As someone who has yet to play the game I am unable to reconcile the many complaints I've read (and seen) regarding the tac-cam with Sylvius' account of it.
I do like the idea of a free-roaming camera, which would be objectively superior to the previous games' cameras in terms of mobility and the extent of control possible. However, I am concerned that this necessitates far greater camera management, which may be found annoying. More to the point, I am not convinced that the tac cam as currently implemented is adequate (not just for myself, but for consumers in general). I am also doubtful that the tac cam in its current state with the segregated action mode is superior overall to the camera and control system from Origins (or even DA2), particularly for my own playstyle.
Assuming a greater level of camera management wouldn't bother me personally and leaving aside the issue of segregation between the action and tac-cam modes, what concerns me about the tac cam are things like the camera getting stuck on objects, losing camera control with the camera centring to each character selected, the lack of zoom distance to easily survey the battlefield at a glance, the inability to zoom out indoors/through ceilings and the inability to tilt the camera to look up. I would love to know how Sylvius (or anyone for that matter) can play the game extensively in tac cam without these issues bothering them, as it would give me greater confidence that I would actually enjoy the game enough so I might buy it.
According to the Patch 2 notes Bioware have already "Added an option to enable / disable tactical camera on mouse wheel scroll out" which is a good start to making the tac cam more functional.
Sylvius, if I might ask, do you use the cheat-engine hack for the tac-cam or do you find it unnecessary? Also, what improvements, if any, would you like to see made to the tac-cam?





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