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A question about new classes for multiplayer.


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29 réponses à ce sujet

#1
stysiaq

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Will the party banter be a reason behind DAMP having a lot less classes than ME3MP?

Let's say you want to introduce a new character to the MP.

 

You need to record:

- his answers to all the previous characters party banter

- his original lines

- the responses from all the previous characters to his original lines (usually there's 2 of them, I believe)

 

 

I don't know how many VA's do the original 12 characters (I believe lot less than 12), but basically you need to re-hire them all to speak 2 lines each, unless you want your MP to be inconsistent and half-assed.

 

So that's my main problem with the party banter. Not only is it annoying, it can be detrimental to the game's development, and in the most extreme cases it may cause shortage of characters in the long run.


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#2
Mofojokers

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Will the party banter be a reason behind DAMP having a lot less classes than ME3MP?
Let's say you want to introduce a new character to the MP.

You need to record:
- his answers to all the previous characters party banter
- his original lines
- the responses from all the previous characters to his original lines (usually there's 2 of them, I believe)


I don't know how many VA's do the original 12 characters (I believe lot less than 12), but basically you need to re-hire them all to speak 2 lines each, unless you want your MP to be inconsistent and half-assed.

So that's my main problem with the party banter. Not only is it annoying, it can be detrimental to the game's development, and in the most extreme cases it may cause shortage of characters in the long run.


Sty although you have a good point i would bet on more classes. Trust me they will sustain mp and ea will want as many on still to buy platinum. I recommend checking my teams thread see unofficial multiplayer suggestion thread just under this one. We are doing our best to help with the ideas and you will see there are many possible classes. Im sure that they can get the actors back when ever they want promise ya there on some sort of contract. :)

#3
Shadohz

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There's always the possibility they did all the recording earlier in the development cycle. Splicing them up and redirecting the audio to newer dlc files wouldn't be difficult (*cough*dayonereleasejavik*cough*). If you notice the dlcs getting progressively larger over time, then chances are that's what they did.


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#4
Mofojokers

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There's always the possibility they did all the recording earlier in the development cycle. Splicing them up and redirecting the audio to newer dlc files wouldn't be difficult (*cough*dayonereleasejavik*cough*). If you notice the dlcs getting progressively larger over time, then chances are that's what they did.


I did not even think of that shadohz that is brillant lol well as long as more dlc is comming im happy.

#5
SpaceV3gan

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I doubt Bioware could have recorded all voices for future Multiplayer characters in advance, because that implies they have already designed future characters beforehand, which implies that DAMP wasn't an afterthought, after all. It is hard to believe, or maybe I am not as optimistic as you guys.

Chances are that, if there are new characters, the old ones won't react directly to what they say, just like Zaeed and Kasumi back in ME2.

 



#6
PurpGuy1

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they could just do like me3mp and recycle them (turian cabal uses asari adept voices etc)

 

it's dinky but what isn't these days



#7
Jeremiah12LGeek

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which implies that DAMP wasn't an afterthought, after all

 

Multiplayer was intended from the day DA:I was announced.

 

Although the official announcement didn't come until months later, EA had already declared that no further games would be developed under its banner without both an online and a multiplayer component.



#8
IanLai

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i would simply ask for a new game mode

small map like mass effect , kill only don't need looting

10 wave of enemies with different configuration

loot/ weapon provided when completed objective waves

 

promotion does not make the game easier you will not get more willpower , cunning by promotion in this mode

so the game mode will not be boring



#9
Guest_Mortiel_*

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i would simply ask for a new game mode

small map like mass effect , kill only don't need looting

10 wave of enemies with different configuration

loot/ weapon provided when completed objective waves

 

promotion does not make the game easier you will not get more willpower , cunning by promotion in this mode

so the game mode will not be boring

 

You could even use the various zone 5/5 tiles from different maps.

 

I'm not sure I like it personally, because it's too much like ME3MP. However, it's an idea, and not a bad one at that.



#10
IanLai

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You could even use the various zone 5/5 tiles from different maps.

 

I'm not sure I like it personally, because it's too much like ME3MP. However, it's an idea, and not a bad one at that.

yes and small map like ME can imply they can make more map

if they spend the same time to make a large map in the current game mode , they may probably can make 2,3 maps

of course this is not necessary equal because 1 large map, the resource  can be reuse compare to a new map

large map also imply more GPU resource useage , more bug area

 

the problem for me is looting .

there are some heroic player.when your team try to loot

they ignore and kill everything outside.

it seems other people are their servant for loot.

everyone want to kill something in game.

i don't mind get lowest score if the team move together

no one like looting . people only love shopping and get better equipment

looting is the process, shopping is the result

 

BW want a more co-operative game mode than ME .

but now co-operation even not that important if your characters get enough promotion

i prefer back to ME



#11
Bocochoco

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*defeat demon commander
*full health never die
*have over 80 bow kills
*10+ kill streak
*goes to congratulate team on a job well done
"I do wonda wot I cud 'ave done bettah"
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#12
ctaejinc

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Will the party banter be a reason behind DAMP having a lot less classes than ME3MP?

 

 

I hope not, I turned off that annoying dreck after the first day of playing mp and haven't listened to it since. It was slightly funny the first couple of times you hear it, but after the 50th time of hearing the same "witty" quips repeated, I couldn't deal with it. If any future multiplayer decision is based around voicework/conversation/banter, that's going to be incredibly stupid on Bioware's part



#13
Beerfish

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Off on a tangent, the banter responses have been pretty good of late, have heard some I never heard before. Some of the classes are real aholes.   "Go to the tavern?  ha ha ha....oh....you're serious."


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#14
SpaceV3gan

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We will probably have a lot less characters in DAMP than ME3MP not necessarily because of party banter, but due to the lack of gameplay variety.
For instance, how can a third Archer type character be added and feel different than the two we currently have?
Even for mages, I find it hard to imagine a fifth mage that would feel original, let alone a sixth or a seventh one.
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#15
Mofojokers

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We will probably have a lot less characters in DAMP than ME3MP not necessarily because of party banter, but due to the lack of gameplay variety.
For instance, how can a third Archer type character be added and feel different than the two we currently have?
Even for mages, I find it hard to imagine a fifth mage that would feel original, let alone a sixth or a seventh one.

I would recommend you check out this thread bro over 100 class ideas that would pull it off. :D

http://forum.bioware...8#entry18348846


easily point out a templar archer could do that or maybe an arcane archer or maybe you would prefer a Trickster.

Or maybe a titan or blood mage maybe you would prefer a mimic.


Aah with the community pumping out ideas left right and centre i am sure they can pull it off.

#16
SpaceV3gan

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I've seen this list before.
The way I see them is that without two trees of currently existing powers and passives, they are only conjectures.
Archer Templar could happen, but then we would have a third Human Archer, which I find a big no no at this point. As far as Archer Assassin is concerned, both the vanilla Archer and the Hunter share Assassin powers, so our Assassin Archer could only be something in between, not something authentically different.
Class-crossing would be very interesting. I think an Archer with Chain Lightning would be awesome, but on the other hand it would ruin the lore. At least when it comes to mages, class crossing shouldn't happen.

#17
themageguy

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Id like to see ONE trainer from each of the specialisation trainers in SP.

So just as an example

Ser - make him a two hander.

Kihm- dual wielder.

Commander Helaine- focuses on knight enchanter and glyphs.

Each specialist would have access to a watered down focus power, so in this particular example we would have RALLY, THOUSAND CUTS and RESURGENCE.

Of course if resurgence is seen as too OP, then the Necromancer trainer with necromancy and inferno spells with HASTE could be a sufficient option.

:)

#18
BeardyMcGoo

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Class-crossing would be very interesting. I think an Archer with Chain Lightning would be awesome, but on the other hand it would ruin the lore. At least when it comes to mages, class crossing shouldn't happen.

 

Like that's stopped bioware before. See: N7 Paladin, Volus Mercenary.


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#19
Catastrophy

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[...]

At least when it comes to mages, class crossing shouldn't happen.

 

It already did: AW.



#20
Guest_Mortiel_*

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Like that's stopped bioware before. See: N7 Paladin, Volus Mercenary.

 

N7 Paladin ruined lore?



#21
BeardyMcGoo

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N7 Paladin ruined lore?

I wouldn't say "ruined" (I view lore and MP components to be pretty separate) but he was classified as a sentinel even though he had no biotic power. I was angling at the fact that biovar has broken their own rules of classes and the powers they have given them before, so it wouldn't be surprising if it happened again - like an archer with chain lightning.

#22
stysiaq

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What's wrong with a mage that wants to shoot a bow? Do you think that someone who can manipulate Fade to create lightning is too stupid too pull a string to send a pointy stick in a chosen direction? I smell a Templar!

 

#StopMageViolence #Femagism #MageRights



#23
Guest_Mortiel_*

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I wouldn't say "ruined" (I view lore and MP components to be pretty separate) but he was classified as a sentinel even though he had no biotic power. I was angling at the fact that biovar has broken their own rules of classes and the powers they have given them before, so it wouldn't be surprising if it happened again - like an archer with chain lightning.

 

Ah true. Fair enough.



#24
SpaceV3gan

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It already did: AW.

 

AW is basically a Knight Enchanter with some Rift Mage powers. As far as lore is concerned, he is a pure mage.



#25
SpaceV3gan

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Like that's stopped bioware before. See: N7 Paladin, Volus Mercenary.

 

Class-crossing in Mass Effect was for the most part a technically. Yes, the N7 Paladin, the Volus Merc and even the Juggernaut should have been Engineers, but still, they didn't really ruin the base lore for being what they were. I personally think the Talon Merc and the N7 Demolisher should have been Soldiers.
Bioware would have to go out of its way and release something like a Geth Adept to actually p*ss the community off, though I think many of us would still have welcomed a Geth Adept.
The Dragon Age Universe has way more strict class division. Warriors and Rogues were still somewhat alike on DA:O, but they've taken separeted ways since DA2. There isn't room even for a DW Warrior, let alone messing up with Magic.