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Active and Passive Skills that Don't Match Their Descriptions


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Cold_Chili

Cold_Chili
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Dragon Age multiplayer is fresh and exciting, but there's still plenty of hiccups associated with a new multiplayer game.  Right now, some passive and active skills don't match their description, or worse, don't seem to have any effect at all.   This is actually a major hiccup that players of the Dragon Age community would like to see fixed, since our skill trees are meaningful to us.

 

For example, many of the Assassin class skills don't match their description or damage modifiers.  Below, I have compiled a list of all the defective skills that I tested.   The tests were done using dual daggers with physical damages of 175 and 185.  Since the right/left hand damage is nearly the same, I am using an average of 180 base damage on hit to calculate final damage output. 

 

To keep the tests simple, I would like to have tested the abilities by themselves, but this couldn't be done because I have already selected many skills from the Assassin skill tree, so isolating and fixing the defective skill/s can't be done easily.  Nevertheless, the skills should work in combination by multiplying their damage modifiers together. 

 

The test case that I would like to focus on is the Shadow Strike skill (the brass knuckle uppercut).  The case below is Shadow Strike, used in Stealth, and flanking when possible.  The following 3 minute video highlights the test situation:  https://www.youtube....aB9JiaCyPttyzjw

 

Shadow Strike Test

 

Defective  Skills

- Shadow Strike: should deal 600% weapon damage when attacking from stealth.

                Tests show that inputting 180 base damage outputs  307 average damage with the Shadow Strike skill.  At 600%, it should have output                   1080 damage.

                Actual output:  171% 

- Stealth:  Should deal 50% bonus damage when attacking from stealth.

                Again, 180 damage input, 307 avg damage output.  This 171% increase is assumed to be from the Shadow Strike skill, so stealth has                     no further effect on damage output.

                Actual output: No effect.

- Knife in the Shadows: Always critical hit when attacking from stealth.

                When Shadow Strike was used in Stealth, the resulting 307 avg damage outputs were not critical hits.  In fact, none of the 5 Shadow                       Strikes were crits (see video above).

                Actual output: No effect.

- Flanking damage: Base 25% damage increase (assuming in-depth stats are similar to single player).

                180 damage input, 307 avg damage output.

                Actual output: No effect.

 

Because the skills are not isolated, it's impossible for the player to tell which of the above skills are the ones that aren't working. 

 

The way it is now, the class is completely ineffective.  The assassin was designed for one thing: high single-target dps.  With AoE's out of the question, and staying in stealth being a necessity for survival, the burst dps needs to be fixed. Check out the video, and you be the judge.

 

I welcome all feedback, and would especially like to hear from you guys if you've got an example like this with a build in the game, and why it's currently ineffective due to active/passive skills that aren't synergizing.  With some slight class balancing, I hope this game's multiplayer can realize its full potential. 

 

Useful Reference: http://dragoninquisition.com/skills/


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