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Rogue Archer. Artificer or Tempest?


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50 réponses à ce sujet

#26
Biotic Flash Kick

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OP, i suggest you use Varric and Sera for a mission or two each, taking control of them, and find which best suits your playstyle.

I love spike trap, however the tempest for me at least, i find a little more enjoyable and i love the 'lore' behind it. Also, flask of lightning and disrupting rifts seems like it could be handy ;)

 

archer is pretty strong for all rogue specs [i prefer dual dagger though]

skipping out hail of arrows even dual dagger can be really good :DD



#27
NoForgiveness

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OP, i suggest you use Varric and Sera for a mission or two each, taking control of them, and find which best suits your playstyle.

I love spike trap, however the tempest for me at least, i find a little more enjoyable and i love the 'lore' behind it. Also, flask of lightning and disrupting rifts seems like it could be handy ;)


I've used most of the abilities. The one I haven't used at all is Sera's focus... it sounded like a dw ability so I didn't even take it.

#28
themageguy

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@Biotic Flash Kick

Yeah i agree with you. Im really impressed by how great archery is in inquisition, and all specs give archers some benefit or another.
Hehehe it would be funny seeing a DW bust out a hail of arrows...from who knows where hahaha

@NoForgiveness

Yeah i get what you mean, but i think a DW using hail of arrows is weirder than a archer using thousand cuts. Most archers should hold a dagger with them just in case ...I guess? :)

#29
Novadove

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talking about Archers,

 

As of now, at the current state of the game, tempest is, however, better than artificer because of thousand cut exploit. it is insanely over powered to the point, no other spec can beat it and on par with melee rogue.

 

if it ever get patched, then artificer will be the best of the 2 because artificer is has a slight advantage of self refreshing cool down which tempest cant achieve.

of cos, it's only when thousand cut gets patched.

 

if you want sense of satisfaction from cool exploit, thousand cut tempest is the way to go. ( ignoring unbearable lightning flask slow motion spam which gets really dull after a while that you wont even bother to use it)

 

if you want sense of satisfaction from spamming near to 0 CD skills non stop without the need of drinking from flasks, then artificer will be your better choice.

 

just my 2 cents on the topic.


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#30
Biotic Flash Kick

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@Biotic Flash Kick

Yeah i agree with you. Im really impressed by how great archery is in inquisition, and all specs give archers some benefit or another.
Hehehe it would be funny seeing a DW bust out a hail of arrows...from who knows where hahaha
 

maybe give the artificer a pair of shadow clones that will attack with you?

 

oh man Spinning blades D:


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#31
hyacinth macaw

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Why have you ruled out assassin? I hear it's pretty strong for an archer rogue.



#32
Novadove

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the topic did not state assassin? :)



#33
NoForgiveness

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I just don't like assassin. The throwing knife or whatever it is sounds okay but other then that I'm not really interested in anything there.

#34
Biotic Flash Kick

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assassin can be quite lethal but then again with  good potions/grenades and gear well anything can be broken 



#35
Gaz83

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I've played all three. Archer is unique in the non-mage classes, in that it can use all three specializations equally well. 

 

If you don't use the Tempest focus exploit, I'd say Artificer was the most powerful, and arguably the most fun. It's like having a constant fire flask. With a good critical chance, you have virtually no cooldown times, with leaping shot acting as your ability reset button. On hard, I took down stage one Cory with three hidden blade procced leaping shots. That was all it took. My team didn't touch him. I just tapped the button three times and I was ready to face his dragon.

 

That took four leaping shots, one long draw and a burst of elemental mines, with a few digs from team mates thrown in for good measure. Odd that his helper is much tougher than than he is. Cory roles back around, I hit him twice with leaping shot and... stuck in the scenery. Doh! Doesn't matter. Those two hits had weakened him so much that my party took the rest of his health off in about twelve seconds. 


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#36
Captmorgan72

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Artificer:

Forget the traps. This is not why Artificer shine. See the second skill in the tree? Yeah, that one. 0.5 off CDs each crit? This means you won't have any CD on your skill once you reach a good crit chance! To add to it, see the passives "It Looked Like it hurts" In Sabotage? Yeah. 10 stamina on crit! What does this means? At about level 14-15 you become a turret. Long shot and Full Draw spam all day long. On dragons it's Leaping shot spam(12 hits. 12 crits. 120 stamina back. 6 sec of CD).

 

Tempest:

In short: Tempest is defensive. Though the focus ability is the best in the game. If you use focus abilities, that might make it worth it. Otherwise:

Flask of Lightning - Not a damage increase. Let's you get off 3 abilities + some auto attack while the enemies are frozen. 

Flask of Fire - I think you can get out 2 Full Draw or 3-4 Long Shots during this time. Artificer gets a passive FoF-effect going with crit.

Flask of Frost - useless on an archer. 

 

If you don't care about efficiency, then it can be run down with:

 

Artificer: CD reduction and traps. Focus ability being a good 8/10

Tempest: Slow down time and burst during FoF. Focus being a good 10/10. 

 

The game is easy enough that you can run with whatever specialization you want. It doesn't matter too much. As long as you have fun! Just save before you choose your specalization, and you can always go back at a later stage and try the others. Or, you know, just try out Cole/Sera/Varric!

My current character is an archer that just took artificer as her spec. At first I thought the traps were great, but then I started thinking that losing range just to use them was counter productive. I found myself in melee range and thought this is not right. The traps would make more sense if I was DW because then I would be in melee range. Going to follow Matth85's advice. 



#37
SandorClegamer

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talking about Archers,

 

As of now, at the current state of the game, tempest is, however, better than artificer because of thousand cut exploit. it is insanely over powered to the point, no other spec can beat it and on par with melee rogue.

 

if it ever get patched, then artificer will be the best of the 2 because artificer is has a slight advantage of self refreshing cool down which tempest cant achieve.

of cos, it's only when thousand cut gets patched.

 

if you want sense of satisfaction from cool exploit, thousand cut tempest is the way to go. ( ignoring unbearable lightning flask slow motion spam which gets really dull after a while that you wont even bother to use it)

 

if you want sense of satisfaction from spamming near to 0 CD skills non stop without the need of drinking from flasks, then artificer will be your better choice.

 

just my 2 cents on the topic.

Don't need the exploit. Dragons die in less than one TC. My case is an extreme case (less than half of a TC) because I was experimenting with Killer's Alchemy (yea, thats 11 stacks =p) but even if they patch Fire Flask which is what I assume you're referring to, you can use any other flask and just build up focus like any other class would before dragon fights. I don't understand why people use the exploit as a crutch or reason to think the Tempest is suddenly inferior to the other rogue classes lol.

 

 

Let me know if you know any other class that can do 2+ dragons worth of damage in one move =p



#38
Lancerhawk13

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If you don't want to be an assassin (it is a great spec, with to very good actives and three very useful passives) than I suggest artificer. The tempest can use the thousand cuts exploit for a ton of damage, but the artificer can spam abilities non stop with the right setup. Bring an assassin along for even more ridiculous damaging fun thanks to mark of death + no CD leaping shot + hidden blades proc.

#39
Seraphael

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talking about Archers,

 

As of now, at the current state of the game, tempest is, however, better than artificer because of thousand cut exploit. it is insanely over powered to the point, no other spec can beat it and on par with melee rogue.

 

if it ever get patched, then artificer will be the best of the 2 because artificer is has a slight advantage of self refreshing cool down which tempest cant achieve.

of cos, it's only when thousand cut gets patched.

 

if you want sense of satisfaction from cool exploit, thousand cut tempest is the way to go. ( ignoring unbearable lightning flask slow motion spam which gets really dull after a while that you wont even bother to use it)

 

Well. The Artificer is bugged as well isn't it? Opportunity Knocks description states when an ALLY critically hits, you take advantage of THEIR success faster with reduced cooldown times. Currently the Artificer gains said advantage on his or her own attacks too making the specialization a potential solo monster as well as the best rogue team support.



#40
Back Lot Basher

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Well. The Artificer is bugged as well isn't it? Opportunity Knocks description states when an ALLY critically hits, you take advantage of THEIR success faster with reduced cooldown times. Currently the Artificer gains said advantage on his or her own attacks too making the specialization a potential solo monster as well as the best rogue team support.

 

It's my understanding that Opportunity Knocks is the keystone of the build because of the way it adds to your DPS in the mid-late game, when it's really needed.  I've really been enjoying the Archer class just for the way it encourage real-time tactical decisions.



#41
matcjur

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Tempest is really powerfull but as an archer it gets old fast. Artificer really alows you to mix it up. One of the coolest rotations is starting with full draw, then hook and tackle->elemental mines->leaping shot->long shot and you get the gist of it. If you have a lightning riff mage things get crazy fast.

#42
Cypher0020

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I prefer tempest actually

 

I began to use Sera to test it out, then I chose that for my guy dagger dwarf

 

popping flask of fire, then later on in the tree, flask of lighting is awesome

 

I think the passives are pretty nice too 



#43
MuriloBFS

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I would say go Assassin. Tempest is by far the best specialization in the game atm, but depending on how you use it, you can trivialize the whole game. And I mean it, the Tempest can kill end game dragons on nightmare in less than 10 seconds.

The Tempest passives are okish, the skills are insane on the other hand. All the flasks are very useful. The ice one will give you a higher defense, the lightning flask will pretty much freeze time for everyone except for you, alowing you to move freely or attack, which is insanely helpful. You can also combine flask of fire + a thousand cuts / Rift thingy and use your focus ability every fight. This will probably one-shot every fight for you.

The artificer is decent, I had fun playing Varric on my first playthrough, but I would usually ignore most of the skills except the escape dagger and the focus ability. It has very good passives and it is a great support for your own archery skill tree and for your team. Your focus skill will create 2 "clones" that will mimic your moves.

Assassin was the best for my personal experience, both skills and passives are worth it, alowing you to have guaranteed crits every now and then, pretty high burst and decent dps. The focus skill is a bit lackluster though.

Overall, Artificer is a great support for your archery skill tree. Assassin has a decent support for archery + a few new useful tricks. Tempest can be very helpful or completely broken depending on how you would play it, it's up to you. Try them out on your compaions and see what you like most.



#44
Rhonn1n

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Artificer:

Forget the traps. This is not why Artificer shine. See the second skill in the tree? Yeah, that one. 0.5 off CDs each crit? This means you won't have any CD on your skill once you reach a good crit chance! To add to it, see the passives "It Looked Like it hurts" In Sabotage? Yeah. 10 stamina on crit! What does this means? At about level 14-15 you become a turret. Long shot and Full Draw spam all day long. On dragons it's Leaping shot spam(12 hits. 12 crits. 120 stamina back. 6 sec of CD).

 

Tempest:

In short: Tempest is defensive. Though the focus ability is the best in the game. If you use focus abilities, that might make it worth it. Otherwise:

Flask of Lightning - Not a damage increase. Let's you get off 3 abilities + some auto attack while the enemies are frozen. 

Flask of Fire - I think you can get out 2 Full Draw or 3-4 Long Shots during this time. Artificer gets a passive FoF-effect going with crit.

Flask of Frost - useless on an archer. 

 

If you don't care about efficiency, then it can be run down with:

 

Artificer: CD reduction and traps. Focus ability being a good 8/10

Tempest: Slow down time and burst during FoF. Focus being a good 10/10. 

 

The game is easy enough that you can run with whatever specialization you want. It doesn't matter too much. As long as you have fun! Just save before you choose your specalization, and you can always go back at a later stage and try the others. Or, you know, just try out Cole/Sera/Varric!

 

Flask of fire + thousand cuts every 30 seconds I wouldn't say the tempest is defensive. In fact it probably is the strongest class right now due to the bug.

 

FoF - CD 32 seconds. Thousand cuts Lasts around 5 seconds or more on tier 3 
FoL - Lasts 8 seconds with buffs
FoF - Lasts 10 seconds with buffs

 

so for 23 seconds you will be invulnerable and have a whopping 38 hits x 300% weapon damage + other damage sources. 
All you need to do is not die in the other 10 seconds. Pretty crazy



#45
Matth85

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Flask of fire + thousand cuts every 30 seconds I wouldn't say the tempest is defensive. In fact it probably is the strongest class right now due to the bug.

 

FoF - CD 32 seconds. Thousand cuts Lasts around 5 seconds or more on tier 3 
FoL - Lasts 8 seconds with buffs
FoF - Lasts 10 seconds with buffs

 

so for 23 seconds you will be invulnerable and have a whopping 38 hits x 300% weapon damage + other damage sources. 
All you need to do is not die in the other 10 seconds. Pretty crazy

 

You base the whole specialization, and my point, on a clear bug? Nice.

 

FoL is no damage increase. You'll get off 3 attacks within it, then auto attack. So much fun!

FoFro is a small damage increase via shatter. Max 2 shatters.

FoFir is the only damage increase, and it's outshined by assassins Mark of Death, or artificers passives. So, about 3-4 attacks per FoFi?

 

If we want to talk exploit and cheesing, then sure. But then again, why would you need to? Craft some masterwork tier 3 stuff, and every specialization will kill any dragon within 5 seconds. Yay. Fun?

Or, you could range cheese and kill every high dragon at level 3. So much fun! 

 

If exploiting is the goal, why not just push it down to casual as well? Then we surely will have a lot of fun!



#46
Rhonn1n

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You base the whole specialization, and my point, on a clear bug? Nice.

 

FoL is no damage increase. You'll get off 3 attacks within it, then auto attack. So much fun!

FoFro is a small damage increase via shatter. Max 2 shatters.

FoFir is the only damage increase, and it's outshined by assassins Mark of Death, or artificers passives. So, about 3-4 attacks per FoFi?

 

If we want to talk exploit and cheesing, then sure. But then again, why would you need to? Craft some masterwork tier 3 stuff, and every specialization will kill any dragon within 5 seconds. Yay. Fun?

Or, you could range cheese and kill every high dragon at level 3. So much fun! 

 

If exploiting is the goal, why not just push it down to casual as well? Then we surely will have a lot of fun!

 

Well is there confirmation from Bioware it is a bug? I only say it like that but maybe it was intended for FoF to be used with Thousand Cuts. 



#47
Matth85

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Well is there confirmation from Bioware it is a bug? I only say it like that but maybe it was intended for FoF to be used with Thousand Cuts. 

It would be beyond retarded if not. I mean, the thing can kill a high dragon alone, on Nightmare. That's beyond insane. 

Then again, I have no proof of confirmation on it either. So... yeah. Don't know.



#48
Cypher0020

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Toyed wit bot archer, dagger tempests, they were pretty awesome

 

I began using Varric for this artifier abilities, I only the trap is nice, but I really like the elemental mines

 

Can an artificer dagger rogue work?



#49
DanteYoda

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Artificer:

Forget the traps. This is not why Artificer shine. See the second skill in the tree? Yeah, that one. 0.5 off CDs each crit? This means you won't have any CD on your skill once you reach a good crit chance! To add to it, see the passives "It Looked Like it hurts" In Sabotage? Yeah. 10 stamina on crit! What does this means? At about level 14-15 you become a turret. Long shot and Full Draw spam all day long. On dragons it's Leaping shot spam(12 hits. 12 crits. 120 stamina back. 6 sec of CD).

 

Tempest:

In short: Tempest is defensive. Though the focus ability is the best in the game. If you use focus abilities, that might make it worth it. Otherwise:

Flask of Lightning - Not a damage increase. Let's you get off 3 abilities + some auto attack while the enemies are frozen. 

Flask of Fire - I think you can get out 2 Full Draw or 3-4 Long Shots during this time. Artificer gets a passive FoF-effect going with crit.

Flask of Frost - useless on an archer. 

 

If you don't care about efficiency, then it can be run down with:

 

Artificer: CD reduction and traps. Focus ability being a good 8/10

Tempest: Slow down time and burst during FoF. Focus being a good 10/10. 

 

The game is easy enough that you can run with whatever specialization you want. It doesn't matter too much. As long as you have fun! Just save before you choose your specalization, and you can always go back at a later stage and try the others. Or, you know, just try out Cole/Sera/Varric!

Isn't that basically another mage..



#50
Bayonet Hipshot

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Go with Artificer. 

 

Here are my reasons for this

  1. It is more fun. All the rogue specializations are good, unlike say the mage specializations (Necromancer anyone ?). Which means that starting from mid game onwards, you will be killing everything anyway. Artificer is far more colorful and far more explosive. The Tempest is just :- Let's douse some chemicals and do things. 
  2. Artificer has better passives than Tempest and can benefit not only your Inquisitor but your whole party. 
  3. Tempest is only outstandingly good when you are using your flask. The moment you are done using a Flask, you are stuck with half-a-minute cooldown. The Artificer has no such limitations; in fact, you will not be able to keep up with how fast or rather how low your cooldown will be. 
  4. Artificer is more technologically advanced. Think of it as the Engineer specialization in Dragon Age. The Tempest is a mage wannabe. Technology > magic.
  5. Artificer is more versatile. On the surface, this might not be the case but Artificer offers options for Crowd Control, Oh Shite ! and decent damage. Tempest is all about damage with some tanking ability.