I get some people have an obsession with crap builds. I'm not saying games should not have crap builds. I am saying games should strive not to have crap builds on purpose.
It's one thing for a spell or ability to suck. Flashfire in DAI sucks. It's quite another for the abilities to infect the game like a plague, where your choice is just to gimp yourself or not with a build.
That's what sucks so hard about D&D magic. It's almost all a deluge of crap except for a few spells. That's why Sorceror classes worked in BG2s modified 2e/3e hybrid.
I don't think that offering the player more variety and options equates to striving towards "crap builds." The essence of role playing is selecting a character and then doing what that character would do, which includes learning what that character would learn, even if the decisions are not optimal. For example, if a mage has an aversion to fire due to some personal tragedy in their past, they are not going to be learning pyromancy, no matter how overpowered it may be or how effective it would be in the upcoming battles against the necromancer lord that's plaguing a nearby village. This kind of limitation is what adds depth to the characters and helps them fit more realistically into their worlds and the stories of those worlds. The game stays fresh longer when we are able to play as different characters who have different strengths and weaknesses that are in line with their personalities (such as the mage who enjoys lifting more than scrolls and thus uses his bladed staff as a melee weapon). Now, I understand that this kind of thing doesn't mean a lot to some players, but this is what separates RPGs from action games. After all, if we were meant to only use the "best" options, then the game wouldn't even need to ask for the player's input during leveling... wouldn't it make more sense to always auto-level the characters for us, and even respec when appropriate, such as prior to the aforementioned zombie encounter? The bare minimum we'd need is a choice of class and possibly weapons, although I think crafting could probably be scrapped entirely since the devs could just give us the optimal crafted gear as loot instead... no need to waste the player's time on sub-optimal equipment, right?





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