My impressions on the new and improved conversation system of DA:I
#26
Posté 02 janvier 2015 - 10:50
#27
Posté 03 janvier 2015 - 07:04
I agree that the dialogue system in general, while good, still has room for improvement. However, I could be mistaken, but I never felt like I ran into this particular issue...
If I ever reloaded because of a dialogue choice, it's not because I didn't understand the general idea of what I was choosing, but because I didn't like my outcome, and I mean REALLY didn't like it, and couldn't read how the npc was going to react.
You guys are going to have to give a couple of examples.
So you don't reload because your character didn't say what you thought he would or wanted him to, but you do reload because you got an unexpected reaction. Your problem isn't lack of control of your own character, but lack of control of NPCs. That makes no sense to me. You said it yourself that in real life you might get a surprising outcome. Why not deal with it if you said what you actually meant to say?
Same here. I almost never reload. I look at it as cheating. I think that I did twice - both times when the option I chose wasn't the idea I wanted to convey and ended up with a very surprising outcome opposite of what I thought it should have.
You said "same here" and then described the exact opposite scenario of the person you quoted.
- Remmirath aime ceci





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