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So, anyone remember when Hold Position made your team hold their position?


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81 réponses à ce sujet

#1
Ms .45

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Man, I remember back in DA:O and DA2 when you could order your party members to stand aside so your rogue could step forward to pull some dirty tricks. Remember that? Not like now when you press "H" and they go "Hello to you too" and @#$%^ FOLLOW YOU AS SOON AS YOU MOVE AWAY thus completely erasing the whole point of the Artificer tree. 

 

aaaaaaaaaaand breathe. 


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#2
Broganisity

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This is why I'm a warrior and just charge into things and doesn't afraid of anything.


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#3
Kaibe

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I absolutely love when I press Hold Position and they run me over.
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#4
Ms .45

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Even warriors sometimes need to go stand on stuff without a bunch of toddlers milling about their goddamn feet like Kindergarten Cop!



#5
lynroy

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Ah those were the good ol' days. I remember telling my party to hold position then completely forget I had ordered them to do so and I end up running into a fight on my lonesome. I'm sure Alistair laughed at me every time.

But yeah, it's like telling a dog to stay.
Inquisitor: Stay....No, stay....Dammit I told you to stay!
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#6
Galactus

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Those were the days, a golden era when all was right in the world of gaming.


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#7
Alan Drifter13

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I think the behavior setting "broke" the hold command. Maybe if you set them to follow themselves (I normally do) the hold order will work. It should also work if you set them to defend themselves, but in that case they won't do anything unless they are being attacked.

 

So yeah, it sucks. The "hold" command should override the behavior setting, not the other way around.


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#8
stop_him

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Ah those were the good ol' days. I remember telling my party to hold position then completely forget I had ordered them to do so and I end up running into a fight on my lonesome. I'm sure Alistair laughed at me every time.

But yeah, it's like telling a dog to stay.
Inquisitor: Stay....No, stay....Dammit I told you to stay!

*This



#9
Elhanan

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It works a lot better when the command is given on Tac-Cam.
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#10
SofaJockey

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DA2 would not hold over any decent distance.

 

I'd have to go back to Baldur's Gate for a good hold...


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#11
TXAstarte

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Yes, I remember when the "Hold" command was actually a command and not a delicate suggestion...  *sigh*

 

That and the incessant search ping are my vote for "wth were you all thinking" award in user interface design...


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#12
shama

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Yes those were glorious days!
In case you didn't see it, some tips came out in this thread ... http://forum.bioware...-i-doing-wrong/ ... but bottom line is that it was better in the old days



#13
Serenade

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I think it's just broken. One quest, not to spoil, had me use this command a lot and most of the time it didn't work. We are a party of four that can kill dragons, but when it comes to a simple command as "hold" it cannot be done.
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#14
Guest_Dandelion_Wine_*

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Yes, devs need to fix that.
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#15
DarkKnightHolmes

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Remember when the companions didn't just use up every talent in 5 seconds and screw over your tactics. Fun times.


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#16
BammBamm

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It works a lot better when the command is given on Tac-Cam.

 

yeah think this is a "action mode" problem. in tac mode they just move when line of sight is blocked (this can happen pretty fast in the complex level architecture) or target is out of range.



#17
Lord Marcus

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With this problem im having a hard time defeating the highest lvl Dragon with my mage and Rogue standing right infront of the dragon



#18
GODzilla

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It also depends on the skills you alow them to use. I've seen terrible results with Blackwall and his "Charging Bull" skill. I will disable that and only use it manually. Almost every time he activates it, he ends up far away from everyone else and that's not where a tank should be. ^^

 

Needless to say, "hold position" does not dissable that skill. It probably should be though. Maybe Bioware will change that behavior in a future patch.

 

For now, you need to look at the skills you give them. For instance, I had "Knockout Powder" as prefered ability for Sera. But she needs to get close and..."close" is not where an archer should be. Needless to say...;)



#19
Selea

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yeah think this is a "action mode" problem. in tac mode they just move when line of sight is blocked (this can happen pretty fast in the complex level architecture) or target is out of range.

 

No. In Tac Cam they hold position without problems even without line of sight. There's even a video that proves it in the combat section.

The only way the Hold Position is override in Tac Cam is if you assign an order (as attack or move). If you use Hold Position and let the AI behave naturally it works flawlessly. You can either switch to normal cam and the Hold order is carried without problems.

The fact is: 90% of the people that complain don't really know how to do things and yet they complain. Just looking around in the various threads and you have a lot of proofs of this. The most absurd and blatantly false statements come from those that hate the game. Just a minute ago I was in a thread where a guy hated the game greatly and he opened with "Bioware didn't either put the possibility of having a behind the shoulder cam in tactical mode". Oh well... probably the guy didn't either try to move the mouse around in tac cam it seems, yet he had no problems complaining about it.


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#20
Vox Draco

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Those were the days, a golden era when all was right in the world of gaming.

 

286px-Pong.png


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#21
Asakti

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*mourns loss of hold*



#22
Guest_Raga_*

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Actually hold position has never worked right in any of the DA games.  Your party would always follow you once you got a certain distance ahead of them.  I don't think they will ever change this because most of their encounters are designed around the premise that your party will run in and be surrounded.  It's a sloppy way of making fights more difficult.  Anything that prevents you from being surrounded reveals that most of the fights are a cakewalk so the game actively fights you to push you into getting surrounded as evidenced by:

 

1. Party members ignoring hold command and always following you after a certain distance in all three games.

2. Enemies not spawning until you enter a room in DAO and DA2 (especially DA2) and the door locking behind you.

3. Enemies not following you beyond a certain zone in DAI; you can't lure them into ambushes.

4. Trash mobs spawning in waves on top of you from all directions in DA2. 

5. Party members actively ignoring hold position command in DAI unless you constantly spam it. 

 

I am sure I can come up with some more, but those are the most obvious ones.  The bottom line is that the game isn't designed with you giving commands to your companions in mind.  It's designed with the premise that you will run in no holds barred to become surrounded and let the AI handle your companions.  

 

Most encounters are designed like this: Player runs in. Player gets surrounded.  Fight is hard because player takes damage from all sides.  This requires minimal effort in enemy AI or battlefield set up.


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#23
Elsariel

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I just want to order them to hold so I can jump up and get that shard on the ledge. No, you don't all have to follow me so you can knock me off the edge.
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#24
wolfsite

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Huh, Haven't had that problem in Inquisition.  Had that problem tons of times in Origins, Mage wouldn't do a thing I ordered even with the tactics menu.

 

Order mage to stay put they run right to the tank and get killed by AOE.



#25
corporal doody

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i saw the same problem in DA2 with HOLD POSITION.  though it is far more announced in DAI.  DA2 they chase after you once you've gotten a certain distance from them. DAO wasnt bad with it.

 

 

DAI IF there are no baddies they will just chase after you right away. IF there ARE baddies...that is when they will HOLD. kinda silly and makes it rough to pull in crowded rooms cuz they will just bum rush the baddies.