Yes, the KBM Tac Cam does not allow jumping
Allan Schumacher said that being able to play the entire game in Tac Cam was a design goal, but they couldn't solve all the problems they needed to and had to cut the feature. I expect the difficulty arose from the Tac Cam being tied to an invisible character (which seems like a really clumsy workaround to me).
Are there any other Frostbite games that involve controlling multiple characters simultaneously?
I think the issue here is that even at launch, Bioware had no clue how much of this console-inspired PC UI was going to have to be changed due to user outrage. Like they were waiting to see how much they could get away with.
Sylvius, I remember when Allan was here that night. He PM'd me a few times over the course of the conversation, but remember what his comments were when he was discussing the pathfinding and if the click-to-move, auto-attack, auto-loot, etc, can be done in Action Cam:
The Nav Mesh is still there and the pathfinding still works while in action cam (your followers and other entities still pathfind) so from that aspect point and click movement is possible. There will be some edge cases that may need to be resolved, such as when you move to a tricky position via WASD/jumping, and then try to issue a move where the pathfinding system isn't properly set up. Off the top of my head we could just do nothing (can't pathfind, so don't move) which may be confusing. If it ends up requiring some form of feedback to let the player know or alterations to the nav mesh, then potential knock on costs/effects can start to branch and will also need to be assessed. Though the messaging may exist in patch notes so no in game work is needed to support it as well. Things like that.
Also,
It can be yes. Sometimes you're okay with edge cases being unsupported and/or communicated in a low cost way too, though. So while it may be more involved to have a flashing GUI with localized text string pop up saying "Pathfinding not found" or something, maybe we communicate it in a way via patch notes "we've added this thing, note that if it doesn't work in these conditions here's why" might be a "good enough" for most.
So we wouldn't necessarily be handcuffed, just trying to illustrate how the process may go and some of the things we end up considering.
What he talked about sounded very much like the pre-discussions of a large scale overhaul of this change from having a Tac Cam separate from the Action Cam. Now, whether that is in fact what they've been working on for over a month, I seriously doubt it. But it's obvious that they are taking a look at the possibilities. Which is why when you say, "I have auto-attack. What are you talking about?", it kind of defeats the initiative. Your workaround shouldn't be necessary.
Because like I've been saying since August, Tac Cam should have been a console only feature.





Retour en haut







