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#351
Mcfly616

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I would enjoy this but I think a lot of people wouldn't take advantage of all that social interaction and so it may not be worth their time. TBH, if the combat's good enough, I could see myself skipping through those scenes in subsequent playthroughs. It would be good if your squadmates were always in different locations and certain convos only played out in certain places. It's good when you have to go hunting for them. They did a bit of this in ME3 and I'd like to see more reactivity to surroundings.

 I still would like to see them get back to their rpg roots and stop focusing so much on the shooting. This would be a step in that direction. We need more ways to interact with the characters that make the experience so great .

 

 

Yes, I liked the bit of progress ME3 made in this aspect. But I'd like to see them take the next step. Instead of them just waiting on you at a static location every time you dock, I'd like to see them as a passerby that we can just say hi and bye in passing or stop to chat or walk and talk. There could be a quick prompt for us to choose how we wanna play it. I think it'd go a long way in making things feel more alive. More organic.

 

 

Attention to detail and the ways one can interact with the game world are just as integral to the experience as the combat imo. I always see people saying "oh, I'd rather they spend resources and dev time on this or that". Well, just because one thing is done exceptionally, doesn't mean everything else isn't going to be quality. By the time the game comes out, they will have been working on it for atleast 4 years. With that amount of time, leaps and bounds should be made in several aspects of the Mass Effect experience. Not just improvements. Leaps and bounds.

 

(Hell, maybe they could make stealth a viable option during hostile situations. A stealth mechanic.....who would think of such a thing.


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#352
BabyPuncher

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Frankly, with Inquisition, BioWare has hit a new low in filling their characters arcs up with cuddles and filler and failing to address fundamentals of conflict and resolution. Inquisition is just about nothing but cuddles and filler. Nothing but banter and giggly scenes and characters heaping praise on the protagonist. And I find myself more and more irritated that so many people here think the solution to a story dragged down by filler is yet more filler. That's not 'RPG roots.'

 

The last thing BioWare needs is people convincing them that what is ultimately a gimmick is the answer to the problems. That they've made mistakes before, but now that we can chat and talk those problems are a thing of the past. This is what's been missing all this time! Finally, we get to experience 'real' characters!



#353
Mcfly616

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And I find myself more and more irritated that so many people here think the solution to a story dragged down by filler is yet more filler. That's not 'RPG roots.'

  :lol:  considering I said "RPG roots" it'd seem you're referring to me. Odd, considering I never mentioned anything about filler. Nor have I played any Dragon Age, let alone Inquisition. Seems you're irritated over nothing.



#354
KaiserShep

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Inquisition is just about nothing but cuddles and filler. Nothing but banter and giggly scenes and characters heaping praise on the protagonist.

 

Characters heaping praise on the protagonist is a bigger issue with Mass Effect than it is with any Dragon Age game, including Inquisition. If your protagonist acts like a jerk, the companions that disagree with your choices will say so, whereas the companions in Mass Effect will say how awesome you are no matter how big of an arsehole you are. DA:O is the special exception where you can bribe your way out, but the point stands.


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#355
Vazgen

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Dragon Age Inquisition content

Spoiler


#356
KaiserShep

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Yes, I liked the bit of progress ME3 made in this aspect. But I'd like to see them take the next step. Instead of them just waiting on you at a static location every time you dock, I'd like to see them as a passerby that we can just say hi and bye in passing or stop to chat or walk and talk. There could be a quick prompt for us to choose how we wanna play it. I think it'd go a long way in making things feel more alive. More organic.

 

I'm curious as to how they'd make this work in practice. I suppose it really depends on how the area is designed, and more importantly the pattern in which the interactive NPC follows, so that players don't get frustrated that so-and-so disappeared or that they have to scour several levels of Wherever Station to find them. A real-time personnel locator could simplify this I guess.

 

In Inquisition, there are some interactive NPC's that occasionally roam about, and you can go for quite a lot of the game, or possibly even the entire game, without seeing some of them unless you constantly roam about fortress every time you're there. It's fine for NPC's that have little to say, but can get a bit annoying if the companions did the same.



#357
Mcfly616

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I'm curious as to how they'd make this work in practice. I suppose it really depends on how the area is designed, and more importantly the pattern in which the interactive NPC follows, so that players don't get frustrated that so-and-so disappeared or that they have to scour several levels of Wherever Station to find them. A real-time personnel locator could simplify this I guess.

 Maybe certain characters could frequent certain areas that fit their personality. Or we could have the locator device you suggested. A stalkers best friend.


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#358
KaiserShep

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"How do you keep finding me so quickly?"

"You'd be surprised what you can implant into people without their knowledge these days."



#359
Mcfly616

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The future is a scary place.



#360
Pasquale1234

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Omnitool gps - though in this case, the g stands for galactic, the s for - um, satlink via comm buoy.


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#361
SwobyJ

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I don't think we'll get great alien romances in video games until we meet aliens IRL.

 

Everything is just mutant-humans. We're too scared to think of beyond that. That's alright with me though, I'd rather Bioware put their creative energies elsewhere. 

 

BTW I liked the Thane romance more or less. ME2 may have been all MY WIFE but only because he was prodded so much about it by Shepard. She helps him open up and see that there's more to live for, if only for now.



#362
AgentMrOrange

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somehow relevant

Spoiler
 


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#363
goishen

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Omnitool gps - though in this case, the g stands for galactic, the s for - um, satlink via comm buoy.

 

 

Actually, that's pretty ingenious.


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#364
TotalWurzel

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Omnitool gps - though in this case, the g stands for galactic, the s for - um, satlink via comm buoy.

 

Galactic Pervy Stalking????



#365
GalacticWolf5

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Romances that I want for a male character in ME:Next are:

- Human Male
- Turian Male
- AI (Male) (Geth or other)

I don't really care about other romances.

#366
KaiserShep

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EDI 2.0 is the most one could hope for.

#367
mrjack

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Romances that I want for a male character in ME:Next are:

- Human Male
- Turian Male
- AI (Male) (Geth or other)

I don't really care about other romances.

 

The more I think about this, the more I want this for my male Shep too. Like Ash the android from Alien (1979)

 

27wvkno.png


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#368
RIPRemusTheTurian

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Give us playable races, then we can make a whole bunch of different racial relationships ourselves.

 

Rather than forcing poor BioWare to make a heterosexual male turian, a homosexual male turian, a hetero female turian, a homosexual female turian, a hetero 'male' AI, etc...



#369
Silcron

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Unless it is a salarian, hanar or volus (am I missing any?) I think it has been implied that all species have sex like humans even asari can have sex like a human female with a human male ( I think?). Reading the codex it seems (other than amino acid differences) humans have most in common with quarians and we evolved on different sides of the galaxy.
 
It is strange how many species seem to have compatible genitalia with us and other species.


I just headcannon that there are holes and protusions and they just find a way, after all, not all human on human sex involves a penis inside a vagina.

Now, if they started having children and it's not with an asari, then I'll start ranting.

#370
saladinbob

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I agree that a romance in the game should alter how the main story plays out. It should feel more significant than it is but I don't know how feasible it is for devs to do. I wouldn't want the feature removed altogether though if they were unable to integrate it more effectively. It's still an enjoyable part of the game to me.

 

As for what species will be available, have a feeling the next game is really going to focus on the new species they are introducing. From those (2 I think) species I think there will be 1 male and 1 female available. I also think there will be at least 1 male and 1 female human available, probably an asari, maybe a turian. I don't see them doing another drell male or quarian female tbh. I really don't see them doing a krogan or salarian but I could be wrong. If synthetics feature in the story (like EDI), I could see them going this route if they had a more human/cyborg appearance rather than robot. I also don't see them including more than 8 but I could be completely wrong.

 

So my wild speculation looks like:

 

Females

1 human

1 asari

1 new race #1

 

Males

1 human

1 new race #2

1 cyborg

 

That leaves 2 and they'll probably both be human or 1 human female and 1 male turian (possibly quarian).

 

ETA: I really don't know about sexualities but if they're going to include set sexualities (like DAI), the humans will probably be 1 gay each and then a bi asari and a bi cyborg. Everyone else straight. Bioware doesn't like making gayliens (which sucks). This is another reason why the last 2 will probably be human so there's one straight one gay of each gender.

 

They go back to their roots as an RPG developer, rather than a console action game developer. RPGs used to have open ended stories where your choices mattered. You write a romance in to the story and you have different dialogue, different events, different endings depending upon your choices with your romance. It requires a little more thought put in to development other than whether you should pick Green, Red or Blue to decide your ending and makes the game more interesting and offers increased re-playability and thus longevity of the game beyond the current choices of being a paragon or being a renegade.

 

Having well written romance choices then leads to the ability to provide well written scenarios you're put in which then provide more choices to the player. For example, ethical choices. If you're in a romance your partner could be put in to peril affecting choices you make in the game. Imagine the Mass Effect choice between Kaiden and Ashley on Vermire if the writing had actually acknowledged whether you made a choice to be in a romance with them and then think of the consequences either choice could have upon your romance. Mass Effect briefly touched on this but the writers seemed afraid to fully commit. It makes the writing more mature without affecting the age certificate on the game's release.

 

Bioware have gotten lazier and lazier in recent years when it comes to their writing. It's about time they go back to what they built their reputation on. Providing the gamer with the best writing in the games industry.



#371
BabyPuncher

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Characters heaping praise on the protagonist is a bigger issue with Mass Effect than it is with any Dragon Age game, including Inquisition. If your protagonist acts like a jerk, the companions that disagree with your choices will say so, whereas the companions in Mass Effect will say how awesome you are no matter how big of an arsehole you are. DA:O is the special exception where you can bribe your way out, but the point stands.

 

No way. It's way worse in Inquisition. At least for the 'good' playthrough which is what something like 90% of players do. Characters comment on Shepard being a skilled soldier, but nobody gushes over how you're the one savior of the world twenty minutes into the damn game. Shepard doesn't have some kid stumbling over himself to bow to down to him like the Inquisitor does. I don't recall random backgrounds characters in Mass Effect commenting how Shepard is going to save everyone, but I heard comments all the time in Inquisition by background NPCs that it's the one force of good that's going to solve all the world's problems. 

 

Besides, Shepard actually comes across as deserving of the praise. He has a very good number of strong, well written and well reasoned lines and speeches and a good number of courageous and skillful moments that enunciate that, yes, he actually does have the qualities the story claims he has. It's not perfect, but it's about as good as any fiction accomplishes. The Inquisitor has almost nothing of the sort.

 

Maybe it is worse if you compare 'evil' playthrough to 'evil' playthrough, but I essentially consider those non-canon in games anyway, given how nobody ever executes or imprisons the protagonist, pretty much solely because the game wouldn't be much fun if they did.



#372
BabyPuncher

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  :lol:  considering I said "RPG roots" it'd seem you're referring to me. Odd, considering I never mentioned anything about filler. Nor have I played any Dragon Age, let alone Inquisition. Seems you're irritated over nothing.

 

What do you think new ways to talk to your companions on the hub worlds are, exactly? Is that where the important, powerful conversations are going to be happening? Where conflicts are resolved and truths are revealed? Where masks come off?

 

No. That's where the filler happens. That's where the conversations about a squadmate's favorite flavor of ice cream happen.

 

So yes, that's exactly what your post was about. Filler. That's not where great characters are built, and so that's not where BioWare's focus needs to be.



#373
Mcfly616

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 Characters comment on Shepard being a skilled soldier, but nobody gushes over how you're the one savior of the world twenty minutes into the damn game. Shepard doesn't have some kid stumbling over himself to bow to down to him like the Inquisitor does. I don't recall random backgrounds characters in Mass Effect commenting how Shepard is going to save everyone

 Ash declares you a "God" in the first act of ME2. Well, some guy named Conrad Vernor. Really?! 

 

Seems you didn't play Mass Effect...



#374
Mcfly616

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What do you think new ways to talk to your companions on the hub worlds are, exactly? Is that where the important, powerful conversations are going to be happening? Where conflicts are resolved and truths are revealed? Where masks come off?

 

No. That's where the filler happens. That's where the conversations about what a squadmate's favorite flavor of ice cream happen.

 

So yes, that's exactly what your post was about. Filler. That's not where great characters are built, and so that's not where BioWare's focus needs to be.

 It's called character/world-building. You assume nothing matters but the main narrative and the combat. And if you think there's been no relevant information devulged during hub world conversations, again: seems you didn't play Mass Effect.



#375
BabyPuncher

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 It's called character/world-building. You assume nothing matters but the main narrative and the combat. And if you think there's been no relevant information devulged during hub world conversations, again: seems you didn't play Mass Effect.

 

No, you're implicitly claiming the main narrative doesn't matter at all. As I said, BioWare's previous game had nothing but filler. The idea that maybe more filler, more romance and cuddles and side conversations maybe aren't the solution to every single one of BioWare's narrative shortcomings seems an incredulous idea to most players. You go poke around the character threads, and there's pages on pages suggesting dates, tea parties, picnics, meeting family members, marriages, sex scenes and on and on, all to turn a good character into a great character and take advantage of the 'wasted potential' by BioWare. It's seemingly incomprehensible to them that such things are not actually a magical solution to any and all problems.

 

Can you understand that I actually like romance, generally like side conversations, generally like world and character building, and still acknowledge that no amount of conversations over a characters favorite flavor of ice cream is ever going to to make that character powerful or meaningful? BioWare is doing fine with their filler. They don't need any more help or encouragement with it. What they need is conflicts and reolutions.