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Angry Joe Top 10 Games - DA:Inquisition No.1


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#376
keyip

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I'm not sure if I understand. Do you agree or disagree with me?

 

Very much disagree with you. Pausing every half a second is hyperbole, and also it doesn't cause stress. You may not LIKE it, and you playing a game which features a system you dislike may cause you stress but that has nothing to do with the nature of tactical gamers.


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#377
His Majesty Lord Crash

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Very much disagree with you. Pausing every half a second is hyperbole, and also it doesn't cause stress. You may not LIKE it, and you playing a game which features a system you dislike may cause you stress but that has nothing to do with the nature of tactical gamers.

 

It's not hyperbole. If I want to have FULL control on every action it's quite adequate since a single action in DAI hardly takes longer in combat. Of course you don't have to but then you just let the lackluster AI do the trick which is the antithesis of tactical gameplay, especially if there are no real adjustable AI behaviours.

 

And sure, it's a system I dislike. But it's also a system that discourages tactical play and which is less suited for tactical play.



#378
Farangbaa

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The AI really isn't that bad. Just disable the critical skills and use them manually. Cause that's what you want right, FULL control?

And if you want to play tactically, just use the tac cam all the time. (Which also isn't as bad as people say. You're not stuck in the overhead view, you can turn the camera so you get a wide view in tunnels and the like)

I don't really understand your point anyway. You want to have FULL control but refuse to pause the game a lot. Err... ok. I wanted FULL control in DA:I, so I disabled everybody's tactics and pressed the space bar like a madman.
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#379
tmp7704

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You really don't get it. People who want to play tactical games don't want an actiony, stressy experience. They don't want their reflexes to be challenged but their tactical mind. If I'm required to pause the game every half-second I'm stressed and that's not a comfortable tactical experience. Once RTwP followed the same principles as real turn-based games just without breaking the flow. But it was still slow enough to not being forced to have fast reflexes to just hit the button at the right time...

You are not required to have fast reflexes to hit pause at the right time in DAI. You can use a button to 'advance time' instead in the tactical mode, which is in my experience much more convenient approach. It's like having complete control over length of each 'game turn' without need for any reflexes -- the game plays at somewhat lower than normal pace only when you explicitly tell it to, and is otherwise sitting there paused, allowing you to take as much time as you want.

#380
His Majesty Lord Crash

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You are not required to have fast reflexes to hit pause at the right time in DAI. You can use a button to 'advance time' instead in the tactical mode, which is in my experience much more convenient approach. It's like having complete control over length of each 'game turn' without need for any reflexes -- the game plays at somewhat lower than normal pace only when you explicitly tell it to, and is otherwise sitting there paused, allowing you to take as much time as you want.

 

Sure. Who doesn't like playing a game in somewhat slow motion in a crappy tactical camera which needs to be repositioned all the time just to be able to play it in a tactical way... Anyways, I'm done here. Have fun with your console button mashing action game.


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#381
Elhanan

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Sure. Who doesn't like playing a game in somewhat slow motion in a crappy tactical camera which needs to be repositioned all the time just to be able to play it in a tactical way... Anyways, I'm done here. Have fun with your console button mashing action game.


Not meant as sarcasm at all, but as a disabled gamer with poor reflexes I am telling you that when re-configured, the KB&M is fine; Tac-Cam, too. Pls take this much time to see if you can make your investment a more enjoyable experience.

#382
simpatikool

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As you asked. My opinion is it's a great game:

(based on 450 hours play)

 

Most of the whining is limited to BSN.

(and some low-lifes on youtube with orientation 'issues')

 

The press keep giving out GOTYs to the game.

 

Tactical view, villain impact and fetch quest content concerns are minor quibbles.

 

Happy and agree with Angry Joe's assessment on this.

 

OP, you say you assessment is based on what your friend said?

Have you not played the game?

 

Pretty much how I feel about it as well. For me, it is my favorite game and am totally content to explore it and all its little dark corners.

 

If a person does not like it, move on to something else.

 

Posting about how you don't like something or other on a silly forum like this is nothing more than an attempt at attention.



#383
His Majesty Lord Crash

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Not meant as sarcasm at all, but as a disabled gamer with poor reflexes I am telling you that when re-configured, the KB&M is fine; Tac-Cam, too. Pls take this much time to see if you can make your investment a more enjoyable experience.

 

I've already took 80 hours of my precious time to play DAI and I constantly tried to configure it to my tastes but I have enough of it. The game doesn't let my mouse to be reconfigured to a satisfying level and I truly can't see how I will ever be able to enjoy the tac cam with its clunky camera control and its extremely low zoom level. Imo the tac cam is almost completely useless and also most tedious in the battles in which you could need it most - dragon battles.



#384
Farangbaa

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Sure. Who doesn't like playing a game in somewhat slow motion in a crappy tactical camera which needs to be repositioned all the time just to be able to play it in a tactical way... Anyways, I'm done here. Have fun with your console button mashing action game.


Ok you want full control in action mode but don't want to pause the game all the time.

Did you ask a unicorn for christmas too?

And you can change the view in tac cam. Press the rightmouse button. Even in tunnels you can get a great view if you just mess with the angle a bit.

#385
His Majesty Lord Crash

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Ok you want full control in action mode but don't want to pause the game all the time.

Did you ask a unicorn for christmas too?

And you can change the view in tac cam. Press the rightmouse button. Even in tunnels you can get a great view if you just mess with the angle a bit.

 

I know that you can change the view in the tac cam. You actually have to do so all the time to make it even barely usable. Do aks yourself a question? Why do you have "to mess with the angle" in the first place? Hm? Is it because the camera/mode is so great or just because you got somehow accustomed to it? There is a great difference between having a great working system and a system which you can/have to adjust with a lot of tedious busywork to be somehow useful...

 

I do not ask for unicorns. I ask for a unified experience, just like DAO and DA2 offered. Not two seperate game modes which are completely different and one of them being more clunky and tedious than useful. I indeed want full control but I also want it to be intuitive, optimized and not tedious. What we have is game that is made for fast button mashing action gameplay with a lackluster second "tactical mode" that feels and plays like an afterthought, especially on PC.



#386
Elhanan

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I've already took 80 hours of my precious time to play DAI and I constantly tried to configure it to my tastes but I have enough of it. The game doesn't let my mouse to be reconfigured to a satisfying level and I truly can't see how I will ever be able to enjoy the tac cam with its clunky camera control and its extremely low zoom level. Imo the tac cam is almost completely useless and also most tedious in the battles in which you could need it most - dragon battles.


There is a toggle in Gameplay options to enable the Mouse Wheel with Tac-Cam; have not issues with not finding a way to see objectives. The controls for maneuvering were different initially, so I changed these, too. The only limitation I seem to have is that the Tac-Cam has a distance limit, but using the cursor can extend the range to find target intel.

Possibly taking a long break from the game might actually be helpful; am currently on sim break from NWN and Skyrim. But pls look into these re-mapping options should you choose to return. It is possible to remove the frustration, at least this kind.

#387
outlaw1109

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I know that you can change the view in the tac cam. You actually have to do so all the time to make it even barely usable. Do aks yourself a question? Why do you have "to mess with the angle" in the first place? Hm? Is it because the camera/mode is so great or just because you got somehow accustomed to it? There is a great difference between having a great working system and a system which you can/have to adjust with a lot of tedious busywork to be somehow useful...

 

I do not ask for unicorns. I ask for a unified experience, just like DAO and DA2 offered. Not two seperate game modes which are completely different and one of them being more clunky and tedious than useful. I indeed want full control but I also want it to be intuitive, optimized and not tedious. What we have is game that is made for fast button mashing action gameplay with a lackluster second "tactical mode" that feels and plays like an afterthought, especially on PC.

 

You want a unified experience.  Bioware wants to cater to a larger crowd.

 

Sorry, but this divergent tac cam thing is probably going to stick.

 

Also:  tactics != strategy.  Strategy is setting up a plan, executing and reacting to how that pans out.  Tactics are small maneuvers that give you an edge in combat and are often reactive in nature.  (IE:  the enemy does something, so you use a Tactic to prevent/disable/soften the blow).  This reactivity makes it stressful and, largely, fast paced.  (overall example:  Generals use strategy, soldiers use tactics:  or Chess v. checkers as previously stated).

 

Just wanted to point that out for those that don't seem to know.



#388
His Majesty Lord Crash

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There is a toggle in Gameplay options to enable the Mouse Wheel with Tac-Cam; have not issues with not finding a way to see objectives. The controls for maneuvering were different initially, so I changed these, too. The only limitation I seem to have is that the Tac-Cam has a distance limit, but using the cursor can extend the range to find target intel.

Possibly taking a long break from the game might actually be helpful; am currently on sim break from NWN and Skyrim. But pls look into these re-mapping options should you choose to return. It is possible to remove the frustration, at least this kind.

 

I guess it wasn't helpful to play DAO and DA2 and Divinity Original Sin right before DAI. The limitations in tactial gameplay are just so much more obvious...

 

And be assured, I've already remapped almost everything in DAI multiple times. Didn't change the fact for me that the experience is just badly designed and won't stop to be clunky and tedious, especially compared to other games like the ones mentioned above. 

 

 

You want a unified experience.  Bioware wants to cater to a larger crowd.

 

Sorry, but this divergent tac cam thing is probably going to stick.

 

Yeah, I guess so. They finally killed the original vision of the franchise on PC at least. They wanted to cater to a larger console crowd indeed but I don't think I'm among that crowd anymore. And from a purely game design perspective I think the seperate modes are a huge step backwards. The combat system was once a natural co-existence of tactics and fluid gameplay in Origins and even in DA2 (just like in the old days of Infinity engine but with more camera freedom and in 3D). Now it's like a SP MMO with button mashing gameplay and a tagged on tactical mode with completely different mechanics that doesn't feel like "one" unified experience anymore. I can't see how that is in any way better than what they offered with DAO or even DA2...

 

RIP Dragon Age, it was fun as long as it lasted.



#389
AlanC9

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Now it's like a SP MMO with button mashing gameplay and a tagged on tactical mode with completely different mechanics that doesn't feel like "one" unified experience anymore. I can't see how that is in any way better than what they offered with DAO or even DA2


In any way? You can't see it even as a theoretical possibility? I would think it's pretty obvious that someone who likes actiony combat would be better served by having the current action mode attached.

#390
His Majesty Lord Crash

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In any way? You can't see it even as a theoretical possibility? I would think it's pretty obvious that someone who likes actiony combat would be better served by having the current action mode attached.

 

The combat is not "actiony". It's just button mashing which is actually the worst combat design somebody could think of. And then again such combat is made for SOLO RPGs, not for party RPGs. If Bioware wants to make action games in the future they should skip their party as well. There is no reason to have badly AI controlled companions everywhere. If they want to make a real action game (based on skill and reflexes and such) they should make DA a solo game with your companions staying at your castle waiting for you to chat...

 

And then again you could have the same combat in a unified system as well if you really want to stick to it. There is just no reason to make to completely seperated game modes that feel completely disconnected from each other.


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#391
Boogielicious

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Pretty much how I feel about it as well. For me, it is my favorite game and am totally content to explore it and all its little dark corners.

 

If a person does not like it, move on to something else.

 

Posting about how you don't like something or other on a silly forum like this is nothing more than an attempt at attention.

 

I know, how dare a consumer complain about a purchase they were not happy with.  I forget we've reached a consumer age where most are happy to bend over silently, while distributing lube for free.


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#392
AlanC9

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The combat is not "actiony". It's just button mashing which is actually the worst combat design somebody could think of. And then again such combat is made for SOLO RPGs, not for party RPGs.


Whether you like such combat or not, and what you want to call it, isn't relevant. It wasn't for you in the first place. Unless you're saying that absolutely zero players like such combat?

As for whether such combat only works in "SOLO RPGs," why is that the case? If I leave NPCs under AI control anyway, I can play the PC in other styles. Both DAO and DA2 played perfectly fine that way, although at the higher difficulty levels in DA2 you had to do a little bit of Tactics work first. That's generally how I play them, partly for the challenge, partly because I've come around to the idea that role-playing ought to be about playing my character, rather than some mysterious telepathic gestalt that comprises the entire party. (It's a pity DA doesn't include NWN-style voicechat commands. Hopefully they'll copy that over from ME3 next time around.

Note that I'm personally indifferent to auto-attack. Click, don't click, hold down a button, it's no big deal whatever way it plays.

If Bioware wants to make action games in the future they should skip their party as well. There is no reason to have badly AI controlled companions everywhere. If they want to make a real action game (based on skill and reflexes and such) they should make DA a solo game with your companions staying at your castle waiting for you to chat...


Why should they do that? Are you trying to preserve genre purity for its own sake? If not, what's the argument?
 

And then again you could have the same combat in a unified system as well if you really want to stick to it. There is just no reason to make to completely seperated game modes that feel completely disconnected from each other.


Now I'm not sure what you mean by a "unified system," since your unified system now is supposed to incorporate two different styles.

#393
Farangbaa

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The combat is not "actiony". It's just button mashing which is actually the worst combat design somebody could think of. And then again such combat is made for SOLO RPGs, not for party RPGs. If Bioware wants to make action games in the future they should skip their party as well. There is no reason to have badly AI controlled companions everywhere. If they want to make a real action game (based on skill and reflexes and such) they should make DA a solo game with your companions staying at your castle waiting for you to chat...
 
And then again you could have the same combat in a unified system as well if you really want to stick to it. There is just no reason to make to completely seperated game modes that feel completely disconnected from each other.


Again, I doubt you have played the game.

That, or you have absolutely not a single clue what 'button mashing' is.
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#394
Scerene

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Video games hog 70-100% of the CPU and GPU, no way....

The game is CPU heavy because its loading massive maps compared to most games. Don't blame DAI for ayour crappy computer. I'm running this game no problem with an AMD A-10 and no graphics card what-so-ever.

 

Your post is subjective BTW.

 

If you guys are having trouble playing this game on a PC and your computer does not suck. do this.

  1. Update your drivers
  2. Get rid of all your malware. If you hit CTRL-ALT-DELETE and there are over 50 processes running, you have malware.
  3. Run Razor game booster. It stops background processes.
  4. Clean your PC. If your getting sharp performance drops after a couple hours, there is a serious possibility your processor is throttling because its too hot. This may not happen in other games because this one is more CPU heavy with the big maps.

 

Im not the only one having the cpu issues with this game, with it shooting up to 70-100%. Lol my ass you are running the game fine, the amd 10 cant even keep 30 fps on low preset 1980p in battlefield 4, so gtfo.  its obvious you dont even play on the pc. I know the game is cpu intensive, but it shouldnt be that cpu intensive. A 780ti , a 4770k , and 16gb ram is hardly a "crappy" pc. I can run DAI almost maxed out as well, but the performance suffers in comparison to how much it should and the game doesnt utilize resources well. go to the pc concerns thread over 300 pages, it is not "subjective" that the game is very poorly optimized. -many- pc players are having glaring issues more or less, my pc is just fine. Ive been able to run every single game flawlessy aside from DAI, without it hogging my resources



#395
Andrew Lucas

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PC Gamers vs PC Gamers.

Let them fight.

#396
Jestina

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Divinity should have been at the top along with Wasteland 2. Those were the best RPG's of 2014.


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#397
Tsunami Chef

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I know, how dare a consumer complain about a purchase they were not happy with.  I forget we've reached a consumer age where most are happy to bend over silently, while distributing lube for free.

Or you know.

 

Speak with your money. Every time you get a bad sandwich do you go up to the counter and tell the cook how bad he is at his job and how he ripped you off? Maybe that's what you do, but most people just don't go to that restaurant again.



#398
Degs29

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I sometimes disagree with AJ, but this time I agree wholeheartedly.  DA:I is the best game I've played in years!  Yeah, it has a few flaws, but what game doesn't?



#399
RUDAL

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 You can use a button to 'advance time' instead in the tactical mode, which is in my experience much more convenient approach.

 

Which is the "advance time" button on keyboard, I can't seem to find it? Or is it just console option ?

I've seen some people mentioning this feature but don't really know where it is...



#400
AlanC9

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I think it's only a console thing.