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Improvements to Multi-Player


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#1
Sliyer

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Here's what I'd like to see in the near future possibly, because I'm getting tired of the current maps.

  • Maps
  • Environmental Hazardous/ Traps
  • Bosses w/o mobs
  • Attribute details
  • Bigger hit-box for vases that drop golds
  • Ease of adding players through Origin-PC, and possibly on consoles as well
  •  

Balancing with characters in MP

  • Balancing MP - solely my opinion (You don't have to agree with me)  

Additional Improvements by players who posted.

  • Salvaging unwanted armor - MassDragonEffect
  • Better chests: resource chest, armor chest, etc... - Keitaro57
  • Reliant of each class - Lilacs and Gambit458

Maps
I've experienced almost all the classes and by far the rogue is the best role for me. I love dealing high damage and being able to go into a consistent stealth mode. However, MP gets so redundant due to the three maps. I get pretty tired after my third run of MP, yet I'm still running on curiosity for gear. Thus the Diablo-hack-and-slash-and-random-item format does work, but it gets tiresome after playing the same few maps over and over; sure it's got 5 different events and all the corridors aren't the same, but still I feel there's no progression. </A>
 
Environmental Hazardous/ Traps
I'd love to see the fade swamp turned into a part of, or a map. Making the team's obstacles to run past creatures from point A to point B, as zombies just keep spawning more and more; all the meanwhile archers are above shooting. Traps are what challenges my prowess, but I noticed DAI doesn't really bother with traps(aside from the cast trap spells, I mean with the environment). Spikes, ledges seem to work in various ways and situations in the game, etc...
 
Bosses w/o mobs
What can I do to prove myself in MP? There's nothing much going but getting gear to complete the same maps. So I'm asking for more maps and bigger bosses to fight at the end of maps. I don't even care if you guys make a different skin and title of the beasts or bosses, just make a boss fit for a four-man-team to fight alone. That'll make me want to prove my prowess even more. The current bosses have little to no challenge, because it's really the mobs that do all the work. 
 
Attribute details
Please give us the attribute details for each class in MP? I am an elitist, and by that I mean I have to know how well I am performing. I have no clue if there are even higher tier schematics for MP as I've yet to see one. But that would be something to bring into MP and encourage more motivation. 
 
Bigger hit-box for vases that drop golds
The vases are so annoying. Playing as the assassin my attacks are thrusts, so no wide swings. I have to attack it almost 2-5 times to land a hit on vases on top of it's buggy respawns. Adding a bigger hit box, and I mean as much as twice it's size would help players like me who actually grind out those gold every run save some irritating feelings.

 
Ease of adding players through Origin-PC, and possibly on consoles as well
The friend invitation through Origin is very unfriendly, because there's no "recent players met", or copy and paste option. You have to type their name down and add them. Horrifying. I'd like to see an option in game to just let us add a player as a friend.
 
Balancing MP - solely my opinion (You don't have to agree with me)  
Reason I'm doing a spoiler is because I've played the classes for a while now, and have some big opinions. Also you may not like what you read.

Spoiler

 
Well that's what I feel I should suggest, so if anyone else has any ideas please share.


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#2
MassDragonEffect

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Equipment system is too shabby.
A lot of unwanted clothes, and can not break down
They should learn something about Monster Hunter or Diablo

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#3
Sliyer

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A lot of unwanted clothes, and can not break down
They should learn something about Monster Hunter or Diablo

 

I agree, the armory needs salvaging.

Yeah, I'd love to see some huge bosses like the giant.


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#4
Lilacs

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 I am currently playing on Xbox one. I opted out on my PC version waiting for another patch that will address more of the issue I am having when I attempted to play my  PC version.  Playing Multiplayer via Xbox one is buggy and is a torture.  My character cannot move at times and I have to press down the thumb stick to make her move and then when she gets there, she is transported back to her original spot.  Sometimes, my heroine gets stuck and I have to restart right in the middle of the mission. Other times she is just stuck at the beginning. I can see the other players moving about, but my heroine is just rooted there (other times is other players I see rooted on the spot).

 

We also need better drops for our heroes/heroines.  Most of it is useless to the character we're currently playing.  So, I end up selling them.  I understand we can craft armor, but at very low levels that possibility is not viable yet (at least not to me).

 

 I like the map, though. I just wish that the bosses didn't have so much health on  easy difficulty (for lower levels, especially); the bosses also have adds, which makes it impossible at times to complete a mission on easy difficulty. I'm hopping another patch is on the way to address some of the problems with Multiplayer for all systems.

 

P.S. Despite my desire for a patch for Multiplayer, my hope is that Bioware addresses the problems with the Main Game first.


Modifié par Lilacs, 01 janvier 2015 - 08:38 .

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#5
Gambit458

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The problem with DA I's MP is that it's pretty much a watered down version of Mass Effect 3's. ME 3's was vastly superior to what we've got now. Rogue's a fun class but you can't take a hit worth a flip otherwise you'll die quick. Gotta disagree about the challenge too because although it's not really a challenge, the Envy Demon and Samson are both pains to fight as bosses. The Envy Demon can pretty much 1 hit your mages/rogues if they get hit by his teleport. Samson's a pain in the hind end if you get stuck in his whirlwind because as soon as you get up, you get knocked back down again. One of my biggest dislikes about MP is that it's almost imperative that you have certain classes in the match. A mage and a tank is pretty much a must have for each match. Sure you don't have to have them but they make it a lot easier, especially with barrier. I really hate Bioware for taking out the healing spells bit because barrier pretty much takes its place instead. The gear, as mentioned, is also a joke. In ME 3 you could find good stuff every now and then in the chests but in DA I you're lucky to get 1 good piece of gear during a match or buying a large chest.   


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#6
Lilacs

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The problem with DA I's MP is that it's pretty much a watered down version of Mass Effect 3's. ME 3's was vastly superior to what we've got now. Rogue's a fun class but you can't take a hit worth a flip otherwise you'll die quick. Gotta disagree about the challenge too because although it's not really a challenge, the Envy Demon and Samson are both pains to fight as bosses. The Envy Demon can pretty much 1 hit your mages/rogues if they get hit by his teleport. Samson's a pain in the hind end if you get stuck in his whirlwind because as soon as you get up, you get knocked back down again. One of my biggest dislikes about MP is that it's almost imperative that you have certain classes in the match. A mage and a tank is pretty much a must have for each match. Sure you don't have to have them but they make it a lot easier, especially with barrier. I really hate Bioware for taking out the healing spells bit because barrier pretty much takes its place instead. The gear, as mentioned, is also a joke. In ME 3 you could find good stuff every now and then in the chests but in DA I you're lucky to get 1 good piece of gear during a match or buying a large chest.   

 

 

I agree that in other to have a chance to succeed while playing Multiplayer is to have specific classes in the group composition.  A warrior tank (sword and shield preferred), a rogue and a mage is a must. Certain doorways or entrances require that a warrior, rogue or mage is present in your party in order to open them (it is the same in the main game as well).

 

Barrier does work well (so is Guard for a sword and shield warrior, less so for a  two handed warrior). The problem is not having enough MANA (magicka).  Thus,, Bioware should increase the mana pool of mages because healing spell is removed from Dragon Age: Inquisition.


Modifié par Lilacs, 01 janvier 2015 - 11:23 .

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#7
Gambit458

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I can understand the door parts, but yeah it's like if you don't have the classes you need then your game isn't going to end very well. In Mass Effect it was different because you could play as whoever and survive as long as you had the skill, but in DA you definitely got some roles that need to be played. I personally don't mind, but it's a lot to expect out of public games


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#8
Lilacs

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I can understand the door parts, but yeah it's like if you don't have the classes you need then your game isn't going to end very well. In Mass Effect it was different because you could play as whoever and survive as long as you had the skill, but in DA you definitely got some roles that need to be played. I personally don't mind, but it's a lot to expect out of public games

 

I agree.  We players shouldn't be forced to choose certain classes in order for our party to be optimal.  The slogan: play your way that Dragon Age: inquisition adapted fallls flat. One is forced to have certain classes in his/her party or we are doomed to not have a satisfying outcome.


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#9
Sliyer

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Although I like both of your arguments on the classes DAI, I really don't think the rogues or warriors compare to mages due to their versatility. In tanking and dps you have to play in a certain style to do anything. By certain style I mean the skills kind of get points towards a narrow direction and you have to pick, so there's no real customization. Sword-and-shield and dual-wielding have to play in a specific style such as gathering all enemy's attention, or stealthing to deal damage; archers and two-handers are like the inferior classes in the roles of warrior and rogue, two handers have little guard and get taken down much faster than sword-and-shield, archers have decent damage and not much to it, but being ranged. 

 

In my experience in overall the mages can easily go HAM after getting barrier up, or just doing a Gorilla-Style combat. With archers you can do a Gorilla-Style combat, but it's not as effective as mages because of their CC. As a two-hander I'm usually going HAM, but in the level 16+ I feel like a sword-and-shield would do a lot more; you can't block ranged attacks with a two-hander and you can't tank as well as you'd like, and on top of that your damage isn't going to do a big impact so sustain is really your best option in levels 16+. As a dual-wielder I like the style a lot; going stealth consistently and being able to insta-kill from behind. Problem is the dual-wielder doesn't really have sustain. You take 2-3 hits and you're dead, if you use the Fallback Plan it kind of helps situationally.

 

I do have some experience in the game in case there's any doubts. Just some screen shots of gear.  ;)

Spoiler


#10
DiscoGhost

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i only have two problems.

 

1. sometimes the bosses at stage 5 can be overwhelming

2. about 1/3 times keys glitch and dont drop for a stage. stuck. gota leave the area and start over. no exp for that round. 



#11
Cold_Chili

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I can't disagree with anything the OP said.  New maps would be great, and attribute details are a must.  I would also like to see larger mobs with easier enemies on higher difficulties as well as the harder mobs they have now.  


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#12
Sliyer

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i only have two problems.

1. sometimes the bosses at stage 5 can be overwhelming
2. about 1/3 times keys glitch and dont drop for a stage. stuck. gota leave the area and start over. no exp for that round.

Yeah the bosses can be very overwhelming. But that's about the only challenge we have on top higher difficulty. There's no worth in getting good gear if your bound to repeat the same few things only a little differently.
Also, yes they need to fix those bugs ASAP.

#13
Razir-Samus

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if they just got rid of the rubberbanding, the multiplayer experience would improve vastly for me... as it rubberbands in every single match without fail



#14
Sliyer

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if they just got rid of the rubberbanding, the multiplayer experience would improve vastly for me... as it rubberbands in every single match without fail

Yeah the lag is very irritating, and I have no clue if you can switch the graphic settings on consoles. The MP matches are all client-side meaning there's no actual server that Bio-ware is making us connect to, from my understanding; I'm sure that they are because if you connect with a person who has a bad connection you'll lag, but if you create your own if you play with a person who has a good connection you won't lag. We're connecting to each other's network, hence the lag is going to be seen very often. Also hackers, I've encountered some people with an infinite health for the party making it a cake-walk in Perilous. As much as I liked the cake walk it wasn't challenging, hence boring and had no real motivation to play.  



#15
Sliyer

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b



#16
Keitaro57

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Well, other suggestions : 

 

More chests in the shop :

* An armory chest with few materials but high chance of obtaining a rare weapon.

* An accessory chest (don't know for you, but in total I get 2 accessories for now...)

* An ressources chest that bring lot of crafting material with a chance to get rare ones.

 

Other suggestions :

Crafting : Let us see what we will got by crafting a new armor. Don't know if she will be better or not that the current one.



#17
VilhoDog13

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I say, add doors that actually matter (not ones that lead to the same room - only to have multiple rooms of enemies flock to your location making everything harder), and split up the teams. Make them go in different directions to complete a zone.

#18
Sliyer

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Well, other suggestions : 

 

More chests in the shop :

* An armory chest with few materials but high chance of obtaining a rare weapon.

* An accessory chest (don't know for you, but in total I get 2 accessories for now...)

* An ressources chest that bring lot of crafting material with a chance to get rare ones.

 

Other suggestions :

Crafting : Let us see what we will got by crafting a new armor. Don't know if she will be better or not that the current one.

I like the idea of an armory, accessory, and resource chest. However I believe Bio-ware's intentions were to get weapons and armor upgrades to be salvaged into materials. Bio-ware actually makes crafting armor a longer and tedious on top of the gear not even being able to be improve. I've made about 7 assassin armors that are all at 73 armor. No change or randomized levels added, meaning they're just the basics and you'll actually have to get better armor from chests which is super slim(worst than getting blue/purple level 20+ weapons). From my experience this is what I can gather, so all I say here may not even be true, but have happened.



#19
Sliyer

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I say, add doors that actually matter (not ones that lead to the same room - only to have multiple rooms of enemies flock to your location making everything harder), and split up the teams. Make them go in different directions to complete a zone.

I hope that Bio-ware does implement more challenges like this.



#20
Keitaro57

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I like the idea of an armory, accessory, and resource chest. However I believe Bio-ware's intentions were to get weapons and armor upgrades to be salvaged into materials. Bio-ware actually makes crafting armor a longer and tedious on top of the gear not even being able to be improve. I've made about 7 assassin armors that are all at 73 armor. No change or randomized levels added, meaning they're just the basics and you'll actually have to get better armor from chests which is super slim(worst than getting blue/purple level 20+ weapons). From my experience this is what I can gather, so all I say here may not even be true, but have happened.

Well, this is the company that made ME3 and the shop of the MP was really interesting :

Small chest at low price to begin the adventure.

Mid-chest to have the first interesting weapons.

Big chest with lot of one-time-only ressources.

Spectre chest with high chance to have ultra-rare stuff and automicaly rare stuff.

Armory chest with weapons.

Ressources chests with new characters.

 

And here, we have... 3 chests with the exact same chance to have randomly something worthing the gold. Oh, and a very elaborate way to use the real money to buy chests...


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#21
Gambit458

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Well, this is the company that made ME3 and the shop of the MP was really interesting :

Small chest at low price to begin the adventure.

Mid-chest to have the first interesting weapons.

Big chest with lot of one-time-only ressources.

Spectre chest with high chance to have ultra-rare stuff and automicaly rare stuff.

Armory chest with weapons.

Ressources chests with new characters.

 

And here, we have... 3 chests with the exact same chance to have randomly something worthing the gold. Oh, and a very elaborate way to use the real money to buy chests...

That's why I find it humorous when I hear someone talk about spending their real money on those chests. In ME you actually got something worth getting. In DA I the loot in those chests are a joke



#22
Sliyer

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Well, this is the company that made ME3 and the shop of the MP was really interesting :

Small chest at low price to begin the adventure.

Mid-chest to have the first interesting weapons.

Big chest with lot of one-time-only ressources.

Spectre chest with high chance to have ultra-rare stuff and automicaly rare stuff.

Armory chest with weapons.

Ressources chests with new characters.

 

And here, we have... 3 chests with the exact same chance to have randomly something worthing the gold. Oh, and a very elaborate way to use the real money to buy chests...

I never tried ME, but I have played DAO. I didn't realize there was a chest system for ME3 as well, but I can see why it was implemented now. But, I will add this to my OP in additional improvements section.



#23
Keitaro57

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I never tried ME, but I have played DAO. I didn't realize there was a chest system for ME3 as well, but I can see why it was implemented now. But, I will add this to my OP in additional improvements section.

The chest system was only in the MP of ME3. The MP of this game is really great : lot of free DLC, enough maps, a LOT of different character with uniques abilities, interesting and funny build to make against specific enemies... DAIMP is tasteless if you compare to it.



#24
Saphiron123

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I hope they focus on single player, I'd rathe rsee greta story then slight improvements to an okay but never-going-to-be amazing MP mode.



#25
Sliyer

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The chest system was only in the MP of ME3. The MP of this game is really great : lot of free DLC, enough maps, a LOT of different character with uniques abilities, interesting and funny build to make against specific enemies... DAIMP is tasteless if you compare to it.

Oh damn, I can feel the Skyrim to ESO connection here, haha...