I see why DAI got so many GOTY awards: it was for its scope and the boldness of some design choices. Reviewers, always concerned with the price to quality ratio of every game, were amazed by the sheer amount of content included in it, all those new additions like Keep Management, Crafting, Skyhold Judgements, Exploration and such. They also measured the amout of time it took to complete the game and compared it to other products that got released this year: no competitor could hope to match the 150-200 hours of gameplay granted by DAI.
Bioware shot for the moon and was rewarded for it.
---------------------------------------------------------------------------------------------------------
Too bad that awards should not be granted after reading a feature list.
If you notice pretty much all rewievers, even Angry Joe and all the others that gave high scores to the game, hardly went over 60-80 hours of gameplay. They say it in their reviews, I'm not making up anything. 60 to 80 hours mean a single playthrough, experiencing less than 50% of what the game has to offer.
I would ask them: why do you give your GOTY award to a game you didn't even bother to experience in its whole lenght? Because reviewers have to review many games and can't just pour 200 hours of their time into a single one. So they played for 60 to 80 hours, sprinting towards the end, and then said: "if this game is as good for the other 120 hours it provides than it's the game of the year!" and acted accordingly.
Too bad that the other 120 hours of gameplay that DAI provides are just grind.
Perhaps you already answered your own question. If one did not complete less than 50% of the content; one did not likely grind anything.
However, my first campaign was ca. 250+ hrs, and I also did not have to grind for XP. There are plenty of ways to create XP, and my first Inquisitor did not even use the Codex XP bonus perks. There are several ways to play; none being the correct way for another.
Based on my past experience with Skyrim, if you believe there is something amiss with the campaign, it might be a flaw in the gameplay of the Player. In my initial Skyrim session, I completed every Faction quest, MQ, and many other quests with that character. The overall result was not as enjoyable, nor as immersive as taking my time to craft a personality for the PC, and sticking to those goals.
In DAI, one does not have to do everything either. Simply focus on the short and long range goals of the Inquisition and their leader, then accept or skip the rest as desired. The enjoyment is generally under the control of the Player. If one is becoming frustrated or annoyed at some mechanical issue, step away and refresh themselves; return later with an objective in both plan and attitude. This game nor others dictate how one will be happy or sad; that is always in control of the Player, and the choice they make on how to react to it.