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128 réponses à ce sujet

#76
Razir-Samus

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If people consider that holding mindlessly a button is "not boring", then I'm worried about how they keep themselves amused.

It would be entirely different if the combat system required some timing and skill (blocking attack when they are about to land on the character, launching attack when guards are down, etc.), but as of now it's just annoying for nothing.

well they've hooked the very people that thought the previous systems were boring... no tactics (too hard) and you fully control your characters attacks (pewpew)



#77
Sylvius the Mad

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Since when can you pause in Skyrim? Since when can you point and click in Skyrim? Since when can you queue attacks in Skyrim? Since when can control multiple characters in Skyrim?

I'm not seeing how they overlap.

Edit: eh, mods. Are there mods that do some of those things?

No, but I'm not talking about what features are available. I'm talking about how I ultimately play it.

Those features are important, and I'm going to keep demanding them, but that doesn't mean I always use them all.

In Skyrim, I usually have 3 followers and a summoned atronach, and I'll fighr by sniping from extreme range. If an enemy closes, my party will typically kill it before it reaches me.

In DAI, I do much the same. I control a mage and use the basic attack from extreme range. The enemy rarely has an opportunity to close. If special abilities were more powerful relative to the auto-attack, I probably wouldn't do this, but as the game is designed there's simply little incentive to use them.

Obviously fighting in close quarters is very different between the two games. I much prefer DAI's close-quarters fighting to Skyrim's. But DAO's was vastly better than DAI's.

I do believe I recall seeing that loading screen. Hmm. I hate to blame the engine, because the engine is powerful and in the end it's just an engine. Engines offer a huge amount of versatility. I find it hard to believe that an engine can "not be compatible" with something like full-party control. That's not how scripting works (especially for a point-and-click interaction, rather than direct WASD control).

It depends how much is baked into the engine, I suppose, and I don't have anywhere near enough information to answer that.

#78
Sylvius the Mad

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because it feels tacked on and quite frankly incredibly awkward to use, compared to the methods of the previous games

I disagree. This is, I think, how the camera always should have worked. DAO's camera couldn't roam freely without looking down. If you wanted to look ahead, you had to attach the camera to a character. In DAI, that limitation is gone.
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#79
Sylvius the Mad

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Regarding queuing actions, yes, that would be great. But no DA game has ever let us do that.

I would live a NWN-style action queue.

#80
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No, but I'm not talking about what features are available. I'm talking about how I ultimately play it.

Those features are important, and I'm going to keep demanding them, but that doesn't mean I always use them all.

In Skyrim, I usually have 3 followers and a summoned atronach, and I'll fighr by sniping from extreme range. If an enemy closes, my party will typically kill it before it reaches me.

In DAI, I do much the same. I control a mage and use the basic attack from extreme range. The enemy rarely has an opportunity to close. If special abilities were more powerful relative to the auto-attack, I probably wouldn't do this, but as the game is designed there's simply little incentive to use them.

Obviously fighting in close quarters is very different between the two games. I much prefer DAI's close-quarters fighting to Skyrim's. But DAO's was vastly better than DAI's.
It depends how much is baked into the engine, I suppose, and I don't have anywhere near enough information to answer that.

 

I didn't realize you could have more than one follower at a time. And I confess I forgot about summoning.

 

I definitely was thinking about your playstyle of sniping, but I didn't realize it was possible to have security in close-quarters as well.

 

I understand what you mean.



#81
Sylvius the Mad

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I didn't realize you could have more than one follower at a time.

That's the relevant mod.

I usually have 3, but the mod allows up to 15.

#82
Guest_EntropicAngel_*

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That's the relevant mod.

I usually have 3, but the mod allows up to 15.


That's...impressive.

#83
Eralrik

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I would also like an Auto Attack in action mode or Better Party AI it's like I stop attacking an my party stops also or a mob is frozen and party stops attacking and runs back to me, I can't play in Tac mode haven't figured out how to fully yet and it seems slow and cumbersome, maybe if I play around with it more.

 

But I definitely want better Party AI in Action mode.



#84
Sylvius the Mad

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If we're asking for improvements, I want the AI not to freak out at elevation change. I want to be able to send someone up a ladder and have him stay there, and not immediately come back down just because I stopped controlling him.

The Spiral Mine in Forbidden Oasis is an excellent test bed. If I can descend the ramp and have some but not all of my party jump off the ramp to fight, while leaving my controlled character on the ramp, and not have the AI-controlled party immediately flee the cave, then they've fixed it.

#85
Razir-Samus

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I disagree. This is, I think, how the camera always should have worked. DAO's camera couldn't roam freely without looking down. If you wanted to look ahead, you had to attach the camera to a character. In DAI, that limitation is gone.

didn't need to look ahead though, there was a minimap that showed mobs that were in the distance if you had that one perk that i've forgotten the name of... survival something

 

so i disagree with your disagreement



#86
Gambit458

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They can actually be programmed to go for backstabs automatically. It was done by a mod of course, Bioware isn't concerned about that level of functionablity, but it is possible.

And you don't like to see them re-position themselves...but do you like to see them straight up miss attacks unless you manually move the character into range?

There's a difference between repositioning and watching them chase their target like a chicken with its head cut off. When i manually move them, I know they're going to be in the right position. When I play on the auto-attack, I can literally sit there and watch them scramble trying to run around obstacles or whatever trying to get into position. I've had to actually take control of their character and move them sometimes because they get stuck or stop moving.


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#87
Guest_EntropicAngel_*

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There's a difference between repositioning and watching them chase their target like a chicken with its head cut off. When i manually move them, I know they're going to be in the right position. When I play on the auto-attack, I can literally sit there and watch them scramble trying to run around obstacles or whatever trying to get into position. I've had to actually take control of their character and move them sometimes because they get stuck or stop moving.

 

True enough.



#88
Sylvius the Mad

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didn't need to look ahead though, there was a minimap that showed mobs that were in the distance if you had that one perk that i've forgotten the name of... survival something

so i disagree with your disagreement

If you want to select targets beyond the camera's range (or just examine them), yes you do.

#89
Razir-Samus

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If you want to select targets beyond the camera's range (or just examine them), yes you do.

that wasn't an issue with DA:O, you could hover over the red dot on the minimap and see what they were, and what level they were if that skill was high enough... and in DA2 you could see health bars and rank to denote how tough a mob was

 

there was also better AI in the form of tactics and behaviors in both games, so you didn't need to fumble around as much as you do in DA:I...

 

your point is moot



#90
Sylvius the Mad

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that wasn't an issue with DA:O, you could hover over the red dot on the minimap and see what they were, and what level they were if that skill was high enough... and in DA2 you could see health bars and rank to denote how tough a mob was

there was also better AI in the form of tactics and behaviors in both games, so you didn't need to fumble around as much as you do in DA:I...

your point is moot

Whether it is moot has no bearing on whether it is correct.
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#91
Razir-Samus

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Whether it is moot has no bearing on whether it is correct.

your statement was correct, there was no free roam... yet it wasn't required as there was other tools at your disposal to evaluate mobs ahead of you

 

it was not an issue, you're just nitpicking



#92
Brogan

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Sylvius, there's no amount of explaining how effective your style of play is that is going to convince anyone else that the topic of this thread...  Auto Attack (in Action Cam) ... is not a sorely needed function Bioware needs to put into the game.



#93
Guest_EntropicAngel_*

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Sylvius, there's no amount of explaining how effective your style of play is that is going to convince anyone else that the topic of this thread...  Auto Attack (in Action Cam) ... is not a sorely needed function Bioware needs to put into the game.

 

if the thread creator had put "Auto-Attack in Action Mode" for the title, I doubt Sylvius would have made his initial statement. Sylvius was pointing out a discrepancy in description.


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#94
Brogan

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if the thread creator had put "Auto-Attack in Action Mode" for the title, I doubt Sylvius would have made his initial statement.

 

That's the point.  It doesn't take a genius to figure out what OP meant.



#95
Razir-Samus

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That's the point.  It doesn't take a genius to figure out what OP meant.

there are quite a few difficult people that frequent this forum...



#96
AlanC9

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your statement was correct, there was no free roam... yet it wasn't required as there was other tools at your disposal to evaluate mobs ahead of you
 
it was not an issue, you're just nitpicking


Telling someone that his issue isn't actually an issue? You sure you want to start down that road? Even I don't do that; the worst I'll say is that anyone who has problem X is an idiot.

#97
AlanC9

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That's the point.  It doesn't take a genius to figure out what OP meant.


Well, we did have someone who didn't figure out what Sylvius meant.

#98
Razir-Samus

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Telling someone that his issue isn't actually an issue? You sure you want to start down that road? Even I don't do that; the worst I'll say is that anyone who has problem X is an idiot.

i mean he's making an issue out of something that isn't an issue... complaining that there wasn't that function when there was never a need for it because of how the game was designed; being that the camera could already zoom out a fair distance, and you could see enemy details on the minimap... both of which make it possible to look more than enough ahead and plan appropriately



#99
Akka le Vil

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if the thread creator had put "Auto-Attack in Action Mode" for the title, I doubt Sylvius would have made his initial statement. Sylvius was pointing out a discrepancy in description.

 

I'd say he's just needlessly nitpicking and pretending he doesn't understand.
The problem is rather clear and obvious, I don't really see how playing dumb is useful.



#100
Brogan

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Well, we did have someone who didn't figure out what Sylvius meant.


It'll come to you.