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Angry Joe Top 10 Games - DA:Inquisition No.1


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#176
Guest_Lathrim_*

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I Play darksouls 2 offline and my hrs are totaled there:

 

http://steamcommunit...ommended/236430

 

By offline, do you mean setting your status to "offline" on your friends list or changing Steam to offline mode? Or maybe the game itself has such an option and that's what you're referring to? Because there's a difference.



#177
ev76

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Could not agree more, my game of the year. Any game that you play for more than 2-3 hours has your attention. Any game you play for more than 5 hours you are enjoying. I am playing this game, and having clocked in more than 200 hours.
It is easy to say it is my game of the year, the best game I've played in 3 years.

#178
Kinsz

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Saying that Metacritic is a complete joke would be an understatement, especially when it comes to reviewing games from major companies like EA , people go in there with grudges they've held from previous disappointments and take them out on the newly released titles, i'd bet you that half of the losers there dont even own the games they review. Games doesnt have a hairstyle i like ?? what what ? 0/10 .



#179
Selea

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So I suppose that since AJ put Divinity: OS third on the list then clearly also Divinity:OS is garbage, isn't it?

Since AJ is a sellout and obviously knows nothing of what he talks about for some given how he rated DA:I, then it naturally follows that also his judgment is flawed also for other titles as Divinity:OS, isn't it? Or not? Or just for those titles you don't personally agree with he is a sellout and not worth the time?

Let's see what the old style RPGers have to say about this (some of these so called "elitists" have never either played Ultima - probably they don't either know what it is without googling it first - and yet pretend to call themselves "true old rpg guys" just because they like DA:O or at most Baldur's Gate; it's so funny).


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#180
Awills

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I'm sorry, I just realized I expressed myself in a wrong way - UI is bad for me, yes, it's not a fact, but how do you call useless tactical camera that goes into mountains, no auto-attack, companions not listening to their orders, simple tactics? Ah, yes. Gameplay is bad. They said it won't be like that. No need to worry, m&k we keep in mind. Every time you attack you must press a button, every time you want to collect something you must walk towards it, etc. One twitch stream with m&k should have been a warning I guess. But I don't want to argue and come of as bitter - we are all allowed to have our own opinion.

 

I think this video summerizes the issue with no auto attack on PC:


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#181
realguile

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By offline, do you mean setting your status to "offline" on your friends list or changing Steam to offline mode? Or maybe the game itself has such an option and that's what you're referring to? Because there's a difference.

Status offline and the game is 'offline' as in no contact with the servers.



#182
Selea

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I think this video summerizes the issue with no auto attack on PC:

 

There IS auto attack. It is in Tac Cam.

In normal cam auto attack will not work properly. Try to think about it for a moment and I'm sure you (and the poster of that video) could understand why. It's not for a causality that ALL games that have a control scheme as the one of DA:I in normal cam haven't auto-attack. Simply put with a WASD control scheme auto attack doesn't work as there's no automatic going toward the enemy (and not a way to do it in a decent way as it doesn't tie at all with a scheme that puts the input totally on the hand of the player) as it happens with a point and click scheme.

What it happens if you are far from the enemy and you attack with a melee build? Your character goes automatically there in which way and how? How can you tie this with an input control scheme with WASD movement where it is you that control the direction at all times and where flow is the most important thing? Have you even for a second tried to ponder on how irreconcilable the two things are? Try to imagine how, if you were a dev, could you make the thing work with a WASD control scheme as in normal cam and maybe you will understand the mess you ask for. Try to envision even for a second how the thing would work in practice and how you would resolve the various issues that could naturally be generated by doing such; I'm sure that if you do then you will understand how idiotic to ask a thing like this is.

 

It is not a case that auto attack works in the game in Tac Cam, because there it actually CAN work, given the different control scheme. It is also not a case, in fact, that one of the most glaring problems the game as of now has in normal cam is when certain skills - when used - try to reposition your char automatically (so s/he begins to dance back and forth to find the correct positioning - one example of this is with Deathblow of DW rogue), because it tries to do exactly what auto attacks requires. It DOESN'T work with a WASD control scheme.

If Bioware listened to the majority of people that complain (but they don't either seem to ponder neither for a second on what they are asking) I wonder what abortion of a game we would have by now.


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#183
AlanC9

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I think this video summerizes the issue with no auto attack on PC:

 

I'll give the guy points for being really clear about his problems. But I'm still not really sure why having to walk over to stuff to pick it up or having to move to an enemy in order to attack are any more of a problem in DAI than they are in, say, Skyrim. Hell, in Skyrim you can't even ping for the loot.



#184
Cyonan

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There IS auto attack. It is in Tac Cam.

In normal cam auto attack will not work properly. Try to think about it for a moment and I'm sure you (and the poster of that video) could understand why. It's not for a causality that ALL games that have a control scheme as the one of DA:I in normal cam haven't auto-attack. Simply put with a WASD control scheme auto attack doesn't work as there's no automatic going toward the enemy (and not a way to do it in a decent way as it doesn't tie at all with a scheme that puts the input totally on the hand of the player) as it happens with a point and click scheme.

What it happens if you are far from the enemy and you attack with a melee build? Your character goes automatically there in which way and how? How can you tie this with an input control scheme with WASD movement where it is you that control the direction at all times and where flow is the most important thing? Have you even for a second tried to ponder on how irreconcilable the two things are? Try to imagine how, if you were a dev, could you make the thing work with a WASD control scheme as in normal cam and maybe you will understand the mess you ask for. Try to envision even for a second how the thing would work in practice and how you would resolve the various issues that could naturally be generated by doing such; I'm sure that if you do then you will understand how idiotic to ask a thing like this is.

 

It is not a case that auto attack works in the game in Tac Cam, because there it actually CAN work, given the different control scheme. It is also not a case, in fact, that one of the most glaring problems the game as of now has in normal cam is when certain skills - when used - try to reposition your char automatically (so s/he begins to dance back and forth to find the correct positioning - one example of this is with Deathblow of DW rogue), because it tries to do exactly what auto attacks requires. It DOESN'T work with a WASD control scheme.

If Bioware listened to the majority of people that complain (but they don't either seem to ponder neither for a second on what they are asking) I wonder what abortion of a game we would have by now.

 

If BioWare is struggling with having auto attack in the WSAD action cam controls, perhaps they can ask Blizzard for help who managed to pull it off in World of Warcraft 10 years ago.

 

Or, you know, the Dragon Age: Origins developers because it was in that game.


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#185
Selea

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If BioWare is struggling with having auto attack in the WSAD action cam controls, perhaps they can ask Blizzard for help who managed to pull it off in World of Warcraft 10 years ago.

 

Or, you know, the Dragon Age: Origins developers because it was in that game.

 

Annnnd, as it was obvious, you have not a single idea of what the hell you are talking about.

DA:O is clearly a point and click input scheme (OMG) and WoW is an hybrid, it is NOT a full action input scheme as DA:I in normal cam (much probably you cannot either understand what constitutes the difference as you couldn't either understand the one between DA:O point and click and DA:I).

Beep. Wrong. Thank you for "participating".



#186
Cyonan

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Annnnd, as it was obvious, you have not a single idea of what the hell you are talking about.

DA:O is clearly a point and click input scheme (OMG) and WoW is an hybrid, it is NOT a full action input scheme as DA:I in normal cam (much probably you cannot either understand what constitutes the difference as you couldn't either understand the one between DA:O point and click and DA:I).

Beep. Wrong. Thank you for "participating".

 

I'm gonna go ahead and guess that you've never actually played World of Warcraft, as the control scheme is extremely similar to Inquisition other than the auto attack thing. I think there might be a point and click option, but almost nobody actually uses it.

 

It would work fine in Inquisition if you spend more than 10 minutes thinking about how to implement it rather than just proclaiming yourself right because you personally couldn't figure it out.



#187
Guest_Lathrim_*

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Status offline and the game is 'offline' as in no contact with the servers.

 

Ah. My post was referencing Steam's 'offline mode'.



#188
Selea

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I'm gonna go ahead and guess that you've never actually played World of Warcraft, as the control scheme is extremely similar to Inquisition other than the auto attack thing. I think there might be a point and click option, but almost nobody actually uses it.

 

Listen, you clearly have no idea of what you are talking about. It's obvious and I really don't have the time to make you understand the difference engine and control scheme speaking between the two (it would like you pretending that a control scheme as the one of Arkham Asylum is the same as the one of DA:I just because you can move around with WASD).

I just have yet another time the confirmation that people that bash the game continuously for the supposed "flaws" in it are those that have neither the minimal competence to do so and yet they pretend to be experts in pointing out imaginary fallacies.



#189
Awills

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There IS auto attack. It is in Tac Cam.

In normal cam auto attack will not work properly. Try to think about it for a moment and I'm sure you (and the poster of that video) could understand why. It's not for a causality that ALL games that have a control scheme as the one of DA:I in normal cam haven't auto-attack. Simply put with a WASD control scheme auto attack doesn't work as there's no automatic going toward the enemy (and not a way to do it in a decent way as it doesn't tie at all with a scheme that puts the input totally on the hand of the player) as it happens with a point and click scheme.

What it happens if you are far from the enemy and you attack with a melee build? Your character goes automatically there in which way and how? How can you tie this with an input control scheme with WASD movement where it is you that control the direction at all times and where flow is the most important thing? Have you even for a second tried to ponder on how irreconcilable the two things are? Try to imagine how, if you were a dev, could you make the thing work with a WASD control scheme as in normal cam and maybe you will understand the mess you ask for. Try to envision even for a second how the thing would work in practice and how you would resolve the various issues that could naturally be generated by doing such; I'm sure that if you do then you will understand how idiotic to ask a thing like this is.

 

It is not a case that auto attack works in the game in Tac Cam, because there it actually CAN work, given the different control scheme. It is also not a case, in fact, that one of the most glaring problems the game as of now has in normal cam is when certain skills - when used - try to reposition your char automatically (so s/he begins to dance back and forth to find the correct positioning - one example of this is with Deathblow of DW rogue), because it tries to do exactly what auto attacks requires. It DOESN'T work with a WASD control scheme.

If Bioware listened to the majority of people that complain (but they don't either seem to ponder neither for a second on what they are asking) I wonder what abortion of a game we would have by now.

 

Sorry but we are going have to disagree on this one. Using tac cam is a clunky mess right now. It is the same as playing this game blindfolded where all kinds of random stuff starts to happen that shouldn't.


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#190
Bizantura

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I don't allways agree with the turns Bioware takes it is still leaps and bounds above so many other games out there.  For me they still give me countless hours of gameplay and as long they are able to do that they achieved their goal of producing great games in my book.  Overall worthy of my attention / time and money.



#191
outlaw1109

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Sorry but we are going have to disagree on this one. Using tac cam is a clunky mess right now. It is the same as playing this game blindfolded where all kinds of random stuff starts to happen that shouldn't.

Actually, he's right, though.  Auto-attack just doesn't make sense for an "action RPG".  Even in Origins, the cam was tactical and there WAS STILL a horrendous amount of "shuffling" due to this.  It's not going to get better in a "live" battle.  At least this tac cam is responsive (ie: the characters do as they're told, in a timely manner).

 

 

If BioWare is struggling with having auto attack in the WSAD action cam controls, perhaps they can ask Blizzard for help who managed to pull it off in World of Warcraft 10 years ago.

 

Or, you know, the Dragon Age: Origins developers because it was in that game.

..............not sure if.....you do realize that they're the same devs, right? (Origins was made by BioWare)....sarcasm is hard to "read".  Also, Origins did not contain "action" cam.  It was all one.  Also, IIRC, it was point, click.

You COULD use wsad, but it cancelled any queued actions.  Lot of gripes when it came out about how you could only do 1 thing at a time (ie:  the fall of the "action queue").  So, using Origins as an example of a "better" control scheme for wsad "action" auto attacks fails logic redundancy checks.



#192
WhoopinYourA55Mate

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Could be worst...DA:I could have been like COD:AW that is pure rip off of Titanfall or it could have been like Watchdogs!

 

Given the other garbage the gaming industry churned out this year, Inquisition certainly deserves to be praised for not entirely sucking.

So yup +100 like for this one!



#193
Cyonan

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..............not sure if.....you do realize that they're the same devs, right? (Origins was made by BioWare)....sarcasm is hard to "read".  Also, Origins did not contain "action" cam.  It was all one.  Also, IIRC, it was point, click.

You COULD use wsad, but it cancelled any queued actions.  Lot of gripes when it came out about how you could only do 1 thing at a time.  So, using Origins as an example of a "better" control scheme for wsad "action" auto attacks fails logic redundancy checks.

 

 

It was sarcasm =P

 

You could play Origins in WSAD if you wanted as you said and in either that or in WoW if you aren't in range of the target you simply don't auto attack them until you move closer.

 

WoW helps alleviate issues with this by allowing auto attack on the run so you don't have the "can only do one thing at a time" issue. It's probably the better example because Blizzard's been polishing the game for the last decade.

 

In Inquisition they decided to go with more sticky targeting where your character will move a small distance when they perform an attack while trying to move. If they wanted to they could have auto attack in this. Functionally it would be almost the same as holding down the mouse button when you get closer to the enemy(which admittedly would probably be annoying =P).

 

Or they could tweak it a bit to work more like WoW. Maybe give everybody the ability bows already have in this game of being able to move and basic attack at the same time but moving at reduced speeds.

 

In any case, my point was that despite what the other person said it's far from impossible to work into a game like Inquisition =P



#194
schall_und_rauch

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I think this video summerizes the issue with no auto attack on PC:


I think that's actually a very reasonable video, which points out the flaws of the control scheme in a calm and respectful manner (which is unlike some of the reactions I've seen here).
So, yeah, I agree with it and I think the devs should take it to heart.
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#195
outlaw1109

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It was sarcasm =P

 

You could play Origins in WSAD if you wanted as you said and in either that or in WoW if you aren't in range of the target you simply don't auto attack them until you move closer.

 

WoW helps alleviate issues with this by allowing auto attack on the run so you don't have the "can only do one thing at a time" issue. It's probably the better example because Blizzard's been polishing the game for the last decade.

 

In Inquisition they decided to go with more sticky targeting where your character will move a small distance when they perform an attack while trying to move. If they wanted to they could have auto attack in this. Functionally it would be almost the same as holding down the mouse button when you get closer to the enemy(which admittedly would probably be annoying =P).

 

Or they could tweak it a bit to work more like WoW. Maybe give everybody the ability bows already have in this game of being able to move and basic attack at the same time but moving at reduced speeds.

 

In any case, my point was that despite what the other person said it's far from impossible to work into a game like Inquisition =P

By no means do I disagree.  It could be better.  There are great examples out there, my only point is that Origins is consistently heralded as the cornerstone, when, as you said, WoW has been around longer and did it much better.

And, I pray that BioWare never returns to the endless shuffling of Origins.  Sometimes that was just painful...but a "auto attack" for the action cam would be a welcome change.  (I don't much care fer button mashing and my right mouse button is getting kinda sticky, for some reason...)



#196
Teddie Sage

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Angry Joe is either a fanboy of Bioware or he is being paid, he likes to say how he made a "mistake" with DA2 score yet he REPEATED that "mistake" in his DA:I review.

tumblr_n3erypxdNj1smcbm7o1_500.gif


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#197
BammBamm

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Listen, you clearly have no idea of what you are talking about. It's obvious and I really don't have the time to make you understand the difference engine and control scheme speaking between the two (it would like you pretending that a control scheme as the one of Arkham Asylum is the same as the one of DA:I just because you can move around with WASD).

I just have yet another time the confirmation that people that bash the game continuously for the supposed "flaws" in it are those that have neither the minimal competence to do so and yet they pretend to be experts in pointing out imaginary fallacies.

 

while being a fan of da:i i have to agree that autoattack in action mode would be totally possible. multiple games have it and it would work exactly the same in da:i. you walk to an enemy and when attack is triggered the char attacks automatic when possible and stops when not. guild wars 2 has for example such an auto attack system too and the combat works exactly the same as da:i exept the auto attack. there are no gameplay or engine limitations for this

 

for me it doesnt matter, playing in tac mode all the time anyway, but to say it isnt possible for da:i's gameplay is just completly wrong and before flaming others because they point you in the right direction you should do a little bit research first.



#198
Chaos17

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Most of the whining is limited to BSN.

(and some low-lifes on youtube with orientation 'issues')

 

Fortunally, the world doesn't resolve around the BSN :

 

http://www.neogaf.co...ad.php?t=961552

http://www.neogaf.co...ad.php?t=964027

 

Yeah, so no the complainants aren't limited to the BSN.

Also don't look down on other by threating as low life being.


Modifié par Chaos17, 02 janvier 2015 - 11:57 .

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#199
wrdnshprd

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i would put divinity: original sin as my top RPG of 2014.. but thats because i prefer that style over what is presented in DA:I.. but that doesnt make DA:I a bad game.


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#200
Aurok

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There IS auto attack. It is in Tac Cam.
In normal cam auto attack will not work properly. Try to think about it for a moment and I'm sure you (and the poster of that video) could understand why. It's not for a causality that ALL games that have a control scheme as the one of DA:I in normal cam haven't auto-attack. Simply put with a WASD control scheme auto attack doesn't work as there's no automatic going toward the enemy (and not a way to do it in a decent way as it doesn't tie at all with a scheme that puts the input totally on the hand of the player) as it happens with a point and click scheme.
What it happens if you are far from the enemy and you attack with a melee build? Your character goes automatically there in which way and how? How can you tie this with an input control scheme with WASD movement where it is you that control the direction at all times and where flow is the most important thing? Have you even for a second tried to ponder on how irreconcilable the two things are? Try to imagine how, if you were a dev, could you make the thing work with a WASD control scheme as in normal cam and maybe you will understand the mess you ask for. Try to envision even for a second how the thing would work in practice and how you would resolve the various issues that could naturally be generated by doing such; I'm sure that if you do then you will understand how idiotic to ask a thing like this is.
 
It is not a case that auto attack works in the game in Tac Cam, because there it actually CAN work, given the different control scheme. It is also not a case, in fact, that one of the most glaring problems the game as of now has in normal cam is when certain skills - when used - try to reposition your char automatically (so s/he begins to dance back and forth to find the correct positioning - one example of this is with Deathblow of DW rogue), because it tries to do exactly what auto attacks requires. It DOESN'T work with a WASD control scheme.
If Bioware listened to the majority of people that complain (but they don't either seem to ponder neither for a second on what they are asking) I wonder what abortion of a game we would have by now.


lol. There's absolutely no reason auto-attack couldn't be implemented in the action view. None.

The DW shuffle has nothing to do with WASD and everything to do with the pathfinding/hit boxes being garbage.
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