Bioware's bane is they're too fanservicey. They're firmly in the escapist tradition and seem to have a hard time getting past that, if they even want to. Thing is, if you really want your story to be outstanding, popcorn is not the way to go.
That's what Josh Sawyer vs Patrick Weekes is all about, now isn't it? And I'm pretty much with Sawyer on this one, no offense meant to Weekes. Ultimately, Bioware's romances (Bioware's games, really) are very given to fanservice. They're kind of afraid of doing anything that isn't pulp. And who can blame them, since they've proven they're good with pulp over and over again, while pretty much everything they've done that isn't pulp (like ME3's ending and DA2, for example) has sucked royally.
Aaaaaand this brings us back to the reason I am writing this:
They need, put prosaically, to grow a pair. Can they do something real daring with their romances? Gaider even talked about this once, I believe, how he didn't believe success in a romance should be guaranteed... but he did realize the fans probably wouldn't agree. The narrative shouldn't be streamlined. I would gladly take fewer, less "safe" romances if it meant a chance to up the quality.
However, I don't think that's the kind of story Bioware wants to tell, much less the kind of story the fans want to play. Because that's not what they have been conditioned to expect, honestly.
I'd give this post 10,000 likes if I could.
Not every romance arc should end in a 'happily ever after,' just as every character's arc shouldn't end in a happy ending. The odd thing about Bioware's reluctance to go that route, is that it hasn't always been the case.
Viconia's epilogue from Baldur's Gate is probably the best example of a romance arc that doesn't get a happy ending. And it is an ending that better fits the character and her backstory than a more fanservicey outcome that no doubt some fans wanted.
On that note, Mass Effect or the Dragon Age series could use the occasional LI whose romance arc either ends on a bittersweet note, or in tragedy. Storytelling should always trump fanservice.





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