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Disappearing corpses ruin the immersion!


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#26
snackrat

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It doesn't matter how powerful your computer is. You leave corpses indefinitely, eventually areas become impossible to render for even the most high powered gaming PCs. Say goodbye to respawning prey, as well, since infinite rams/foxes will burn out any PC. Think of all the regions you'll never be able to enter again.

At that point, people start complaining about how the game is broken and they should fix it, lazy coding not to take this into account Biower.

 

It is easy to criticise technical design when you don't have the training or experience to know why it has to be that way. Don't be that guy who's all "why don't you just do this one thing (worth hundreds of man hours)?"

 

Personally I'm pleased they actually disappear upwards, in Fade green, as if the rifts work both ways and are pulling the bodies through instead of just their spirits. That makes the timing work too (spirits apparently stick around for a few seconds to less than a minute), at it looks hellova lot less dumb then straight disabling the models.

That is the most immerse method of clearing engine junk I think I have EVER seen.

 

A medium point could be like the Skyrim they hail so much where the bodies disappear when the zone resets, and new things also only spawn with the zone resets. But that would made farming for fade-touched mats really annoying.


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#27
DaemionMoadrin

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It doesn't matter how powerful your computer is. You leave corpses indefinitely, eventually areas become impossible to render for even the most high powered gaming PCs. Say goodbye to respawning prey, as well, since infinite rams/foxes will burn out any PC. Think of all the regions you'll never be able to enter again.

At that point, people start complaining about how the game is broken and they should fix it, lazy coding not to take this into account Biower.

 

It is easy to criticise technical design when you don't have the training or experience to know why it has to be that way. Don't be that guy who's all "why don't you just do this one thing (worth hundreds of man hours)?"

 

For... Okay. Where do you get the "indefinitely" from? That's just the other extreme of the issue.

 

This can be solved easily: Any corpse stays where it has fallen until you move out of sight or until 5min pass, then it dissolves.

That way you can kill tiny animals like nugs or fennics without seeing large rib cages as loot. That way you don't get blinded by fog in the middle of combat. That way you don't have to ping to find remains.

Everybody wins and it is not a big deal for BioWare to implement this, since they only have to change the timer from immediately to 5min. Done. End of story.



#28
Mes

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Interesting thread - this has never occurred to me as something that might bother people.

 

When I killed my first dragon and it promptly disappeared, I admit I was disappointed. Don't really care about random smaller enemies, though.



#29
Alistair32

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It never bothered me that dead bodies vanish. I mean enemies are respawning, after a short amount of time you wouldn't be able to make one step without treading on a dead body.



#30
Razir-Samus

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dude has a point, though there is wildlife and other folk "take over" areas... so corpses would be eaten, moved, buried, or burned

 

maybe what he really wants is more skeletons! :ph34r:



#31
Mirth

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No - it's just pure laziness or lack of $$ based on publisher pressure. The are a dozen ways they could have handled persistent corpses, just like there are dozens of "death move" animations they could have added to make the game more mature/darker/realistic (however you want to justify the budget).
They choose kiddie porn (animated sex scenes) instead.

Sorry guys, but if you WANT dragon age to be anything at all like the promo vids, you'll have to play a different game.

Ignore the dozens of "other" corpses you see in the game. Anything you touch gets atomized.

#32
Spag Eddy

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Where do some of you folk keep getting the "forever" and "indefinite" notions from any of this? Get off the topic title and try reading some of the actual posts within this thread before jumping to your own ignorant conclusions - Not one person is debating whether corpses should exist until the end of time and space. I think all of our brains work well enough to realize that that would not be a good idea for various different reasons.

 

The problem lies within the fact that corpses in this game "VAMOOSH" before they even have a chance to hit the ground and get cold, thus the breaking of immersion for many people. I don't expect the corpse to still be there when I return to that same area 60 hours later, but modern standards dictate that they should at least remain there until I have completely left that particular area. At the very least.



#33
Jeremiah12LGeek

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It's all part of the secret lore that the dead bodies are actually of vampires from the world of Buffy.

 

giphy.gif



#34
Szoreny

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It never bothered me that dead bodies vanish. I mean enemies are respawning, after a short amount of time you wouldn't be able to make one step without treading on a dead body.

 

Though Spag has been hammering the point for those unable to read a whole two pages of posts, corpse clearing can be time based, population based, distance based or zone based.  Or a combination.   Games that don't remove corpses in front of the players face use some of these methods.

 

Of course there are some extremes in the other direction.  The mod that was made to keep corpses from disapearing from Dragon Age Origins resulted in all corpses staying FOREVER, with none removed.  And guess what.  No performance loss.

 

Kinda weird in areas that got repopulated with NPC's after the player cleared them of enemies, but that could be solved by deactivating the mod, loading the area in question, saving, then reactivating.



#35
snackrat

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Interesting thread - this has never occurred to me as something that might bother people.

 

When I killed my first dragon and it promptly disappeared, I admit I was disappointed. Don't really care about random smaller enemies, though.

 

I will say I think the dragons' corpses should stay. There's few enough of them that they hopefully shouldn't cause technical issues if they stick around - at least until you leave the zone or advance the plot, anyway.



#36
DaemionMoadrin

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I will say I think the dragons' corpses should stay. There's few enough of them that they hopefully shouldn't cause technical issues if they stick around - at least until you leave the zone or advance the plot, anyway.

 

You haven't been reading much of the thread, right? Perhaps you should do so, especially regarding your technical issues there.



#37
BelnickISMYNICKNAME

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it is a console game converted to PC, the consoles could never handle that amount of dead bodies all over the maps so because of consoles we(pc) are stuck with it too



#38
Riladel

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totally agree



#39
Rawgrim

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Disappearing bodies is better than spawning enemies, though.



#40
Jeremiah12LGeek

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it is a console game converted to PC, the consoles could never handle that amount of dead bodies all over the maps so because of consoles we(pc) are stuck with it too

 

Plenty of games do it.

 

Both Fallouts sustained dead bodies for lengthy periods of time (and the Fallouts were not exactly "resource lite" when it came to consoles.)

 

But no, please carry on blaming every little detail on the existence of consoles. It's not a tired and pointless exercise, at all.



#41
DaemionMoadrin

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Plenty of games do it.

 

Both Fallouts sustained dead bodies for lengthy periods of time (and the Fallouts were not exactly "resource lite" when it came to consoles.)

 

But no, please carry on blaming every little detail on the existence of consoles. It's not a tired and pointless exercise, at all.

 

This has been explained 5 times already and people still drag it up again and again. People. What a bunch of bastards.


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#42
Solar1101

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What is game breaking? they are being sucked into the fade through the rift!


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#43
ZerebusPrime

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Frankly, I find it amazing that no one has mentioned how ANYTHING THAT DIES WITHIN RANGE OF THE INQUISITOR HAS ITS BODY DISSOLVED INTO THE FADE!  That's some scary stuff right there.



#44
Suffran

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Where do some of you folk keep getting the "forever" and "indefinite" notions from any of this? Get off the topic title and try reading some of the actual posts within this thread before jumping to your own ignorant conclusions - Not one person is debating whether corpses should exist until the end of time and space. I think all of our brains work well enough to realize that that would not be a good idea for various different reasons.

 

The problem lies within the fact that corpses in this game "VAMOOSH" before they even have a chance to hit the ground and get cold, thus the breaking of immersion for many people. I don't expect the corpse to still be there when I return to that same area 60 hours later, but modern standards dictate that they should at least remain there until I have completely left that particular area. At the very least.

 

I couln't have said this better. I'm glad there are still people out there who respect other people's tastes and opinions.

 

If disappearing bodies do not bother some of you, then why do you even post in such a thread just to say "this is not an issue, stop whining!" ??

 

Well, everyone has an induvidual and subjective perception of what is annoying and what is not.

 

Though Spag has been hammering the point for those unable to read a whole two pages of posts, corpse clearing can be time based, population based, distance based or zone based.  Or a combination.   Games that don't remove corpses in front of the players face use some of these methods.

 

Of course there are some extremes in the other direction.  The mod that was made to keep corpses from disapearing from Dragon Age Origins resulted in all corpses staying FOREVER, with none removed.  And guess what.  No performance loss.

 

Kinda weird in areas that got repopulated with NPC's after the player cleared them of enemies, but that could be solved by deactivating the mod, loading the area in question, saving, then reactivating.

 

Agreed. As I said in my original post, I used that mod all the time, even without cleaning any corpses for performance's sake. I left everything as it was. Piles of bodies everywhere - and no performance hit whatsoever. That was on a computer, by the way, which was even slightly outdated back in 2009!!

 

Every explanation or excuse attempt from anyone in this thread to protect Bioware is vainly. You seem to not understand the matter and how things work then. It is anythings else than a big deal to let corpses stay until the player leaves the area or like some of you mentioned before - after a certain period of time. Many old games, including Bioware games, did this years, not to say over a decade ago.

 

The game loses a great deal of maturity and believability by how it solves the corpses at the moment. It is halfway understandable that ghosts and demons disappear quickly (it's even rather realistic based on the lore) but human beings like bandits who have nothing to do with magic or anything like that? As if they weren't made of flesh and blood. Or even worse, the animals like bears and nugs. I consider them as dummies, fake mockups rather than "real" ingame fauna. 

 

I am the type of player who likes to see the consequences of his actions. And in a game like this, where choices, actions and consequences are supposed to matter more than most other things, visibly fading corpses are simply unacceptable. In DA Origins, I did regret killing people and showed signs of compassion as I scavenged dozens of bodies which I either killed due to plain battle rage or because I was forced to protect myself.

 

In Inquisition, however, I feel no emotion after killing humans - as they don't feel like individuals anymore. They are just replaceable, reproducible and permamently respawning puppets which seem to be solely created for the satisfaction of people's bloodthirst. Slaughtering living beings without having the slightest chance of feeling remorse (even if it is just a game) proves why videogames are still considered as unequal to films or literature.


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#45
Suffran

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Frankly, I find it amazing that no one has mentioned how ANYTHING THAT DIES WITHIN RANGE OF THE INQUISITOR HAS ITS BODY DISSOLVED INTO THE FADE!  That's some scary stuff right there.

 

HAHA! What a great conclusion! Why in god's name didn't I think of that earlier? Joking apart...

 

So why do some people related to the main story DON'T DISAPPEAR after dying then? Why aren't they sucked into the fade? Explain that please.



#46
Szoreny

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Do you guys think Bioware will listen to our suggestions/ wishes or did they turn into Ubisoft already?

 

If this topic attracts any dev attention it'll be to drop in and say bodies vanish for performance reasons, full stop end of issue. 

 

Don't expect any analysis or further explanation which means one of us'll have to make a mod, if its even possible.



#47
Szoreny

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I will say I think the dragons' corpses should stay. There's few enough of them that they hopefully shouldn't cause technical issues if they stick around - at least until you leave the zone or advance the plot, anyway.

 

This would be a decent compromise. 

 

I'd compare it to Witcher 2 where bodies also stupidly insta-decayed but the devs had the good sense not to make the Kayran's body dissolve into a tiny pile of goo behind Geralt's back.    I wish they'd had the courtesy to extend the exception to other giant monsters like Trolls, Arachas and Queen Endregas but that's an issue for another forum.

 

Witcher 2 could also be modded to allow all bodies to stay for five minutes.  Depending on the area you could make quite a pile in that time, and guess what, no performance loss.  Five minutes was still too short btw, but better than nothing.


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#48
Xhaiden

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<cough>



#49
Mirth

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This is quite simply an issues of "suits vrs developers". Some suit with monetary control said to the dev team "you know, our research shows if you make bodies explode and disappear on death we'll sell x number of more units. Make it happen."
Dev: "Well players like more realistic combat death and loot mechanics. We want to add 24 death moves and persistent corpses."
Suit: "Realisim? Haha haha.. if people want real they can watch the news. Besides, we don't have the budget for that. We have a budget that supports our metrics. Exploding bodies please."

#50
Xhaiden

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What? No one is buying or not buying a game in significant sales margins over dissappearing corpses of all things.

 

Dissappearing corpses is a technical/resource issue. Not a financial one.