Is there any remote chance we might see some option to toggle auto attack on DAI, so that it plays more like DA2? Playing on a mouse and keyboard without auto attack is a real bummer. It isn't like holding down a button is more strategic? Really mystified by this decision. I like the game fine, I just wish I could flip the combat to play like the first two games (with locked on target auto attacking). Would be nice to see it patched in.
Auto Attack
#2
Posté 02 janvier 2015 - 02:19
I never use the action combat. I always auto-attack.
#3
Guest_MauveTick_*
Posté 02 janvier 2015 - 02:29
Guest_MauveTick_*
Is there any remote chance we might see some option to toggle auto attack on DAI ...
... in action cam, YES PLEASE BIOWARE ![]()
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#4
Posté 02 janvier 2015 - 02:32
- ssanyesz, Bioware-Critic et DJKalteraphine aiment ceci
#5
Posté 02 janvier 2015 - 02:34
I have auto-attack. What are you talking about?
I never use the action combat. I always auto-attack.
What the hell are you talking about? Auto-attack on the PC? Please show.
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#6
Posté 02 janvier 2015 - 03:26
There are two modes of play. Action Mode and Tactical Mode. Tactical Mode has auto-attack. It also have move-to-point commands.What the hell are you talking about? Auto-attack on the PC? Please show.
Action Mode involves doing things in real time (including movement, using driving controls). Tactical Mode involves giving orders which are carried out by the characters.
Since I oppose any and all action content, I play every encounter in Tactical Mode, which has auto-attack. It also has a free-roaming camera, which is something I wanted in DAO and DA2, as well.
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#7
Posté 02 janvier 2015 - 11:13
Lets hope they do this for patch 3.
Here's hoping!
#8
Posté 03 janvier 2015 - 01:35
This would be a dream come true if they patched it in. I'd love to try a dagger rogue again with auto attack enabled for action combat.
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#9
Posté 03 janvier 2015 - 02:18
There are two modes of play. Action Mode and Tactical Mode. Tactical Mode has auto-attack. It also have move-to-point commands.
Action Mode involves doing things in real time (including movement, using driving controls). Tactical Mode involves giving orders which are carried out by the characters.
Since I oppose any and all action content, I play every encounter in Tactical Mode, which has auto-attack. It also has a free-roaming camera, which is something I wanted in DAO and DA2, as well.
Unfortunately this mode also comes with a press to move time forward button. so between continuously pressing a button to attack in action cam or continuously pressing a button to advance time in tac cam... I'd rather have toggle for both.
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#10
Posté 03 janvier 2015 - 02:21
Auto-attack would be nice for when my finger gets tired..
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#11
Posté 03 janvier 2015 - 04:04
Unfortunately this mode also comes with a press to move time forward button. so between continuously pressing a button to attack in action cam or continuously pressing a button to advance time in tac cam... I'd rather have toggle for both.
Only with a controller. KBM lacks the advance time button - there's simply a pause and unpause. The OP seems to be asking about KBM.
#12
Posté 03 janvier 2015 - 04:52
Is there any remote chance we might see some option to toggle auto attack on DAI, so that it plays more like DA2? Playing on a mouse and keyboard without auto attack is a real bummer. It isn't like holding down a button is more strategic? Really mystified by this decision. I like the game fine, I just wish I could flip the combat to play like the first two games (with locked on target auto attacking). Would be nice to see it patched in.
You are definitely not alone in your sentiments. Many are hoping Bioware has the guts to rethink their pc control outlook.
In fact, before the first patch, they released an official blog entry saying they plan on addressing pc controls specifically in a future patch (hopefully that means the next patch), because of the immediate outrage presented on these forums.
The thing is, as Sylvius above explained, the function already exists in the game. So it should be very simple to remove the "Tac Cam only" conditional for the action (same with other things like click to move). For some reason, somebody at Bioware thought it would be a good idea to force pc gamers to have exactly 0 choice in how they play Inquisition while in Action Mode. (Some believe it was because of pressure from console "supporters" not to make the pc version better than the more lucrative controller-based version, *shrugs*) Obviously, there is a sizable opposition to this kind of restriction, so hopefully Bioware is taking this long break to consider how much they want to re-think this philosophy.
It makes sense, seeing as things like the walk toggle, which Mark Darrah said was causing all kinds of problems for them to implement in the pc version for 3+ years, was solved in a few short weeks by a modder here on BSN. But we'll just have to wait and see.
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#13
Posté 03 janvier 2015 - 05:19
I second the shrugging as this would make no sense. Auto-attack was enabled on console for DAO and DA2, controllers and consoles can handle a toggle just fine.Some believe it was because of pressure from console "supporters" not to make the pc version better than the more lucrative controller-based version, *shrugs*
This is a design choice in line with their original decision to not have auto-attack in DA2, I guess they didn't learn from their first mistake which caused an uproar from both PC and Consoles players.
I guess the folks at Bioware agree with the players who finds it more involving to have no automatic actions at all. I prefer to leave repetitive actions to the machine, whatever form it takes. This is a RPG not Diablo.
- ssanyesz aime ceci
#14
Posté 03 janvier 2015 - 05:36
There was no original decision not to have auto-attack in DA2. The only reason it was missing on release was because they sent to wrong build for certification.I second the shrugging as this would make no sense. Auto-attack was enabled on console for DAO and DA2, controllers and consoles can handle a toggle just fine.
This is a design choice in line with their original decision to not have auto-attack in DA2, I guess they didn't learn from their first mistake which caused an uproar from both PC and Consoles players.
I guess the folks at Bioware agree with the players who finds it more involving to have no automatic actions at all. I prefer to leave repetitive actions to the machine, whatever form it takes. This is a RPG not Diablo.
An amateurish mistake, yes, but not a dedesign choice.
#15
Posté 03 janvier 2015 - 05:59
Yes, that is indeed what was told back then. Now that it's back again and has not been adressed officialy at all, I tend to doubt the previous message. I hope I'll be proven wrong.There was no original decision not to have auto-attack in DA2. The only reason it was missing on release was because they sent to wrong build for certification.
An amateurish mistake, yes, but not a dedesign choice.
- fchopin aime ceci
#16
Posté 03 janvier 2015 - 04:59
During development, we were told all along there was auto-attack. And then, just before release, they told us that they'd shipped the wrong build. If they actually intended that design, there would be no reason for them to tell us it was wrong before we'd even had a chance to react to it. Think it through.Yes, that is indeed what was told back then. Now that it's back again and has not been adressed officialy at all, I tend to doubt the previous message. I hope I'll be proven wrong.
In DAI's case, nothing similar occurred. They told is before release how it would work, and it does work like that. It's not broken, and they haven't deprived us of anything. We have auto-attack.
I quite like how DAI's Tac Cam works. I use it almost all the time.
- mesmerizedish aime ceci
#17
Guest_EntropicAngel_*
Posté 03 janvier 2015 - 05:04
Guest_EntropicAngel_*
There are two modes of play. Action Mode and Tactical Mode. Tactical Mode has auto-attack. It also have move-to-point commands.
Action Mode involves doing things in real time (including movement, using driving controls). Tactical Mode involves giving orders which are carried out by the characters.
Since I oppose any and all action content, I play every encounter in Tactical Mode, which has auto-attack. It also has a free-roaming camera, which is something I wanted in DAO and DA2, as well.
How do you interact with Skyhold?
#18
Posté 03 janvier 2015 - 05:07
Tactical mode isn't available in Skyhold (which is fine, since the Inquisitor is always alone there and not fighting anything). So that's all action mode (WASD movement, ME-style interaction commands).How do you interact with Skyhold?
#19
Posté 03 janvier 2015 - 09:38
During development, we were told all along there was auto-attack. And then, just before release, they told us that they'd shipped the wrong build. If they actually intended that design, there would be no reason for them to tell us it was wrong before we'd even had a chance to react to it. Think it through.
That statement was made after the player's reaction to the demo that didnt't feature auto-attack. If auto-attack had been in develoopment from the start then why would it suddendly disapear in the not quite last iteration of the build that was both the one shipped and the one in the demo and is still missing from the released build of DAI.
Honestly I don't know what happened here and then. But while I believe people can make mistakes, I kinda loose trust when they repeat it.
In DAI's case, nothing similar occurred. They told is before release how it would work, and it does work like that. It's not Broker, and they haven't deprived us of anything. We have auto-attack.
I quite like how DAI's Tac Cam works. I use it almost all the time.
It's strange though to have a camera that canno't jump over a ledge, is that the case for PC to ?
#20
Posté 03 janvier 2015 - 10:14
Yes, the KBM Tac Cam does not allow jumpingThat statement was made after the player's reaction to the demo that didnt't feature auto-attack. If auto-attack had been in develoopment from the start then why would it suddendly disapear in the not quite last iteration of the build that was both the one shipped and the one in the demo and is still missing from the released build of DAI.
Honestly I don't know what happened here and then. But while I believe people can make mistakes, I kinda loose trust when they repeat it.
It's strange though to have a camera that canno't jump over a ledge, is that the case for PC to ?
Allan Schumacher said that being able to play the entire game in Tac Cam was a design goal, but they couldn't solve all the problems they needed to and had to cut the feature. I expect the difficulty arose from the Tac Cam being tied to an invisible character (which seems like a really clumsy workaround to me).
Are there any other Frostbite games that involve controlling multiple characters simultaneously?
#21
Guest_EntropicAngel_*
Posté 03 janvier 2015 - 11:46
Guest_EntropicAngel_*
Are there any other Frostbite games that involve controlling multiple characters simultaneously?
I'm not sure that's applicable--and even if it is, you don't do that in DA either (any of them).
You can direct multiple character simultaneously, but not control. Control is action input. I'm talking from a game design perspective here, btw.
#22
Posté 03 janvier 2015 - 11:50
I wouldn't accept that definition.I'm not sure that's applicable--and even if it is, you don't do that in DA either (any of them).
You can direct multiple character simultaneously, but not control. Control is action input. I'm talking from a game design perspective here, btw.
But using it, let's say direct. Or, perhaps more relevantly, are there other Frostbite games with a free-roaming camera. Because DAI's difficulties seem to arise when the camera isn't tied to a controlled character.
#23
Posté 03 janvier 2015 - 11:50
Auto attack in DA:O wasnt anything special. Particularly for mages, in fact it was Boring
#24
Guest_MauveTick_*
Posté 04 janvier 2015 - 12:03
Guest_MauveTick_*
Auto-attack, please!
Mouse click to move,loot,attack,interact, please!
Select entire party, please!
Rebind mouse keys, please!
- fchopin, Grieving Natashina et Chaos17 aiment ceci
#25
Posté 04 janvier 2015 - 12:05
Definitely needs to be added with next patch, melee characters are unplayable right now, due to no auto attack ![]()
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