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Pointless Wartable missions -.-


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#26
StrangeStrategy

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Collect more agents to reduce the time it takes for an advisor to complete missions. It isn't difficult to get Josephine a 15% reduction extremely early in the game (Ellendra, Belle, Anais) or Cullen a (Hessarian Blades, Clemence, Berand) a 15% reduction.

 

Leave the super-long mission for when you log off. I know finding Tyrdda's Staff can take 24 hours or something.



#27
exboomer

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I usually set the longer missions when I stop playing, so they'll be finished next time I start up the game. That makes the waiting time not nearly as annoying. :)

I do the same thing. It just makes sense so you aren't wasting time waiting for your advisors to complete long missions before you can use them again.


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#28
Kary Tyrrell

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As your Inquisition grows, you can send out parties (which you control) led by agents or companions + inquisition minions. These might be Templars if you sided with them or mages if you sided with those or just normal inquisition soldiers. The equipment and effectiveness of these minions improve as you perform Inquisition requisitions. For important missions you take a squad of full companions.
 

thats the Multiplayer of this game :ph34r:



#29
Xx Serissia xX

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Now, im considerably far into the game, but the wartable missions are only getting longer without yielding better rewards. Many bring you something like 30 or 60 influence - something you can get VERY easy elsewhere.

 

I just finished the first mission that requires 30 power to unlock (since here is no-spoiler, i wont tell which, though the cost is rather specific) and while the missions now take up between 3 and 8 hours now, i just ended up skipping the time instead of actually waiting, because its simply not rewarding enough. I mean, this isnt an MMO, its a normal Singleplayer game and one shouldnt be forced to wait for 5 hours to get 30 influence.

 

Any oppinions on this one?

 

Spoiler



#30
AshesEleven

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The war table is a great idea that needs to be revised for DA4. I'm reallt hoping this feature sticks.

 

Imagine a new and improved War Table, it'd be fantastic.  



#31
In Exile

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Imagine a new and improved War Table, it'd be fantastic.


Spoiler


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#32
wrdnshprd

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i think the war table is a mixed bag.. i actually like the material gathering missions.. as they are short and let you continue playing the rest of the  game.. you can also gather materials YOURSELF if you want instead.. i also dont have an issue with using the war table to unlock new areas.. that part is cool.

 

however, there are quite a few missions that are timed where we are sending troops to stop threats, etc.  IMO, that should be my job as the player.  this is supposed to be a video game right?  what's the point in playing if all of the missions are automated?

 

i understand there is plenty of things to do as the player.. i just feel those kind of quests were a missed opportunity.



#33
Dreamer

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Spoiler


The Inquisition of course keeps the south stable and the Inquisitor makes an appearance like Hawke.

 

WOAH. <_< :(


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#34
frankf43

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Leave the missions that take 5 or more hours until you have finished for the night. When you go back the next day they will be done.


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#35
frankf43

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Wow one mission left I thought that I would be safe in the non spoiler section. That is not the case. Well I don't think there is anything left to spoil in the game so I may as well start looking in the spoiler section from now on.



#36
Owlowiscious

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I really wish the war table missions were all 15 minutes long at the most, there are so many of them and you will never be able to get them all done without "cheating".



#37
frankf43

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I really wish the war table missions were all 15 minutes long at the most, there are so many of them and you will never be able to get them all done without "cheating".

I've done them all but the game has taken over a month and I still have the final mission to complete. That's a 170+ hour playthrough.



#38
Adynata

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Some missions seem pointless and unrewarding, but I have some favorites. Sutherland and his crew are the best war table mission, you just have to make the right choices and keep checking up on him in the tavern to see how they're doing. I also enjoy the missions involving former Dragon Age companions.

 

The missions fall a bit short when compared to those in Assassin's Creed 2 (or one of them-Brotherhood maybe?) where you could send them off and their success was dependent upon how you geared and leveled them. I thought that you would be able to do that here with the agents you recruit, but instead you never see them again or have any idea who's actually working on each mission (is it Clemence? Somehow I doubt that..)


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#39
cim glowing

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The war table, Skyhold, and, ultimately, the game's finale all left me feeling extremely disappointed. I thought everything I was doing was building up to ... something. Anything! But in the end, I felt like all of my efforts had been mostly pointless. The war table feels like an illusion of power but it never makes good on its potential or promise -- just like Skyhold, which you upgrade for literally only "cosmetic" reward. 

 

I feel like they must have had something more in mind, originally -- for the war table, Skyhold, and the game's conclusion -- and then something happened... they ran out of time? Money? Ideas? 

And the game really suffers as a result. In contrast to the previous two games and the ME series, right now I feel like this one has the least re-play value for me as I just do not want to sit through having to do all of the many mundane tasks that I now know have no real purpose.


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#40
Brockololly

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The War Table should function more like a Total War game's Grand Campaign map. At least that's sort of what I was hoping for. Basically you can move your agents or forces around the map and have more dynamic encounters or missions that can then more directly and tangibly influence your real time encounters.

 

Inquisition sort of does this with the missions where you repair bridges and so on to unlock new areas but I wanted more of that. I'm assuming the game had more of that war table-real gameplay integration when the Keeps and customizing them seemed like more of a choice. Just seems like the scope of the game got neutered pretty harshly after the delay , leaving it in the shape its in now with the vast volume of quests being Ubisoft collectable quests.



#41
AlexMBrennan

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It really makes a difference in how you play though. I don't mind the long missions at all, but let me explain myself. Some people enjoy what I would call binge playing. I consider this playing for many hours in one shot, and if that is the case I can understand the frustration especially on the missions that take 24 hours. Myself, I only have time to play for a couple hours here and there in the evenings, so it isn't a big deal to me to start a long war table mission because the next time I fire up the game it's going to be completed anyway. That makes a big difference.

So just to be clear, it wouldn't make a difference to how you experience the game (because you can only play a couple of hours a week), but you demand that people who wish to play the game differently be prevented from doing so.

It's none of your concern how I play my game whether that's one hour a day for a month or in a 24h marathon.

As for the timer, I think it's fine. The war table is not the main focus of the game, it's just supposed to be an extra feature. It's not like they are forcing you to wait 24 hours to play the game or to unlock an area.

Content which a list of players are not going to ever see unless they play the game on the "correct schedule" is wasted, though. I mean, how would you feel if you can't visit the emerald quests unless it has been at least 30 days since you created the character and you've logged in at least once per day?

The fast ones have the better rewards. there is a collect leather mission which takes around 15 minutes and gives 6 great bear leather every swing. That's a sexy reward.

So you want Dragon Age to be an idle game (I.e. A game you run in the background collecting rewards every half hour or so)? Because I sure can't be bothered to actually go anywhere in the game if I have to go back to Skyhold in 15min.
I seriously do not understand this - they had a better system in swtor (you could send henchmen to do meaningless tasks that would take ages to complete for negligible rewards), but apparently Bioware can't even copy their own games without screwing it up.

#42
Eelectrica

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At the end of my most recent playthrough, I just ended up setting the computer clock to when they'd be done. Seemed bloody stupid to have 12 and 14 hour missions and nothing more in game to do except beat big bad.



#43
CrimsonArgie

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So just to be clear, it wouldn't make a difference to how you experience the game (because you can only play a couple of hours a week), but you demand that people who wish to play the game differently be prevented from doing so.

It's none of your concern how I play my game whether that's one hour a day for a month or in a 24h marathon.

Content which a list of players are not going to ever see unless they play the game on the "correct schedule" is wasted, though. I mean, how would you feel if you can't visit the emerald quests unless it has been at least 30 days since you created the character and you've logged in at least once per day?

So you want Dragon Age to be an idle game (I.e. A game you run in the background collecting rewards every half hour or so)? Because I sure can't be bothered to actually go anywhere in the game if I have to go back to Skyhold in 15min.
I seriously do not understand this - they had a better system in swtor (you could send henchmen to do meaningless tasks that would take ages to complete for negligible rewards), but apparently Bioware can't even copy their own games without screwing it up.

 

You are comparing a few lines of text and two or three items to an entire area if the game, it's not the same. I would be pissed if the game forced me to do that, but fortunately what you have said is far from being how the war table works. They clearly thought about what you said and made all of the "unlock an area" missions with no timer at all.

 

Your argument is hiperbolic. Nobody wants DA to be an "idle game". EVERYTHING in the game can be completed without waiting at all. Hell, the rewards are ridiculously low-leveled compared to what you can find/craft. You can explore every area in the game, complete every quest (both side and main quests) without being tied to a timer at all. The war table is just an extra feature. To say that some of the missions offer a "decent" reward is far from saying that you want an idle game.



#44
NedPepper

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The war table, Skyhold, and, ultimately, the game's finale all left me feeling extremely disappointed. I thought everything I was doing was building up to ... something. Anything! But in the end, I felt like all of my efforts had been mostly pointless. The war table feels like an illusion of power but it never makes good on its potential or promise -- just like Skyhold, which you upgrade for literally only "cosmetic" reward. 

 

I feel like they must have had something more in mind, originally -- for the war table, Skyhold, and the game's conclusion -- and then something happened... they ran out of time? Money? Ideas? 

And the game really suffers as a result. In contrast to the previous two games and the ME series, right now I feel like this one has the least re-play value for me as I just do not want to sit through having to do all of the many mundane tasks that I now know have no real purpose.


I agree.  The biggest strike, the most glaring problem, is how unfinished the game feels.  Felt like there was so much wasted potential on what were really solid ideas.  Pretty much every problem with this game comes from this.  It feels unrealized.


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#45
Urazz

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I usually set the longer missions when I stop playing, so they'll be finished next time I start up the game. That makes the waiting time not nearly as annoying. :)

You could also just move the clock on your computer forward to finish the longer missions much more easily if you rather not wait.  It's what I do for the most part now.



#46
Cultist

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Well, Bioware have to show the executives that people are playing a lot in their garbage game.