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So, anyone remember when Hold Position made your team hold their position?


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#51
Nerdage

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A working hold command? Sounds like blood magic.

 

And we aren't allow to spec blood magic anymore...

 

Mother of god.

 

 

But yes, I remember that too; I remember leaving my party on hold on the other side of the Korcari Wilds so I could use them as a quick travel for the Chasind Trail Signs mission. Good times. Now companions just do as they please and I work around them...


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#52
Kantr

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They will hold position as long as you dont exit tac cam



#53
They call me a SpaceCowboy

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While in Tac-Cam, click on another NPC position; should state Defend.

 

I'll look for this. I actually got it working by double clicking. Thanks!

 

ETA Oh wait, you mean defend a person. I meant to defend an area, like have blackwall block a doorway.

 

They will hold position as long as you dont exit tac cam

 

They really need to either make both modes behave the same or just remove tac cam and let us use the features specific to tac cam in action mode. We should be able to scroll out into a tac cam view without the controls completely changing on us. I'd try to play the whole game in tac cam, but some features don't work there, like search. Click to loot is not very useful if I can't see the loot.



#54
RedIntifada

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I think the behavior setting "broke" the hold command. Maybe if you set them to follow themselves (I normally do) the hold order will work. It should also work if you set them to defend themselves, but in that case they won't do anything unless they are being attacked.

So yeah, it sucks. The "hold" command should override the behavior setting, not the other way around.


I agree so much with this. It is particularly annoying for DA:I because I want to make use of ranged characters and height advantage etc. but the moment I leave them alone to work on a Melee character they just break formation and chase after me.

#55
DarkAmaranth1966

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Well, for me Tac cam pauses the game so, to continue the fight, i must exit tac cam, then, of course they all run over me again. I give up, If I have to use tac cam and not simply pause the game, not worth doing IMHO.


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#56
Akka le Vil

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Man, I remember back in DA:O and DA2 when you could order your party members to stand aside so your rogue could step forward to pull some dirty tricks. Remember that? Not like now when you press "H" and they go "Hello to you too" and @#$%^ FOLLOW YOU AS SOON AS YOU MOVE AWAY thus completely erasing the whole point of the Artificer tree. 

 

aaaaaaaaaaand breathe. 

 

Sorry, but I remember the exact same thing happening in DAO. It's just that the distance after which they started to ignore the "hold still" order was greater, but YES it was already the case.



#57
Natureguy85

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Sorry, but I remember the exact same thing happening in DAO. It's just that the distance after which they started to ignore the "hold still" order was greater, but YES it was already the case.

 

That distance must have been "across the entire map" because I remember being able to leave characters very far away.


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#58
I saved Star Wars :D

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No. In Tac Cam they hold position without problems even without line of sight. There's even a video that proves it in the combat section.

The only way the Hold Position is override in Tac Cam is if you assign an order (as attack or move). If you use Hold Position and let the AI behave naturally it works flawlessly. You can either switch to normal cam and the Hold order is carried without problems.

The fact is: 90% of the people that complain don't really know how to do things and yet they complain. Just looking around in the various threads and you have a lot of proofs of this. The most absurd and blatantly false statements come from those that hate the game. Just a minute ago I was in a thread where a guy hated the game greatly and he opened with "Bioware didn't either put the possibility of having a behind the shoulder cam in tactical mode". Oh well... probably the guy didn't either try to move the mouse around in tac cam it seems, yet he had no problems complaining about it.

 

Exactly, there are only two differences between this game and DAO

 

1) in DAI we have an upgrade - we can tell individual party members to hold position instead of all of them.

2) Unlike DAO, if you give an attack (right click) order rather than a select target (left click) order then it cancels the hold.



#59
DarkAmaranth1966

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It's simple, hold SHOULD mean stay put, do not move, do not do anything until I release the hold or tell you to do otherwise. Stand there and die if I don't tell you to attack or release the hold. The only other condition would to release it SHOULD be moving the controlled character out of the area or teleporting to a camp or base. PEROD, but no, I click hold, take one step, intending only one to move to where I need that one and, all of them follow me, even AFTER I clicked hold - so, hold failed entirely. Now I can get 3 of the 4 to stay but switching to 4 unlocks all of them and, I have  flustercluck again.


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#60
BobbyT91

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So I have been going around the Hinterlands and have unlocked a cpl new part members(I think-it said new member acquired) but when I go to a camp and go to the change party option all that is there is the usual Cass, Varric and Solas. 



#61
Akka le Vil

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That distance must have been "across the entire map" because I remember being able to leave characters very far away.

 

Not really. IIRC it was something like one, one and a half tac-screen away.



#62
Natureguy85

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It's simple, hold SHOULD mean stay put, do not move, do not do anything until I release the hold or tell you to do otherwise. Stand there and die if I don't tell you to attack or release the hold. The only other condition would to release it SHOULD be moving the controlled character out of the area or teleporting to a camp or base. PEROD, but no, I click hold, take one step, intending only one to move to where I need that one and, all of them follow me, even AFTER I clicked hold - so, hold failed entirely. Now I can get 3 of the 4 to stay but switching to 4 unlocks all of them and, I have  flustercluck again.

 

That would be unusual. I've never seen a game where "hold position" meant literally do nothing. It just means units won't move, but they will defend themselves.



#63
I saved Star Wars :D

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It's simple, hold SHOULD mean stay put, do not move, do not do anything until I release the hold or tell you to do otherwise. Stand there and die if I don't tell you to attack or release the hold. The only other condition would to release it SHOULD be moving the controlled character out of the area or teleporting to a camp or base. PEROD, but no, I click hold, take one step, intending only one to move to where I need that one and, all of them follow me, even AFTER I clicked hold - so, hold failed entirely. Now I can get 3 of the 4 to stay but switching to 4 unlocks all of them and, I have  flustercluck again.

 

You want the hold position command to turn off the ai aswell!? There is a button for that, if you want to do that, but having hold automatically turn off the ai would be a terrible decision and mean that anyone wanting to set up an ambush would have to micro manage every single attack by all four party members.

 

Hold works just fine, anyone having issues with it is doing something wrong. It is a definite upgrade on previous DA games which mitigates the downgrade of the wider tactics system. If you are having trouble, there are videos posted in the combat forum that should help.



#64
Addai

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I keep seeing people say "use tac cam."

Tac cam is useless and broken. Anything that requires it to function might as well not be in the game.

#65
Elhanan

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I keep seeing people say "use tac cam."

Tac cam is useless and broken. Anything that requires it to function might as well not be in the game.


Believe there is a toggle in Options > Gameplay to allow for Wheel control, though it could be elsewhere. Tac-Cam works well for me, and I am still Techless.

#66
QuickerBladeEHGH

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I don't like how my characters will attack when I just want them to "Hold" and do nothing for a while. When they attack, it ruins certain combos or Sleep spells I was in the middle of setting up.

 

Maybe Bioware can fix this so "Hold" really means "Hold and do nothing until we say so," because there are times we don't want our Mages aggroing and making things worse, when we're trying to slow things down a notch.



#67
ThirstyKIRST

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I'm just saying I use hold all the time (360) and have had no problems with it unless I go a large distance away from that character.

#68
DameMagpie

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One thing DAI has done well is your party not getting stuck in doorways.

I can't think of a single blockage.

 

 

 

Yay! You can totally pop into a room and the party will understand they are in the door way. I swear Blackwall looked right at me, turned around and vacated the doorway. The downside of that is you get AI popcorn in a crowded room, frenetic robots trying to clear the way for every positional change. AI must be terribly hard to construct, tho

 

I did think myself cunning and snuck into a good spot in anticipation of my attack, ha, those fools had no idea of my process! Then I saw my entire party behind me in the midst of all the bag guys, also unobserved  

 

On the upside your rogue can leave your party behind for some fun, gathering high level herbs at risk of life is exciting



#69
berelinde

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Hold Position does work... but it's wonky, and counterintuitive. You have to select the character you want to hold, move them where you want them to stand, then hit the hold position symbol at the bottom of the screen (or hit H), then move to the next character you want to hold, hit H, etc. In other words, it's backward from what we're used to.


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#70
DameMagpie

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I've seen that too, but really didn't process it. You can stick them after a movement.

On PS4

 

Tac Cam - cycle to each and set them up to move

Execute the move

Tac Cam - cycle to each and click them where they stand

 

But that is not the hold button, I bet the AI 'wander' interrupts the hold button



#71
ThreeF

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Yeah it works, it actually needs to be employed for a little puzzle in a ruin



#72
Sylvius the Mad

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The fact is: 90% of the people that complain don't really know how to do things and yet they complain.

I lay that at BioWare's feet for not documentating their damn game.

There should be a manual showing every aspect of the UI with every possible command laid out in excruciating detail.

There is no justification for giving us an undocumented game.

#73
Sylvius the Mad

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Yeah it works, it actually needs to be employed for a little puzzle in a ruin

It works really well outside of combat.

#74
CronoDragoon

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I've seen that too, but really didn't process it. You can stick them after a movement.

On PS4

 

Tac Cam - cycle to each and set them up to move

Execute the move

Tac Cam - cycle to each and click them where they stand

 

But that is not the hold button, I bet the AI 'wander' interrupts the hold button

 

You don't need to wait for the move to execute. Just click again after you click where you want them to move and they'll move and hold.



#75
DarkAmaranth1966

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Yeah, that puzzle is the ONE place it's required and, for me, it does not work. I can press hold then take the controlled toon to a location, they ALL follow. Pressing hold does nothing if my quizzy is active. It works on the rest until I make quizzy active again, then, it's released. Tac cam or no, it matters not, I can't position the rest of my team then make quizzy active and have them stay where I put them PERIOD.