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DA:I honest review.


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#1
Frenrihr

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Hi i finished my playthrough yesterday and i am going to give a full review and feedback about the game if you think im going to praise the game and give it a 10/10 you are wrong, if you believe im gonna bash the game with no arguments or facts and give it a 0/10 then you will also going to be wrong, this is an honest and objetive review and i am going to stick to the facts as much as possible.

 

Lets start with 

 

THE KEEP:

-----------------------   

 

 

The good:

 

The keep was a really good idea because it made pretty easy to players to make the world they wanted and not having to fully replay previous games which would have been a chore honestly, not because they are bad or not worth to play them (well at least DA:O) but because we all wanted to jump in DA:I ASAP, also i think they should make another keep for future releases OR they can do the save imports right this time.

 

The bad:

 

Some people reported problems importing their world states so there is that too. 

 

It is really lame that they made such a good system that is kind of worthless since the consequences are pretty much cosmetic and a formality, you are not going to see great changes to the game by changing your world state.

 

 

GRAPHICS:

----------------------------

 

 

The good:

 

The graphics in the game are pretty good, one of the best and they really show the new capabilities of this generation, most of the places you visit are truly beautiful and you really want to explore them to discover new places, there is not really much to say about this, they look amazing.

 

The bad:

 

The game is not really well optimized people with high end rigs will still have sttuters here and there which is kind of annoying, for some reason the game some times seems to not use fully the gpu and caps the fps lower, i had this issue, where i was having 30 fps instead of the normal 60 fps in some places and i had to disable MSSAX2 to get back my 60 fps, then i re enabled MSSAX2 and i still had 60 fps, no more 30 fps dips, i dont know whats going on but also in the technical support forums you can see that there is really something going on here about that matter, some peole are reporting problems with the draw distance of objects and heavy sttuters or high cpu usage.

 

Elves have broken arms... wtf?

 

Hairstyles are terrible... like terrible, the hairstyles that are shaved on the sides and left some crap on the top are ridiculous some people here like me want some more serious hair styles we are not in THAT age anymore...

 

Hats that are not full helmets are pretty bad.

 

The pajamas you are forced to wear in Skyhold are terrible.

 

 

SOUND/MUSIC

----------------------------

 

 

The good:

 

Seriously this is one of the best things in the game, the music is BEAUTIFUL, it really is, some places have this amazing melodies that you just want to stay a bit there and hear them, the bard songs are amazing, the only beautiful thing about Sera is her song LOL, the game really dont disappoints in this matter im glad i preordered just for this because i have the OST included.

 

The bad:

 

The music dosent pop up enough, some times you have this LOOOONG periods of silence where you only hear the ambient effects but no music, and it really affects the atmosphere and makes you feel boring exploring.

 

People reported problems with music and the famous Barter bug so there is that too.

 

The lie:

 

The ost included with the deluxe edition is not the full ost, so yeah us who bought the deluxe edition for this reason are screwed, (this is going to affect my score now).

 

Suggestion:

 

Add an option to enable more extended periods of music if possible, this could have launched with this option since release.

 

 

CHARACTERS/STORY

-------------------------------------------

 

 

The good:

 

This is what is holding up this game seriously, not the gameplay, characters and the name Dragon Age is what is holding this tittle, the characters in this game are really good, i really cared about them and what they have to say or their feelings, the only character that i dont bought her personality was Sera, seriously no one is THAT dumb, so she is kind of annoying, Solas is my favorite character of Dragon Age at this point, the dude is amazing and all he speaks is supper interesting he was like the best friend of my mage Inquisitor we most of the time agreed in everything and seriously at the end of the game he even becomes MORE awesome.

 

Contrary to what a lot of players said aout female characters i didint have a real problem with them in fact i loved Cassandra, she is lovely, Josephin is kind of meh, because she is not beautiful but also not really interesting at all, but i thought she was a good friend.

 

The story has its moments but it dosent really impress thats all the good that it has to it seriously.

 

 

The bad:

 

I wish the characters had better side quests, some of them are just conversations that really dont bring much to the table, the fact that Dorians quest involves he being gay is really lazy and annoying, a waste of potential there, and i can see what they are doing there trying to teach people a lesson about homosexuals but seriously this kind of stuff dosent add anything to the gameplay at all in fact this will start controverises that are not needed.

 

The main villan is bad... when i first saw him i was like "who the hell is this guy, am i supposed to know him?", even when i finished DA2 2 times i couldnt remember the dude, so that says much about how important he was at all.

 

The story is TOO DAMN SHORT, like really really short, so short in fact that if you could only play the story without the side content you would at best get 8 maybe 10 hours out of it, which is really, really bad.

 

 

GAMEPLAY

----------------------------------

 

Here we go to the fun part, this section is going to be divided to cover most of the more important stuff:

 

 

Exploration:

 

The good:

 

This is tied with the graphics, the areas are beutiful like i said and there is A LOT to explore, the areas are huge and there is really a lot of variation in them, you will see a lot of the world of DA in this game there is really not much to say about this.

 

The bad:

 

There is just too much... yeah having a lot of areas can be counter productive when you have mostly boring content in them AND where you rely on foot traveling, which is the next point, mounts are useless, they dont bring anything to the table, no one wants to use a mount so their party disappears in their faces and at the same time with that your team mates dont speak to each other anymore, no combat with mount etc, pretty much pointless stuff there, a waste of resources.

 

No day/night cycle.

 

Character customization:

 

The good:

 

Good thing here is the crafting system, there is a lot of ways you can make armors and weapons and there are mods to modify those weapons and armor that are shown in the armor/weapon itself which is AMAZING i wish you could craft accesories too.

 

The bad:

 

Well there are just a few schematics to craft,few armor styles and weapons i just had like 2 schematics for hats in the entire game and they were awful, the loot in this game most of the time sucks, you will get mostly pointles gray stuff that you are not even going to bother picking up because they dont even sell well and the few epic/rare stuff you get most of the time AGAIN will suck and will not sell for anything wothwhile.

 

No stats per level.... yep, no more deciding how you want to make your character, no more lets try a warrior with high dexterity etc, LAME, you have a generic class from the beggining to the end and thats it, only way to add stats is through equipment and that is a dumb argument fanboys like to throw but the fact is equipment ALWAYS had stats on it...

 

And stats are pretty much dumbed down its not like they matter a lot anymore pretty much there are stats for warrior, rougues and mage and there is no reason you would want to put (if you could) mage stats on a warrior or rougue stats on a warrior or mage stats on a rougue, what do i mean?, well most of the stats just give generic damage boost with nothing more, will power got hurt worse because it no longer affects stamina or mana  pool/regen, overall the stats are boring and dumbed down to their knees.

 

Character abilities they are still there and you get 1 point per level to get skills, the thing is, first as a mage my skill were boring as hell, mages have no real direct damage spells that are not annoying to use and hit hard, fire mine is their most powerfull spell and its annoying to use its unreliable damage and you can only put 1 at a time, sometimes no cd is triggered and its pointless with that spell for that reason its terrible, mages specializations are bad too, there is not a damage dealer spec, the most close to that is rift mage and it is mostly a control spec which relies on setting up massive AoE BUT bosses are immune to your best spell (Pull of the abyss) so... yeah it sucks, Knight enchanters are the most broken class in the game and for persons like me that want to play a classic mage its not fun and dosent help that its broken, so... warriors and rougues i played a bit with Blackwall and Cole but i didnt really liked the gameplay, i believe the combat overall got hurt by the action oriented approach and the lack of customization.

 

Combat:

 

The good:

 

mmmmm.....

 

The bad:

 

The combat is... a mess, its not truly an action RPG but also is not a tactical RPG, what Bioware whas thinking i dont know, the thing is the combat is swallow and boring, you just spam your skills that are off cooldown and thats pretty much it, good luck trying to use "tactical camera", you will avoid that crap like the plague, the controls really dont help in this matter and nor does the AI seriously combat is bad designed.

 

Only 8 skill slots for abilities... what???, bad desicion here, having options is always good, having less options is always bad (unless you are a casual that cant handle too much STUFFZZ ON DA SCREENZ DUUUDE!!) some people blame the consoles and i tend to agree with these but whatever is the reason behind this bad desicion is not important, this will hurt more mages because you will have some of your spells resisted (half the time) and you will have not really much options in that battlte besides auto attack with that silly animation of mages with their staffs.

 

Removal of healing magic schools, yet another dumbed down in this matter, people say (fanboys mostly) that potions add difficulty or "strategy" to the game they cant be more wrong, how do you add strategy when the combat is a spamm fest in the first place... second you will always have potions handed for you when you need them and most of the time you will never gonna run out of potions unless your stupid party members are taking constant melee damage in their faces and just say there drinking all your potions (we will get to that later), they dont even compensate for the removal of all the supportive schools of magic, you get 1 spell (barrier) to compensate for the removal of tons of spells, lazy, really lazy game desing here, this should have never happened.

 

They bassically Mass Effected Dragon Age:

 

Potions= Medigel

Barrier=Barrier

Guard=Armor

Anyone can revive squadmates = cheked

 

Shooter mechanics in an RPG... just no.

 

Where are my tactics???? 

 

They removed ad entire functional feature of previous games with no reason whatsoever and adding nothing in return, this is ridiculous now if you want to issue orders for a party member you will have to baby sit them in the awful tactical camera pausing like every second and the AI probably is not going to do what you want them to do.

 

 

SIDE CONTENT

------------------------------------

 

The good:

 

There is a lot of stuff to do here seriously, there are tons of quests and places to visit sometimes some quests will affect the area you are but this is extremely rare so dont expect much, war table missions are a nice additive to the game.

 

The bad:

 

Too much dosent mean its all good, the problem here is all the side content is meaningless, tons of fetch quests or really boring stuff, some are not that bad and are enjoyable to do but the problem is THE LACK OF REWARD first, you receive POWER for the stuff you do and guess what?, POWER IS USELESS hell even the last mission of the game unlocks with 0 power so what the hell???, Influence is just as worthless, there is no really any incentive to clear those areas AT ALL, the second problem with the side content is there is no cutscenes or desicions to make, forget those side quests that involved a nice story on their own and some desicions in previous DA games, they are gone.

 

Reuqisitions are the most useless mechanic i have seen in a game in a long time, who in the right mind is going to want to change their precious materials for POWER?????, no one, seriously DONT DO THEM.

 

War table missions most of the time will reward you AGAIN... power and influence what the hell???

 

The side content makes you loose attachment to your party, your character and the story you will feel like you are playing a complete different game when doing the filler quests.

 

 

CONTROLS AND PARTY AI

---------------------------------------------

 

The good:

 

Some people have troubles with the controls i really only had minor problems with the basic controls (movement and stuff), is not really that bad in that matter.Nothing good to say about the AI really.

 

The bad:

 

Well, for starters there is no auto attack button... you will have to hold right or left click to auto attack whenever you stop holding it will stop, annoying as hell.

 

I dont have problems with no walking button but some people do so there is that too, and it is such an easy task to do that is really lazy they didnt do it in the first place.

 

Like i said tactical camera is pretty bad and the controls are garbage so i didnt bothered too much with that and is not like with the spammy combat you will bother too much either way even with dragons you will only use it then and maybe 1 time or 2 to make a character use one of their potions or elixirs that just sit there and are not used by the AI because well we dont have tactics.

 

AI is stupid, period, they will sit in melee combat when they are ranged attackers, they will sit in fire pools or any kind of damaging field and they will drink all your potions while enduring the damage like pros, i was a mage and at some point i decided to play as Cole and Blackwall to see how those classes played well... between solas and my mage main character in about 3 battles they drank all my potions they were always in melee range tanking damage, what the hell???

 

And again, why the removal of tactics?, this issues would have been solved having it.

 

Game of the year?

 

Well this year lacked real good tittles, so really there was no real competitor at all, this game clearly is not game of the year material in terms of gameplay if anything the characters and the name of the game is what got this game the GOTY tittle but is like president Obama peace nobel prize...

 

DA:I is a very disappointing game overal and thats a shame, if not for the characters and the name i wouldnt have paid for this gameplay, too much dumbing down and removing stuff and the AI dosent help, this game dosent have a true identity, tries to please 2 masters or more at the same time an it really hurts the experience.

 

Score is a 7/10 

 

Just like DA2, why?, because the things that DAI removed or dosent have, DA2 has them and viceversa, it was a 3 step forward and 3 step backwards tittle.

 

So much wasted pottential is what this game is it feels like such a waste, just like when i was on the last part of the game with 4 areas yet to visit and i asked myself "whats the point?", "what do i get doing them?", nothing, and i did not cleared those areas, no point at all.

 

 

..............................................

 

MULTIPLAYER

 

-------------------------------------------

 

i have been playing the multiplayer mode and i can at this point give an honest review about it and i think its time to do so becuse i got bored of it already and i have played 2 character which i promoted 2 times so i think i know what im talking about:

 

The good:

 

Well its rare because i thought i was never going to play this, the first time i tried it i didnt liked it, but as i played more something hooked me to play more and try other clases and there were many things that caused this:

 

-The classes are more balanced and seem better put together than the main game ones, its not just the same classes the devs went crazy and combined skills of different classes to build their new classes and honestly they are fun.

 

-Loot... yes i like loot and in this mode you actually get better loot and dont need to craft your gear or some similar BS, you can craft some stuff but you just cant craft OP weapons or something.

 

-The game really feels better in multiplayer than in single player, i dont know why but seriously in multiplayer the combat is more fun... OR MAYBE I KNOW WHY: you dont have to deal with STUPID AI!!!!!.

 

-Buying chest for $$ IS STUPID, you can just play and get the items ingame and there is no real paywalls or anything, if anything if you pay you are silly because why play the game in the first place if is a loot based game.

 

The bad

 

-Host migration in progress.... this is the most annoying thing you will see, and this is REALLY HURTING the game, 7 times out of 10 you will get DC problems or BUGS that will make you do REDO some parts of the run OR JUST KICK YOU OUT TO THE MENU!, just like that, wasting all your time and loosing any rewards you got in the process, this... i cant understand how they released this game in this poor state.

 

-Only 4 skills, if you thought having only 8 skills at a time was bad, then you have seen nothing.... its KIND OF understandable since the classes dont really get a lot of active spells, but still annoying.

 

-Exp and rewards only when you finish the zone, WTF??? and if you get a DC or the servers crash, there goes your time and your items and your experience... and your wife with your kids and now have to give money to the bit**** while she ******* another dude, which probably will be her next victim...

 

-Only 3 places to explore... and they are pretty much the same always.

 

-Only 3 types of bosses.

 

-Loot that you get from playing is minimal you mostly get gold and then buy chests, not that bad but i would prefer to get loot when killing stuff.

 

-Some enemies bug and you cant finish the zone which will lead you to the first point.

 

-Barrier is OP, you can clearly see here how broken is their new barrier system and how IT FIXED NOTHING (there was nothing to fix to begin with), try Perilous without a barrier and you will see why, even Threatening is hard with no barrier (if you dont have OP equipment), guard can not even compare to the OPnes of Barrier, which makes you need barrier users and makes barrier users the prefered choice for playing the game.

 

-They limited you to only 2 health potions, which shows how OP is healing through potions and not having a dedicated healer.

 

 

 

Thats pretty much it, seriously playing this is better than the pointless side content of the game, getting power and influence is stupid, here at least you are playing the rng loot machine and at least that encourages you to play more though there are really fun classes also.

 

 

I should give this a 6/10  and tell you to try it a bit, is not really something reaaaaaaally good, but is entertaining for a bit.

 

 

I still dont support adding multiplayer to single player games because what happens is when you release your game is incomplete.


  • Sers94, JWR32, cotheer et 37 autres aiment ceci

#2
Frenrihr

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I probably forgot some stuff, maybe not, i will edit if something comes to my mind.



#3
DragonAddict

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Excellent review. Agreed.



#4
Aurelio A.

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Excellent review I agree in every point you made, I would also like to add that the enemies are area lock, I have had some times when enemies just stop chasing and all the party member teleport back to my side, and that is other issue during combat if one party member is too far from the controlled character he/she will teleport back to the side of this character, in exploration I don't have any problem with this feature but in combat is annoying, it made the bad combat even more frustrating, I would rather not have it at all, a very average game in my opinion, to much hype, a lot of things dump down for no reason. 


  • Riladel aime ceci

#5
Zoikster

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I agreed with everything, except your rant against Dorian's side-quest. Should his side-quest been more involved and longer? Yes! But, his story is integral to Dorian's personal story and your beef seems to be more personal angst against LGBT gaming content in general. Controversy is hardly a reason not to add something in, and if game designers refused to implement things because of controversial issues, many a game would not exist. That's just silly.  Otherwise, I mostly agreed with your review.


  • SongstressKitsune, blahblahblah et evgenija28 aiment ceci

#6
Frenrihr

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I agreed with everything, except your rant against Dorian's side-quest. Should his side-quest been more involved and longer? Yes! But, his story is integral to Dorian's personal story and your beef seems to be more personal angst against LGBT gaming content in general. Controversy is hardly a reason not to add something in, and if game designers refused to implement things because of controversial issues, many a game would not exist. That's just silly.  Otherwise, I mostly agreed with your review.

I dont have a problem with Dorian being gay, i like Dorian he is funny and sarcastic it was a good friend of my inquisitor, the problem i had is that i dont really like the idea of a quest that revolves a guy that is gay and his father dosent accept it, is just too used and i dont want my games to teach me about homosexuality problems and acceptation, too much drama and really i would have prefered a proper quest not only for him but for other characters, pretty much just Cassandra and Varric have proper ones.


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#7
Cell1e

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I agree with much of your review but I still feel this game deserves a much higher score than DA2 as I hated all the death and destruction in that game and romances were really awful and rushed. 

 

The cullen romance was really amazing in this game- so game itself with great Cullen romance 8/10

 

If also more armours/weapons schematics 9/10

 

If also wonderful hairstyles and mirror of transformation - 10/10

 

:)



#8
Frenrihr

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I agree with much of your review but I still feel this game deserves a much higher score than DA2 as I hated all the death and destruction in that game and romances were really awful and rushed. 

 

The cullen romance was really amazing in this game- so game itself with great Cullen romance 8/10

 

If also more armours/weapons schematics 9/10

 

If also wonderful hairstyles and mirror of transformation - 10/10

 

:)

 

I think as a game, games score should be more dependent on the gameplay rather than other stuff and thus the score i gave it because the gameplay most specifically the combat is terrible, and combat is the thing you are going to do 80% of the game but thanks for the comment.


  • Cell1e et Riladel aiment ceci

#9
Zoikster

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I dont have a problem with Dorian being gay, i like Dorian he is funny and sarcastic it was a good friend of my inquisitor, the problem i had is that i dont really like the idea of a quest that revolves a guy that is gay and his father dosent accept it, is just too used and i dont want my games to teach me about homosexuality problems and acceptation, too much drama and really i would have prefered a proper quest not only for him but for other characters, pretty much just Cassandra and Varric have proper ones.

Meh -- We'll have to agree to disagree. This game is full of cliches, and this isn't exactly one I've seen in a video game before. Games like Dragon Age (and the Witcher) are full of political cliches and moral ambiguities.



#10
evgenija28

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There is just too much... yeah having a lot of areas can be counter productive when you have mostly boring content in them AND where you rely on foot traveling, which is the next point, mounts are useless, they dont bring anything to the table, no one wants to use a mount so their party disappears in their faces and at the same time with that your team mates dont speak to each other anymore, no combat with mount etc, pretty much pointless stuff there, a waste of resources.

This^ Mounts I forgot about, so useless. Companions disappear, they barely talk as it is, you cannot fight from the mount, it's basically useless for passing the large areas since there is fast travel to camp spots.

Apart from Dorian, I saw his quest on youtube, I agree with everything. :)


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#11
Morbidity

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I both agree and disagree with much of the op's msg but I overall enjoy the game quite a bit and consider it a good solid foundation going forward for bioware games.

 

I did feel that the areas had a lot of uninteresting things going on but I was still happier than I would of been with confined areas with almost no sidequests as they have done in the past.  I prefer this structure and, ideally, they will make the questing better in later games as well as add more dungeons (and dungeons of significance) to allow for the confined linear style of zones.  The open world approach was nice but could be much better.

 

Yep, mounts suck.. too rocky to travel on them, not fast enough and no search feature

 

No AI config like before to allow for specific logic strings

 

Limited to 8 slots because of consoles, etc etc..  insert sacrafices here

 

Combat was fun with a controller, the slow time progression button was great to allow for tactical depth in harder battles and I felt it worked well.. except for when the cursor wouldn't target because it was stuck to the floor or got hung on elevated edges.  With PC controls, not ideal.. couldn't play it on nightmare and do every battle in tactical without ripping my eyes out because of sheer annoyance.. again, 8 slots sucks for pc, cursor locked to the ground is even worse for pc, etc etc.. im sure they know everything I could say about this but it was pretty good with a controller.. still, I miss the option of tactical depth DAO presented.  The real time combat was pretty fun with a controller too and the gmae was easy enough that I only had to use tactical a few times playing on hard.  Going to see if nightmare is less of a cake walk on my next char but my first was a melee rogue and they suck to control in tactical so its ok.  Lack of AI configurations and such made me cut friendly fire off too, a real shame, because without the control needed to manage it it only added frustration instead of depth.  Will prolly try friendly fire again next char to see if experience helps

 

Char customization was ok.. All 3 classes were fun this time instead of it being mage or nothing but the mage felt weak to me.  Played it the least so far though because its what I had to play on DAO to have a large and interesting enough skill pool to enjoy so I've put about 12 hours into a 2h warrior and my main is a rogue, both vast improvments from DAO even though earthshaking strike or whatever feels silly to me.. all the other warrior skills feel right, like I'm swinging a big sword around but that one felt like a mage thing.  I mean I get that I might be able to stagger a dragon but shooting fire out of the ground?  lol whatever though.. still fun and the guard bar was brilliant.  I'm happy I didn't feel pigeon holed into mage even if mage feels a lil too limted so far in how many spells they get to fling around.

 

And on the topic of magic.. please make necro'd stuff drop loot before it runs off omg..

 

As for potions, I like the upgrade system and don't mind the healing limit even though I think more than 1 dmg mitigation skill should of been avail.. might of been op but barrier alone felt boring.. could of at least gave me some buffs or something

 

The only other things I can think of are the war room, skyhold and the throne.. all great things imo even though I wish skyhold had more meaningful upgrades and a freaking storage chest.  Also, I felt that the main character was a lil too bland with the comments sometimes.. the dialog was delivered often in a very clinical emotionless way..  hell, even with sera, the nutball that she was.. my character sounded like a butler inviting her to go to her room.  Maybe it was the voice actress for the voice I chose but I don't think so since the lines of dialog themselves seemed more to blame than the way they were spoken.  Mostly a minor complaint but she was certainly no commander shepard whom always seemed to be spot on and have tons of personality..  I have noticed that I like my male alts voice actor better though in this game where the female shepard was far better in ME for whatever its worth

 

 

 

 



#12
Zobert

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Things I Hate about the Game (shorter than likes):

 

1. COMBAT.  I prefer the way it used to be by far.

 

2. HAIRSTYLES and Options.  Was it on purpose to make women look like men?  If not, why are the hairstyles the exact same?

 

3. Clothing...terrible.

 

4. Not enough in game dialogue.  Prefer how DA:O handled it.

 

5. Cliche driven.  I agree to an extent that this game is trying to teach us about social issues, but it's not a novel or movie with enough time and linear story to do so.  I just want to fight demons and dragons.  While I adore Dorian (he's my favorite character companion) it feels like I'm Grace and he's Will and just stereo-typy.

 

Love him though.  He's hot and has a nice butt.  I've considered playing a dude just to romance him.

 

Sera.  Not all lesbians have short choppy hair and are quirky manics.

 

6. I don't like the Big Bad.  Just boring.

 

7. Iron Bull's looks.  His head is way too small for his body and he looks like he has saggy boobs instead of muscles.

 

What the hell happened with the Qunari?  The Arishok was the hottest character in all the DA's.

 

8. Varric should be romanceable you bastids!

 

9. Change in looks of characters from before--Cullen and Cassandra look so much worse.  Why?  My beloved Alastair is unrecognizable.

 

10. Magic--I liked the old spells better.

 

 

Things I Like About Inquisition

 

1. Dorian, like I said he's amazeballs and funny.  I love his looks and clothing.  He's witty and badass.  I wish he came earlier in the game.

 

2. Iron Bull.  His personality rules and his voice is interesting.  He's a great buddy.

 

3. Varric-- love him!!!!

 

4. Cassandra's personality.  I like how she smirks.

 

5. Blackwall's beard.  More of that please.

 

6. Dragons are very, very very cool.

 

7. Open world is beautiful.  Thanks devs!

 

8.  I drowned in the ocean--loved it.  I was like what happens if I step into a wave swell...?  Perfect, I couldn't have done that before.

 

9. The return of Morrigan.  I only wish I had my warden with me.  :(  I missed Morrigan.

 

10.  Horses--very cool.

 

11. Finding out about ____lyrium.

 

12. Having gay characters in the first place.

 

13. Everyone seems to have good hearts and it's a friendly world to live in. 


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#13
tostru

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Excellent review, I agree with all of your points. I was a big fan of the game for the first 10-15 hours but my opinion slowly and steadily went downhill over the course of my 75 hour playthrough.

Beautiful looking game, but that counts for little when it has so many flaws.
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#14
Zherot

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Excellent review, I agree with all of your points. I was a big fan of the game for the first 10-15 hours but my opinion slowly and steadily went downhill over the course of my 75 hour playthrough.

Beautiful looking game, but that counts for little when it has so many flaws.

 

Pretty much i was the same.



#15
phantomrachie

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Hi i finished my playthrough yesterday and i am going to give a full review and feedback about the game if you think im going to praise the game and give it a 10/10 you are wrong, if you believe im gonna bash the game with no arguments or facts and give it a 0/10 then you will also going to be wrong, this is an honest and objetive review and i am going to stick to the facts as much as possible.

 

My main issue with your review is that you start out stating in bold that you will stick to the facts and be objective and then your review is full of your own opinion.

 

This is not your fault, most reviews are opinion, and then the reader of the review decides if they agree or disagree with that opinion. In fact I agree with some of the things you've said but let's not pretend that your review is full of factual things that are automatically terrible or good because that is not true.

 

let's take some examples.

 

 

 

The good:

 

mmmmm.....

 

The bad:

 

The combat is... a mess, its not truly an action RPG but also is not a tactical RPG, what Bioware whas thinking i dont know, the thing is the combat is swallow and boring, you just spam your skills that are off cooldown and thats pretty much it, good luck trying to use "tactical camera", you will avoid that crap like the plague, the controls really dont help in this matter and nor does the AI seriously combat is bad designed.

 

Only 8 skill slots for abilities... what???, bad desicion here, having options is always good, having less options is always bad (unless you are a casual that cant handle too much STUFFZZ ON DA SCREENZ DUUUDE!!) some people blame the consoles and i tend to agree with these but whatever is the reason behind this bad desicion is not important, this will hurt more mages because you will have some of your spells resisted (half the time) and you will have not really much options in that battlte besides auto attack with that silly animation of mages with their staffs.

 

Removal of healing magic schools, yet another dumbed down in this matter, people say (fanboys mostly) that potions add difficulty or "strategy" to the game they cant be more wrong, how do you add strategy when the combat is a spamm fest in the first place... second you will always have potions handed for you when you need them and most of the time you will never gonna run out of potions unless your stupid party members are taking constant melee damage in their faces and just say there drinking all your potions (we will get to that later), they dont even compensate for the removal of all the supportive schools of magic, you get 1 spell (barrier) to compensate for the removal of tons of spells, lazy, really lazy game desing here, this should have never happened.

 

 

In this section you say the remove of healing magic is 'dumbed down' & only fanboys would disagree. This is confusing an opinion of a fact with a fact.

 

The fact is that 'healing magic' was removed, the opinion is that it makes the combat dumbed down. You then dismiss anyone who might disagree with this as a 'fanboy' so their opinion is un worthing of consideration.

 

I think the removal of the 'healing' magic has improved the gameplay, I didn't feel like I had to always have a healer with me, like I did in DA:O, I felt like I could had more freedom in how I could level my Mages, since barrier wasn't a 100% necessary, so I could have Solas with a full 'barrier' tree for tougher fights and Vivienne will a full 'Knight Enchanter' and 'Fire' tree for combat magic goodness.

 

As for the potions, depending on my party set up, I did run out a number of times, particularly when fighting enemies 3 or more levels above me or the first few High Dragon fights.

 

It has also made gameplay link better with lore. In the lore 'healing' magic was rare, difficult to do and was tiring to use. This is not just in the books, but in the games too, in DA2, Anders is visibly tired from casting healing spells but then in combat he can cast as many as he has the mana for with no consequences.

 

You also don't state why the tactical camera is crap, just that you didn't like it. I found the tactical camera very useful when there were multiple enemies, I liked being able to view the battlefield from a height and decide on what abilities to use on which enemies. It is however, totally useless in areas with a low ceiling because the camera embeds itself in the roof 

 

 

I wish the characters had better side quests, some of them are just conversations that really dont bring much to the table, the fact that Dorians quest involves he being gay is really lazy and annoying, a waste of potential there, and i can see what they are doing there trying to teach people a lesson about homosexuals but seriously this kind of stuff dosent add anything to the gameplay at all in fact this will start controverises that are not needed.

 

 

 

Again, this is your opinion not fact

 

Dorian's person quest gives a very important insight into Tevinter, Dorian's Dad's problem is not that Dorian is gay but that he won't marry. No one would care if Dorian was gay if he'd marry and pretend to be straight but because he won't, his father wanted to use blood magic to change him.

 

This is not lazy, it gives us an insight into another culture via dialogue and people's personal relationships.

 

It is also an in game reflection of what some people may have experienced in IRL (replace blood magic with conversion therapy), makes it a really powerful quest. The fact that you think this is controversial proves that BioWare was right to include it.

 

 

Hairstyles are terrible... like terrible, the hairstyles that are shaved on the sides and left some crap on the top are ridiculous some people here like me want some more serious hair styles we are not in THAT age anymore...

 

 

 

Again opinion, while I'd love more hair styles, the shaved sides hairstyles are among my favourite, I love the mohawk I gave my Qunari Inquisitor. This has nothing to do with my age, but that fact that IRL my hair is shoulder length and some times pisses me off  and gets in my face when I'm just sitting down, so I always figured a Warrior women would have shorter hair.

 

Plus mohawks are cool.

 

I'm not going to go through each of your points, as I said I agree with some of them. I agree that there is sometimes too much to do and that the open world interferes with some of the tension that the story is trying to build.

 

My point is that your review is your opinion and you've attempted to pass it off as a statement of fact.

 

It's awesome that you've posted your opinion, but I feel like that your opening statement and a couple of other things you said in your review are trying to prevent people from disagreeing with you by either calling your opinion fact or saying anyone who disagrees is a fanboy.


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#16
Zobert

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I don't think he was trying to pass it off as a statement of fact.  I think that he was being literary.  Like when people say "that was totally awesome" they don't mean it was completely and wholly awesome because that's just not true.



#17
phantomrachie

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I don't think he was trying to pass it off as a statement of fact.  I think that he was being literary.  Like when people say "that was totally awesome" they don't mean it was completely and wholly awesome because that's just not true.

 

In his first statement, at the beginning of his review, he said he was going to try to stick to facts and be objective.

 

Now I would argue that this is very difficult to do in a review, but that was the objective the OP set out for himself so I expected more facts and less opinion.


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#18
kutulu3

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Personally, I think there was not enough to explore. I logged 200+ hours on my first playthrough and I felt 'hungry'. The lack of towns, lack of npc interaction was not there; would have loved to go to Denerim...maybe take a trip to the brothel...lol. It was not quite the 'open-world' I was hoping for, but a great game regardless of my gripes. We discovered a whole ancient dwarven settlement above ground and there was no consequence for that other than some generic party remarks. There was just so much lore that was ignored...so 'hungry' right now.


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#19
sumojellybean

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Agreed with most of what you said.

 

Have to add in though that the combat on nightmare difficulty is a joke. I’ve had a harder time playing Divinity Original Sin on Normal mode than in DA:I. >>

 

As well they should have put back more cinematic dialogue cutscenes when talking to to important NPCs. It is really funny how something that minor makes it not feel like Bioware game and instead feels like Skyrim 2.0.


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#20
giveamanafish...

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I linked to this topic from here: http://www.gamefaqs....sition/70930567

In the middle section of that discussion you made this pos about being suspended from the BSNt:

 Wow they just suspended me from their forums... i supposedly offended someone... LOL

 

Is that true? As far as I could make out from your profile you haven't been suspended.



#21
katokires

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Just fixing this review...

7/10 - Considering a game.

5/10 - Considering PC version.

3/10 - Considering a Dragon Age and Bioware RPG history.

0/10 - Considering Bioware promises, posts, trailers, interviews and everything they made us expect from this game.

 

Because seriously, try to review it again comparing to phrases of the developers... you can't even give one point. In fact the best we could do is to never buy a Bioware game ever again. There should be a limit on misleading customers and betraying previous instalments players.


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#22
AlanC9

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Betraying? Melodramatic much?

#23
C0uncil0rTev0s

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Just fixing this review...

7/10 - Considering a game.

5/10 - Considering PC version.

3/10 - Considering a Dragon Age and Bioware RPG history.

1/10 - Considering XBox360/PS3 version

0/10 - Considering Bioware promises, posts, trailers, interviews and everything they made us expect from this game.

 

Because seriously, try to review it again comparing to phrases of the developers... you can't even give one point. In fact the best we could do is to never buy a Bioware game ever again. There should be a limit on misleading customers and betraying previous instalments players.

*fixed*


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#24
Darkly Tranquil

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Generally I agree. An otherwise excellent game is brought down to being merely good by a woeful combat system.



#25
Cell1e

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I think as a game, games score should be more dependent on the gameplay rather than other stuff and thus the score i gave it because the gameplay most specifically the combat is terrible, and combat is the thing you are going to do 80% of the game but thanks for the comment.

 

My pleasure. :)

 

Oh and yes the combat is important to many, my husband would probably 100% agree with you, combat is a very important to him, it is not a big thing for me as I always play on easy and just for the story and other aspects. So I do understand why your review is scored as it is.


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