That is the difference between a true roleplaying game and a game that merely has RPG elements. Inquisition does better at this than a good many games, so I consider it a good RPG. Do I consider it mechanically solid? No. I actually rather hate the combat mechanics, and indeed many other individual gameplay elements. However, there have been multiple other RPGs with poor or very bad combat that I've liked. DA:I is hardly the first. (Arcanum: Of Steamworks and Magick Obscura comes to mind).
I'd prefer, greatly, if the combat were more as detailed in the beginning of this thread -- but to me, an RPG hinges on making and controlling your character, and more specifically, their personality. Combat and game mechanics can be well integrated into that, and that is assuredly preferable. It's not the case in DA:I, unfortunately, yet DA:I remains an RPG.
I guess they never made an RPG in Japan.
In my opinion, they haven't -- or more to the point, the JRPG style of game does not qualify as a true RPG to me. You are almost always handed somebody else's character to play, and not given much choice in how you play them. That is not an RPG to me. Planescape: Torment is the closest to that which I'll call a real RPG, and it's on the edge (squeaking in because you have such complete control over the character's personality), even though it is one of my favourite games.




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