. D&D in general is about nothing more than melee auto-attack until lv. 5 or so.
I prefer ranged autoattack, myself. No sense getting into melee with gibberlings, etc., if you don't have to.
. D&D in general is about nothing more than melee auto-attack until lv. 5 or so.
I've played games all the way back from the first Ultima game.......waaaay back and games today that claim to be RPG's might get away with it by definition, but in actuality, they are no more than great graphics, linear (but try to fool you into thinking non linear), limiting, short poor stories, plots and bad filler side quests, hack and slash, dumbed down skill sets and trees, etc. Times have changed and not for the better. Remember when games took 4 years to make? They were smash hits.......now its 2 years and meh......profits, all about the immediate profits now. The quality and well written stories, plots and side quests aren't there anymore for some reason.
Totally agree with you OP, but it's way too early in the year to start a "What's an RPG" thread. In fact there's no good time of the year to do it. Just accept that people have different conceptions of what RPG means from what it was when it was originally created and won't shift their position.
You can't fight change.
As an avid RPG gamer I can attest that while the 'mechanics' are a bit different that Inquisition remains an RPG by all standards of the definition. By the way, role playing mechanics are found in many games not connected to the genre or subsequent sub-genres such as Saints Row, Assassin's Creed, Dishonored, etc. Fact is that gamers like to build or create, that is one reason why we are seeing more in game crafting then ever before - especially in newer role playing games. The leveling system is new and unique because it changed that aspect but it makes it no less an RPG due to the rest of the game aspects that follow the same general mechanics of the genre.
Now I have issues with Inquisition such as the overcooked and sometimes campy storyline which really did not need to be so outlandish in one setting. After all, the Mage-Templar War, Orlesian Civil War and Assassination of the Divine, even the Inquisition itself being created to deal with such things would have been more then sufficient, the Breach issue marred the overall plot, not to mention could set future titles in the DA Universe up for a fall. The pigment and colorization is some aspects ran afoul, especially considering the plastic doll-like shine and comic-con like hairstyles which were horrid. Also I dislike the heavy homosexual overtones and lack of heterosexual choices in the game overall, but that is on the writers more so then the graphical and mechanical development teams involved, just like the direction of the story itself. Of course there are a number of us who have done said that the Bioware writers seem disjointed from the gamers and fans, so that is nothing new, it's become somewhat expected. But even with those things I dislike about the game, the argument of whether or not Inquisition is an RPG is moot because at it's core the elements which make a role playing game remain hence it is still an RPG.
wow, worst definition of "ROLE PLAYING GAME" ever.
For me, a RPG is a role playing game. A game where I can play a role.
DAI is one of the most role playing games I have played lately.
Also I dislike the heavy homosexual overtones and lack of heterosexual choices in the game overall, but that is on the writers more so then the graphical and mechanical development teams involved, just like the direction of the story itself.
The current trend is bi and gay is okay and cool. Hetero is common and boring......
no offense op but your explanation of what an rpg is supposed to be or how it is supposed to be defined is probably the worst explanation i have ever read
Also I dislike the heavy homosexual overtones and lack of heterosexual choices in the game overall, but that is on the writers more so then the graphical and mechanical development teams involved, just like the direction of the story itself.
Anyone else amazed by how often this kind of thing comes up?
Lol what game have you been playing? In 200 hours of Dragon Age: Inquistion I got like.. 30 seconds of boob time.
Lucky you get no boob time at all, is Josephine shy?
This thread, not a convincing argument.
Because it bears repeating: most of the background relationships in Inquistion are heterosexual, and as far as we can tell so are most of the characters.
In short, there is little danger of Thedas being taken over by The Gays. Really.
Yup. Me too. I'm actually quite curious where these "homosexual overtones" are because I haven't seen any, really.
I could think only Dorian mission, just to show how homosexuals are oppressed. His father used blood magic to ungay Dorian.(Apparently you can really use blood magic for everything). I honestly didn't expect Bioware makes his character quest so bad. Maybe it's just me because I don't care who character sleeps with. Dorian is first character from Tevinter (Fenris is but he is slave) Dorian is The Tevinter. And Bioware focus on Dorian character ark gay not Tevinter.
Suffice to say I disagree with a lot of what you say. I play the game with m+kb in tactical mode and it feels a lot less actiony and a lot more BG1 than DA2 for example. For what it's worth I first played D&D 35 years ago and have played a lot of different ttRPG's and cRPG's since then. But I'm going it pick up on one thing -"RPG IS MECHANICS".
Um no. No it isn't. You can try and split hairs between RPG and Storytelling, but there is no difference. A RPG allows you to play a role, preferably one that you define. DAI allows you to do that better than even DAO did. It misses out on some roles as you are forced into being a decisive hero of some description, but I accept that no game is perfect. RPG's don't require stats, there are plenty of ttRPG's without stats, they don't require skills checks - D&D only had those for thieves if you recall, they don't require fights, they don't require mechanics at all. DAI is stuffed full of mechanics of course, it's just that the computer handles most of them and we don't see it.
You don't like the way DAI does things. That's fair enough, although I think you are missing out on a good game. But please stop portraying your personal preferences as the desires of all "people", whoever they are.
Dragon Age is nothing like a table top, dice rolling RPG?
Wonders never cease.
Agreed, BG1 was released about 16 years ago and DAO was released about 5 years ago.........I'd expect a current RPG not to have any of the issues everyone has brought up and not just another game with better graphics, linear, hack and slash, short and bad story and more sex.
you make me laugh. Did you even read what you typed?
You said that BG was awesome, a true RPG and that DA:I wasn't because of a list of 'flaws'. These same 'flaws' were either also in BG or were worse in BG.
So you are either a hypocrite or you need to tell me why BG was a true RPG and DA:I isn't when DA:I has improved many things that BG did and has some of the same characteristics.
Or perhaps you've never played BG and you just say it is the best ever because that is what the rest of the internet told you.
The combat in DA:I is fine, not great but fine like most BioWare games, combat has never been their forte (with the exception of Jade Empire, because who doesn't like magic martial arts moves) I wouldn't agree that it is hack and slash though, certainly not on harder difficulties, at least not for me. The tactical camera is a must for the harder fights.
I really enjoyed the DA:I story, much more than I enjoyed the story in DA:O. DA:O felt like I was playing every fantasy novel I've ever read, I wasn't really surprised by anything. DA:I story was not what I expected, I like that, plus it has some nice twists.
I think the open world lets the story down though, the writers attempt to create a sense of urgency and tension is weakened when the Inquisitor dick around for another 20 hours before continuing the story.
As for the sex, there is only more in DA:I because there are more LIs and some of the sex scenes are more explicit. If you don't like the more explicit sex scenes then romance Josephine, her romance is very sweet, very romantic and there is no sex scene.
BioWare games have always had sex.
Eh... this is bullshit for me. I believe this is one of the greatest RPGs out there, just lacks in the hair & costumes department.
I think games today are all about the graphics, sex options, bells and whistles, action, hack and slash and simplicity, to cover up a short, poor story line of a game.
Quick development times today, 2 years?
More about the short term immediate profits.
I could think only Dorian mission, just to show how homosexuals are oppressed. His father used blood magic to ungay Dorian.(Apparently you can really use blood magic for everything). I honestly didn't expect Bioware makes his character quest so bad. Maybe it's just me because I don't care who character sleeps with. Dorian is first character from Tevinter (Fenris is but he is slave) Dorian is The Tevinter. And Bioware focus on Dorian character ark gay not Tevinter.
The thing is, I don't think his father would have cared that Dorian preferred men if he had just towed the line and gotten married and done his familial duty. The fact that Dorian refused to compromise is why his father turned to blood magic. His logic was: "Make him prefer women and he might be okay with marriage and babies".
So, Dorian's father didn't want to change him BECAUSE he thought homosexuality was bad, it was because if he didn't do that, he wouldn't get his superior magical grand-babies to strengthen and continue the Pavus line. Which is really all that matters in Tevinter.
Guest_TrillClinton_*
The current trend is bi and gay is okay and cool. Hetero is common and boring......
Argument falls flat because all sexualities were added in this series.
DA:I is not a roll playing game, just like DA2 was not a roll playing game either. DAO was a roll playing game.
The skill trees are simple and dumbed down compared to DAO.
Its more a hack and slash game now, hammer those controller keys.
Writing an excellent storyline, fantastic plots and sub quests, means more to me as a gamer than:
- having the best graphics
- everyone is now bi and gay, sex, sex, sex
- swearing
- hack and slash
- simplified skills trees
- dumbed down game
True indeed. No skill trees, no distributable attribute points, only a few type of weapons, meaningless choices etc.
And why do I always have to be punched in the face with one's sexual orientation? I don't care if a character is gay or not. I don't give a ... Still it seems nothing is more important in this game than who is gay and who is not.
And why do I always have to be punched in the face with one's sexual orientation? I don't care if a character is gay or not. I don't give a ... Still it seems nothing is more important in this game than who is gay and who is not.
There is ONE CHARACTER in the entire game whose sexual orientation is relevant to his storyline. (The fact that Celene and Briala were lovers is important, but part of the point is that nobody gives a flying fig that they're both women, and only cares Briala is an elf.) Meanwhile Sera, Iron Bull, Josephine and Leliana all have personal stories that have nothing to do with their sexuality.