Wouldn't it be better to word it in a different way then you are? Like maybe explain how to help utilize Cassandra to hold agro or something helpful?
Mainly just so you can better explain why using traps defensively, just isn't the best plan. While skill synergy is important, defenses are too, despite you being right on the subject. So by explaining how to better utilize Cass, the idea of the added defenses of the mines goes away.
Of course I could. I don't feel like it though. The post isn't about how to play well, how to set up your team well or why artificers trap isn't good for archers. It's a quick question from somebody probably not into minmaxing/breaking the game just yet. So I answer the question at hand: Artificer doesn't utilize traps because it's counterproductive to be in melee range.
But sure, let's go:
- Cassandra/Blackwall/Iron Bull gets 2 taunts. Use them. Challenger and War Cry. Set them to preferred. Set them to follow themselves. utilize quick-attack button.
- As an archer you are ranged. Use full draw on a distant target while you send your tank into the main group. Your shot should come out just as the tank gets initiate aggro on all enemies.
- If you get aggro, you stealth.
With that it is near impossible to get aggro. If tanks gets beaten up, you can utilize explosive shot to get them off.
And for another quickie:
Long Shot - your main ability. Low CD, decent damage, requires range and takes a second to shoot.
Full Draw - Your second main ability. Longer CD, huge damage unharmed enemies - OK damage otherwise. Requires range.
Explosive Shot - AoE Knockback. Perfect CC and perfect poison spreader.
Leaping Shot - 12 shots. Your best ability if you can hit with all 12. Otherwise mediocre.
Poisoned Weapons - Deals low poison damage over X seconds. Can be spread fast with Explosive Shot. If you can shoot 3 or more enemies with it, it's worth it.
Stealth - Damage bonus, low CD, aggro dump - best ability you got.
Evade - Evade attacks, get range and avoid terror demons AoE.
Looked Like it Hurts - 10 stamina back on crit. This is how you gain stamina!
Cheap Shot - Armor penetration on crit. Lower armor --> more damage!
Dance of Death - 50 stamina on kill. More stamina!
Pincushion - % more damage per hit on the enemies, stacking.
*Forgot the name* - 25% more damage at 2 meters elevation above enemies.
That's the core of an archer. As an artificer with some crit on the team(Kill Greater bears in the forest, level 16) you will have Long Shot refreshed just about every 2-3 second, and full drawn in 10 or so. On bigger enemies you can spam Leaping Shot non-stop for some insane damage.
But let's look through what we got: 7 abilities. You could opt to take out Leaping Shot if you want though. If you want the focus we are at 8. This means you either need to take out Leaping Shot, the focus ability or some of the core to use traps.
The second issue is the damage modifiers on our 2 main attacks. Long shot get 600% damage at 25 meters range, and Full Draw get even more. To utilize traps you need to be close. This means you got 2 choices; Use long shot and lose out on 600% damage modifier, or run out of range -- wasting time. Neither is really worth the time, to be honest. If you get aggro for some reason, you got 2 choices there as well: Explosive shot + quick command tank to attack it/taunt it or stealth.
That said, if you feel you might get aggro from time to time, then get the first trap out and drop either the focus or leaping shot. I never play with focus abilities, so I got the extra spot. It's low cost and deals 300% damage (I think). When messing around, or cornered in a small room, it's pretty cool. If you want elemental mines as well, you got another issue: What to drop? You could drop the poison, but it's decent damage on an archer. You could drop explosive shot -- but it's decent AoE.
A trap artificer is best for a DW rogue where the range is not an issue. However play as you want. You can play DA I on nightmare with any build you want as long as you got your tank set up right. Stuff might die slower -- but everything dies.