Here's what I'd like to see in the near future possibly, because I'm getting tired of the current maps.
- Maps
- Environmental Hazardous/ Traps
- Bosses w/o mobs
- Attribute details
- Bigger hit-box for vases that drop golds
- Ease of adding players through Origin-PC, and possibly on consoles as well
Balancing with characters in MP
- Balancing MP - solely my opinion (You don't have to agree with me)
Additional Improvements by players who posted.
- Salvaging unwanted armor - MassDragonEffect
- Better chests: resource chest, armor chest, etc... - Keitaro57
- Reliant of each class - Lilacs and Gambit458
Maps
I've experienced almost all the classes and by far the rogue is the best role for me. I love dealing high damage and being able to go into a consistent stealth mode. However, MP gets so redundant due to the three maps. I get pretty tired after my third run of MP, yet I'm still running on curiosity for gear. Thus the Diablo-hack-and-slash-and-random-item format does work, but it gets tiresome after playing the same few maps over and over; sure it's got 5 different events and all the corridors aren't the same, but still I feel there's no progression. </A>
Environmental Hazardous/ Traps
I'd love to see the fade swamp turned into a part of, or a map. Making the team's obstacles to run past creatures from point A to point B, as zombies just keep spawning more and more; all the meanwhile archers are above shooting. Traps are what challenges my prowess, but I noticed DAI doesn't really bother with traps(aside from the cast trap spells, I mean with the environment). Spikes, ledges seem to work in various ways and situations in the game, etc...
Bosses w/o mobs
What can I do to prove myself in MP? There's nothing much going but getting gear to complete the same maps. So I'm asking for more maps and bigger bosses to fight at the end of maps. I don't even care if you guys make a different skin and title of the beasts or bosses, just make a boss fit for a four-man-team to fight alone. That'll make me want to prove my prowess even more. The current bosses have little to no challenge, because it's really the mobs that do all the work.
Attribute details
Please give us the attribute details for each class in MP? I am an elitist, and by that I mean I have to know how well I am performing. I have no clue if there are even higher tier schematics for MP as I've yet to see one. But that would be something to bring into MP and encourage more motivation.
Bigger hit-box for vases that drop golds
The vases are so annoying. Playing as the assassin my attacks are thrusts, so no wide swings. I have to attack it almost 2-5 times to land a hit on vases on top of it's buggy respawns. Adding a bigger hit box, and I mean as much as twice it's size would help players like me who actually grind out those gold every run save some irritating feelings.
Ease of adding players through Origin-PC, and possibly on consoles as well
The friend invitation through Origin is very unfriendly, because there's no "recent players met", or copy and paste option. You have to type their name down and add them. Horrifying. I'd like to see an option in game to just let us add a player as a friend.
Balancing MP - solely my opinion (You don't have to agree with me)
Reason I'm doing a spoiler is because I've played the classes for a while now, and have some big opinions. Also you may not like what you read.
Well that's what I feel I should suggest, so if anyone else has any ideas please share.







Retour en haut









