I finished my human mage playthrough and trying to create an elf for days now and every damn time...
CC: WINONA RYDER hell yeah! *soproud*

Ingame: oh looks it's dobby.

I finished my human mage playthrough and trying to create an elf for days now and every damn time...
CC: WINONA RYDER hell yeah! *soproud*

Ingame: oh looks it's dobby.

Don't get me started, Origin clocked 16 hours until i finally had an acceptable character. Could recite Cassandras initial lines in sleep.
Unfortunately the lighting makes it look odd, and the initial cutscenes are not flattering usually either. A much better assessment can be made outside in the 'natural' lighting of the environment vs darkened areas illuminated by torchlight. Originally i was afraid this guy had red hair but when i got him outside...blondie emerged. And it still took a few to get him to his actual blonde state.
I wish they'd implement a 'mirror of transformation' feature that lets you correct things because the CC is amazing, but the lighting makes it really hard to determine what they will look like once in game. I can't tell you how many stop/starts I had for botched protagonists.
SO true! The fact that the first cutscenes have nothing but pointlight and the following exterior is so horribly over-lit doesn't help much...
Guest_Caladin_*
Wasnt it said there working on a mirror for in-game?
Guest_Lathrim_*
Wasnt it said there working on a mirror for in-game?
BioWare said they'd look into it, but no guarantees. Or so I remember, anyway.
Guest_Faerunner_*
It's really annoying how the lighting in the game almost never matches the lighting in CC, or how you can't turn your character's head certain angles in CC that you rather frequently see in the main game. So you end up playing the game and then go, "Ugh, is THAT what my character looks like??"
All my dwarves suffer from this big time. How they look in CC rarely matches how they look 95% of the rest of the game, and always in a bad way.
Take my current Dwarf. In character creation she looks pretty good, if a bit roughed up and stern-faced (fitting for a Carta dwarf) but without the CC lighting everything changed. Suddenly her narrowed eyes look squinted, her faded red eyeliner look a light pink (so they look raw), her grey tattoos look light blue, her half-shaven long "criminal cut" suddenly looks like a long bedraggled dread-knot, etc. Sometimes it's just a trick of the lighting in the starting area, but after three hours of playing through Haven, Hinterlands, Val Royeaux and Storm Coast, I realized that's how she'll look through the whole game. And none of this is even close to how she looked in Character Creation.
*sigh*