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What happened to path finding?


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29 réponses à ce sujet

#26
Kantr

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The more AI's the game has the harder it is to do pathfinding. Plus with all the numerous combinations of companions in your party

 

http://askagamedev.t...n-his-blog-that



#27
Benman1964

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Don't even start talking about fighting from elevated positions like rocks, bridges and scaffolds. All the AI, party members and enemies alike will be complete fruitcakes falling through, jumping back on (like 4 meters high), or just standing around like morons and more of that crap.

WAYPOINTS! i want waypoints when directing my party members in tactical cam. Pathfinding in DA:O was quite okay.

Really NOT interesting playing caves with rocks and mines with scaffolds. It's almost disturbing. I have not yet finished one playthrough and quit SP and am now having fun with the messy MP (connecting issues, lost keys etc.)

DA:I is almost one big BUG! :unsure: :P



#28
Etragorn

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I thought the pathfinding in Mass Effect was quite good. IDK why they couldn't implement a similar algorithm.

Also, the jumping aspect in ME was perfect, and if they wanted to add jumping in DA it should have been implemented in the same way, you can use it to get over certain objects/obstacles, etc... but it wasn't a jumping free for all.

#29
Kantr

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I thought the pathfinding in Mass Effect was quite good. IDK why they couldn't implement a similar algorithm.

Also, the jumping aspect in ME was perfect, and if they wanted to add jumping in DA it should have been implemented in the same way, you can use it to get over certain objects/obstacles, etc... but it wasn't a jumping free for all.

more linear world



#30
Brogan

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Not gonna argue that point, I kinda agree, mostly because it took me a while to mentally remap the "pause combat" key in my brain.

you could have remapped it with your fingers.