I just buy spectre packs mostly..I seem to get ultra rares fairly often
still have 6 not maxed (Typhoon VIIII,CSMG VII, and the Reckoning UR's at III or IV)
I just buy spectre packs mostly..I seem to get ultra rares fairly often
still have 6 not maxed (Typhoon VIIII,CSMG VII, and the Reckoning UR's at III or IV)
You know, I can't remember. I maxed my manifest over 2 years ago.
You maxed your manifest before four of the ultra rares were even available?
Impressive
After almost 3 years it's damn near time you learned how to glacier / plat / cerb speedrun.
After almost 3 years it's damn near time you learned how to glacier / plat / cerb speedrun.
Why, that's boring. PUG UUP or stfu. (why isn't that a thing yet?)
There are 21 UR weapons, so you need 210 UR drops to max your manifest.
With a 7.5% drop rate, that means you can expect to buy 2800 "potentially UR cards" to get the 210 actual UR cards needed. This is where RNG comes in of course; some will be lucky and get it with fewer, others will be unlucky and need more, but the average is 2800.
Arsenal Packs have two cards that can potentially be UR, so you will (on average) need to buy 1400 AP's.
That costs 138,600,000 credits. This is the amount you can reasonably expect to spend to max your manifest.
We already know the drop rate is 7.5%. I confirmed it. It's in the balance changes coalesced.
PSP has 2 UR slots, both 7.5%. Not sure how it chooses what pack to pick, 2 of 3 do not have URs, I assume once you max out UR's it no longer picks ones with URs.
Each Spectre pack has one slot that has a potential for an UR drop (I think it's 5% or something like that), and each 99k pack has two slots (meaning double the % chance).
It's doesn't actually double the percentage chance, that would have been a great value! It does create two chances, but both are still at the original percentage. I'm too lazy to do the odds calculation (and it's been years since I took an appropriate math course, so I'd have to look up how to do the formula.)