Where do some of you folk keep getting the "forever" and "indefinite" notions from any of this? Get off the topic title and try reading some of the actual posts within this thread before jumping to your own ignorant conclusions - Not one person is debating whether corpses should exist until the end of time and space. I think all of our brains work well enough to realize that that would not be a good idea for various different reasons.
The problem lies within the fact that corpses in this game "VAMOOSH" before they even have a chance to hit the ground and get cold, thus the breaking of immersion for many people. I don't expect the corpse to still be there when I return to that same area 60 hours later, but modern standards dictate that they should at least remain there until I have completely left that particular area. At the very least.
I couln't have said this better. I'm glad there are still people out there who respect other people's tastes and opinions.
If disappearing bodies do not bother some of you, then why do you even post in such a thread just to say "this is not an issue, stop whining!" ??
Well, everyone has an induvidual and subjective perception of what is annoying and what is not.
Though Spag has been hammering the point for those unable to read a whole two pages of posts, corpse clearing can be time based, population based, distance based or zone based. Or a combination. Games that don't remove corpses in front of the players face use some of these methods.
Of course there are some extremes in the other direction. The mod that was made to keep corpses from disapearing from Dragon Age Origins resulted in all corpses staying FOREVER, with none removed. And guess what. No performance loss.
Kinda weird in areas that got repopulated with NPC's after the player cleared them of enemies, but that could be solved by deactivating the mod, loading the area in question, saving, then reactivating.
Agreed. As I said in my original post, I used that mod all the time, even without cleaning any corpses for performance's sake. I left everything as it was. Piles of bodies everywhere - and no performance hit whatsoever. That was on a computer, by the way, which was even slightly outdated back in 2009!!
Every explanation or excuse attempt from anyone in this thread to protect Bioware is vainly. You seem to not understand the matter and how things work then. It is anythings else than a big deal to let corpses stay until the player leaves the area or like some of you mentioned before - after a certain period of time. Many old games, including Bioware games, did this years, not to say over a decade ago.
The game loses a great deal of maturity and believability by how it solves the corpses at the moment. It is halfway understandable that ghosts and demons disappear quickly (it's even rather realistic based on the lore) but human beings like bandits who have nothing to do with magic or anything like that? As if they weren't made of flesh and blood. Or even worse, the animals like bears and nugs. I consider them as dummies, fake mockups rather than "real" ingame fauna.
I am the type of player who likes to see the consequences of his actions. And in a game like this, where choices, actions and consequences are supposed to matter more than most other things, visibly fading corpses are simply unacceptable. In DA Origins, I did regret killing people and showed signs of compassion as I scavenged dozens of bodies which I either killed due to plain battle rage or because I was forced to protect myself.
In Inquisition, however, I feel no emotion after killing humans - as they don't feel like individuals anymore. They are just replaceable, reproducible and permamently respawning puppets which seem to be solely created for the satisfaction of people's bloodthirst. Slaughtering living beings without having the slightest chance of feeling remorse (even if it is just a game) proves why videogames are still considered as unequal to films or literature.