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Angry Joe Top 10 Games - DA:Inquisition No.1


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#301
Vash654

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I made a post about it earlier.

 

Let's see, first Nintendo finally hit a stride, Mario Kart 8, Super Smash Bros on two systems, we had Bravely Default, Persona Q and Pokemon on the handhelds, and Bayonetta 2 which I haven't played but I hear good things about it as an action game.

 

We also have a year of indie games that are really good for once, Transistor being my favorite. We also had Child of Light, Costume Quest 2, Secret Poncho, Valiant Hearts, Shovel Knight, and so forth. A few re-releases of some older games as well on different platforms is also a nice boon. And I didn't like it, but some people enjoyed Divinity: Original Sin.

 

On the Playstation and Xbox, Shadows of Mordor was a surprise, Far Cry 4 is pretty good all things considered, Alien: Isolation was really good I hear, didn't play it though, and so was The Evil Within, it's another underrated title I feel, a little short though and some plot snags, much like the old FEAR games it had good atmosphere. I also thought Titanfall was good, just in moderation though. 

 

So really, the year was pretty good. It's easy to mock games like Assassins Creed, Destiny or Watch Dogs, but there are good games out there. People just focus on the negative too much, giving the impression of a "bad year." 

Yeah im playing transistor and child of light now and they are great.  And I am almost done with the evil within, definitely underrated, reminds me sort of RE4 just a little more disturbing ha.


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#302
rapscallioness

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Huzzah.



#303
Giantdeathrobot

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I made a post about it earlier.

 

Let's see, first Nintendo finally hit a stride, Mario Kart 8, Super Smash Bros on two systems, we had Bravely Default, Persona Q and Pokemon on the handhelds, and Bayonetta 2 which I haven't played but I hear good things about it as an action game.

 

We also have a year of indie games that are really good for once, Transistor being my favorite. We also had Child of Light, Costume Quest 2, Secret Poncho, Valiant Hearts, Shovel Knight, and so forth. A few re-releases of some older games as well on different platforms is also a nice boon. And I didn't like it, but some people enjoyed Divinity: Original Sin.

 

On the Playstation and Xbox, Shadows of Mordor was a surprise, Far Cry 4 is pretty good all things considered, Alien: Isolation was really good I hear, didn't play it though, and so was The Evil Within, it's another underrated title I feel, a little short though and some plot snags, much like the old FEAR games it had good atmosphere. I also thought Titanfall was good, just in moderation though. 

 

So really, the year was pretty good. It's easy to mock games like Assassins Creed, Destiny or Watch Dogs, but there are good games out there. People just focus on the negative too much, giving the impression of a "bad year." 

 

Wolfenstein: New order was also a kickass single-player FPS the likes of which we haven't seen in years; with very fun gunplay as well as a serious subject matter and some pretty decent writing. A far, far cry above the usual modern military shooters.

 

The Banner Saga is a really nice, indie RPG with elements from Oregon Trail where you lead a caravan of vikings and giants, making interesting choices along the way. The combat is simple but satisfying, overall a great pick.

 

The Telltale games were also fairly good. 

 

This has only been a bad year on the front of the overhyped AAA games (which are the only one with any chance of winning GOTY awards from most of the press, unfortunately). As you said, if you consider the full scope of 2014, this has been a very fine year. 



#304
Elhanan

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Most side quests are just bad and the few ok ones are not good enough to turn the tides. Shards are not useful, they are just collectibles that can be used to get some resistencies and gear. Almost everything in the game is a pointless collectible. It's indeed a SP MMO which is truly a contradiction in itself. Whoever came up with this isn't worth being called game designer, sorry.
 
The button mashing action gameplay is pathetic and the tac cam barely usable and a real downgrade from Origins. It feels clunky and the zoom level is laughable. It's more broken than functional. The PC controls are a real downgrade in general as well no matter if you get "accustomed" to them or not. They feel clunky as the whole navigation and controls in the menus and inventory feels tedious.
 
The world itself is static and unimmersive and the size ratios are completely off. The world bascially doesn't function without you which is the prime mistake you could do when designing a game world. It surely LOOKS good but good looking values aren't worth anything if the gameplay and the game itself sucks...


Most side-quests helped victims from the war, or helped advance the Inquisition; thus fit the character of my initial Inquisitor. I had the option to pass on the rest.

Shards led to Resistance to two elements; passed on the others as that Inquisitor did not wish to take a chance and release a demon. More options.

Dwarven Rogue was able to utilize Archery, Stealth, and Traps to tactically attempt to control the battles. Pause and Tac-Cam worked nicely for my game; blended it well with Action mode to maintain flow. Re-mapping control Keys allows the Player to choose the game interface of choice. More options.

My gameworld continues to please, is immersive, and is only another opinion; not worth more or less than others, but does serve to challenge perspective.
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#305
Selea

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1) You don't need to be an expert to understand concepts this simple.

 

2) There evidently is. Having to keep switching views to get basic functionality to work because it arbitrarily only works in one view and not in the other is an unnecessarily hassle and kills the flow of the gameplay. There's also no reason why allowing the auto-attack & auto-loot functionality to fire in action view would necessitate the removal of being able to do these things manually. Whatever limitations controllers have is irrelevant as far as the M&K control scheme is concerned.

 

3) The issue you're describing is a pathfinding issue, not specifically a WASD issue. I could plug a controller in, go to tac cam and the AI would still suck at finding and executing a route to the enemy, because the AI pathfinding isn't up to scratch. If it worked as it should in tac cam however then it would also work just as well in action view. There's no fundamental conflict between the player having direct control and having an auto-attack function as you have suggested. It would work just like it does (or would if it worked properly) in tac cam, except it'd be overruled by a manual input from the player.

 

It doesn't work like that simply because they chose for it not to (or more likely didn't want to put the extra effort in for the PC version), not because it couldn't be done like that. I don't think either control scheme is much to shout about, but the PC UI in particular was clearly no more than an afterthought. The arbitrary division of basic functionality between the different views is just one example of that.

1) They aren't as simple as you put since you couldn't understand them before

2) You don't need to continuously switch view and even if it was so it takes just a second (a simple push of a button); even more the devs could even add an option to enter Tac Cam automatically in combat (it would take little time to do). Asking the devs to change a functionality from the game where players wanting a more dynamic gameplay with a controller cannot have it even when those that prefer a more strategic gameplay already have it in the dedicated camera mode doesn't make any sense at all. It would be like going in a restaurant and, since you are vegetarian, wanting the director to exchange meat with tofu (so that everyone is forced to not eat meat no matter what), even when you already have for yourself the freedom to eat full vegetarian if you so like; would it make sense? No, isn't it? As for loot, that has really nothing to do with gameplay, it is just a questionable choice.

3) As I already said it is not ONLY a problem of pathfinding. It is true that in some instances it is, but when hitboxes works fine (as I tried to explain in the previous post if you read it well) you can see clearly that in Tac Cam everything works fine while in normal cam it doesn't just because the direction + skill in there is not automatic (while in Tac Cam is). A simple example where you see this thing at work very well is with DW rogue and Twin Fangs. If you use TF in normal cam without a setting a direction you see that the animation doesn't "jump" to the target (if outside of range). It doesn't happen automatically, you have to direction the skill for this to happen. In Tac Cam, instead, this happens automatically.



#306
Selea

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I just love how people keep rambling about controller/mouse+keyboard. I love it more how they somehow claim that using a controller somehow makes the game control better.

It does. How can one even pretend that with a controller normal cam doesn't work much better is beyond me, seriously.

 

Because it doesn't. It changes nothing about the tac cam. Targeting with a controller is waaaaaaaaaaaaay worse than with a mouse. Something as simple as taking a potion takes multiple inputs from the player, instead of a singular input on keyboard. Using the map with a controller is just awful. Jump/Action is the same button on a controller. (this will get you an hilarious zombie moonwalk Inquisitor at times though  :P).

 

 

Tac Cam? A controller works better to play the game in normal camera, action gameplay, it's obvious that in Tac Cam it doesn't work as well as K&M (the point and click scheme was created at the time appositely around a PC with K&M input). People that are accustomed to using a controller with games that have a similar gameplay scheme feel perfectly at home with DA:I in normal cam. "Targeting" is not necessary with a controller (if not used to lock on a target) because you use direction + attack/skill to direct the flow. As for other actions they have nothing to do with the gameplay and how it flows much better with a controller given that an action input scheme works better there. One way to simulate this with the keyboard is to use AutoHotkey and tie the Numpad with the numbers (1/2/3/4 etc.) and put free look mode (by default pressing the right mouse button) automatic with a toggle (as for example middle mouse button). In this way you can direction and use a skill/attack all with the hands, without using the mouse. Try it if you can make the script and then come here insisting that the default scheme works better in normal cam.

 

But apparantly all that is better, because you can't point and click your PC to go somewhere with mouse and keyboard.

 

 

OMG. You caaaaaannnnnn!!!!! It's called Tac Cam. FFs, would you people please stop spreading false information over and over again? You can use a FULL point and click control scheme in Tac Cam. You click to move, click to attack, there's full auto attack etc. etc. The fact that atm Tac Cam doesn't work as it should doesn't mean that it's not there in the game. You have the option to have the gameplay TOTALLY as point and click as DA:O if you want (on paper at last).
 

Ridiculous.

 

 

Yeah, it is.



#307
evgenija28

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I still disagree with that. If people really think the year was weak, then they need to really pay more attention. 

 

I agree with you. First I agreed with people saying that this year was weak, but then I realized - it was a weak year for triple A titles. Indie games were really good this year, and people just seem to forget about those.


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#308
DooomCookie

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I'd be even more specific than that.  It was a weak year for flagship AAA titles.  Destiny did some things amazingly, but some things awfully.  Titanfall likewise, although it wasn't quite as polarised.  AC:U was a buggy, micro-transacted mess.  Watch Dogs was forgotten after one month.

 

However, we had some real gems with DA:I, SoM, Alien and Bayonetta.  Nintendo was pretty much stellar all round as well.

 

 

 

*snip*

 

Hey, I saw you on the Gamespot and Polygon comment sections...  You spent the whole time p*ssing on DA:I.  Why are you even posting on BSN, let alone a celebratory thread like this, when you despise the game so much?  I'm not going to go on CDPR's forum and complain if I dislike TW3.



#309
Andrew Lucas

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The game is #1 on Joe's list because it deserves to be. And the game of the year award was deserved as well. I guess that butthurt people are butthurt people.
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#310
Yosharian

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Angry Joe released a new video presenting his top 10 games of 2014. I personally can't say much for the list in general, since I haven't played some of the games. But the number one place goes to the Inquisiton. Agree or not? If you aren't interested in seeing the video he says pretty much this:

"..mixing rich lore with a bit of Game of Thrones politics and action based combat, in addition to the tactical view. Companions are interesting and diverse, fighting dragons is nothing short of amazing and challenging and the villain threatens the entire world's existance. Fan favorites make cameos, the game even touches on the mysterious elven lore. Sure, building up the Inquisiton could've resulted in perhaps more of a epic final confotantion mission, by putting your companions and resources at risk. It fails to do that, but even so the entire journey through all of the beautiful locations and entertaining sidequests, make this a game no dragon age fan should miss. Tons of replay value.." etc.

So, my friend is playing right now and she disagrees. I am following her gameplay and posts here by members of BSN and I disagree too.

Tactical view is not a tactical view, villain is nothing spectacular, areas are too large with a ton of fetch quests. All in all, not a number one place for sure. Not to mention old gen issues, PC ui and gameplay problems, etc.

Your opinions?

My opinion is I completely agree

 

That said, a lot of **** games came out this year, not much competition is there



#311
xkg

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It is #1 on his list because it is his personal favourite games list. So it deserves to be there because of that.

About DAI our POVs are 180 opposite. I watch all his reviews, he is my favourite YT reviewer but that's not going to change my mind about the game and the fact that it is #LAST on my list of previous year games and #SECOND_THE_WORST from all of the Bioware's games that I played. I think only ME2 is worse.

 

Would be something like this:

 

1. Jade Empire

2. KOTOR

3. Neverwinter Nights

4. DA:O

5. Mass Effect

6. Baldurs Gate 2

 

Here is the end of good things and where the crap begins

 

7. SWTOR

8. Dragon Age 2

9. Dragon Age Inquisition

10. Mass Effect 2.

 

ME2 killed the franchise for me so I have no clue about ME3.

 

Back OT. I just don't know why would people say he was paid or is a fanboy etc. Nothing points at that, at least IMO. If you want to see real completely blind shill, go to Escapist and look for that Greg Tito guy. Total joke of a reviewer that one is.



#312
Ezkiel

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While i disagree with his list and his opinions about DAI in general, but it is HIS list of top 10 games so ...

 

Personally i didn't follow much his chan but he is some what entertaining to watch i just dislike how he tends to drag some of his videos with lot of totally subjective crap.

 

So i do get why some people might consider him fanboy i personally don't, well not too much



#313
Aurok

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ME2 is a phenomenally good game, but it does kinda go AWOL in terms of its responsibility to the trilogy as a whole. It also must share some (I would argue 'most') of the responsibility for how ME3 turned out, as that game had to effectively cover both Act 2 and Act 3 of the story, which was simply too much ground to cover.

 

After ME2 basically failed to move the main storyline along one little bit, they really needed to spread the remainder of the story out over 2 more games.


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#314
phantomrachie

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Whats funny is your refuting the other posters points with your own opinion. 

 

ehm that was my point.

 

Some people were claiming their opinions were facts and I was demonstrating that they weren't by sharing my opinions on the elecments of the game they said were factually awful. 

 

Like more options in game as far as giving us the option to toggle on and off auto attack, or the option to rebind other mouse buttons, etc etc.  Works for some and doesn't work for some, the fact that some people have issues means something was wrong, and it is a fact that they are limiting peoples options on how to play.  

 

 

I agree more toggling options would've been nice for some people, but the fact that some people are having issues doesn't necessarily mean something is wrong.

 

As I pointed out in an early post, UI design is difficult because almost everyone has their own preferences of how something should work.

 

The UI in Fallout 1 makes the game almost unplayable for me, is this the fault of the game or mine because I'm used to more modern UIs? In the end it's both, the game no longer has a user friendly UI and I didn't bother trying to learn it's UI.

 

I'm not dismissing peoples issues and I even agree that the ability to rebind mousekeys would've been nice, but it is difficult to make a UI that suits everyone.

 

 

It is a fact that some people with powerful machines are having technical issues http://answers.ea.co...ce/td-p/4126271

 

 

Yes this is a fact, even after a Nvidia driver update and the patch, I still get the odd crash to desktop and I had to downgrade some graphical stuff to High because cutscenes were a little sluggish, even though from a technical standpoint I can support Ultra.

 

This however is the challenge with PC gaming, two rigs that are pretty much identical could be running a game and one could have issues and the other wont.

 

It makes reviewing PC games hard, because the reviewer could encounter no issues but players could. I had terrible issues getting Fallout 3 to work on my PC, issues that no PC review mentioned but that seemed to be common enough, although I will say that once I figured out what was wrong, that was easy enough to fix  where has the DA:I issues have not been.

 

The original point of my posts was that people were confusing opinions with fact.

 

The technical issues people are experiencing are fact, their opinion on certain features of the game are not.



#315
Fishy

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Most of the whining is limited to BSN.

(and some low-lifes on youtube with orientation 'issues')

 

Usually happens when you get more sophisticated. You tend to be a bigger critic in the area you know more than the mass. Also do you even know what ''LOWLIFE'' mean ? I can't even comprehend why you received 19 like. This is the stupidest thing I have read on these forum in a while, but if that help you get to bed by belittling the ''opinion'' of others than go for it big guy.

 

Edit: 

 

TMIFT 



#316
His Majesty Lord Crash

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Hey, I saw you on the Gamespot and Polygon comment sections...  You spent the whole time p*ssing on DA:I.  Why are you even posting on BSN, let alone a celebratory thread like this, when you despise the game so much?  I'm not going to go on CDPR's forum and complain if I dislike TW3.

 

I do not p*ss on DAI. I state my honest opinion and I post why I think so. And I post comments because I care. I've been playing every single Bioware games since the studio was founded. I'm a huge RPG fan. So I care. I don't want Bioware to suck like that. I don't want RPGs with great potential suck like that.

 

And it would be pretty pointless to go on to CDPR's forum and complain about TW3 since the game isn't even released yet. But once you've bought the game next year (for good money) and played it yourself you're free to go there and complain. That's called honest feedback. Or do you think a board about a game is only about brownnosing and adulation?

 

Most side-quests helped victims from the war, or helped advance the Inquisition; thus fit the character of my initial Inquisitor. I had the option to pass on the rest.

Shards led to Resistance to two elements; passed on the others as that Inquisitor did not wish to take a chance and release a demon. More options.

Dwarven Rogue was able to utilize Archery, Stealth, and Traps to tactically attempt to control the battles. Pause and Tac-Cam worked nicely for my game; blended it well with Action mode to maintain flow. Re-mapping control Keys allows the Player to choose the game interface of choice. More options.

My gameworld continues to please, is immersive, and is only another opinion; not worth more or less than others, but does serve to challenge perspective.

 

Almost not a single side quest have any real relevance. Helping advancing the Inquisition? Yeah, sounds good in theory. But it doesn't change anything. It's a pointless, meaningless value. You help victims of the war? Yeah, sure. You can even give the most simplest fetch quest a little two-liner backstory. That doesn't mean it's good or meaningful or having any actual consequences. Instead it's the bare minimum of quest design. And of course I can PASS on everything. But what's left then? A 10 hours long main story? Endless running and fighting against meaningless enemies (while skipping all the meaningless quests)?

 

And it's nice how you defend shards. You know, you could have implemented the same final decision in a nice quest without forcing the player to run endlessly through levels and searching those collectibles. That's the prime example for pointless, unimmersive filler content no matter if it had SOME decent content conected to it.

 

Tac cam is a joke, sorry, and it's not even worth to discuss that. There are tons of tactical RPGs out there, both turn-based and RTwP, and even the worst among them offer a better tactical experience than DAI with its tac cam. The simple reality is that you can live with the tac cam because you like the rest of the game. You got accustomed to it. That doesn't mean it's good or well designed. DAO and DA2 let you maintain flow a lot better though because there was no forced seperation between action and tactical combat. It was all in one fluid and flexible system. Real downgrade in DAI, especially on PC. And of course you have some different abilities left. But in the end it's still almost all about damage output. No matter which class you play, it's all about doing as much damage as possible. You use all your skills all the time and wait for them to cool down. Between you smash your attact button without any actual skill or tactics involved. In which weird universe is that called a well designed combat system???

 

And sorry, if you really think the game world is immersive you must have really low standards for your gaming taste. That's ok and good for you. But some people have higher standards. Just compare the world of AC Unity to the world of DAI and you see the difference between a real immersive world that works without you and around you and with geometries and size ratios being realistic and a Disney world that is completely broken as a world that works on its own and in which almost every size ratio is off and unrealistic. It's laughable to present such an open world in a SP game in 2014, sorry. Really laughable. It's basically the same static world approach Bioware already used in their games in the year 2000. The only achievement in world design since then is on the visual level. But on the basic design level? Not a single bit. 



#317
ashwind

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DAO and DA2 let you maintain flow a lot better though because there was no forced seperation between action and tactical combat. It was all in one fluid and flexible system. Real downgrade in DAI, especially on PC. And of course you have some different abilities left. But in the end it's still almost all about damage output. No matter which class you play, it's all about doing as much damage as possible. You use all your skills all the time and wait for them to cool down. Between you smash your attact button without any actual skill or tactics involved. In which weird universe is that called a well designed combat system???

 

 

Really? DA2 and tactical combat in the same sentence?  :lol:  :lol:  :lol:

 

I envy you and pity you if you really believe that DAO and DA2 require any more "skill" than DAI. 



#318
His Majesty Lord Crash

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Really? DA2 and tactical combat in the same sentence?  :lol:  :lol:  :lol:

 

I envy you and pity you if you really believe that DAO and DA2 require any more "skill" than DAI. 

 

DA2 is indeed more tactical than DAI. If only for the reason that the tac cam in DAI is just utter crap. Barely usable broken crap. It just makes no fun at all to play DAI in any tactial way because the whole experience is tedious and clunky and you are just angry all the time that it was downgraded that way since Origins...

 

And no, DAO and DA2 don't require more skill than DAI. Actually they don't require any skill at all. Tactics and skill are not the same thing though...

 

I actually pity you if you really think that DAI has more tactical depth than Origins. Maybe you should play it again (but on PC since that is the game I'm talking about)...



#319
Zwingtanz

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Really? DA2 and tactical combat in the same sentence?  :lol:  :lol:  :lol:

 

I envy you and pity you if you really believe that DAO and DA2 require any more "skill" than DAI. 

DA:O certainly does with ff enabled, especially if you don't have much crowd control.



#320
ashwind

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DA2 is indeed more tactical than DAI. If only for the reason that the tac cam in DAI is just utter crap. Barely usable broken crap. It just makes no fun at all to play DAI in any tactial way because the whole experience is tedious and clunky and you are just angry all the time that it was downgraded that way since Origins...

 

And no, DAO and DA2 don't require more skill than DAI. Actually they don't require any skill at all. Tactics and skill are not the same thing though...

 

I actually pity you if you really think that DAI has more tactical depth than Origins. Maybe you should play it again (but on PC since that is the game I'm talking about)...

 

Maybe you would like to point me to a copy of DA2 with tactical cam because the last I check - IT DOES NOT EXISTS.  :rolleyes: Some people simply cannot understand the difference between objective opinion and subjective opinion. Worse still are those who conjurer things that does not exists to make their pathetic opinion looks more legit.

 

Or maybe it is your opinion that wave spawning crap all over the place is actually "tactical"



#321
ashwind

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DA:O certainly does with ff enabled, especially if you don't have much crowd control.

 

It probably would if I did not have so many potions.



#322
Andraste_Reborn

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DA:O certainly does with ff enabled, especially if you don't have much crowd control.

 

Storm of the Century cast before the enemy sees you solves most problems, and Mana Clash solves most of the rest.



#323
Elhanan

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.... 
Almost not a single side quest have any real relevance. Helping advancing the Inquisition? Yeah, sounds good in theory. But it doesn't change anything. It's a pointless, meaningless value. You help victims of the war? Yeah, sure. You can even give the most simplest fetch quest a little two-liner backstory. That doesn't mean it's good or meaningful or having any actual consequences. Instead it's the bare minimum of quest design. And of course I can PASS on everything. But what's left then? A 10 hours long main story? Endless running and fighting against meaningless enemies (while skipping all the meaningless quests)?
 
And it's nice how you defend shards. You know, you could have implemented the same final decision in a nice quest without forcing the player to run endlessly through levels and searching those collectibles. That's the prime example for pointless, unimmersive filler content no matter if it had SOME decent content conected to it.
 
Tac cam is a joke, sorry, and it's not even worth to discuss that. There are tons of tactical RPGs out there, both turn-based and RTwP, and even the worst among them offer a better tactical experience than DAI with its tac cam. The simple reality is that you can live with the tac cam because you like the rest of the game. You got accustomed to it. That doesn't mean it's good or well designed. DAO and DA2 let you maintain flow a lot better though because there was no forced seperation between action and tactical combat. It was all in one fluid and flexible system. Real downgrade in DAI, especially on PC. And of course you have some different abilities left. But in the end it's still almost all about damage output. No matter which class you play, it's all about doing as much damage as possible. You use all your skills all the time and wait for them to cool down. Between you smash your attact button without any actual skill or tactics involved. In which weird universe is that called a well designed combat system???
 
And sorry, if you really think the game world is immersive you must have really low standards for your gaming taste. That's ok and good for you. But some people have higher standards. Just compare the world of AC Unity to the world of DAI and you see the difference between a real immersive world that works without you and around you and with geometries and size ratios being realistic and a Disney world that is completely broken as a world that works on its own and in which almost every size ratio is off and unrealistic. It's laughable to present such an open world in a SP game in 2014, sorry. Really laughable. It's basically the same static world approach Bioware already used in their games in the year 2000. The only achievement in world design since then is on the visual level. But on the basic design level? Not a single bit.


Relevance may be subjective, as my Inquisitor was designed to help those affected by the War and the outcasts of society; folks like himself (ie; Carta Dwarf). As such, I do not mind aiding older people, children, farmers, etc, and have the ability to speak a bit more clear than Sera trying to do the same sort of thing. And I passed on quests that were not relevant to my Inquisitor, as there are numerous ways besides Questing to gain XP, Power, etc. Clearing a Journal is only a single option.

No need to defend Shards; they can benefit the Inquisitor, as well as expand the moral choices in the game. Once discovered how the Oculariums are crafted, does one continue to use them? Does one collect them all? Does one discard the Shards completely even though the dead have already suffered? More options, and includes a memorable tale if one stops to read and listen.

My Tac-Cam works well, and allows for gleaning info from tight spots that were not able to be seen in DA2. I also like the idea that by turning in research data opens up more intel on that enemy. At least it works for me, as I do not expect to have all old systems on new products. Plus, I practiced in the tutorial due to my RL limitations.

Comparing an Action game I cannot play (nor would play if possible) to a RPG is unwise. And based on the reviewed thrashing I have seen on said Action game, I may not be the one here with the questionable taste. And laughter can be a side effect of humorous dialogue, enjoyment, and entertainment; not just seemingly arrogant sneering by those that believe they know better than their lessers.

#324
Farangbaa

Farangbaa
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DA:O certainly does with ff enabled, especially if you don't have much crowd control.


See what you did there? You limited yourself to make the game harder by not using much crowd control. If you use the tools the game gives you, 90% of the game can be beaten by doing the following

Glyph of Repulsion + Glyph of Paralysis
Spell Might + Blizzard + Tempest

Smoke weed, gain xp, move on to next room, repeat.

But I used two crowd control spells there... that's probably too much, isn't it? ;)

#325
SomberXIII

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Angry Joe is either a fanboy of Bioware or he is being paid, he likes to say how he made a "mistake" with DA2 score yet he REPEATED that "mistake" in his DA:I review.

 

Check my signature btw.

So, promoting your review, right?