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Assassin, A Comprehensive Perilous Guide


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#26
konfeta

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OP has convinced me to at least try Deathblow again, but I won't be skipping I was Never Here or Twin Fangs.

If nothing else, bonking archers as they come from stealth is fun. I just wish you didn't need both stamina passives to just being able to do it against more than 3 targets in quick succession.



#27
Trickshaw

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I've heard some ridiculous Dub Step but the music in that video easily takes the cake. Loved the video up until the first drop. It's like the "composer" said to himself, "Let's take a beautiful melody and sh*t all over it with electronic effects randomly shoe horned into places they have no place being."

I'm sorry.

Didn't mean to rain on the thread.

That abortion called "music" just seriously bothered the **** out of me.
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#28
TheThirdRace

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There are a couple things missing from your guide.

First, I don't think Deathblow is bugged. From using it all the time, I've seen it work reliably 100% when not mashing the hotkey. Mashing the hotkey seems to activate the "reload cancelling" Penguin as been talking about all over the forum (how to double your DPS with staves, 2h, 1h, etc.). What seems to really happen is this:
  • Press Deathblow hotkey, use 50 stamina
  • Right Dagger hit the target
  • Since HP is below 50%, left dagger starts the second hit animation
  • Press Deathblow hotkey again while second hit animation, use 50 stamina
  • Left dagger animation kills the target and restore stamina
  • Second right dagger cannot hit anything because it's already dead
  • The second Deathblow was useless, it was triggered on a target with 0 HP when it connected, you didn't kill the target, it costs 50 stamina and a cooldown
If I'm right, and I might be completely wrong, this wouldn't be a bug but a bad "management" instead. As far as I'm concerned, this is what you get from "reload cancelling" mechanics.

Second, Hidden Blades benefits greatly from being used at point blank. Stealth gives you 2 or 3 seconds of "stealth bonus" when you decloak which means that if you fire at range Hidden Blade, only 1 or 2 hits will benefits from critical hits (Knife in the Shadow). But if you fire at point blank, you get easily 6 critical hits. Much more efficient that way.

Third, you should explain that I Was Never Here isn't an absolute necessity when using Flank Attack. The logic is that you already have Stealth on a 20 seconds cooldown, but you also have "stealth" on a 8 seconds cooldown with Flank Attack. Basically, you have already 2 options to "stealth" you can use alternatively. You won't be always in stealth, but it won't matter much in the greater scheme of things because aggro won't be on you. It works perfectly fine as it is, I Was Never Here is great but not necessary.

Fourth, you should put emphasis on the AOE use of Flank Attack. Always try to get at least 2 enemies with 1 cast. It's really powerfull to setup multiple Deathblow in a row. If you get 3 targets with it, you can easily drop them all in 1 or 2 seconds if done right.

Fifth, it's good you debated Twin Fang vs Deathblow, but you should put emphasis on the role Deathblow plays: AOE. Twin Fang is a really good ability, when it connects, but it's always single target. You already have Hidden Blades for single targets and using Twin Fang will only fill in the same role. At most, you take out 2 targets with Hidden Blades + Twin Fang. It's good, but it could be better. On the other hand, Deathblow's role is for single target and AOE. You use Deathblow to fall groups at once. That's where it really shines compared to Twin Fang. Even if your targets aren't as tight as needed, the "no cooldown" will allow you to chain those Deathblow and fall the entire group in less than 3 seconds, something Twin Fang can never do. It's not that Twin Fang isn't amazing, it's that Deathblow can be used in a way to give you more options and greater DPS sustainability than Twin Fang, largely because of Twin Fang's 8 seconds cooldown. If you could chain Twin Fangs just as fast as Deathblow, Deathblow wouldn't stand a chance.

Sixth, some more strategy to add that I haven't seen in your guide.
  • Don't be afraid to let enemies pass by you, their backs are a better target anyway
  • Stay away from small spaces, enemies sill hit you while trying to hit someone else
  • When melee enemies are packed together, wait until all of them have made their first attack. Otherwise you'll go in and get hit by an enemy trying to hit someone else, then lose stealth, get aggro and eventually get killed. Not the greatest idea...
  • On area 5 (boss room), get out of the room but stay close. Pick up the adds, especially the range ones as they'll be all lined up shooting at something else with their backs ripe for the taking. Stay close to your allies so if you miscalculate, someone can rush in to raise you or you can crawl back to them
Seventh, a link to the build: http://da-skills.net...0,110,1D100,000

That's all I have to say, it's a great guide. Keep it up!
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#29
TheThirdRace

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OP has convinced me to at least try Deathblow again, but I won't be skipping I was Never Here or Twin Fangs.


Twin Fangs is a bit trickier to use, especially on mouse+keyboard. Positioning and timing are much better on controllers for that kind of mechanic. This might lead to opinions where Twin Fang is crap on one side and amazing on the other. Both of them would be "right" because of their different premises.

As for I was Never Here, if you're not carrying the group all by yourself, you shouldn't get all the aggro and with Flank Attack 8 second cooldown, you don't absolutely need I Was Never Here. Without Flank Attack though, I Was Never Here becomes an absolute necessity, it's just a shame you're forced to pick Fallback Plan to get to it. Just entertain the idea, you might be surprised how reliable it can be without I Was Never Here...
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#30
Boatzu

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Twin Fangs is a bit trickier to use, especially on mouse+keyboard. Positioning and timing are much better on controllers for that kind of mechanic. This might lead to opinions where Twin Fang is crap on one side and amazing on the other. Both of them would be "right" because of their different premises.

As for I was Never Here, if you're not carrying the group all by yourself, you shouldn't get all the aggro and with Flank Attack 8 second cooldown, you don't absolutely need I Was Never Here. Without Flank Attack though, I Was Never Here becomes an absolute necessity, it's just a shame you're forced to pick Fallback Plan to get to it. Just entertain the idea, you might be surprised how reliable it can be without I Was Never Here...

I like the idea of getting either flank attack or I was never here. Flank attack is really handy for a panic move if you see an archer do that dodge and shoot move that does over 1k dmg as it will knock them out of the animation. A tip to add, Twin fangs is also more reliable if you use it from a little range away from the enemy as the jump arc gets steeper its easier to hit moving enemies.



#31
Guest_Mortiel_*

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I like the idea of getting either flank attack or I was never here. Flank attack is really handy for a panic move if you see an archer do that dodge and shoot move that does over 1k dmg as it will knock them out of the animation. A tip to add, Twin fangs is also more reliable if you use it from a little range away from the enemy as the jump arc gets steeper its easier to hit moving enemies.

 

Wait, you use Flank Attack?

 

I mean, I thought you only used two abilities... all I heard was Hidden Blades + Death Blow in Perilous: "Hey guys, the DC is dead 2 seconds after he spawned. I'm going for a snack. Ya'll can handle the rest."


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#32
Boatzu

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Wait, you use Flank Attack?

 

I mean, I thought you only used two abilities... all I heard was Hidden Blades + Death Blow in Perilous: "Hey guys, the DC is dead 2 seconds after he spawned. I'm going for a snack. Ya'll can handle the rest."

I've tried all the assassin abilities atleast once and in more than few combinations(i have like 16 promotes on the class now). I don't use it anymore but I don't think its bad. I also don't need knife in the shadows anymore since I have 100% crit with sneak attack and not getting flank attack and knife in the shadows frees up 3 skill points for other stuff.



#33
Guest_Mortiel_*

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I've tried all the assassin abilities atleast once and in more than few combinations(i have like 16 promotes on the class now). I don't use it anymore but I don't think its bad. I also don't need knife in the shadows anymore since I have 100% crit with sneak attack and not getting flank attack and knife in the shadows frees up 3 skill points for other stuff.


Oh I know... I was being a funny lol.

#34
-PenguinFetish-

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I take it all back and Deathblow is great on Perilous. I think its stiull completely pointless for threatening and routine, but on perilous its really useful. I replaced Flank Attack though.


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#35
Chi_Mangetsu

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Have you tried any of the mobility powers (Hook and Tackle and Evade) instead of Twin Fang/Flank Attack? Are either worth using for the Assassin on high level play?

#36
Guest_Mortiel_*

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Have you tried any of the mobility powers (Hook and Tackle and Evade) instead of Twin Fang/Flank Attack? Are either worth using for the Assassin on high level play?

To me: No. I used Hook and Tackle on my first Assassin build with the It Beats Walking upgrade. It was lots of fun, but it significantly lowers the Assassin's DPS, which is her entire purpose.

Evade might be better, as it does some damage, but it can't really be used offensively, which kinda kills it for me.

#37
J. Peterman

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Evade might be better, as it does some damage, but it can't really be used offensively, which kinda kills it for me.

 

Does using evade break stealth? Thinking about it for the Alchemist.



#38
Catastrophy

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Have you tried any of the mobility powers (Hook and Tackle and Evade) instead of Twin Fang/Flank Attack? Are either worth using for the Assassin on high level play?

I have tried hooks and tackles and since I usually test new stuff in a solo, I can tell you that it mostly sucks balls. I made some use of it in team matches when I had a target running away from me to my teammates. I dunno, Assassin sucks balls in solo and off.host, too.



#39
ZorbletSplendor

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No Twin Fangs or I was never here. Really? For perilous? Dealthblow isnt even good on threatening. Flank attack doesnt always make you undetectable to enemies, so it's not a reliable restealth tool. What happens when dogs are around and perceive you and flank attack is on cooldown?

Twin Fangs is pretty easy for any experienced player to manage. Use it on stationary targets such as archers. Hidden blades and flank attack will take care of moving targets. Without twin fangs, you only have 1 move which can reliably 1 hit kill enemies. Thats just unacceptable on perilous given how quickly you die to ranged units.

OP, can we have a video of an entire perilous pug with this build (preferably without the music)? Because i dont see it being that good at all without a good team to support you. Im happy to be proven wrong though.

Hey there Penguin. Sorry about the delay in responding to this I've been playing some other classes with friends and promoted off my assassin after writing up the guide. Here, as requested, is a quick PuG that I did.

I took the first game I did because I'm currently working on my mace kills so I hope it will suffice. Unfortunately perilous is rather trivial as is. Hopefully a harder difficulty will be released soon so I can showcase the builds in something impressive.

I take it all back and Deathblow is great on Perilous. I think its stiull completely pointless for threatening and routine, but on perilous its really useful. I replaced Flank Attack though.

Glad to have changed your mind! I agree that its less useful on threatening and routine however deathblow really excels when your damage is less relative to your opponents health as it often overkills by so much. So for people starting with subpar daggers it may still find use. I do recommend at least trying flank attack however. It adds a certain flow to the battle that I find really brings the build together as incredibly fun. You never know you might enjoy it. Worst case its just one awkward promotion to get through.


#40
-PenguinFetish-

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Hey there Penguin. Sorry about the delay in responding to this I've been playing some other classes with friends and promoted off my assassin after writing up the guide. Here, as requested, is a quick PuG that I did.
I took the first game I did because I'm currently working on my mace kills so I hope it will suffice. Unfortunately perilous is rather trivial as is. Hopefully a harder difficulty will be released soon so I can showcase the builds in something impressive.
Glad to have changed your mind! I agree that its less useful on threatening and routine however deathblow really excels when your damage is less relative to your opponents health as it often overkills by so much. So for people starting with subpar daggers it may still find use. I do recommend at least trying flank attack however. It adds a certain flow to the battle that I find really brings the build together as incredibly fun. You never know you might enjoy it. Worst case its just one awkward promotion to get through.


Nice vid. Im actually writing up a perilous farming guide at the moment, would you mind if i used your guide as a reference point? Ill credit you of course.

#41
ZorbletSplendor

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Nice vid. Im actually writing up a perilous farming guide at the moment, would you mind if i used your guide as a reference point? Ill credit you of course.

Of course feel free to use any of the guides I post. Well I suppose I'm not the one posting them. But you get the idea.



#42
J. Peterman

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I've started getting more and more frustrated with Twin Fangs, and I'm willing to give Deathblow a shot now.



#43
Quasinerdo

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I'm enjoying the assassin and find a lot of useful info here thanks :).

 

What I do not like is the amateurish implementation of some of the attacks which so easily miss due to small/insignificant terrain issues.

 

Eg: My "master Assassin" cannot use twin fangs to strike a person 1-2 steps above or below.

 

Those types of issues get a player killed and are nothing but a source of unnecessary frustration. It's not character or challenge..... just poor implementation.