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Pointless Wartable missions -.-


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#1
Kasseopea

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Now, im considerably far into the game, but the wartable missions are only getting longer without yielding better rewards. Many bring you something like 30 or 60 influence - something you can get VERY easy elsewhere.

 

I just finished the first mission that requires 30 power to unlock (since here is no-spoiler, i wont tell which, though the cost is rather specific) and while the missions now take up between 3 and 8 hours now, i just ended up skipping the time instead of actually waiting, because its simply not rewarding enough. I mean, this isnt an MMO, its a normal Singleplayer game and one shouldnt be forced to wait for 5 hours to get 30 influence.

 

Any oppinions on this one?


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#2
SpiritMuse

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I usually set the longer missions when I stop playing, so they'll be finished next time I start up the game. That makes the waiting time not nearly as annoying. :)
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#3
Bear43

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It really makes a difference in how you play though. I don't mind the long missions at all, but let me explain myself. Some people enjoy what I would call binge playing. I consider this playing for many hours in one shot, and if that is the case I can understand the frustration especially on the missions that take 24 hours. Myself, I only have time to play for a couple hours here and there in the evenings, so it isn't a big deal to me to start a long war table mission because the next time I fire up the game it's going to be completed anyway. That makes a big difference.



#4
In Exile

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They're tied to RP content more than reward but I agree. The timer is screwy. A 4 hr time should be the absolute max. IMO the majority should be doable in one sitdowm gaming session if we assume an avg. time of like 2-3 hours.
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#5
teks

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The fast ones have the better rewards. there is a collect leather mission which takes around 15 minutes and gives 6 great bear leather every swing. That's a sexy reward.



#6
Lord of Mu

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I don't get why we couldn't send the companions we weren't using along on these missions. With a fairly short mission timer I really wouldn't miss my companions that much. But on the main topic, I usually left the really long missions for when I was going to bed or work. They'd still complete while I wasn't playing.



#7
The Serge777

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During weekends and when I'm off for a day, I'm a binge player.  Nevertheless, the timer doesn't bother me here either.  I figure that, if I'm playing eight or so hours a day, I can either "risk" assigning an advisor to a two or three hour job or, if I don't want to, I'll wait until I'm done for the day and assign it then. 

 

In short, it's not a big deal.



#8
In Exile

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The fast ones have the better rewards. there is a collect leather mission which takes around 15 minutes and gives 6 great bear leather every swing. That's a sexy reward.


Whoah. Which zone is that?

#9
In Exile

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I don't get why we couldn't send the companions we weren't using along on these missions. With a fairly short mission timer I really wouldn't miss my companions that much. But on the main topic, I usually left the really long missions for when I was going to bed or work. They'd still complete while I wasn't playing.


RP wise it's because it's not Cullen or Leliana going on their own. It's using the forces of the Inquisition. Sending e.g. Cullen means deploying our army.

A better mechanic would have been getting more cards as you grew the Inquisition forces.
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#10
lewis251

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Whoah. Which zone is that?

 

 the forest one.. Emerald graves I think...

 

 Also it should be noted that you can just change the time (on ps3 at least) for the really long ones, restart the game and then collect your reward.Sure it's an ****** to restart the game every time but 2minutes is better than 24hours
 



#11
CrimsonArgie

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I agree that the rewards are not that good, I would have appreciated some more missions (or chain of missions) that ended up giving some cool unique armor or weapon. There are a few of them though, but they are not enough IMO.

 

As for the timer, I think it's fine. The war table is not the main focus of the game, it's just supposed to be an extra feature. It's not like they are forcing you to wait 24 hours to play the game or to unlock an area.


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#12
Dreamer

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RP wise it's because it's not Cullen or Leliana going on their own. It's using the forces of the Inquisition. Sending e.g. Cullen means deploying our army.

A better mechanic would have been getting more cards as you grew the Inquisition forces.

 

When they first talked about recruiting agents, I actually thought it meant we were getting more "characters" to use at the war table. Imagine my surprise!


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#13
In Exile

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When they first talked about recruiting agents, I actually thought it meant we were getting more "characters" to use at the war table. Imagine my surprise!


The war table is a great idea that needs to be revised for DA4. I'm reallt hoping this feature sticks.
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#14
Aaleel

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When they first talked about recruiting agents, I actually thought it meant we were getting more "characters" to use at the war table. Imagine my surprise!

 

I agree with this, especially since before the game came out all you saw was pictures of all these people around the war table.  Every time it said someone was a mew agent I was expecting to see them all around the table when I got to Skyhold at least, oh well.


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#15
Kasseopea

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It really makes a difference in how you play though. I don't mind the long missions at all, but let me explain myself. Some people enjoy what I would call binge playing. I consider this playing for many hours in one shot, and if that is the case I can understand the frustration especially on the missions that take 24 hours. Myself, I only have time to play for a couple hours here and there in the evenings, so it isn't a big deal to me to start a long war table mission because the next time I fire up the game it's going to be completed anyway. That makes a big difference.

 

Sorry, but with this kind of argument, Candy Crush is a candidate for GotY. If i wait for a certain time, i expect an equivalent reward. So if the games tells me to wait for a day, then i want to get something cool and unique and not 60 reputation and a warm handshake.

 

But its good to know, that your world-class army with thousands of people come back from a mission - as yahtzee said - with two shiny rocks and a dandalion necklace. And those rocks arent even shiny (as in fade-touched).


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#16
ThirteenthJester13

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Now, im considerably far into the game, but the wartable missions are only getting longer without yielding better rewards. Many bring you something like 30 or 60 influence - something you can get VERY easy elsewhere.

 

I just finished the first mission that requires 30 power to unlock (since here is no-spoiler, i wont tell which, though the cost is rather specific) and while the missions now take up between 3 and 8 hours now, i just ended up skipping the time instead of actually waiting, because its simply not rewarding enough. I mean, this isnt an MMO, its a normal Singleplayer game and one shouldnt be forced to wait for 5 hours to get 30 influence.

 

Any oppinions on this one?

Not entirely pointless but having them take a certain amount of time is DEFINETALY the ICARNATION OF POINTLESS. Same with every quest. The quest after Crossroads where a panicked el asks you to go and get medicine for someone who cant breathe and then a hunter saying "refugees wont last the night" or the "threat of Templar, and apostates in the area to the refugees are their just for the sake of atleast proving an illusion of URGENCY. Although i purposely did that quest last in the Hinterlands even and after some Inquisiter path quests HOPING the NPC would die and i'd get a letter or go back and perhaps get told i was a fraud and perhaps LOSE influence and power but so far none of this kind of dynamic sems present (VERY NON-next gen. Love the open hubs. Don't mind that they are Hubs cuz you fast travel anyway and in the game Amalur (an RPG with a Massive world with its charms but poor almost corridor like transitions as you run from region to region.. no mount) A poor one. Im gonna post a thread on URGENCY in "multiple choice" mulit pathed open world RPGs and the ****** trend that needs to evolve.

 

Also why didn't they have the Advisors actually VOICE OVER the descriptions of the missions instead of "Hey Cullen, i sent you a message did you get it" OMG WOW I BET THAT HAS something to do witht he game or.. yea... right. Couldngt pay the actors? I also thought that every mission or atleast some of the more important ones would have nice little cutscenes showing off what either Cullen, Liliana or Josephine do in that cutscene. But that only happened once then the idea was abandoned i gues. THIZS IS WHY OLD CONSOLES NEED TO DIE AND PEOPLE THAT PLAY GAMES NEED TO SAVE SOME DAMN DOUGH SELL THEIR OLD **** AND GET with the program so we can finally enjoy the games weve been looking forward to since 2013. IM ready to never leave my house again and just play games. Entertainmen like video games wil save the world. NOthng else can.

 

 

Plus. Bioware. Mounts need a speed Boost. Also who was the genius that decided or forgot about Combat on your mount. Was it just too great a feat to pull off (Lol i doubt it don't bullshit us) a balance or gameplay issue? pssht that didn't even make sense but i assume any excuse other than it just wasn't possible with the FrostBite ENgine. AGAIN. WHY Was this engine used? Ther are so many others that have proven to create large open worlds, worlds unbroken by a fast travel world map (back in the day it was a little character trotting hundreds of miles in the WORLD MAP while fighting random occurring battles). Was this engine the best choice from a descision maker in ACCOUNTING or SALES or was it something that was up to the CREATIVE or DESIGN depatments. I wonder...

 

IN fact, sorry for lashing at Bioware. I just occurred to e that i meant EA. Go make a good Madden Game and let Bioware do what it do. (not really a bioware fan but Dragon Age fan since DA2 only because i could only watch playthru's of ORigins to get the story and partial experience cuz the gameplay didn't seem too intriguing and i don't think i gave it much of a chance but i hear about these intense "pause and play battles of strategic glory and Im an XCOM nut so they'd have to be pretty sweet. (suddenly i begin drooling over the possibility of a Action based Strategic RPG XCOM game that cuts out the turn based system replacing it with full interactive environments that can be destroyed adnd the ability to control either one main character or every like in GTA but with a gear style gameplay mixed with SOme HCombat Evolved - like battle scenario and the fun of ordering soldier around, quing up attacks, and abilities like in the DA Inquisition game that was supposed to come out (heheh) allowing you to pause the intense action and be the ultimate commander or que up moves and switch between either a tac cam or third person cover based sci fi action game. Yes ive heard of Mass Effect i just didn't like the feel of it. Im talking something that felt like Gears mixed with Halo in third person with full on TAC menu glory orgasm fights. Sorry im ust excited about the future of games made by new developers or independent devs with millions of budget dollars or carte blanch budget dollars to make games without the Call of DUty Syndrome. Or MAdden syndrome. A far as im concerned im still playing Madden 11 with better grahics and COD Moder warfare with better graphics, more guns and the one thing they nailed (pick 10 peks system) Wonder how. with Kevin Spacey starring virtually in the next game YOU have to be a moron to not expect utter crap as it seems like EA nd Microsoft rather make genius dvrtising/marketing campaigs rather than beautifuly crafted video game art and entertainment and IMMERSION that gives people siezures and fries playastons and xbox from 38 hour marathon sessions of Wild hunt lol rants over My actualy comment is above this huge block of text lol



#17
Medhia_Nox

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@In Exile:  +1001 Likes.

 

The Wartable and everything surrounding it (like the missions you find to repair bridges or cap vents) is in its infancy - but I believe it has great potential.

 

I was kinda hoping Agents would have been a resource with a risk/reward system for devoting too few (or heck, maybe even too many).  Then, I would have liked the timer to have been "in game" and if you don't commit resources to a task - it is gone (with times ranging in the hours like they do currently). 



#18
metatheurgist

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Yep, the Wartable just feels like an extra thing totally unconnected to the game play. I imagine they had better ideas for it but didn't deliver. Really, the entire Inquisition feels the same. Nothing comes from rebuilding Skyhold, the inquisition's forces are never used or tested. Agents just sit there providing ticks for your perks. All very dull.

I would've gone a totally different way and made it more like a war game:

You take quests by taking missions off the wartable, access to the huge environments is gated by the missions. You can still explore and find things not on the wartable after you "secure" an area.

The inquisition starts with just your party. These are the forces you deploy to complete missions and you do them by turning up in the area and completing the quest.

As your Inquisition grows, you can send out parties (which you control) led by agents or companions + inquisition minions. These might be Templars if you sided with them or mages if you sided with those or just normal inquisition soldiers. The equipment and effectiveness of these minions improve as you perform Inquisition requisitions. For important missions you take a squad of full companions.

Companions and agents can get sidelined as they get hurt and need time to heal, the strength and composition of your inquisition forces changes as they are lost in missions and as you recruit by doing tasks on the wartable. Failure should definitely be an option.

The building options in Skyhold now matter in terms of providing care or better offensive or training capabilities for your forces.

I'd have some special missions where you have to send a squad off that you can't control and trust they'll come back successfully. Some other missions where you have to simultaneously control 2 squads in 2 missions to complete parallel objectives. In the end I'd have a large fight where the state of your inquisition and the quality of your agents mattered (probably an attack on Skyhold).

But that'd be a completely different game. :)
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#19
Ildun

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Both requisition and war table mission are pointless and waste of time. They don't contribute in the story, nor showing any changes( except those repair bridge kind of mission ). The worst part is when I thought I picked the correct decision, in fact it is not. I want my inquisition direction is diplomatic, but most of the "good decision" require secret!



#20
tmp7704

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Whoah. Which zone is that?

It's "acquire leather" mission you get access to if you conquer the keep in Emprise du Lion. Each advisor will give you leathers of different tier, Leliana returns tier 3 great bear leathers.

On the long timers for some quests, I suspect these are put there with the intention not to let you get all table missions done in single play through -- if it takes a person an average say, 50 hours to finish, this means they'd have a number of war table missions they never got time to see/complete, and thus something still fresh on the table on subsequent play throughs. But that's just a guess.

#21
Greenface21

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I actually really like the wartable but as others have pointed out the timer is a bit of a problem. The wartable feels like those old text adventure games which is nice and nostalgic. Granted if you are going at this like a power-gamer and just picking the advisor that does the job quickest this feature is pointless. You'll kill a lot of questlines before you actually gain a good reward (uniques and schematics). The actual stories that take place on the wartables are pretty interesting if you take the time to read them through and pick the right person to handle it. 

 

Table quests like The Crew and the end of Alliances, where you can see the results of your choices outside of the table were particularly good standouts in DAI.


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#22
Deebo305

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Imo the mission themselves are interesting because they make the world seem bigger and make the Inquisition seem more powerful by not being confined to Orlais and Ferelden

As for the reward it just depends on which advisor you send, for instance the Grey Warden mission rewards you with Song of Marches, a pretty beastly one handed axe. Even early missions can yield similar results like the Succesor of Lydes missions can get you just Influence if you go with Josephine opinion or you get a veteran soldier and a very good Sword out of it

While not fully engaging small things like that I do appreciate
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#23
Nefla

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Wait...it's not an MMO? I thought the people standing around just didn't like me and that's why no one would play with or talk to me!


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#24
Nimlowyn

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I'm 70 hours in, about to go into that part of the game that takes 30 power to unlock, and I'm starting to find the rewards less...rewarding. The generic common belts and pommels when I'm at level 18 and have too much stuff to carry is a bit annoying (though the story content inherent in the missions is still interesting). In fact, Cullen just came back from a mission and I got *nothing*, even though it said "oooh, look at all this stuff we got". Maybe that one was a bug, dunno.

 

I'm not done with the game yet, so I'll see. Still enjoying the war table, overall.


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#25
Giantdeathrobot

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Some of them have very potent rewards. I remember one netting me the Anderfels Cleaver, a T3 rare two-handed axe schematic, and I was about level 13. Apart from the Blade of Suledin that was the best two-hander one could ask for.