come in handy at some points. So i wonder how do u deal with that ?

At most, you only ever really use 3-4 powers on any given class. You can then use the rest of the slots for squadmate powers. At most you only ever really use 1-2 powers on a squadmate. So you can use 4 slots for you, then 2 for left squadmate and 2 for right squadmate, and leave slot 9 for whatever, med-gel maybe.

 

(I am a console player, but I have played the multiplayer on PC and I do watch other PC players play single player, so I have some insight.)

 

 

- are the CD bonus wking like in the multiplayer ? 150%-200% being almost useless ?


Depends on your class and powers/weapons used.

 

If you are aiming for power combos, then you need your cooldowns low enough so you can detonate your own primers:

 

1. For biotics, generally the priming window lasts as long as the priming power's duration. So as long as an enemy is still lifted by Singularity/Pull or affected by Warp/Reave, you can detonate them. Biotic powers tend to have longer durations, of about 4-10 seconds or even more. Powers with shorter durations (such as Pull and Singularity) have really short cool downs. Powers with longer durations have higher cooldowns.

 

But at +200% weapon weight, your cooldowns for these powers are like 1.25 seconds and 2.5 seconds.

At +100% weapon weight, your cooldowns for these powers are like 2 seconds and 4 seconds.

 

So cooldowns are less of an issue for most biotic powers.

 

2. For tech and ammo powers, generally the priming window lasts about 2-3 seconds (there are exceptions, typically cryo powers which have longer durations). So to detonate your own primers, you need really fast cooldowns.

 

So for tech, you generally need to keep your cooldowns between +200% and +150% if you want to detonate your own primers. If you take Barrier/Fortification/Defense Matrix, then you need to keep it closer at at +200%. (If you use Power Cooldown armor, then you can go lower, but I prefer power damage myself).
 

3. If you like charging as a Vanguard, you may want to keep your weapon weight around 100-150% (or closer to 115%-150%) so you keep your Charge around 4 seconds or less. Charge grants a +50% damage reduction bonus for 4 seconds after charging.

 

 

 

- How do U guys reload cancel in SP ?


If you spec into grenades and have no grenades left, you can use your grenade quick-slot to reload-cancel.

 

If you are not in cover--and far enough away from cover--you can hold the fire button while reloading and then hit spacebar to at the right time to reload-cancel. If you are in cover, same thing.

 

On console only, you can reload-cancel by using any power that is on cooldown.

 

 

-maybe i should read, but indulge my laziness, how do U refill grenade in SP ? I dont remember. Seems i start a priority with full stock ?

 

Refill grenades by picking up grenades lying around the map. Sometimes they are on the floor or on benches or tables. Sometimes they can also be found in ammo crates. They may also be automatically refilled at certain points during some missions.



#35
Vazgen

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Sorry if i derail the thread, but i have a few questions

 

-I saw a bit of your mars gameplay, Vazgen. And i m also willing to unbind or dont use the pause button. How do U do it ? It even seems you have few unused "quick slots". I cant use more than 3-4 quickslots properly (thanks to mp), and we always have 6-9 powers which come in handy at some points. So i wonder how do u deal with that ?

- are the CD bonus wking like in the multiplayer ? 150%-200% being almost useless ?

- How do U guys reload cancel in SP ?

-maybe i should read, but indulge my laziness, how do U refill grenade in SP ? I dont remember. Seems i start a priority with full stock ?

What RedCaesar said. To add to his comment:

You don't need many powers, they might come in handy for some situations but most of the playthrough I used powers at slots 1,2,3 (this one was Javik's Dark Channel) and grenades. I think I filled the empty slots only for the final missions. 

150-200% cooldowns are great for casters. Of course, this guy is specifically built for low cooldowns. I had +52% at Priority: Earth.

There are a few tricks, but most of the time I allow the animation to play. IIRC you can reload cancel with Medi-gel (if you have full health bar). 

You can see the grenade pickups at 7:00 of the Mars mission.


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#36
Alfonsedode

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Ok, thanks guys, i guess CD bonus have the same formula in SP, so that U dont gain much between 150 and 200 %, few tens of sec for normal cooldowns.
Now that i m there, no passive or gear to decrease CD and increase paragon/renegade points ?
i now remember the aspect of grenade ammo boxes :), i wonder how i forgot it, almost like in mp
I ll try to focus on 3 powers, forgot how easy me3 is so that u dont need to optimize your damage output.

Have U guys unbound the hud/pause button ? mine was on medigel for mp RC and i burnt all my gels :), cause i have trouble not hitting pause in sp.

#37
Vazgen

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Ok, thanks guys, i guess CD bonus have the same formula in SP, so that U dont gain much between 150 and 200 %, few tens of sec for normal cooldowns.
Now that i m there, no passive or gear to decrease CD and increase paragon/renegade points ?
i now remember the aspect of grenade ammo boxes :), i wonder how i forgot it, almost like in mp
I ll try to focus on 3 powers, forgot how easy me3 is so that u dont need to optimize your damage output.

Have U guys unbound the hud/pause button ? mine was on medigel for mp RC and i burnt all my gels :), cause i have trouble not hitting pause in sp.

Each peace of Rosenkov Materials set and Archon Visor decrease power recharge speed by 10%. Paragon/Renegade points don't mean much in ME3, Reputation is what it's all about and you can get it from talking to NPCs and doing fetch quests. The only passive that modifies it is the class power, notably the rank 4 evolution which increases the bar size. 

 

I use the same Shift key for pausing. My keybindings are 1, 2, 3, 4, Ctrl, V, G, B. I use V for passive powers like ammo or Barrier, G for grenades and B for medi-gel. 1, 2 and Ctrl are used for the most used powers, 3 and 4 for others.


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#38
Alfonsedode

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I use the same Shift key for pausing. My keybindings are 1, 2, 3, 4, Ctrl, V, G, B. I use V for passive powers like ammo or Barrier, G for grenades and B for medi-gel. 1, 2 and Ctrl are used for the most used powers, 3 and 4 for others.

Wow, i would have to get use to loads of new keys, im not sure i can handle :). I might try though if i find a solution not to interfere too much with mp muscle memory
 

Each peace of Rosenkov Materials set and Archon Visor decrease power recharge speed by 10%. Paragon/Renegade points don't mean much in ME3, Reputation is what it's all about and you can get it from talking to NPCs and doing fetch quests. The only passive that modifies it is the class power, notably the rank 4 evolution which increases the bar size.

for the CD bonus, if it s the same kind of gain as power passive, 10% at a weapon encombrance of 170% means almost nothing. THx again.
As for paragon/renegade, i tought U needed high score for the final cut scene with TIM ? Is reputation multiplying those scores in some way ? I ll wikia reputation.

#39
Vazgen

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for the CD bonus, if it s the same kind of gain as power passive, 10% at a weapon encombrance of 170% means almost nothing. THx again.
As for paragon/renegade, i tought U needed high score for the final cut scene with TIM ? Is reputation multiplying those scores in some way ? I ll wikia reputation.

Reputation bar has a few milestones. All that is required for the paragon/renegade checks to activate is the overall reputation to be past a certain milestone.

Say, you have 100 Paragon and 20 Renegade. If the required reputation check is passed, both Paragon and Renegade options will be available. Putting points in class power increases the bar size while maintaining the Paragon/Renegade ratio. So if you increase Reputation by, say 20%, you'll end up having 120 Paragon and 24 Renegade.

TIM's conversation is unique, because you need to use Paragon/Renegade options in conversations with him (prior to the ending) for the final persuasion options to appear. 



#40
Alfonsedode

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Reputation bar has a few milestones. All that is required for the paragon/renegade checks to activate is the overall reputation to be past a certain milestone.

Say, you have 100 Paragon and 20 Renegade. If the required reputation check is passed, both Paragon and Renegade options will be available.

So U  mean actual paragon/renegade choice only set up the ratio and are equivalent reagarding to rep or any conversation threshold ?



#41
Vazgen

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So U  mean actual paragon/renegade choice only set up the ratio and are equivalent reagarding to rep or any conversation threshold ?

Here is the detailed explanation: Link



#42
Alfonsedode

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Here is the detailed explanation: Link

yeah, i read that and was a disapointed. Lots of useless talk a few clear facts, or maybe i m not patient enough

#43
Vazgen

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yeah, i read that and was a disapointed. Lots of useless talk a few clear facts, or maybe i m not patient enough

Short version is this.

Paragon/Renegade together form a bar. Reputation gains increase the bar while maintaining Paragon/Renegade ratio. If the bar is larger than a certain checkpoint (those 4 lines on the bar's right side) you get access to certain persuasion dialogues for both Paragon and Renegade. So you'll have access to a Renegade persuasion option even if you played pure Paragon.