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Bioware apparently downgraded the Necromancer skill


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#1
Lord Raijin

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I've been watching Dorian using the specialized necromancer skill, and I must say that I'm highly disappointed at what I've been observing. To think that I was going to spend hours on end to find the proper items to unleash this skill I'm thankful that I did not!

 

It's such a sad thing to see because Bioware had some potentials of making the necromancer skill to be awesome considering what was offered to us in both DA1... Where you can cast a spell on a corpse, and once the skeletonized zombie appears, you can command your zombie to attack your enemies, and it wont die due to the time limitation unless if you teleport else where, and 2 in DA 2 Where mage NPCs can use a spell to unleash dozens of walking corpses to attack their enemies.

 

So In DA3 your zombie pretty much doesn't do much of anything once it's been revived by you. http://youtu.be/3zot3869Pvs?t=1m25s(1 min and 25 second into the video)

 

On the video look at how it just stands there doing absolutely nothing! Look how useless it becomes. It doesn't even follow you one you start walking. All that hard work to find the proper materials all went to hell because the zombie is too lazy to protect his master from his enemies.

 

Not-Amused.jpg



#2
DaemionMoadrin

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Yeah, the spirits act according to their AI and rules they had as mobs. Which mostly means standing around because there are no valid targets close by.

 

Dorian never gets to leave the library anymore, I was too disappointed with his performance.



#3
DarkAmaranth1966

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I wish we could choose the specializations of our companions, Would also eliminate loosing the specialization you want in your pary just because you can't stand certain companions and either refuse to recruit them or, never have them in a party.



#4
Benman1964

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Some AI is sooooo poorly scripted, and that's the whole friggin problem. :wacko:

Yup, same goes for the confusion grenade. Once thrown, the victims often just stand there doing sheit. Don't even mention it in MP because that's even worse, in MP the confusion grenade is more like a paralyze grenade or a 'run around like a headless chicken grenade'. :ph34r:

 


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#5
actionhero112

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Easily worst specialization in the game. 

 

Low damage, adds barely any utility.

 

The name has a lot of weight within the franchise, and sounds cool, dark and occult for something that is bland and mediocre in terms of game play. 


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#6
Syre297

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Some AI is sooooo poorly scripted, and that's the whole friggin problem. :wacko:

Yup, same goes for the confusion grenade. Once thrown, the victims often just stand there doing sheit. Don't even mention it in MP because that's even worse, in MP the confusion grenade is more like a paralyze grenade or a 'run around like a headless chicken grenade'. :ph34r:

 

Wait... isn't confusion the whole point of the confusion grenade? 


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#7
Lord Raijin

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Easily worst specialization in the game. 

 

Low damage, adds barely any utility.

 

The name has a lot of weight within the franchise, and sounds cool, dark and occult for something that is bland and mediocre in terms of game play. 

 

The name carries a lot of weight within any RP game. Bioware executed it very poorly. All they done was take a few spells (Death Siphon, walking bomb, Virulent) that was in the previous games, and combined it into a specialized skill.


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#8
PETD

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It doesn't feels like a Necromancer like other games. I feel it is silly that it is called Necromancer when some of the abilities have nothing to do with Necromancy.

 

Necromancers are suppose to raise dead, create more death and raise more dead.

Having Haste as a Focus Ability is just strange.

 

I would like the Focus Ability to be changed maybe Animate Dead like a REAL Necromancer.


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#9
Brogan

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3 years of coding...
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#10
zeypher

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If necromancers are bad have a look at 2 handed warriors. Both their detonators are broken, they have no spike damage if the target is not knocked down, insane cooldowns which can be reduced via a passive if you crit, too bad you cannot get any crit chance as a warrior. Finally their final skill is a wall of flame (completely retarded). This has been their weakest 2 handed warrior so far.



#11
Lord Raijin

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It doesn't feels like a Necromancer like other games. I feel it is silly that it is called Necromancer when some of the abilities have nothing to do with Necromancy.

 

Necromancers are suppose to raise dead, create more death and raise more dead.

Having Haste as a Focus Ability is just strange.

 

I would like the Focus Ability to be changed maybe Animate Dead like a REAL Necromancer.

 

No it does not feel like it. I don't know why Bioware simply did not return the specialized skill of Blood magic. In Dragon Age 2 you see blood mages NPCs using blood magic to raise the dead, why can't we follow the same suit? Seems silly not to.

 

The way I see it Bethesda just kicked Bioware's ass. Skyrim's Necromancer spells are way better.


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#12
Kage

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Walking bomb in DAI is the most fun spell ever, being able to detonate it whenever you want, spreading, and being a good spell for both single.target damage.or AoE.

I loved my necro playthrough :)

#13
Bhaal

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Still Skyrim necromancy was pretty bad without mods, they don't scale and they suffer in A.I departman too, teleporting, disappearing, standing still, ugh... Still way better than DA:I, considering at least there was this Death Thrall spell.

 

It seems they didn't have enough time for necromancy so just turned Entropy tree into a specialization and slap necromancer on top of it.


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#14
zeypher

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Still Skyrim necromancy was pretty bad without mods, they don't scale and they suffer in A.I departman too, teleporting, disappearing, standing still, ugh... Still way better than DA:I, considering at least there was this Death Thrall spell.

 

It seems they didn't have enough time for necromancy so just turned Entropy tree into a specialization and slap necromancer on top of it.

Yup pretty cheap of them to do so.



#15
Benman1964

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Wait... isn't confusion the whole point of the confusion grenade? 

Yes but the the description for the Confusion grenade should be changed from 'enemies in the AOE will attack other enemies for 20 seconds'  into 'enemies in the AOE will run around like headless chickens for 20 seconds'.
:P

 



#16
Klystron

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It doesn't feels like a Necromancer like other games. I feel it is silly that it is called Necromancer when some of the abilities have nothing to do with Necromancy.

 

Necromancers are suppose to raise dead, create more death and raise more dead.

Having Haste as a Focus Ability is just strange.

 

I would like the Focus Ability to be changed maybe Animate Dead like a REAL Necromancer.

 

Walking bomb in DAI is the most fun spell ever, being able to detonate it whenever you want, spreading, and being a good spell for both single.target damage.or AoE.

I loved my necro playthrough :)

Yes, WB+ is an awesome spell, great fun. 

 

But it doesn't really feel like a necromancer, more like a gimped warlock.

 

All the mage specs seem pretty restrictive, and to me the game felt its most fun at mid-game when my action bar was just getting full. 



#17
Bhaal

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Yes, WB+ is an awesome spell, great fun. 

 

But it doesn't really feel like a necromancer, more like a gimped warlock.

 

All the mage specs seem pretty restrictive, and to me the game felt its most fun at mid-game when my action bar was just getting full. 

This true for all classes, specs always claim 3 slots and by doing so they rather than upgrading a class change it. If they get rid of this 8 slot nonsense the game would get much much much better.


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#18
Darkly Tranquil

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3 years of coding...


Spoiler

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#19
DaemionMoadrin

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Well, give your Necromancer all the Inferno tree abilities and he'll do some really sweet damage.



#20
Harvest_King

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I'm more concerned with Dorian turning everything I kill, and the loot not dropping until his pet dies. It almost messed my game up when one of them was holding a key item.



#21
GuyNice

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I'm more concerned with Dorian turning everything I kill, and the loot not dropping until his pet dies. It almost messed my game up when one of them was holding a key item.

You can kill the summon manually by deactivating the skill.

 

Or better yet, drop Spirit Mark completely.

 

I look at the Necromancer spec as a generalist mage with a couple of extra damage passives and Walking Bomb. It's not as powerful as the other 2 specs, but when the game is easy on nightmare anyways, that's not necessarily a bad thing. Walking Bomb takes a bit of finesse to get the most out of, which I personally find enjoyable.



#22
SomeUsername

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Every game mechanic is pretty much downgraded.


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#23
PETD

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No it does not feel like it. I don't know why Bioware simply did not return the specialized skill of Blood magic. In Dragon Age 2 you see blood mages NPCs using blood magic to raise the dead, why can't we follow the same suit? Seems silly not to.

 

The way I see it Bethesda just kicked Bioware's ass. Skyrim's Necromancer spells are way better.

 

Well, I think it is because it is because the Inquisition have to look good in a social and political standing. Main point is that the Inquisition have to look good! It doesn't have to affect your allies but it affects what Southern Thedas think about the Inquisition. 

 

Unlike Inquisition, DA:O and DA2 don't need to please anyone so anything goes just to save Thedas. Inquisition is more about building Power and Alliance. So that is my thoughts why Blood Mage is not a part of the Specializations. 

 

But I think it would be interested if Blood Mage is a part of the Specializations, what sort of trouble will the Inquisition face? Not only some of the companions' outcries, what about their allies (Templars and Mages)? What about Thedas? It would be interesting to see. 



#24
themageguy

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If they can improve the ai on the spirits, spirit mark would be the skill it should be. I too was disappointed with the ai.

However, i do love walking bomb and death syphon so its not a complete failure...at least for me.

What i found more disappointing was the templar specialisation. Its a spec designed to hunt down mages, i can get the demon damage stuff, but why the hell does the templar spec not have the mage slayer passive?????/

Its a passive the MP templar has access to. With it, mages, spellbinders, horrors, and even behemoths get hammered by the damage.

Also, as Cassandra has the templar abilities /specialisation, having this passive would also make it more in line with the lore regarding seeker abilities.

Sigh.

#25
scrutinizer

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Well, I think it is because it is because the Inquisition have to look good in a social and political standing. Main point is that the Inquisition have to look good! It doesn't have to affect your allies but it affects what Southern Thedas think about the Inquisition. 

 

Unlike Inquisition, DA:O and DA2 don't need to please anyone so anything goes just to save Thedas. Inquisition is more about building Power and Alliance. So that is my thoughts why Blood Mage is not a part of the Specializations. 

 

But I think it would be interested if Blood Mage is a part of the Specializations, what sort of trouble will the Inquisition face? Not only some of the companions' outcries, what about their allies (Templars and Mages)? What about Thedas? It would be interesting to see. 

An yet another plot device with great potential goes to waste. 

Imagine, you are leading the only force that can stop the demons, forge alliances, represent ideals people aspire to, yet deep down and behind the curtains you dabble in blood magic to fuel your power. Some of your companions disapprove (you may even have to execute the dissidents to keep them silent, or you let them tell the world and prepare for the consequences), folks everywhere are getting suspicious, certain NPCs see it through and blackmail you...

Ehh, whatever. Ain't gonna happen.


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