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Romances overshadowing story


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#151
Jaron Oberyn

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Bioware should market romance aspects more since they are what lot of players are intrested it. If it wasn't superiority of romances and companions I wouldn't value BW's games higher than Elder Scrolls, Witcher, <insert any rpg series>. I know many think like me, some even buy the game for romances.

One of the ME devs the other day tweeted that romances are a big part of the Mass Effect experience when someone asked about alien love interests in the NME. I wouldn't say they have to market it any more than they do,but it's evident that they recognize its value to both the story as well as the player.



#152
Panda

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One of the ME devs the other day tweeted that romances are a big part of the Mass Effect experience when someone asked about alien love interests in the NME. I wouldn't say they have to market it any more than they do,but it's evident that they recognize its value to both the story as well as the player.

 

Well I think it has been almost opposite with DAI devs, during promotion they downplayed it a lot emphasing how it's optional and not important. I don't think it was even promoted at all, it's just aspect that fans know but more casual DA players just find out in the game or via wiki who they can even romance ^^;



#153
Bugsie

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I said that they make money becaus of romances. I never said they make money predominantly because of romances.

If they sell 10% more units because of romances, them that's still more miney for them, even though 90% of the earned money is not romance related.

Your statements were incredibly vague. But whatever, I'm not a mind reader, continue arguing whatever you're arguing.

 

 

Bioware should market romance aspects more since they are what lot of players are intrested it. If it wasn't superiority of romances and companions I wouldn't value BW's games higher than Elder Scrolls, Witcher, <insert any rpg series>. I know many think like me, some even buy the game for romances.

I don't think they need to.  It is fairly clear though that Bioware do little to advertise the romances, the trailers clearly have no romance content.  Play throughs, twitch streams rarely touch on the aspects of romance other than to talk about party banter and companion interaction.  I am not denying that some people may buy the game because of the romance, but I would wager that the proportion is so incredibly small compared with those buying for story, gameplay and overall character interaction that it wouldn't even be worth their marketing dollars.  Even those who love and adore the romances would be the first to admit that the quality of the story and the love of the actual gameplay is more important than getting your rocks off with your current waifu or husbando.


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#154
schall_und_rauch

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There is a reason I hear people who don't play Bioware games call them Waifu simulators....


The reason is that they don't know the games. After all, they don't play them.

#155
Khevan77

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Considering I haven't finished the entire game yet, take my comments with a grain of salt.

 

Bioware's games have nearly always had a large portion of their content devoted to the companions.  More recently, especially since Mass Effect, more of that companion content has gravitated towards romantic storylines.  However, from everything that I remember from Knights of the Old Republic, the Mass Effect series, and the Dragon Age series before DA:I, the romance plots (and companion plots themselves) really seem to be approximately in the same proportions to main storylines throughout.

 

The main plot, which includes all of the extra running back and forth between locations (dead time, even if it's combat and such.  Good stuff, but it's only there to extend the gameplay, not the plot), and the companion content (including romances) seem to me to be weighted at around a 2:1 "main" to "companion" content ratio.  This is a VERY broad generalization, and it's mainly my opinion based off my own personal experiences, but if for example you spent 30 hours in a playthrough, and did pretty much everything, you'd have 20 hours of "main plot" content (again, including the gameplay between plot advancing story sections), and about 10 hours of companion plot content (including quests, conversations, romances, etc.)  Those are completely arbitrary, made up time estimates to illustrate my point, considering the differences in length between the various games. 

 

The thing is, Bioware has always done a much better job of writing the 10 hour companion content versus the 20 hour "main plot" content, so it looms larger in the minds of the players.  To me, this is one of the strengths of Bioware games.  I'd much rather have characters I care about in a relatively mediocre plot, than a fantastic plot with characters I couldn't give two farts about.  Obviously, the ideal would be a fantastic plot and fantastic characters, but I have yet to see a game that does that.  And a terrible plot won't redeem wonderful characters, either (I'm looking at you, ME3!) 

 

But, this is just my opinion.  Your mileage may vary.


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