I've crafted an armor and used material that gives a 30% chance of getting a masterwork.
well, now my armor is finished but where can I see if it is a masterwork or not?
Or: What does "masterwork" mean, anyway ?
Thanks
I've crafted an armor and used material that gives a 30% chance of getting a masterwork.
well, now my armor is finished but where can I see if it is a masterwork or not?
Or: What does "masterwork" mean, anyway ?
Thanks
If successful, the armor rating will be 10% higher. If you add whatever stats to the armor, those stats will be 10% higher. Example. If armor rating is 100, it will be 110 if the masterwork is successful.
As a suggestion. I would make a save before doing that just in case it fails that way you can reload to see if it succeeds the next try.
On the right side of the screen, once you click to make the armor, it will tell you if masterwork was successful. You will also see that the armor stats are higher than the highest available stats.
If successful, the armor rating will be 10% higher. If you add whatever stats to the armor, those stats will be 10% higher. Example. If armor rating is 100, it will be 110 if the masterwork is successful.
As a suggestion. I would make a save before doing that just in case it fails that way you can reload to see if it succeeds the next try.
If it fails, yes, reload, but it won't succeed next try. All masterworks have their internal percentage chance determined on pickup, IE: it's not a 30% chance that it will work when you craft, its a 30% chance that it will be a working one when you pick it up. This is done to prevent save-scumming, otherwise you could just quickload a 10% until it worked everytime, making all masterworks essentially 100%.
This does mean, though, that with save scumming you can figure out which of your masterworks do work, and toss/waste the rest on iron daggers.
For example you have 4 dragons teeth: by making 4 shitty daggers you figure out that the first 2 don't work, the 3rd one does, and the 4th one doesn't. Reload your save, craft two shitty daggers with the dragons teeth, craft the thing you want mastercrafted with the 3rd tooth (which you know works) and then sell the 4th to get it out of your inventory because you know it doesn't work.
If it fails, yes, reload, but it won't succeed next try. All masterworks have their internal percentage chance determined on pickup, IE: it's not a 30% chance that it will work when you craft, its a 30% chance that it will be a working one when you pick it up. This is done to prevent save-scumming, otherwise you could just quickload a 10% until it worked everytime, making all masterworks essentially 100%.
This does mean, though, that with save scumming you can figure out which of your masterworks do work, and toss/waste the rest on iron daggers.
For example you have 4 dragons teeth: by making 4 shitty daggers you figure out that the first 2 don't work, the 3rd one does, and the 4th one doesn't. Reload your save, craft two shitty daggers with the dragons teeth, craft the thing you want mastercrafted with the 3rd tooth (which you know works) and then sell the 4th to get it out of your inventory because you know it doesn't work.
It did for me, though I never kept it since the 10% doesn't make much of a difference. I usually use a fade touched to give me guard when hit
It did for me, though I never kept it since the 10% doesn't make much of a difference. I usually use a fade touched to give me guard when hit
*shrug* Not sure what happened unless you selected a different mastercraft item on the reload. I and others have tested fairly extensively, and a mastercraft item that fails once will fail every time you reload, while a mastercraft item that succeeds once will succeed every time you reload, which makes sense from a design standpoint, because otherwise there would be no point to making different percentages, people could save-scum their way to a mastercraft with nothing but iron-bark.
Yeah I don't get it. Its not exactly a coveted trait. +10% is nice, but a 20% chance of 10% vs. all the other cool fade-touched gear? I'm not sure why they bothered.