Aller au contenu

Photo

Disappearing corpses ruin the immersion!


  • Veuillez vous connecter pour répondre
66 réponses à ce sujet

#1
Suffran

Suffran
  • Members
  • 6 messages

Hello Bioware,

 

first off, thank you for putting the effort of years into this game. I have played 30 hours and really like it thus far. But there is one matter that prevents me entirely from immersing into the greatly looking world of Dragon Age:

 

The disappearing bodies resp. the blood stains on the ground.

 

Since my early gaming career as a kid in the 90's, I always dreamt about the day when technology became so advanced that games could render dead bodies/corpses whithout making them fade away after a short period of time. As last generation consoles and PC's lacked memory and processing power, it was absolutely understandable that corpses disappeared after a split second.

 

But in the year 2014 (almost 2015), why in god's name do people still disappear 10 seconds after their deaths? This little detail kills the entire atmosphere and immersion for me and I often stop playing Dragon Age Inquisition because of this! Skyrim, for instance, delivered corpses to stay the whole game on where they died - and I am speaking of the Xbox 360/ PS3 version!!!

 

So why do High-End-PC-owners, PS4 and Xbox One "next-gen console" owners still have to bear this?? You guys already made this possible over ten years ago with Baldur's Gate, where dead bodies were even present after leaving and reentering an area, but you can't do it now with all the abundant resources you have?

 

Dragon Age: Origins - the greatest masterpiece in the history of gaming - suffered from the same problem. Back then, I had a decent gaming PC and installed a modification that prevented blood stains/pools and dead bodies from disappearing or turning into a pile of bones. From that point on, the game completely changed for me. The battle of Ostagar suddenly felt like a real war. Piles of dead bodies and a sea of blood really made me contemplative after a battle. The game became much more mature and dark. It became the masterpiece which the vanilla game couldn't be.

 

Now, my PC is too old. I can't run Inquisition on it and therefore bought the PS4 version. So I am dependent on you developers as I can't make use of any mods. I beg you, please give us players an option to enable/disable the disappearing  blood stains and corpses. Even if that means the loss of half of the performance. If it's optional, nobody can judge you for performance issues. I would take 50% framerate loss over disappearing corpses any second!!

 

Please Bioware, do this for us. We have been filling your pockets for decades now so we deserve that a long-awaited dream finally becomes reality.

 

 

Apart from that, I want to emphasize something in this game that surprisingly disappointed me hardly as well. The soundtrack and ambient music. Unlike the epic Mass Effect games or DA Origins, this game simply lacks of music. During exploration, I sporadically hear some shreds of music which last 10-15 seconds. But there is no constant ambient music in the background like in Skyrim and almost any other RPG. This costs very much atmosphere and makes the game kind of lifeless and monotonous. The overall sound design is lacking fine-tuning anyway. There are no footstep-sounds in cutscenes and there is almost no music during conversations. When I think of the epicness of the Mass Effect conversations with subtle and immersive music, I get totally wistful.

 

I am sad that no reviewer or anyone else notices the issue with the corpses. I can't be the only one who thinks that this is a gamebreaking atmosphere killer....

 

:(


  • jjarrellj et Spitfire aiment ceci

#2
Spag Eddy

Spag Eddy
  • Members
  • 5 messages

I just came to these forums looking for a fix for this, as I completely agree. It kills the immersion when a body just up and disappears out of the blue. We're living in 2015 - why are we still dealing with crap like this? I have a high-end PC that runs this game just fine and feel that this should be an option for people to choose between. At least in DA:O there were mods you could download to fix this little annoyance, but as of yet, I see nothing of the sort for Inquisition.

 

Anyone out there discovered any .ini tweaks or anything to remedy this brain-boggling exclusion?



#3
phantomrachie

phantomrachie
  • Members
  • 1 176 messages

I prefer that bodies disappear. Seeing the naked corpses of my enemies in Skyrim did not improve my immersion.

 

Dead bodies cluttering up the place makes people feel even more like throw away trash than they already do.


  • Elsariel, Mes, SongstressKitsune et 3 autres aiment ceci

#4
mutantspicy

mutantspicy
  • Members
  • 467 messages

It would be cool.  I think though it would be very difficult to navigate combat constantly tripping over dead bodies.  



#5
Nefla

Nefla
  • Members
  • 7 720 messages

Did you make an additional account to agree with yourself? lol


  • Mes et phantomrachie aiment ceci

#6
phantomrachie

phantomrachie
  • Members
  • 1 176 messages

Did you make an additional account to agree with yourself? lol

 

lol I just noticed that  :D



#7
Spag Eddy

Spag Eddy
  • Members
  • 5 messages

Nobody said that the bodies had to stick around and exist for all eternity like they often do in Skyrim, but a certain amount of time that the corpses stick around before they just magically "poof" right before you would've been the more logical choice. I (and many others) play games like this to get immersed - this breaks immersion. I prefer to be surrounded by a believable setting/environment within the context of the game I am playing. Especially since I tend to play evil characters in most rpgs, I enjoy seeing the aftermath of my carnage. It is very fulfilling to my nerd ego.

 

I am not playing some crappy little action game from Sega, the standards are a little higher here.



#8
Uccio

Uccio
  • Members
  • 4 696 messages

Agree with OP. It is plain ridiculous when the bodies vaporize in a green smoke puff. They could at least do it like in Origins, lie there for a while then at the second passing the body is a bunch of bones. 


  • BelnickISMYNICKNAME aime ceci

#9
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

Yes, corpses vanish way too quickly. I can't even make a screenshot of my party posing in front of the dragon we just killed.

 

This ties into the search/loot problematic, too. Since BioWare is so insistent on copying Skyrim, perhaps they should have played it longer than an hour. Skyrim doesn't tell you where the ore or the flowers are, you -see- them. You have distinct visual cues that tell you if you can harvest a plant or not. If DA:I had that, too... and if they kept the corpses around for a while after the battle... then you wouldn't need to spam ping like a paranoid submarine captain trying to parallel park in the harbour. :P


  • Hexoduen et jjarrellj aiment ceci

#10
Feranel

Feranel
  • Members
  • 932 messages

They kinda sizzle out with a greenish fade energy, I just head-cannon it that the Inquisitor's mark absorbs power from fallen enemies around them.

 

BRB need to go kill more, my left hand is hungry.


  • SongstressKitsune, phantomrachie, RenAdaar et 1 autre aiment ceci

#11
Szoreny

Szoreny
  • Members
  • 14 messages

Yes, corpses vanish way too quickly. I can't even make a screenshot of my party posing in front of the dragon we just killed.

 

 

Whoa whoa, wait a minute you mean that the corpses of *Dragons* dissapear as well? 

 

Vanishing corpses are one of my biggest pet peeves in gaming, and to make matters more annoying In games where corpse fade is tweakable or moddable from Half Life 2 to Dragon Age Origins to Crysis to Mass Effect to Witcher 2 i have NEVER seen a performance drop from enabling persistant corpses, so its pretty clear it doesn't stress out game engines that much, at least on PC anyway.  So why the **** is stuff like this still an issue. 

 

Anyway in unmodded Da:O corpses poofed into their ridiculous bone piles as soon as you turned your back, but IIRC Bioware had the good sense to not make Flemeth's body disappear so you could admire your kill. 

 

Though I was dismayed to see vanishing bodies in Inquisition, I was assuming they left large bodies like Dragons as the exceptions, so you could actually see what you've just done. 

 

Guess not!  Seriously devs if you don't want persistant corpses as a menu option, put in an .ini switch that allows for some player agency on the issue.

 

Cleaning up Corpses after a reasonable duration like 15 minutes, or removing them when the player zones via a load-screen or simply putting a global population cap on them, say 20 active, are all reasonable compromises if you don't want them around forever.  If you can't figure out how to path AI around them, just disable their clip. 

 

I'd rather see my companions walk straight through a Dragon Corpse then have it just vanish into thin air.  Geez guys I mean really.


  • DaemionMoadrin aime ceci

#12
Elhanan

Elhanan
  • Members
  • 18 505 messages
I prefer it over the stuttering that can be created with many scattered remains on screen.

#13
Szoreny

Szoreny
  • Members
  • 14 messages

I prefer it over the stuttering that can be created with many scattered remains on screen.

 

Name the game with persistant corpses where this stuttering occurs, - I've never seen it, even in games where the corpse value was buried in an .ini or enabled via mod.

 

Making the value an option or a tweak is the way to go if the system is too weak for it.



#14
mutantspicy

mutantspicy
  • Members
  • 467 messages

While you're at it can we have gore mode.  With real decapitations, blood explosions, loss of limbs, impale animations.  



#15
Captain Wiseass

Captain Wiseass
  • Members
  • 954 messages

While you're at it can we have gore mode.  With real decapitations, blood explosions, loss of limbs, impale animations.  

For immersion, right?



#16
mutantspicy

mutantspicy
  • Members
  • 467 messages

absolutely!! When every combo is an explosion or knockdown, its a bit dull.



#17
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

Whoa whoa, wait a minute you mean that the corpses of *Dragons* dissapear as well? 

 

 

Yup. They have a short death animation once you get their health to zero, then vanish in a huge cloud of greenish fog and leave only a black dragon skull behind. A generic one btw. Once you loot it, it vanishes, too.



#18
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

I prefer it over the stuttering that can be created with many scattered remains on screen.

 

Nonsense. If your machine can handle the enemies while they are alive and moving, then it can handle them as corpses easily.


  • Hexoduen aime ceci

#19
Elhanan

Elhanan
  • Members
  • 18 505 messages

Name the game with persistant corpses where this stuttering occurs, - I've never seen it, even in games where the corpse value was buried in an .ini or enabled via mod.
 
Making the value an option or a tweak is the way to go if the system is too weak for it.


I may have this incorrect, but do seem to recall from some past games that placing loot inside of containers was preferable than leaving it lie about on the ground. This is a reason I police areas as much as I do, be it NWN1, Skyrim, or games made between them.

It may have nothing to do with corpses, but if it can hurt gameplay, I can deal with vanishing bodies as head canon (eg; Twas the Breach, Mark of the Rift, etc).

#20
Szoreny

Szoreny
  • Members
  • 14 messages

For immersion, right?

 

Personally I could give crap all about immersion, - but stealing a corpse from under me is just rude. 

 

From Baldur's Gate 2 to Crysis tweaked to keep corpses for 999 seconds, picking through the heaped aftermath of battle is a nice way to catch one's breath.

 

And mutant's hunger for more kill animations is great too, but more animations are pretty unlikely at this point.



#21
Szoreny

Szoreny
  • Members
  • 14 messages

Yup. They have a short death animation once you get their health to zero, then vanish in a huge cloud of greenish fog and leave only a black dragon skull behind. A generic one btw. Once you loot it, it vanishes, too.

 

Alright, looking forward to killing one a little less now, - ugh.



#22
Suffran

Suffran
  • Members
  • 6 messages

Do you guys think Bioware will listen to our suggestions/ wishes or did they turn into Ubisoft already?



#23
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

Uh... whatever, if the corpses stayed there forever it would cause the game to crash on the long run as the monsters keep respawning. Immersion what? Use your imagination.


  • Starry-eyed aime ceci

#24
Battlebloodmage

Battlebloodmage
  • Members
  • 8 699 messages

Blame PS3/Xbox360, they need to free up memories.



#25
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

Uh... whatever, if the corpses stayed there forever it would cause the game to crash on the long run as the monsters keep respawning. Immersion what? Use your imagination.

 

No one said anything about forever. As soon as you wander out of sight, the corpses can dissolve but I find it rather distracting if an enemy turns into green fog while I'm still fighting his comrades. Especially since it looks similiar to the Toxic Cloud skill.

 

As I said before, if the console/computer can handle displaying your enemies being alive and walking around, then it can handle displaying them as corpses.