I am looking at this time, to texture a head model. I am finding a serious lack of tutorials for this, other than one's that involve using a real life picture and wrapping it cylindrically onto a head model.
There are a number of problems with this approach, but I will tackle #1 only. NWN2 models do not look like they use real pictures... its high in quality but they are still decidedly mildy cartoonic in style, going for solid colours and smoother details more than gritty realism.
I want my head to be the same. What are the names of this type of texturing that I could you tube. I tried looking up texturing cartoon head, etc. Then I get only very ridiculous cartoon tutorials.
I have come up with a few techniques just out of my head I would like to sound off some people here if you can't provide me a tutorial.
-Use a skin image pattern and paint the whole head.
-Smudge the bald head (non face part of the head) so that it is smoother with less mottling, shinier
-Use a layer with actual ears to act as a ear-overlay for the skin on the ears. Haven't perfected this... anyone know how to adjust the ears to show through more?
-Colour select to remove eyebrows from a face photo, place them on the head in a new layer where you want them
-Add a redish tint on the face where skin is thinnest... ears and lips, maybe cheeks?
These are things I came up with but no idea if its a sound process. As I said I haven't gotten the ears to really show through much as an overlay. They eyebrow thing is just a theory right now.
Please let me know how I can complete and better these techniques or replace them entirely with a better workflow tutorial. I do know about lighting maps already.
The other question is should I bake a real normal map from 3d...or not. I want to use a lot of the facial details as a normal map, and they are coming from 2d textures, and I can only have one normal map.
That said, if I use a normal map generated from the textures, would it still make sense if I bake a lighting map from 3d means? This part is really hard to grasp. If my facial details are their own bump maps but the lighting is based on them not being bumps, will the shadows be wrong. Perhaps there is a 2d texturing method to just darken parts of the face.
Anyway this whole process is holding back project fatty (as I suspected) so please let me know.





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