There is this feeling that it will get better specially when you arrive at Skyhold, unfortunately it dosent, on the contrary it gets worse specially when you disconnect from your character and the story after doing 3 hours of pointless side content with terrible rewards (power/influence) and come back to the story only to know that the main story is too short and you are almost done with the game.
DA:I honest review.
#76
Posté 06 janvier 2015 - 07:39
- zeypher, pinkjellybeans et katokires aiment ceci
#77
Posté 06 janvier 2015 - 10:30
I mostly agree except about Dorian's quest - I loved it. I think a lot of the other quests were not so great and just got a thank you if you happened to have the character along. Kind of disappointing. I really missed the action and consequence you felt from DA:O and relationship banter (actually banter period, I rarely get any).
#78
Posté 06 janvier 2015 - 10:32
I love this game, i loved DA:O and i loved DA2. I also agree with every point you made, except Sera and Josephine i actually really like them.
The game itself is in some ways so advanced but in others is ancient. The gameplay itself is below average and so many things to do are pointless like you mentioned Mounts, Power most sidequest.
Great honest review mate.
- Frenrihr aime ceci
#79
Posté 06 janvier 2015 - 10:37
I thought this was going to be like a Honest Game Trailer thing.
#80
Posté 06 janvier 2015 - 11:48
I hesitate to broach this topic, but here goes: Krem.
1. I didn't get transmale. I got butch lesbian. They used the same female voice they use for quartermasters in the various lands.
2. We talk to everyone in the Bull's team but it becomes what we talk about with Krem.
Hey there Krem, let me embarass you in front of all your friends by letting you know I can tell you're a chick and ask you something as personal as "how long have you known"?
That is exactly what it was like. How frickin' rude would that be to do to someone in a group of people over drinks?????????????? We're not supposed to let someone who is (cis)female living as a male because they are male on the inside know that we know. That's one of those things in polite society we don't do. IF we do it we do it privately but not in front of their friends or in a group of people. They want to live as male obviously and if they want you to know that they know that you know they'll tell you.
Do we also ask the people who are a little overweight if they're pregnant in a group? No!
/rant
#81
Posté 06 janvier 2015 - 11:59
I think you are on the wrong topic Zobert.
#82
Posté 07 janvier 2015 - 12:04
Probably.
#83
Posté 07 janvier 2015 - 05:38
I have been trying the multiplayer for a bit... i am finding that mode real crappy, the rewards are garbage like the main game LOL its like it was a goal "lets make a game with the worst rewards EVER!", i dont understand why someone would like to spend money on that mode, also why enemies get stronger when someone dies, thats sooooo stupid. Im gonna play it a bit more but im pretty sure i saw already what this mode has to offer.
- rak72 aime ceci
#84
Posté 08 janvier 2015 - 04:48
I played for another 2 hours or so and all i hve to say IT IS pretty lame if i added this crappy multiplayer to the score... why do they even bother to make such a bad multilayer to begin with, oh thats right $$$$$$$, i cant believe someone would drop cash on this.
#85
Posté 09 janvier 2015 - 04:10
I just saw a topic that talks about the "soundtrack" that comes with the "deluxe" edition and i just found out that it dosent even include the full soundtrack, so its pretty much a scam or sort of, never buying any deluxe edition, that was i got it, to get the full soundtrack and now i know i dont... i just havent had the time to listen to it, but i was sooo naive to believe EA/Bioware werent going to do a dick move here.
#86
Posté 09 janvier 2015 - 04:38
People don't drop their cash on the multiplayer
Dragon Age is popular due to its story, same as its more popular and larger counterpart Mass Effect. BioWare is a story driven company, not multiplayer. I'll agree with you the multiplayer sucks cause I still can't connect to just one game to test it out! :'( oh well. But anyways to your review, I agree on a few parts and I disagree on others. I'm going civil on this as I don't bash someone's opinion (it is opinion after all) so long as others are civil back. I agree about the music and graphics, they're so gorgeous! I somewhat agree about the combat, it would've been better to have more than 8 slots but gotta remember they have to sacrifice a few things due to it being across multiple platforms and next and last gen consoles. I wish they would've just made it next gen (not trying to be mean to last gen consoles, i still have my 360 but these type of things can potentially hurt a game trying to please everyone). I do disagree about it beings boring, Most will agree (their opinions anyways) this game has the most umm what's the word...... emmm exciting combat, sure it's button mashing but people had complaints with DA:O combat where it was all auto attack and such (I honestly don't care which combat system it is, I liked both, DA:O was more tactical though which DA:I REALLY lacked). DA:O had no jumping or shield bash, DA:II had a little more but still just slashing with sword and dagger. Inquisition has more moves I guess to say. I loved the character interactions in the story (i was surprised by the love interests BioWare took though lol but I liked it never the less) The story itself was pretty good other than (IMO) the end boss wasn't the best but wasn't the worst. That's bout all I can think of at the moment, if any questions just put em down and I cn go into more detail.
#87
Posté 09 janvier 2015 - 05:03
I was thinking about whether or not I wanted to post this as a new discussion but the OP here made some good points and it might work out to keep all like content together. I just finished the game yesterday so this will be a review on the game as a whole. Some points may support the OP's comments and others might expand upon them but either way these are my thoughts regarding the whole game.
For starters we have Dragon age Keep. As a tool this is usefull if you want to make decisions for inquisition without having to play the first two games. It is usefull for that purpose but if you already have your save files it is simply a nuisance because it lacks the ability to accurately show what all your choices were. For example, in the sacred ashes quest in origins my character took the ashes he needed, poured dragon blood on them, recieved the "gift" from Kolgrim but then killed the cultists but allowed the high dragon "Andraste" to remain. This is a more elaborate choice but the keep doesn't allow you to make it, it only allows you to choose between preserving or destroying the ashes which means what I actually did is not reflected in the story. More minor details, but still relevant for consistancy, can also be lost. An example of this is the quest involving the young dalish couple. The keep allows you to chose between getting them together, breaking them apart, or not interacting with them. Many might not think this is important but there were a few ways of handing this quest that are not shown. You could pursuade them to be together despite his problem, you could use deceive gheyna by giving him a wolf pelt, you could break them up with a lie, or you could sleep with one and tell the other. This may not seem significate, especially since I don't even know how this affects the game, but from a role playing stance the method should matter and be reflected somehow.
Character creation is another aspect of this game that bioware still hasn't gotten right. First lighting is an issue with all bioware games. They ask you to create a character with poor lighting so even if you think the character looks ok in the menu, when you get to gameplay you find that there are distortions in your character's face. So trying to fix this issue requires a lot of tediousness and the options themselves, such as for hairstyles, are severely lacking. It seems that regardless of what you do your character is doing to look weird in one way or another. Bioware, after having this issue with so many of your games please take a hint and fix it. I would also like to note that I would have liked the option to play as a city elf instead of a dalish one. Being dalish implies a culture and a religion with the culture favoring isolationism and a condescending attitude towards their city kin.
In regard to the attributes of our characters I would like to say something loud and clear to bioware, BRING BACK MY ATTRIBUTE POINTS! Items don't make the man/woman. Why are we no longer allowed to allocate points to our characters as we see fit? Why did you change what the attributes do AGAIN? If you had something that worked why would you gamble on a change?
Lets take a look at how some of the attributes work. For mage characters the attributes of magic and willpower have played a significant role in previous games. Magic increased the potency of the mages magic and willpower determined how much energy the mage had for casting spells. However their roles where changed in DAI so that magic increases mage attack and barrier damage but willpower increases attack and magic defense, making willpower more useful. It also means that regardless of what you do you can't increase the amount of energy your mage has.
Another couple of attributes to look into are the rogue stats of dexterity and cunning. In previous games dexterity increased ones ability to dodge attacks, increased your ability to hit, and your chance to land a critical hit. All of these make sense because dexterity is the measure of ones reflexes and evasiveness. Cunning was used primarily of open locks, disable traps, for critical damage and other rogue abilities, again making sense because it measured how well one reasoned and could solve complex problems. However now dexterity increases rogue attack and critical damage whereas cunning increases critical chance and ranged defense. Cunning is how someone reasons so even if it helped you know where to strike it wouldn't help you actually do it and how does being clever help you resist death by arrows? Reflexes should be what helps reduce ranged damage and contributes to how well you can actually hit the weak areas of an opponent.
Our character's have been stripped of a number of qualities and abilities which made them unique and function well. Our attribute points are tied to abilities and items, line of sight grants an automatic hit as evasiveness is almost completely gone. Our attribute points no longer function in a way that makes sense and our class abilities have also been lessened.
Again lets look at a mage character. I like playing as a mage because I like magic in general and because mages are versatile in offering damage, control, and support. But bioware has determined that they don't like healing for some reason so they reduced it in DA2 and it is now almost completely gone in DAI. But why? Healing magic has been an important aspect for magic across a multitude of games. Bioware has no reason to cut healing magic out now, its even an important part of the game's lore and background.
Abilities in this game don't work the way that they should. Their damage is not determined by the weapon (ex: 100% weapon damage, 200% weapon damage, and so on). As stated earlier, having a better weapon helps but the weapon is a tool and the person behind the weapon should be the more important factor. So the way that bioware set this up is that if you had a high level mage, but took away all of his special gear, that he would have more techniques at his disposal but because of how the attribute and damage system works a lowly apprentice would be able to match his strength. Should a more experienced mage/rogue/warrior be much stronger than a newcomer regardless of their items?
Another note about abilities is that the cooldown times should be removed. I realize that all DA games have used cooldowns but they don't make any sense. For example, why can I cast a fireball only once especially since I still have the energy to cast another spell with the same or even greater energy cost? To me the next game should completely, or almost completely, remove cooldowns so if you have the energy/stamina to use an ability, then you should be able to use it.
The game has a couple of new mechanics which are interesting concepts and good additions but are still flawed and need some work. The first of these is the war table operations. This is a great concept because it allows you to direct your organizations forces across the map and influence to outcome of several different events through your advisers. Although how this works could be improved the biggest problem I had with the system is the real time each operation requires. I understand that Bioware probably wanted you to consider your choices carefully and not spam your options, which I completely understand, but making an event take about 10, 15, or 20+ hours is simply too much. In that same amount of time I could have completed a substantial amount of the game before that single operation was completed, so while it helps that the timer is going outside of the game it still isn't enough to correct this.
Crafting was another new feature that was interesting as a concept but the reality of how it works is disappointing. Being able to use a variety of materials for a variety of effects in a variety of designs is a good thing for a game to have, but it comes at a cost. The materials have different effects but these effects aren't really equal in their value and since the materials determine the appearance of the armor itself, many are ignored simply because they create undesirable colors. As for the materials that are the most useful in crafting, they are spread out amongst a number of regions. This leaves you with two options: you can either ignore much of the content in those regions until you find the materials and leave for another; or you can play through each one, one at a time, and gather the materials slowly. The problem with the first is that it takes you out of the story and the problem with the second is that by the time you gather the materials you would have comparably less time to actually get some use out of it.
The crafting designs themselves leave much to be desired. There is simply not enough variety to the available designs and many of the designs are cosmetically unappealing. To compound the problem, unlike previous games you can't buy really good equipment, at best you might find some as random drops or from dragon killing. And say that you do craft some really good equipment but decide to upgrade once you get a better schematic, you have a problem with selling your old equipment. Even if you craft a weapon or armor that is better than half the equipment in the world, sellers will only give a pitifully small amount for it, while paying much more for substantially weaker items.
In this game Bioware expanded upon the world of Thedas by adding an “open world” component to the game. As far as this “open world” is concerned Bioware was successful in creating a number of diverse landscapes and areas for us to explore. Visually their work is pretty amazing especially in comparison to the previous DA games but again this created problems for them. In addition to the problem associated with the crafting system (as listed above), this also creates a problem because of the side quest content. The side quests in this game are largely uninteresting story wise, offer pitiful rewards, and because of the openness of this world take a substantial amount of time to complete. This increases the gamer's fatigue and apathy towards completing all the content because it feels very much like you are doing these quests just to have done them and not because they actually matter.
Lets review how well romance was in this game. There have already been many complaints on this topic but more me its not as simple as a “I don't like any of the options” sort of stance but instead I will try to take a fair approach to how I review this. I actually do think that DAI does offer some interesting options because I did like most of the characters. I didn't recruit Vivienne for role playing reasons so out of the characters I did have, the only one I could not stand was Sera. I really hate her character as she speaks gibberish, doesn't have any real goals that can be obtained, doesn't seem to understand how things really work and why, doesn't seem to really grasp the consequences of her actions, and easily disapproves of your actions. To add to her problems her character is really ugly and has an annoying voice. Other people my disagree, and you are free to do so (to each their own) but that is my opinion.
That being said there are problems with how romance was handled in this game, namely with the lack of diversity. There are eight possible romance options in the game, Harding doesn't count because she isn't treated like an official option. Out of those eight only three are not human. Out of those three, you have two elves, a man and a woman, and one qunari male. However both of the elven options only like women. So if you are a male elf who only likes elves, which from a role-playing perspective is increased because you are dalish, you are completely out of luck. The same is almost completely true if you are a dwarf or a qunari with the same perspective. Bioware should have added more racial options, even as non-companion characters, especially since we are role-playing as a variety of characters with different races and different tastes.
Some might ask, is this even really important? Shouldn't the game itself be more of a priority? After all this isn't a dating sim so they don't need to add every possible option, right? Well yes and no. The major plot of the story is paramount, but romances are important and useful components of a good story. When you are with someone, even as a good friend and comrade, there tends to be only so much that person will reveal to you. Romances are useful in revealing more personal details about that character and through them the person they are being pursued by. It elaborates on a crucial question for characters “what does this character want?”. Everything about a character, from their goals and aspirations, to their history and feelings, are revealed through romances making them useful in not only developing the npc but also the character you are role-playing. That is why I think the options could and should have been expanded. For example, for more dwarven options bioware could easily have added Varric, Dagna, and Harding (as an official option). These are characters bioware already developed and would have been interesting additions.
*SPOILERS*
Finally, I feel that I should comment on a few problems I had with the story itself so there are some spoilers ahead. First I didn't like that I was forced to endure the title of “Herald of Andraste”. I believe it was this title that was bioware's original reason for wanting a human protagonist only and when they expanded to including other races the title was meant to be controversial. After all, only a human non-mage could have possibly been accepted for the role by the chantry. However, you are given this title based on a small amount of people who saw the woman of light help you out of the fade and only after the power of your mark is revealed. However this was only speculation by a few people and not supported by you. Mages, templars, and seekers would have reasoned that it was a spirit of the fade, not Andraste. So a handful of people who don't know what they saw is spreading the rumor throughout Thedas that you are the “Herald of Andraste”, which would be like a group of people from some isolated town writing to the city that the second messiah has arrived. Its just not believable but even if it were to happen there are many times, such as when you are talking to the crowd ad Val Royal or even to your supporters, when you can publicly deny being the herald but not 30 seconds later someone who heard what you said calls you that.
That being said I'm not opposed to the possible religious aspect of the inquisitor or his organization. To the contrary, I can easily see a character who is a devout member of the chant accepting the title if they come to believe that their prophet did choose them. It would also make sense for a character of such faith to believe that the chantry is important in re-establishing order in the world. I am for having religion involved in this way if it fits the character you are role-playing but for everyone else we should have had the option to opt out.
Another component which bothered me about the story is how they handled the mage/templar war. I can only comment based on the mage side but I image that the templar side has similar problems. For the mages, you find that they have set up in Redcliff and have agreed to an alliance with Tevinter. This alliance doesn't make any sense at all. In Thedas, people who believe that the circles are necessary usually point to Tevinter as an example of what happens when magic is left unchecked. So why would the rebel mages, who are trying to convince the people that the circles are wrong, side with the biggest example of why people fear mages? Especially since they can receive refuge in Ferelden. Any custom world in which Alistair is king and/or the mages were sided with makes Ferelden sympathetic to the mage cause. After all, king Alistair revealed in DA2 that he was harboring mages outside of the circle. But instead we are supposed to believe that the mages “allied” themselves with Tevinter and seized Redcliff, effectively alienating potential supporters and forsaking a country which might have supported them. So instead of asking Ferelden for help, they commit to an action which would have put them in conflict with the Ferelden army. Would the mages really have chosen to ally with people they don't trust and have enemies in the templars and a national military?
As a small note regarding this storyline, I really didn't care for the time jump that takes place. I felt that it was unnecessary and just didn't fit well into the game. As a general rule I am against time travel regardless of genre and I feel like this story didn't need it. I also think it implausible that the entirety of whichever order you did not side with becomes entirely consumed by the enemy. I am glad at the option for recruiting one side to my cause and supporting them, but I wish it was handled better.
*Spoilers end here* I realize I've criticized this game a great deal, and I stand by my criticisms, but I don't by any means consider this to be a terrible game. As far as games go this one still rates favorably and Bioware still offers us a game with options few other games explore. My disappointment stems from the fact that this game is not what it was presented as, that the extra wait did nothing to fix major problems, and that Bioware took unnecessary gambles on some aspects of the game that didn't pay off. I was also disappointed by the preorder DLC content of the game which was next to useless. As far as the game is concerned there are still things to like about the game, such as many of the characters, and this is one of the few good games in its genre but that being said I'm done with per-orders and new releases. That sums up my review for now, if there is anything I missed just comment on it but no trolling please.
- Frenrihr aime ceci
#88
Posté 09 janvier 2015 - 05:41
For starters we have Dragon age Keep. As a tool this is usefull if you want to make decisions for inquisition without having to play the first two games. It is usefull for that purpose but if you already have your save files it is simply a nuisance because it lacks the ability to accurately show what all your choices were. For example, in the sacred ashes quest in origins my character took the ashes he needed, poured dragon blood on them, recieved the "gift" from Kolgrim but then killed the cultists but allowed the high dragon "Andraste" to remain. This is a more elaborate choice but the keep doesn't allow you to make it, it only allows you to choose between preserving or destroying the ashes which means what I actually did is not reflected in the story.
Sure, but a direct save import wouldn't help with this either. If Bio never considered that someone would take your approach -- and since they didn't write the Keep to take it into account, we can see that they didn't -- then a direct save import likely wouldn't have captured this either. DAI would only ever look for the variables that Bio told it to look for.
#89
Posté 09 janvier 2015 - 07:11
issue was fixed........moving on
#90
Posté 09 janvier 2015 - 07:17
Sure, but a direct save import wouldn't help with this either. If Bio never considered that someone would take your approach -- and since they didn't write the Keep to take it into account, we can see that they didn't -- then a direct save import likely wouldn't have captured this either. DAI would only ever look for the variables that Bio told it to look for.
But isn't Bioware supposed to take your choices into account? Your choices are supposed to influence to outcome which is why the epilogue in the first game changes depending on what you did so it should have been reflected accurately for DAI. Not incorporating the choices accurately goes against what bioware promises us as players and customers and creates inconsistancies.
#91
Posté 10 janvier 2015 - 04:15
Is the wall of text I posted intimidating to read?
#92
Posté 11 janvier 2015 - 05:31
I understand the complaints of the OP and i agree to a lot of them.
But I'm also enjoying this game. I think its a right step for the DA franchise.
The biggest issue for me was their decision to make the meaningful side/ secondary quest, became a text base quest. They all ended up on the war table ![]()
I did like reading them, but i wish they would've given us an option to either use the advisors or have your PC do it.
Other than that, towns, villages, caves, should be much bigger. Some of the caves in this game are anti-climatic.
Oh and please bring back Tactic/AI customization. I seriously hate it when a range class is trying to melee, LOL.
#93
Posté 11 janvier 2015 - 08:40
I am going to add a multiplayer separate review on the original post, i have been playing it, i already promoted my first character a Legionnaire and i have to say this, multiplayer is more entertaining to play than ANY of the side content in the main game, even the classes seem more balanced and better put together than in the main game and since there is no focus (garbage mechanic) all the focus abilities are 60 sec cd abilities instead, pretty simple game but like i said i prefe to do this any day than any of the side content of the actual game.
#94
Posté 12 janvier 2015 - 12:31
I've only cracked the surface of the game, but I find the core mechanics infuriating.
When I press a direction, my character has to build up speed to move. When I stop pressing it, he has to slow down before he can stop. And, of course, someone from my party is using standing in my way so I wind up barrelling into them like a jerk.
I...just...want...to...click...that...loot... aaargggh!!
You can argue that it's more realistic, but it's not fun.
Were all of the other games like this? I don't remember ever caring about movement in previous Bioware titles.
#95
Posté 14 janvier 2015 - 04:00
I've only cracked the surface of the game, but I find the core mechanics infuriating.
When I press a direction, my character has to build up speed to move. When I stop pressing it, he has to slow down before he can stop. And, of course, someone from my party is using standing in my way so I wind up barrelling into them like a jerk.
I...just...want...to...click...that...loot... aaargggh!!
You can argue that it's more realistic, but it's not fun.
Were all of the other games like this? I don't remember ever caring about movement in previous Bioware titles.
Yeah getting loot and plants/minerals is indeed a chore.
#96
Posté 17 janvier 2015 - 10:12
Added my multiplayer review to the original post.
#97
Posté 20 janvier 2015 - 11:11
Im bumping my review, hell yeah.
#98
Posté 20 janvier 2015 - 09:05
Those patch 3 nothes tough... dam they just ignored the real problems of this game xD!!!
"Lets fix some random bugs for a month"
#99
Posté 20 janvier 2015 - 09:09
It's amazing how DA:I had 4 years of development but feels even more unfinished than DA2 did and that barely had 2 years.
#100
Posté 20 janvier 2015 - 09:11
It's amazing how DA:I had 4 years of development but feels even more unfinished than DA2 did and that barely had 2 years.
Pretty much, its not like they completely borked the healing system or destroyed their perfect tactics/AI system.... BUT hey letx fix this random bug here and pretend this is not happening.





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