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Was Dispel really necessary?


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53 réponses à ce sujet

#26
teks

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yeah its only useful for sleep and

Pommel Strike (2HW)
Sweet Revenge (W+S, Upgrade to Payback Strike)
Give Them The Boot (Battlemaster)
Wrath of Heaven (Templar spec)

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Knockout Bomb (Assassin spec)



#27
Gigamantis

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As a Mage you don't really have the mana to sustain 8 damage/CC spells anyways, so for how much it can do how much of an opportunity cost is it really?  As a Mage your all-purpose spells are Barrier, Fade Step and you can maybe sustain 3-4 damage spells on spam if you're a Rift Mage and less if you're not. 

 

Any more damage spells would be wasted/redundant because you're likely at your mana limit, so I'd say you have at least 2-3 discretionary slots for situational spells, and Dispel is probably the best situational spell you have.  It's low CD, cheap, covers a wide-area, trivializes rifts, serves as a detonator and is the best DPS against barriers in-game.  Once you have your DPS and other essentials covered what exactly would you take instead of Dispel? 



#28
Medhia_Nox

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Dispel is insanely useful...

 

I'd say:  "Do we really need fifteen different ways to -blast someone with magic- ?"



#29
JaegerBane

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The cost of a single slot, oh lordy how could we afford such a cost!


Well, it's one or the other - either it's powerful enough to be worth the slot, or slots are not that valuable and hence it doesn't matter what you stick in there. It can't be both.

#30
Exalus

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Don't forget that it also gets rid of those damn static rings that electric dragons toss on you.

oh my god thats awesome.



#31
JaegerBane

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Any more damage spells would be wasted/redundant because you're likely at your mana limit, so I'd say you have at least 2-3 discretionary slots for situational spells, and Dispel is probably the best situational spell you have.  It's low CD, cheap, covers a wide-area, trivializes rifts, serves as a detonator and is the best DPS against barriers in-game.  Once you have your DPS and other essentials covered what exactly would you take instead of Dispel?


That's the point, I guess. In most cases you'll need ~3 slots for your basic spec spells, bare minimum 2 different elemental attacks, one for barrier, one for fade step and one for a focus ability - so to answer your question, it's more what do you want to drop simply for the sake of nuking barriers and face rolling rifts (which are pretty easy). You could drop your focus ability I suppose.

#32
teks

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Well, it's one or the other - either it's powerful enough to be worth the slot, or slots are not that valuable and hence it doesn't matter what you stick in there. It can't be both.

Slots, plural. We're talking a single slot, of 8, 7 slots for other stuff. Thats not a huge cost.



#33
JaegerBane

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Slots, plural. We're talking a single slot, of 8, 7 slots for other stuff. Thats not a huge cost.


That was my point, either the argument is that it's worth a slot, in which case it's a question of how well it matches up to the other contenders, or that you can afford to dump anything in your final slot, in which case it's merits are irrelevant.

#34
teks

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I think it does. Its only an issue late game, and there is no gain from stacking more and more damage spells. Get fire magic, focus on crit chance, get all that reduced and free cooldowns plus rift mage mana gains, and just spam the crap out of rift magic. Its all the damage spells nessesary.



#35
brazen_nl

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yeah its only useful for sleep and

Pommel Strike (2HW)
Sweet Revenge (W+S, Upgrade to Payback Strike)
Give Them The Boot (Battlemaster)
Wrath of Heaven (Templar spec)

Stunning Shot (Archery)
Knockout Powder (Subterfuge)
Knockout Bomb (Assassin spec)

 

Give Them The Boot knocks down and doesn't prime for a combo.

 

The other Warrior Stuns you listed are better detonated into Rupture than Weakness, which is a single mage skill. Last 3 are Rogue Sleep and are excellent candidates. 

 

Basically, yeah, what I said ...



#36
Farangbaa

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I give it to every mage. I disable it for the AI though and leave their mana reserve at 30-40% so I can always use it when necessary.

#37
teks

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Give Them The Boot knocks down and doesn't prime for a combo.

 

The other Warrior Stuns you listed are better detonated into Rupture than Weakness, which is a single mage skill. Last 3 are Rogue Sleep and are excellent candidates. 

 

Basically, yeah, what I said ...

Oh yeah. That was copy paste. Shame on guides for assuming things work right.



#38
brazen_nl

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Oh yeah. That was copy paste. Shame on Bioware for assuming things work right.

 

FTFY



#39
sunnydxmen

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i love dispel i always have it on my mages.



#40
teks

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FTFY

Nah, they are cool. All games are released like this. It just depends if they actually freakin fix them.


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#41
actionhero112

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Unless you can't understand English, I suspect you know what I was getting at, and it certainly wasn't anything to do with claiming two spells take up 8 slots, anything that can't kill dragons in seconds is useless, dismissing other people's choices, all other classes are crap or whatever hysterical hyperbole you're trying to place in my mouth - so let's not pretend any of that has anything to do with my point.

All I was *actually* saying is that a situational spell is not going to be the top of everyone's list when the slots are at a premium. It's really not that hard a point to grasp.

 

I can't understand what you're saying because you makes leaps and bounds in logic that are....questionable, to say the least. 

 

It's hardly a situational spell when you're guaranteed to face barriers, debuffs, enemy buffs, cause aoe stuns/sleep, fight wraiths, and glyphs the entire game. That's like saying rifts are situational. Uh yes and the situation is the entire game. 

 

Dispel should be in every party at least once because of how good it is. 



#42
JaegerBane

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I think it does. Its only an issue late game, and there is no gain from stacking more and more damage spells. Get fire magic, focus on crit chance, get all that reduced and free cooldowns plus rift mage mana gains, and just spam the crap out of rift magic. Its all the damage spells nessesary.

Perhaps. People talk about stacking more and more damage spells like its the only other thing to fill your slots with - as I said to the other guy, you're not doing this in most cases. You're having to chuck out out teleports, crowd controls, shields etc to support dispel, not, as some say, '15 other nukes'.

Rift Mage is perhaps the best suited to using it though, as the spec 1) has the fastest overall cool downs, and hence can reuse spells much more efficiently and 2) isn't significantly better than a normal mage at handling barriers. For something like a KE, that realistically has no need for any other anti-barrier spell, it's not clear cut.

#43
JaegerBane

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I can't understand what you're saying


That's probably because you're not listening to what I'm saying. If you can't be bothered to do me that courtesy than I can't be bothered with debating with you.

#44
Ezkiel

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It is useful but as you level up and especially after you get your spec. tree its usefulness starts to drop.

Barriers are not that big issues later on and buffs and stuff don't really matter that much most of time (even on nightmare) if you can grind trough trash fast enough.

Although i'm not sure if that was because i picked mages over templars as mobs with barrier ware rather rare, boss ones even more so.

 

Personally once i got that rift pull spell everything else become less useful (pile up mobs with it and then nuke them with 2x fire mine and what ever aoe).

Still i always had one slotted simply coz its not fun when RNG gives you 5 terror demons from rift as you can cut their numbers from start



#45
Nemesis788450

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i never use it on rifts but do use it on barriers...barriers are kinda annoying



#46
Bhaal

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Also if one is playing in Nightmare Dispel is essential since enemies can spam barrier after barrier.



#47
zeypher

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Dispelling barriers, Getting rid of elemental effects, lightning circles and a very large AOE detonator. Dispel is extremely good.



#48
actionhero112

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That's probably because you're not listening to what I'm saying. If you can't be bothered to do me that courtesy than I can't be bothered with debating with you.

Because you're wrong. The benefits to always carrying dispel are extremely obvious. A large AoE detonator, anti barrier, anti enemy buff, anti debuff, a barrier strengthener on your side and a damage upgrade as well. 

 

To say it's "situational" is wrong, because the benefits are so varied and it can be used in pretty much any scenario. 

 

To say it's "outclassed" is wrong because no other spell has the same large AoE eldrich detonation, and nothing else can dispel buffs and debuffs. Not to mention it's anti barrier. 

 

So yes, I don't get your argument because it's fundamentally flawed in every way. 



#49
WJC3688

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Every spell is "situational." Dispel might not do anything against vanilla mobs with no buffs, barriers, special abilities, etc., but those are also the easiest enemies to kill without taking significant damage. So in that "situation" other spells are not very useful either, you could go without them and still get through the encounter without much difficulty. In most actual difficult fights however Dispel is incredible for its cost (both in terms of how many ability points it takes to unlock, and its mana cost/CD).


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#50
ImDedicatedToMyApologies

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dispel insta-kills rift demons when they spawn. That is enuf reason for me to take dispel on Solas.

It's also an aoe detonator. i know primers are mostly single targeted, but hey its still good to have.