General.
First off. I love this game. But it could be better!
Most have been said before but some are worth repeating!
Toggle Walk/run.. seriously.
I can live with the ending, because its not an ending. Hopefully its just a start on an quite big dlc as we, the inquisitor never really finished anything.
The last fight was lackluster and a total steamroll slaughtering no matter what difficulty you played it on. Why build an organisation strong enough to rival other country's when all I needed was 1-2 health pots. Why upgrade my old elven magical keep to the fullest, seek out and recruit the most skilled warriors when all I needed them for was to stand around in my keep.
Add more mini-game functions related to power.
Finish the game with everything unlocked and still just sitting around on 400+ power really takes away it's value.
Mini-events with a 10-15?power cost where your smaller keeps gets under attack maybe? Why wouldn't the local warlord/venatori-forces try to retake what they lost?
I'm sure you can think of many things as a logical power use.
Crafting
*Add the multiplayer salvage function to singleplayer with an addition when you salvage a % chance to get the related schematic.
Hopefully this will fix some of the rng drop problem and we don't hafto rerun the same dungeons for hours/days to get schematics and ruin the fun of our gameplay.
*Add full upgrade slots to the "faction" based armors such as templar, orleasian etc. Why wouldn't a templar or chevalier want to add armored gloves/legs?
*Craft belt, rings, amulets? Another wartable power use maybe, find/recruit a jeweler.
Just a few suggestions based on personal preference! Thank you.





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