I won't spoil anything, no spoiler forum and all that, but I will say that I was pleasantly surprised to see the different kind of dialogue choices in the game and the they were handled. Most people might not agree with me though. I mean, I have been seeing people everywhere talk about how the game has lack of choices and how it forces you to be this hero character who can't say no, but that's not true at all.
To begin with, I noticed the system of diplomatic, humorous and straightforward/demanding choices to still be there, but it's more free now without the icons. I like that they are represented by arrows and only lightly tread in the direction of their former DA 2 selves. For example, the bottom-right dialogue option on the wheel is usually the direct one but it doesn't scream "I'M ANGRY AND I HATE YOU" like it did in DA 2. It's just a way to disagree with the conversing character and refute his/her beliefs which of course as usual nets you disapproval from companions.
Then there's the increased amount of special(star icon) and class/race related dialogue choices in the game. I felt that these were very few in DA 2. But in Inquisition when I played as a Qunari Mage, I had access to quite a few of those choices during conversations, a lot more than I expected.
I also like how the game allows you to access more dialogue choices depending on the perks you invest in. You invest in a perk where you learn about the Fade and the rifts etc and you get access to dialogue choices related to that subject, this is regardless of your class. Though I have yet to really tinker with this and see the full effect of it. I think it was a very smart implementation, but more importantly it felt like a genuine RPG element in the game.
Then there are the choices regarding the subject of faith. I admit I was really worried about this before the game's release. I think I read somewhere on the forums where Gaider wrote that you won't be able to say no to belief or something along those lines and it really made me pessimistic regarding the amount of freedom I might have in the game when expressing my views on the subject. But after coming across such conversations, I was very happy to see a good number of responses available to my character, including the race specific ones.
Of course the entire thing wasn't perfect. There were times when my character was saying too much without my input and I also missed the humourous option in the emotion wheel(or whatever you call it). But overall, I do think it's a massive improvement from DA 2. Apart from a few wheel lines that felt like they didn't really fit with the spoken ones, the entire conversation system felt like a sequel to DA:O's, but perhaps with more types of choices, voice acting and fancy icons.
Again, appreciate it and am looking forward to replaying the game multiple times with different characters to roleplay.





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