Today I was arguing ina DA forum and while trying to explain people why I hate the game I (accidentally) came up with a very good summary: "In a table RPG my actions are decided by how I build my character and a dice, in Inquisition nothing of this matters, just my skill as a player matters"
You can stop here, the rest is totally optional.
That's it. This is my answer to all those people arguing that Inquisition is more Baldur's Gate or more RPG than previous Dragon Age games. No, it isn't. Of course if you go with the concept of role playing you can make all kinds of statements, I could say that Inquisition is more RPG than DAO but I could also say the people that are REALLY role playing high fantasy are the actors from The Lord of the Rings and The Hobbit movies. So let's just skip that.
Now concerning the origins of the term RPG and the most common games classified as such the gameplay is much closer to Origins than to Inquisition. If you want to bring story than you can go for all non-RPG titles with great stories and more direct control and thus role playing experience of the character. So yeah, you can say this action game (Inquisition) is RPG. You can say that Bioware returned to it's origins. Or you could look at reality and just not say such things.
Of course people who dare say such things are not reffering to mechanics. But I am. Inquisition is as much RPG as a children with a sword is playing D&D. Yeah by the meaning of the words it is role play. By the origins of the terms and mechanics, it is not. The boy is not playing D&D and Inquisition is not RPG. If Inquisition is RPG then all modern games with a storyteling are RPGs, hell, Saints Row is RPG. RPG IS MECHANICS, it was defined by a set of mechanics, rules, that is precisely what RPG is. RPG without mechanics is storytelling and all game genres have storytelling now. Saying a game is RPG because of its story is like saying that writting a LOTR fanfic is playing RPG.
If the mechanics are not about the development of your character, if most (almost all) of your actions are define by your skill with the controller, I'm sorry but this is no RPG. It is RPG when your advancement in levels and development of character OR the way you built your character at the start are VERY important, decisive, to the result of your actions. If Inquisition was a tabletop RPG then all you had to do is make choices, in and outside battle, and these choices would decide everything despite of what your character is.
In real RPGs and in real life no matter how good is your decision if you did not develop a key attribute related to your decision it won't work. If you decided to do a test you need intelligence, if you decided to fight you need dexterity, strength and constitution, and so on... In Inquisition nothing depends on my character, it doesn't matter if he have 1 dexterity or 200 dexterity, he will hit, as long as I hit. "Oh but the damage depends on your character" - Aw yeah, right, by the AUTOMATIC growth of the character which gets rid of me roleplaying how this happens, and the equipments which isn't the character itself, it is as much RPG as chosing what someone will wear is being them.
I imagine how many players would keep playing D&D if they actually had to swing swords or control their miniatures with an XBOX One controller... Mechnics matter, changing it may work for some people, but not for all. it is disrespect with everybody that loved the way the game played. THANKFULLY I don't have to worry about Wizards of the Coast forcing me to buy a hologram arena to make my characters battle against goblins, ogres, trolls and dragons, this would be the day I would never play D&D again.
People who like live action go for live action as people who like action games go for action games. People who like tabletop RPG go for it like people who like Bioware RPG go for it. I went for a Bioware RPG and expected a Bioware RPG, got an action game. Amazing.
As a parting gift: All characters jump the same with no attributes or skill checks... please enlighten me... is this in favor of ACTION or in favor of role playing? Because hell yeah it is a lot of role playing a library nerd, an athletic runner and cutpurse jumping exactly the same. Also cunning doesn't seem to be very important in knowledge as willpower doesn't seem to affect your skills as leader, yeah VERY RPG. Because hell yeah I can have no willpower at all and lead a HUGE organization with no knowledge, previous experience or anything like that, in fact it is ok to have only strength and constitution and still have all kinds of knowledge and charisma.
I don't even fathom the deep dark corners of the multiverse you will venture to find excuses to call Inquisition RPG now but I'm sure it is about completely ignoring that RPG are rules, mechanics, and not the concept of role playing. Asking your boyfriend to wear a nurse outfit is as much RPG as Inquisition. It seems like you can call anything a RPG now, but then I would like to suggest Saints Row as candidate for the anything-goes-RPG genre, hell even FIFA could be considered RPG.




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