Aller au contenu

Photo

How Do I Dual Wield 2 Swords or Axes?


  • Veuillez vous connecter pour répondre
21 réponses à ce sujet

#1
Honeybadger33

Honeybadger33
  • Members
  • 2 messages

Hi everyone. I recently started my game. Im about 45 minutes into the game and I came across a guy in a refugee camp selling weapons. I bought two Raiding Hatchets and I cant get my Warrior to arm them. He will only use one of them. His off-hand will not arm the other hatchet. How do I get him to arm it so I can dual wield? I picked the Sword and Shield Warrior Class over the Two-Handed Warrior Class at the beginning and the description cards said they could both dual wield with ease. So HOW do I do it. What am I missing here? Please help!!

 

Thanks in advance for any help gang.

Honeybadger33



#2
FenixBlaze

FenixBlaze
  • Members
  • 152 messages
The only way you and duel wield is if your a Rogue class and Dagger spec.
Other than that there is no way to duel wield a sword & axe, duel axe, sword & dagger, etc....

It's not like DA:O so you'll have to stick with S&S, 2h weapons, Staves, Bow's, or duel daggers.
Depending on what class/spec you are unless they patch/added to were we can do that.

#3
zeypher

zeypher
  • Members
  • 2 910 messages

Only rogues can dual wield. Warriors its either 2 handed or W&S.



#4
Honeybadger33

Honeybadger33
  • Members
  • 2 messages

Damn man that sucks! Why oh why did they take that out? Thats my favorite way to fight in the DA games!  :angry: Oh well. Im definitely glad I got it through gamefly instead of buying it when it came out. That service is already paying for itself. Best way to play before you really pay. Thanks for the info guys. Now Im off to start over and build my Rogue!!


  • Zered et Khalifrio aiment ceci

#5
draken-heart

draken-heart
  • Members
  • 4 009 messages

I think it was because the spec made no real sense on a heavy armored warrior, who needed strength to wear powerful dragonbone plate armor. the dexterity points required for wielding two swords or axes was an investment that took away from maxing out the damage/effectiveness of the character.



#6
Gerula81

Gerula81
  • Members
  • 27 messages

I think it was because the spec made no real sense on a heavy armored warrior, who needed strength to wear powerful dragonbone plate armor. the dexterity points required for wielding two swords or axes was an investment that took away from maxing out the damage/effectiveness of the character.

 

Really, son? The gentleman stated that DW was his favorite gamestyle in DAO and this is all you can say? It's an RPG, you're supposed to play the way you want it not play the way they want. That's what is advertised and sold, a return to cRPG DAO basics and a PC game made by PC gamers for PC gamers.

 

cRPG doesn't mean cheeseRPG, son. If you want to make a heavy armor bowman or crosbowman it needs to happen. It did in DAO, a game that had more than one crossbow :)) where rogues could wield swords to save their lives ;) Where dual wielding was your mentor, Duncan's style btw.

 

The reason these guys get away with destroying amazing game legacies and concepts is because of people that will sing their praises just because they got to cheese through content with a cookie cutter build, without realising that you don't play ... but they play you.

 

Peace!


  • mjb203, Zered, Khalifrio et 2 autres aiment ceci

#7
draken-heart

draken-heart
  • Members
  • 4 009 messages

Really, son? The gentleman stated that DW was his favorite gamestyle in DAO and this is all you can say? It's an RPG, you're supposed to play the way you want it not play the way they want. That's what is advertised and sold, a return to cRPG DAO basics and a PC game made by PC gamers for PC gamers.
 
cRPG doesn't mean cheeseRPG, son. If you want to make a heavy armor bowman or crosbowman it needs to happen. It did in DAO, a game that had more than one crossbow :)) where rogues could wield swords to save their lives ;) Where dual wielding was your mentor, Duncan's style btw.
 
The reason these guys get away with destroying amazing game legacies and concepts is because of people that will sing their praises just because they got to cheese through content with a cookie cutter build, without realising that you don't play ... but they play you.
 
Peace!


I am not saying no one should not, I am just saying that it was taken out because of stupid design. For the most part, the warrior DW was the same as a rogue in terms of what weapons they can use (daggers are clearly more powerful with high dex). A sword would use Strength for damage, meaning that the more points into dexterity just to use two swords or axes, the less strength for your weapons to draw from, meaning less overall damage.

#8
zeypher

zeypher
  • Members
  • 2 910 messages

Well in this game warriors are really screwed. Only tanking is what we can do now as they screwed our DPS quite bad. Infact i will state that this game is the weakest for a DPS warrior.


  • BlazingSpeed et Khalifrio aiment ceci

#9
draken-heart

draken-heart
  • Members
  • 4 009 messages

Well in this game warriors are really screwed. Only tanking is what we can do now as they screwed our DPS quite bad. Infact i will state that this game is the weakest for a DPS warrior.


Well, in my opinion, rogues and mages were far better for DPS than a warrior in the entire series.
  • Freedheart aime ceci

#10
zeypher

zeypher
  • Members
  • 2 910 messages

Not denying that, but atleast warriors were still fun in 1 and in 2. while inquisition has a lot of bizarre stuff especially for 2h warriors.



#11
draken-heart

draken-heart
  • Members
  • 4 009 messages

Not denying that, but atleast warriors were still fun in 1 and in 2. while inquisition has a lot of bizarre stuff especially for 2h warriors.


Except that the truth is that it felt like Dual Wield was somewhat designed for rogues, with only an extra added on for warriors. A bit of the same with Archery. I will agree with you that warriors are fun in 1 and 2, mages and rogues always seemed more fun.

#12
Matth85

Matth85
  • Members
  • 615 messages

Dual wield warrior in DA:O didn't work out. They made rogues look inadequate. "Dex warrior does higher dps and can survive longer. Why even be a rogue?" Was the running theme of things. 

 

This is all about balance. Skill removals, no stat allocation, etc, etc. They are all done to minimize balance issues(Look how that turned out!..er..). DW Warrior in DA:O was problematic because they did exactly what rogues did, and used the exact same stats. Of course, they could've fixed this rather easily; But I got a feeling everything was put on the backburner because of how huge the world are. I doubt they spent much time tweaking balance and/or thinking of this as an RPG. The whole game screams "MMORPG!" moreso than "Action/Tactical RPG!". 


  • zeypher et Gerula81 aiment ceci

#13
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

Ok, how about this: Don't talk about "the DA series" if you haven't actually played it.

Origins had somewhat less distinct class roles (with warriors able to specialise in S&S, 2H, DW and archery and all that), but this was changed in DA2 to the much more distinct dagger/bow thief and shield/greatsword warrior (along with generally taking away the ability to use inappropriate gear - e.g. Mage in origins could equip a mace and shield if you felt like it and had the strength).

They removed redundant builds to focus on the core idea: warriors get hit, rogues stab enemies in the back and mages heal. If you don't like that, then go pick up Baldur's Gate (2) Enhanced Edition featuring five kinds of fighters, four kinds of mages and two kinds of thieves plus subclasses, multiclasses and dual classes.

So no, unless you reject the notion of causality as we know it, this could not have been caused by DAI focussing on overly large maps.


  • Sprenk aime ceci

#14
draken-heart

draken-heart
  • Members
  • 4 009 messages

Dual wield warrior in DA:O didn't work out. They made rogues look inadequate. "Dex warrior does higher dps and can survive longer. Why even be a rogue?" Was the running theme of things.


I assume that had to do with critical hits or something? Because I would not think that pure damage was that high.

#15
zeypher

zeypher
  • Members
  • 2 910 messages

Oh DW warriors had insanse damage, as stats were same for everybody. So stats worked exactly the same for each class. 



#16
actionhero112

actionhero112
  • Members
  • 1 199 messages

I assume that had to do with critical hits or something? Because I would not think that pure damage was that high.

They got better damage on hit per level and had better specializations for DW. Daggers in origins didn't have the best base damage, but what they did have was a quick attack speed to apply flaming weapons and other on hit effects which is where most of the damage comes from. +8 Damage per hit that you get from the berserker tree was just better than anything you could get as a dex rogue. 

 

Not to mention they could get around the whole Haste + Momentum attack speed glitch with precise striking. And Blood Frenzy was godlike. 

 

I'm sure there are other reasons too. But I can't quite remember them. Been a long time. 



#17
ThelLastTruePatriot

ThelLastTruePatriot
  • Members
  • 1 206 messages

I think it was because the spec made no real sense on a heavy armored warrior, who needed strength to wear powerful dragonbone plate armor. the dexterity points required for wielding two swords or axes was an investment that took away from maxing out the damage/effectiveness of the character.

 

 

 which meant nothing ultimately, I remember playing a dual wield warrior who still face rolled the game on the hardest difficulty. just like here in DA:I, you don't need to be optimal to beat the game. It's kinda WHY I like these games and also why I don't play mmos anymore. I can be less than optimal but still have fun and do what i need to do, in an mmo that is not the case.  That said, I miss the dual wield option for warriors. 


  • PresidentEvil aime ceci

#18
Matth85

Matth85
  • Members
  • 615 messages

 which meant nothing ultimately, I remember playing a dual wield warrior who still face rolled the game on the hardest difficulty. just like here in DA:I, you don't need to be optimal to beat the game. It's kinda WHY I like these games and also why I don't play mmos anymore. I can be less than optimal but still have fun and do what i need to do, in an mmo that is not the case.  That said, I miss the dual wield option for warriors. 

DA:I is built as a pseudo-singleplayer-MMO. This we can see by the design in both the levels and quests. 

 

If you weant freedom, The Elder Scrolls is the right serie. DA builds more on tactic and party-based combat. Bioware opted for level design over character creation and development here. Nothing we can do about that.


  • BlazingSpeed et Gerula81 aiment ceci

#19
NakedEmperor

NakedEmperor
  • Members
  • 33 messages

Well, in my opinion, rogues and mages were far better for DPS than a warrior in the entire series.

 

 

I always felt that the mages were the most powerful in at least DA:O.  I played both as both Rogue and Mage but walking around in heavy armor as a Arcane Warrior and smacking down a Revenant when the whole party was down gave a certain satisfaction.

I only played DA2 through once with an elemental mage that never ran out of mana even though I was keeping up stone armor, arcane shield, heroic aura and elemental weapon and soloing Cory without problems also gave you a sense of power.

But in DA:I I never get the sense of being a hero or one man army, probably because all the encounters are so small, 3 guys here...splat.  Oh 4 baddies there splat.

I'm going to finish the game on hard and if I bother with another playthrough when there is extra content I'll consider cranking it up to Nightmare just to see how it goes. But I rather wish that the fights were bigger, making the game harder that way.


  • Khalifrio aime ceci

#20
Valerius

Valerius
  • Members
  • 240 messages

Hi everyone. I recently started my game. Im about 45 minutes into the game and I came across a guy in a refugee camp selling weapons. I bought two Raiding Hatchets and I cant get my Warrior to arm them. He will only use one of them. His off-hand will not arm the other hatchet. How do I get him to arm it so I can dual wield? I picked the Sword and Shield Warrior Class over the Two-Handed Warrior Class at the beginning and the description cards said they could both dual wield with ease. So HOW do I do it. What am I missing here? Please help!!

Thanks in advance for any help gang.
Honeybadger33

There is actually a way to do this, take out inquisition and put dragon age origins into your ps3. Once there you can make a duel wield warrior.
(On a serious note you cant) :)

#21
Jasper Foust

Jasper Foust
  • Members
  • 1 messages

i just want to point out that in origins on a dex warrior consitution was more the investment. your main stats were str and dex. yeah you had lower health then allistair or shale. but with healing potions and better armor then any of them it evens out, and you get to deal as much damage as mages. i really loved the dex war in origins and hope that someday we might get a mod for inquisition that adds it back to the game. ((tho i very much doubt we'd get a good one if we even did get one at all.))



#22
jhood_shsu

jhood_shsu
  • Members
  • 83 messages

I miss my spirit warrior archer build from Awakening and beyond in DA:O.  Pretty sure that was the highest single damage build by the end of the game.

 

Dagger and Shield Dex warrior and arcane warrior were solo monsters.

 

I also had a 2H rogue going before my PS3 crapped out, never did get to finish building that one.