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Angry Joe Top 10 Games - DA:Inquisition No.1


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#226
Greetsme

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Yes, because user scores that include zeroes handed out on release day are perfectly valid. The people I see here screaming about how bad DAI is are usually the same small handful of folks. Nevermind that as a link earlier in the thread showed, DAI has something like 85 Game of the Year awards, including something like 12 reader's choice awards, far ahead of its closest competitor, Shadow Of Mordor.

 

And those giving it a 10, are also protest votes, only in the opposite direction. This would make the user vote perfectly valid. :)

As for the so called GOTY awards, it could have a billion of them and it would still not change the fact that myself, and many others find that the game stinks.


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#227
X Equestris

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And those giving it a 10, are also protest votes, only in the opposite direction. This would make the user vote perfectly valid. :)
As for the so called GOTY awards, it could have a billion of them and it would still not change the fact that myself, and many others find that the game stinks.


Not disputing that. Tens are just as useless as zeroes. I'm Just saying that Metacritic is practically useless as a reference.

Of course the number of GOTYs won't make you like it. The Last of Us had over two hundred awards, but there are still people who don't like it. Games, like all media, are a matter of taste.
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#228
Natureguy85

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Yes, because user scores that include zeroes handed out on release day are perfectly valid. The people I see here screaming about how bad DAI is are usually the same small handful of folks. Nevermind that as a link earlier in the thread showed, DAI has something like 85 Game of the Year awards, including something like 12 reader's choice awards, far ahead of its closest competitor, Shadow Of Mordor.

 

Then look at the number of good/bad reviews rather than the score. Even if a 0 is inappropriate, it's still a negative. The consoles have a slight bend to the positive, but the PC about even with way more reviews.

 

Possibly, but here one may have to be a registered owner to post on some forums. At meta-critic, anyone can vote and review whether or not they have actually played the game.

 

Which ones? I don't own it and haven't been barred from anything.



#229
Elhanan

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.... 
 
Which ones? I don't own it and haven't been barred from anything.


Uncertain, as I own all but a couple of the legacy titles. Only know that it used to require a registered copy to post to some of the forums. Yet, even if this is no longer the case does not justify non-users posting scores and reviews on that other site. More so, why anyone would accept said invalid info as legit game intel is questionable.

#230
BammBamm

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And those giving it a 10, are also protest votes, only in the opposite direction. This would make the user vote perfectly valid. :)

As for the so called GOTY awards, it could have a billion of them and it would still not change the fact that myself, and many others find that the game stinks.

 

not really, it just indicates how many haters and how many fanboys follows a game/company/franchise, it has nothing to do with the quality of the game itself. nobody with a sane mind trying to do a fair vote would give a 0 or a 10 for da:i. the average of these people doesnt become magically a fair score, because its just the average of people that want to troll or hype the game and nothing more. and to be honest, people with such a limited intelligence to see what kind of problem they cause with this behaviour cant be trusted and because there are a lot of it on metacritic the score cant be trusted.

i want a score based on the quality of a game and not a score based on dissapointed expectations, pure hate for a franchise or a company or blind following for a game. the internet (not only metacritic) is not the place for this. so the only thing you can trust is READ reviews or WATCH lets plays because there you see what a game does good and what not and you can decide how much impact these points have on your own fun of playing the game. yeah but reading and thinking is hard thing on the internet, better jump on a soulless score and ignore how much idiots in the one or other way can influence it.

 

and for the goty awards, when a game like da:i with millions of sold copies wins one of these, and a game like dos which only sold a few hundred thousands and is a pc only game is on place 3 it should tell you that the buyers of dos are way more satisfied with the product than da:i buyers. so not the qualty of a game decides a goty award, its more the range of people a game reaches, and how do you reach a lot of people? creating a hype. marketing and advertising wins an award, not the game itself.


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#231
Giubba

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and for the goty awards, when a game like da:i with millions of sold copies wins one of these, and a game like dos which only sold a few hundred thousands and is a pc only game is on place 3 it should tell you that the buyers of dos are way more satisfied with the product than da:i buyers. so not the qualty of a game decides a goty award, its more the range of people a game reaches, and how do you reach a lot of people? creating a hype. marketing and advertising wins an award, not the game itself.

 

Well no.

 

Original sin has one hell of a combat system and that's it the other aspect of the game are sub par or underdeveloped, but it won that award for 2 simple reason:

 

  1. It's the only kickstarter game that reached a modicum of fame
  2. It's a kickstarter project so it was inherently cool and better than any game made by the big bad major (who cares if 95% of the KS game out there failed to reach their goal)

What you say it's partly true great commercial success or hype it's a big factor in those kind of awards but implying that OS is a better game than inquisition as a fact is simply false.



#232
BammBamm

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Well no.

 

Original sin has one hell of a combat system and that's it the other aspect of the game are sub par or underdeveloped, but it won that award for 2 simple reason:

 

  1. It's the only kickstarter game that reached a modicum of fame
  2. It's a kickstarter project so it was inherently cool and better than any game made by the big bad major (who cares if 95% of the KS game out there failed to reach their goal)

What you say it's partly true great commercial success or hype it's a big factor in those kind of awards but implying that OS is a better game than inquisition as a fact is simply false.

 

never said its a better game, just said more people who played it are satisfied with it as people played da:i, because more % of players of dos voted it as best game as % of players voted for da:i. this doesnt mean dos is necessary the better game, but the amount of satisfied players are a better indicator for it than pure masses. its not an opinion its just logic.

btw i myself think dos is overrated, but it looks most of the players think about it another way and for an award not personal taste of individuals count but the sum of it



#233
Selea

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while being a fan of da:i i have to agree that autoattack in action mode would be totally possible. multiple games have it and it would work exactly the same in da:i. you walk to an enemy and when attack is triggered the char attacks automatic when possible and stops when not. guild wars 2 has for example such an auto attack system too and the combat works exactly the same as da:i exept the auto attack. there are no gameplay or engine limitations for this

There are. The control scheme is NOT the same. Guild Wars, WoW are hybrids, they are not full control action schemes as DA:I is (the control scheme of GW or WoW is in concept as a point and click - i.e. automatic - with possibility for the player to take direct input control outside of the primary automatic scheme; this is completely different than a control scheme that has player input control as the primary aspect).

If DA:I would incorporate auto attack on normal cam then the control scheme would have to change to an hybrid as those titles. This means reconstructing the way many of the skills works, the way hitboxes work, the animations on closing and so on in normal cam (in fact in Tac Cam, for example, when you use a skill it is like in normal cam using using a direction plus that skill, and this automatically "close" the skill to the target direction). This would take a lot of time and a major reconstruction of the gameplay, a thing that's NOT going to happen.

Moreover there's neither a point for it to happen just because Tac Cam is where you have the possibility to play the game with a point and click scheme. Sure, Tac Cam atm has many issues that prevent it from working as it should but when it will be fixed and it will work properly then what would be the meaning of turning normal cam with its full action control scheme as an hybrid one as GW or WoW? You can easily have the same behavior (even better actually) by pressing a button (to switch to a point and click scheme) if you like. The problem is not normal cam, it is Tac Cam that doesn't work as it should.

I cannot really understand why people ask for auto-attack (and the gameplay tied to it) in normal cam. It doesn't make any sense whatsoever just because there's already Tac Cam that does it. The only thing that's important is that Tac Cam is fixed and it works properly. That's what will resolve practically all the issues for people that would prefer to play the game as a point and click scheme (so instead than action focused, strategy focused). In that way you can decide yourself to play the game as a full action control scheme or a point and click scheme. What people like you are asking is instead to force all players to use a point and click or hybrid, even if those people can find themselves better (or have more fun) with an action control scheme (that surely works better if you use a controller and there are many people that prefer to play with a controller even on PC).



#234
Selea

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lol. There's absolutely no reason auto-attack couldn't be implemented in the action view. None.

The DW shuffle has nothing to do with WASD and everything to do with the pathfinding/hit boxes being garbage.

 

1) Sure, how not. Yet another "expert" at work. 
 

2) There's neither a reason to ask for auto attack in normal cam (even if it didn't require a major rework of the control scheme there) just because Tac Cam is where you have that input behavior. What's the point on having two control schemes doing exactly the same things and behaving in the same exact way? Ask for Tac Cam to be adjusted and work properly instead. There's no point at all on asking to remake the action control scheme to an hybrid when you have already a full point and click input scheme out of Tac Cam. You just remove a choice that players can have on playing the game as a full action game (especially when using a controller).

 

3) No, the problem of melee shuffle is not only on hitboxes. It does so even on enemies that have flawless hitboxes. The control scheme is simply not done for automatic positioning. If you use a direction key while using a skill this doesn't happen (using a controller the shuffle almost never happens, in fact, just because directioning a skill comes naturally). In Tac Cam this process (of automatic direction when using a skill) is done automatically because the control scheme concept is completely different.
 



#235
BammBamm

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There are. The control scheme is NOT the same. Guild Wars, WoW are hybrids, they are not full control action schemes as DA:I is (the control scheme of GW or WoW is in concept as a point and click with possibility for the player to take direct input control outside of the primary automatic scheme; this is completely different than a control scheme that has player input control as the primary aspect).

If DA:I would incorporate auto attack on normal cam then the control scheme would have to change to an hybrid as those titles. This means reconstructing the way many of the skills works, the way hitboxes work, the animations on closing and so on. This would take a lot of time and a major reconstruction of the gameplay, a thing that's NOT going to happen.

Moreover there's neither a point for it to happen just because Tac Cam is where you have the possibility to play the game with a point and click scheme. Sure, Tac Cam atm has many issues that prevent it from working as it should but when it will be fixed and it will work properly then what would be the meaning of turning normal cam as an hybrid control scheme as GW or WoW since you can easily have the same behavior (even better actually) by pressing a button if you like?

I cannot really understand why people ask for auto-attack in normal cam. It doesn't make any sense whatsoever. The only thing that's important is that Tac Cam is fixed. That's what will resolve practically all the issues for people that would prefer to play the game as a point and click scheme (so instead than action focused, strategy focused).

 

pretty sure you never played guild wars 2 ;) its exactly the same and not some mystical hybrid system. the times from wow combat system is long gone for most mmos

the hitboxes and hitdetection are already there, the only difference would be a trigger to attack automatic when possible



#236
xkg

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There are. The control scheme is NOT the same. Guild Wars, WoW are hybrids, they are not full control action schemes as DA:I is (the control scheme of GW or WoW is in concept as a point and click - i.e. automatic 

 

The default in WOW is WASD , not point and click. You can turn on P&C in options but no one is using it as it would get you killed by simple mob pretty fast nevermind trying it in PvP.

 

 

with possibility for the player to take direct input control outside of the primary automatic scheme; this is completely different than a control scheme that has player input control as the primary aspect).

 

So lt is the other way around. Default is player input, action scheme with an automation as a never used by anyone option.

 

 

1) Sure, how not. Yet another "expert" at work. 

 

The only expert-like acting person I see here is you, and I can guess you are far from being even a novice.



#237
Selea

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pretty sure you never played guild wars 2 ;) its exactly the same and not some mystical hybrid system. the times from wow combat system is long gone for most mmos

the hitboxes and hitdetection are already there, the only difference would be a trigger to attack automatic when possible

OMG. Listen, they are not the same and I tried to explain the differences already. If you cannot grasp them it's not my fault.

However I saw that you completely sidestepped the primary issue of my comment: i.e. the complete nonsense of asking for auto attack in normal cam (hence turning the action scheme there into an hybrid) when you already have a full point and click scheme in Tac Cam. The only thing that matters is that Tac Cam is fixed. 

If you play  with a controller a full action control scheme is much more dynamic. You are practically asking for Bioware to remove this possibility from players even when you already have Tac Cam that does exactly what you want. This is complete nonsense.



#238
Selea

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The default in WOW is WASD , not point and click. You can turn on P&C in options but no one is using it as it would get you killed by simple mob pretty fast nevermind trying it in PvP.

 

 
 

 

So lt is the other way around. Default is player input, action scheme with an automation as a never used by anyone option.

 

 

 

The only expert-like acting person I see here is you, and I can guess you are far from being even a novice.

 

1) OMG. The default way you move has NOTHING to do with how the gameplay of an input scheme works. Why am I losing time, seriously? 

2) You didn't understand anything at all of what I said. The gameplay of a point and click input scheme is "automatic" in the sense that the gameplay practically does everything for you and your input is only to define the direction that automatic gameplay moves to. The input control comes in action only for the orders that direct the gameplay, that then is developed automatically (just like an interactive movie, for example). The gameplay of an action control scheme is instead totally the opposite and it is the player that decides everything, from positioning, to attacking etc. etc. An hybrid is a way in between the two, where the gameplay lets the player have control up to a certain point to then become automatic in certain circumstances. Now, DA:I has both a full action control scheme (normal cam) and a point and click scheme (Tac Cam). So why would you ask to turn normal cam as an hybrid is beyond me.

3) Sure, in fact the above points show this perfectly. I am continually asking what would be the motive to turn the action input scheme of normal cam into an hybrid when you already have Tac Cam that works as a full point and click (at last in theory) and yet nobody of you never replied to this and instead you continue to put the issue around just to try to disprove what I say with side remarks. Turning normal cam into an hybrid gameplay control scheme would mean that players that prefer to play with a controller would have a much less dynamic experience. Now, this would be fine if you had not alternative as the default control scheme of a PC is with K&M, but since you have Tac Cam that takes care of this there's absolutely no sense at all to remove that option. Ask for Tac Cam to be fixed instead. Asking for auto attack (and what's tied to it) in normal cam makes absolutely no sense as it would mean reworking the control scheme as an hybrid when you already have a full point and click gameplay in Tac Cam.



#239
BammBamm

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OMG. Listen, they are not the same and I tried to explain the differences already. If you cannot grasp them it's not my fault.

However I saw that you completely sidestepped the primary issue of my comment: i.e. the complete nonsense of asking for auto attack in normal cam (hence turning the action scheme there into an hybrid) when you already have a full point and click scheme in Tac Cam. The only thing that matters is that Tac Cam is fixed. 

If you play  with a controller a full action control scheme is much more dynamic. You are practically asking for Bioware to remove this possibility from players even when you already have Tac Cam that does exactly what you want. This is complete nonsense.

 

you said it wouldnt be possible because of some not existing differences in the game mechanics and thats just complete bs. the fact you prefer tac cam has nothing to do with it and is just your opinion and nothing more

 

but nice to see you are running out of arguments and trying to bring this thing on another level where its enough to repeat his opinion without the requirment to proove your statements through facts.



#240
Selea

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you said it wouldnt be possible because of some not existing differences in the game mechanics and thats just complete bs. the fact you prefer tac cam has nothing to do with it and is just your opinion and nothing more

 

but nice to see you are running out of arguments and trying to bring this thing on another level where its enough to repeat his opinion without the requirment to proove your statements through facts.

It's impossible because it would require a reworking of the control scheme to become another thing. It would be no more the same control scheme tied with the same gameplay concept.

Then, this thing has nothing to do with what I "prefer". Tac Cam and Normal Cam have two different gameplay concepts tied to them, to give players a choice on playing the game as they like more. If you want to have a dynamic and action experience (without a doubt best experienced with a controller) then a full action control scheme (as in normal cam) is the best way to have this outcome. If you want to have  a "strategic" play where you direct the choices and then the gameplay develops those automatically then a full point and click scheme (as in Tac Cam) is the best way to have this outcome. This last gameplay concept surely works much better with a K&M (and, frankly, it was developed around it at the time).

Given this, I cannot understand what would be the point to turn the first choice into an hybrid. If you prefer that style of play then Tac Cam is the solution. Atm (as I said) it doesn't work as it should, sure, but this doesn't change the fact that the game already possess a point and click scheme that does exactly (in theory) what people would like. Given this what would be the point on turning the action gameplay choice into a mix when you already have the full thing in tac cam? If you didn't have the choice (as in DA2 or DA:O) then having the only control scheme as the normal cam in DA:I would be a complete nonsense in a PC (as that would force players to practically use a controller to enjoy it fully) but it's not so (actually it is, sadly, because Tac Cam doesn't work as it should and this thing forces this outcome, but this has nothing to do with the control scheme in normal cam, it has only to do with Tac Cam not doing what's supposed to do).



#241
SNascimento

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Funny how it only takes one opinion for Angry Joe to go from a honest reviewer to someone being paid by evil corporations.


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#242
Natureguy85

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Uncertain, as I own all but a couple of the legacy titles. Only know that it used to require a registered copy to post to some of the forums. Yet, even if this is no longer the case does not justify non-users posting scores and reviews on that other site. More so, why anyone would accept said invalid info as legit game intel is questionable.

 

No, it doesn't justify it but you're attempting to use something that isn't true to differentiate the two sites.



#243
Kurt M.

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Funny how it only takes one opinion for Angry Joe to go from a honest reviewer to someone being paid by evil corporations.

 

It's the magic of the Internet!



#244
Giubba

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never said its a better game, just said more people who played it are satisfied with it as people played da:i, because more % of players of dos voted it as best game as % of players voted for da:i. this doesnt mean dos is necessary the better game, but the amount of satisfied players are a better indicator for it than pure masses. its not an opinion its just logic.

btw i myself think dos is overrated, but it looks most of the players think about it another way and for an award not personal taste of individuals count but the sum of it

 

DOS award wasn't a people choice award it was gamespot editorial staff. Inquisition won the People choice by a huge margin.



#245
Elhanan

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No, it doesn't justify it but you're attempting to use something that isn't true to differentiate the two sites.


While it may no longer be true (uncertain), it was; could only post in certain forums if one had a registered copy of the game.

But it is true that Meta-critic is deeply flawed; anyone can post a review, new reviews appear simultaneously with releases, and skewed algorithms are utilized for totals. Not a site for me, at least.

As for AJ; not a fan, and much prefer to watch someone like Gopher, GamerMD83 or Lady Insanity review games. That said, in this case, our final opinion matches: DAI is our GOTY.

#246
outlaw1109

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While it may no longer be true (uncertain), it was; could only post in certain forums if one had a registered copy of the game.

 

 

It's true.  IDR which forum I couldn't access, but there was an Inquisition Subforum (or two) that I couldn't access before I purchased my copy.  

I do miss those little icons that used to represent what games you owned.  :(

And as far as GOTY goes, it's all about publishers.  PC Gamer magazine has a GOTY, that is voted on by the editorial staff.  Rarely are they ACTUALLY voted on by fans.  If there is such a place (that elects GOTY by fan votes), I would like to know about it.

Otherwise, GOTY is another title I rarely pay attention to because it is more about politics than it is about the actual game.
I remember, a few years back seeing a couple of popular games touting GOTY.  Reading the fine print revealed that one was PC Gamer GOTY and the other was...Gamespot? GOTY.   If every game out there can reach out to a random publication for their GOTY title, it's kind of a weak title.



#247
Guest_Lathrim_*

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I do miss those little icons that used to represent what games you owned.   :(

 

 You can still get them for DA:O, ME3 and DA2, so long as you find your profile on the old BSN.


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#248
outlaw1109

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.....I'm using the same login information from the old BSN...I thought that was the same thing...



#249
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.....I'm using the same login information from the old BSN...I thought that was the same thing...

 

It is and isn't. Go here, log-in if you have to, and then My Games > Player Profile.

 

Open your profile(s) from your registered games, and copy paste all of them on the new BSN under profile settings.


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#250
BammBamm

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DOS award wasn't a people choice award it was gamespot editorial staff. Inquisition won the People choice by a huge margin.

 

i didnt meant the one dos have won, there was another with community choice where da:i was goty and dos on place 3 if i remember right (not 100% sure, to many goty awards with to less meaning for me^^)