I would enjoy this but I think a lot of people wouldn't take advantage of all that social interaction and so it may not be worth their time. TBH, if the combat's good enough, I could see myself skipping through those scenes in subsequent playthroughs. It would be good if your squadmates were always in different locations and certain convos only played out in certain places. It's good when you have to go hunting for them. They did a bit of this in ME3 and I'd like to see more reactivity to surroundings.
I still would like to see them get back to their rpg roots and stop focusing so much on the shooting. This would be a step in that direction. We need more ways to interact with the characters that make the experience so great .
Yes, I liked the bit of progress ME3 made in this aspect. But I'd like to see them take the next step. Instead of them just waiting on you at a static location every time you dock, I'd like to see them as a passerby that we can just say hi and bye in passing or stop to chat or walk and talk. There could be a quick prompt for us to choose how we wanna play it. I think it'd go a long way in making things feel more alive. More organic.
Attention to detail and the ways one can interact with the game world are just as integral to the experience as the combat imo. I always see people saying "oh, I'd rather they spend resources and dev time on this or that". Well, just because one thing is done exceptionally, doesn't mean everything else isn't going to be quality. By the time the game comes out, they will have been working on it for atleast 4 years. With that amount of time, leaps and bounds should be made in several aspects of the Mass Effect experience. Not just improvements. Leaps and bounds.
(Hell, maybe they could make stealth a viable option during hostile situations. A stealth mechanic.....who would think of such a thing.





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